[ToME 2.3.1 Character Sheet] Name : Siegfried Age 23 STR! 40 Sex : Male Height 88 INT! 30 Race : RohanKnight Weight 78 WIS! 35 Class : Swordmaster Social Class 1 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 39 + To Melee Hit 125 Level 50 Max Hit Points 1356 + To Melee Damage 112 Experience 26704013 Cur Hit Points 1356 + To Ranged Hit 72 Max Exp 26704013 Max SP (Mana) 198 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 198 AC 51+117 Gold 1077106 (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Very Bad Blows/Round: 17 Bows/Throw : Legendary[50]Searching : Very Bad Shots/Round: 2 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 102d5+1904 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 20 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Serf. You have blue-gray eyes, straight black hair, and a pale complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 12424 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 32 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 31st Quelle of the 2890th year of the third age. You have been adventuring for 45 days. adefkmnopsuxz{|@ Add Str : ....4........... Add Int : ......42........ Add Wis : ....4..2........ Add Dex : .4........4..1.. Add Con : .4.3..4....2.... Add Chr : ...34..2.....1.. Add Stea. : ......42........ Add Infra : ...........2.... Add Tun.. : ..............8. Add Speed : ....4342.....1.+ Add Blows : ..23.........1.. Chaotic : +............... Vampiric : .............+.. Slay Anim.: +............+.. Slay Evil : +............+.. Slay Orc : +............... Slay Troll: +............... Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ...+....+....... Sust Int : ........+....... Sust Wis : ...+....+....... Sust Dex : ........+....... Sust Con : ........+....... Sust Chr : ........+....... Invisible : .......+........ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +.........+..... Hold Life : .....+.......... Res Acid : +.....+++.+..... Res Elec : +.....+.+....... Imm Fire : +...+.*++....... Res Cold : +.....+++....... Res Pois : ....+........... Res Fear : ....+..+.......+ Res Lite : ...+.+.......... Res Dark : .....+.....+.... Res Blind : ................ Res Conf : +....+.......... Res Sound : ........+....... Res Shard : ...+............ Res Neth : .+.............. Res Nexus : ...+..+......... Res Chaos : +....+.......... Res Disen : ...++........... Aura Fire : ......+......... See Invis : +....+.......... Digestion : ..........+..... Xtra Might: .+.............. Xtra Shots: .+.............. Activate : ....++.+.++..... Aggravate : +............... Cursed : .++++........... Fly : ......+......... Orc.ESP : .....+.......... Evil.ESP : +.......+....... TLord.ESP : ......+......... Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 46.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -8.000 [0.400] . Disarming 02.000 [0.900] - Magic 02.704 [0.300] . Magic-Device 50.000 [1.150] . Conveyance 01.000 [0.300] . Necromancy 30.100 [0.400] . Thaumaturgy 01.300 [0.400] - Spirituality 03.500 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Wand of Manathrust on level 1. You may find a Mushroom of Poison on level 1. [Character Equipment] a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. d) The Sling of the Thain (x6) (+15,+15) (+4) {cursed} It increases your dexterity and constitution by 4 . It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . e) a Ring of Extra Attacks (+2 attacks) {cursed} It increases your attack speed by 2. It is cursed. You found it in the remains of a Cave troll on level 71 of Erebor. f) The Ring 'Antal' (+3 attacks) {cursed} It increases your constitution, charisma and attack speed by 3. It sustains your strength and wisdom. It provides resistance to light, shards, nexus and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 88 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 66 of Erebor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 68 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 68 of Erebor. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+2 to infravision) It increases your constitution and infravision by 2. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) The Seeker Bolt of Ringriach (4d5) (+8,+10) (+1 to speed) It increases your dexterity, charisma, speed and attack speed by 1. It drains life from your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . |) a Mattock of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) Kenault's Cantrip Generator {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Nether wraith on level 70 of The Sacred Land Of Mountains. b) The Bottomless Bottle {Satisfy Hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Black wraith on level 70 of Angband. c) Olive's Omnipotent Ostrich {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 43 of Moria. d) 8 Sprigs of Athelas e) 26 Potions of Cure Insanity f) 10 Potions of Cure Critical Wounds g) 33 Potions of Resistance h) 73 Scrolls of Teleportation i) a Moonstone Rod of Trap Location (75/75) j) a Silver Rod of Quickness of Disarming (100/100) It can cast spells faster. You found it lying on the ground on level 36 of Mordor. k) a Golden Rod of Enlightenment (125/125) l) a Mithril Rod of Capacity of Healing (307/320) It can hold more mana. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. m) a Mithril Rod of Perception (160/160) n) a Mithril Rod of Recall (125/160) o) an Adamantite Rod of Restoration (200/200) p) an Adamantite Rod of Healing (191/200) q) an Adamantite Rod of Healing (191/200) r) The Wand of Digging of Thrain (1333 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 55 of Mordor. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) The Eye of Vecna It can be activated for cure insanity every 200 turns. You found it in the remains of a Bullywug shaman on level 20 of The Old Forest. b) a Parchment titled ''Immortality For Dummies'' {Light Absorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Dread on level 72 of Erebor. c) a Wand of Stone Prison[2|11] (5 charges) d) a Wand of Demon Blade[1|20] of Plenty (6 charges) You bought it from the Black Market. e) a Fireproof Staff of Shake[1|9] (0 charges) It cannot be harmed by fire. You bought it from the Black Market. f) The Ring of North (+4 to stealth) It increases your constitution and stealth by 4. It sustains your dexterity. It provides resistance to cold, blindness, confusion, sound and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 38 of Mordor. g) a Ring of Speed (+12) {100% off} It increases your speed by 12. You stole it from the Speed Ring Market. h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Balance Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It sustains your strength. It provides resistance to sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Carcharoth, the Jaws of Thirst on level 97 of Angband. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bolg, Son of Azog on level 35 of Moria. k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) an Entish Bark [1,+7] n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. o) The Large Leather Shield of Eleth [4,+17] It sustains your strength and intelligence. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to acid, fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 81 of Angband. p) The Dragon Helm 'Telvorn' [8,+25] It sustains your dexterity. It provides resistance to life draining, acid, dark, sound, shards and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. r) The Pair of Hard Leather Boots called 'First Time Ever' [3,+6] It provides immunity to paralysis. It provides resistance to dark and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Glaive of Pain (E:46395, L:26) (9d6) (+17,+37) (+2) It can be wielded two-handed. It increases your charisma by 2. It does extra damage from electricity. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides resistance to electricity. It produces an electric sheath. It drains mana and experience. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 82 of Angband. u) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. w) The Light Crossbow of Anthlor (x6) (+10,+29) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, dexterity and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectre in the town of Minas Anor . b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Erebor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sorcerer on level 69 of The Sacred Land Of Mountains. d) 49 Potions of Cure Critical Insanity e) a Potion of Invulnerability {100% off} f) a Golden Rod of Nothing (125/125) g) a Rod Tip of Trap Location (8 Mana to cast) h) a Wand of Stone Prison[1|5] of Plenty (5 charges) You bought it from the Black Market. i) 2 Staffs of Genocide[1|5] (0 charges) j) The Ring of Nestinur (+3) It increases your charisma by 3. It sustains your strength and intelligence. It provides resistance to electricity, poison, sound, shards and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. k) The Ring of Halador (+4) It increases your strength, charisma and searching by 4. It provides resistance to acid, cold, confusion, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 71 of Erebor. l) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sauron, the Sorcerer on level 102 of Angband. m) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 58 of Mordor. n) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 58 of Mordor. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 72 of Erebor. p) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. q) a Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] r) The Robe of Great Luck [-30,-13] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. s) The Hard Leather Armour 'Eruird' (-1 to accuracy) [6,+11] It sustains your intelligence, wisdom and dexterity. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. t) The Rhino Hide Armour 'Miondi' (-1 to accuracy) [8,+9] It provides immunity to electricity. It makes you completely fearless. It provides resistance to shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) a Cloak of Mist of Aman [1,+26] (+1 to stealth) It increases your stealth by 1. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Long Sword of Angmar (4d5) (+9,+8) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 58 of Mordor. [Home Inventory - Minas Anor ] a) The Skull of Ancient Wisdom {Light absorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Dark elven lord on level 17 of Mirkwood. b) The Skull of Vecna It can be activated for cure insanity every 200 turns. You found it in the remains of a Death quasit in the town of Gondolin . c) an Adamantite Rod of Disarming (200/200) d) a Staff of Healing[1|27] (0 charges) e) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. f) The Amulet of Narth (+1) It increases your intelligence and wisdom by 1. It sustains your strength. It provides resistance to acid, electricity and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. g) The Amulet of Celion (+2) It increases your strength, wisdom, charisma and searching by 2. It sustains your intelligence and dexterity. It provides resistance to acid, fire, dark, confusion, sound and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Rusty Chain Mail 'Anost' (-5 to accuracy) [14,+5] It sustains your dexterity. It provides immunity to acid. It provides resistance to life draining, acid, fire, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 62 of Erebor. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. k) The Partial Plate Armour 'Mahar' (-3 to accuracy) [22,+19] It sustains your wisdom, dexterity and charisma. It provides immunity to cold. It makes you completely fearless. It provides resistance to poison, light, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 71 of Erebor. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Hard Leather Armour (-1 to accuracy) [6,+13] (+1 to stealth) p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 71 of Erebor. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Iron Helm of Foros [5,+18] It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to poison and shards. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 91 of Mount Doom. t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. w) a Heavy Crossbow of the Haradrim (x5) (+8,+19) x) 26 Seeker Arrows of Frost (4d4) (+8,+11) [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) a Rod Tip of Speed (100 Mana to cast) c) a Wand of Strike[3|15] (2 charges) d) a Wand of Essence of Speed[1|18] (5 charges) e) a Staff of Healing[3|34] (5 charges) f) a Ring of Sound Resistance g) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Bree . i) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Bree . j) an Amulet of Resistance It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 52 of Mordor. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Harowen the Black Hand on level 52 of Mordor. l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Erebor. m) The Law Dragon Scale Mail called 'Black Market's Gift' (-2 to accuracy) [30,+15 It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, sound and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 68 of Erebor. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Erebor. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 96 of Mount Doom. s) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) 99 Elf Skeletons [The Mathom-house Inventory - Bree ] a) Baalzebub's Tormented Box It can be activated for paralyze. You found it in the remains of a Hezrou on level 72 of Erebor. b) The Gem of Fire It can be activated for stun. You found it in the remains of a Hill orc on level 35 of Moria. c) The Gem of Ghosts It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 70 of Erebor. d) Raal's Voodoo Doll of Revenge It can be activated for summon monster. You found it lying on the ground on level 71 of Erebor. e) The Ebon Cube of Darkness It can be activated for decreasing Charisma. You found it lying on the ground on level 21 of The Old Forest. f) Raal's Black Candle It can be activated for create hunger. You found it in the remains of a Dreadmaster on level 41 of Mordor. g) The Tome of Elven Household Magic It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Monastic lich on level 64 of Erebor. h) Benetar's Portable Plague It can be activated for cure light wounds every 50 turns. You found it in the remains of a Hezrou on level 72 of Erebor. i) Gamenlon's Summoning Manual It can be activated for confusion. You found it in the remains of a Spectre in the town of Minas Anor . j) The Jester's Cap of Insanity It can be activated for decreasing Charisma. You found it in the remains of a Ghoul on level 65 of Erebor. k) Boccob's Magical Mish-mash It can be activated for high experience loss. You found it lying on the floor of a special level. l) Heward's Excellent Experimental Earmuffs It can be activated for summon pet every 101 turns. You found it lying on the ground on level 91 of Angband. m) The Cunning Plan of Zog It can be activated for summon monster. You found it in the remains of a Ghoul on level 65 of Erebor. n) Tenser's Torch of Spontaneous Combustion It can be activated for experience loss. You found it lying on the ground on level 8 of Barrow-Downs. o) 16 Mushrooms of Cure Serious Wounds {100% off} p) 31 Potions of Ruination q) The Ring of Power of Uvatha the Horseman (+2) It increases your constitution by 2. It makes you invisible. It sustains your strength and dexterity. It provides resistance to nether and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . r) The Ring of Essarmen (+3% of critical hits) It increases your strength, searching, infravision and ability to score critical hits by 3. It makes you invisible. It sustains your constitution. It provides resistance to nexus. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. s) The Ring of Echorth (+4) It increases your wisdom and dexterity by 4. It sustains your intelligence and charisma. It provides resistance to light and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. t) The Ring 'Teleressa' (+5) It increases your constitution and ability to score critical hits by 5. It makes you invisible. It sustains your dexterity. It provides resistance to confusion and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. u) The Ring 'Baras' (+5) It increases your constitution and searching by 5. It sustains your constitution and charisma. It makes you completely fearless. It provides resistance to acid, light and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. v) an Indestructible Ring of Speed (+7) It increases your speed by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. w) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 58 of Mordor. x) an Indestructible Ring of Extra Attacks (+1 attack) It increases your attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 68 of Erebor. a) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You found it in the remains of an Ancient green dragon on level 71 of Erebor. b) The Amulet of Erumurth [-8] (-4) It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and stealth by 4. It sustains your dexterity. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 88 of Angband. c) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution , charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . e) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 97 of Angband. f) a White Dragon Scale Mail (-2 to accuracy) [30,+10] g) a Red Dragon Scale Mail (-2 to accuracy) [30,+14] h) The Ring Mail of Niondende (-2 to accuracy) [12,+11] It sustains your wisdom and constitution. It provides immunity to electricity. It provides resistance to life draining. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 88 of Angband. i) The Ring Mail of Feithaedh (-2 to accuracy) [12,+16] It sustains your dexterity and constitution. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 70 of The Sacred Land Of Mountains. j) The Double Chain Mail of Mandi (-2 to accuracy) [16,+14] It sustains your intelligence and wisdom. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , acid and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 70 of Angband. k) The Mithril Plate Mail of Dagolamar (-73,-10) [35,+14](20%) It increases your hit points by 20%. It sustains your wisdom, dexterity and constitution. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to life draining, electricity, cold, poison, confusion, sound, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 88 of Angband. l) The Adamantite Plate Mail of Mendir (-24,-55) [40,+20](40%) It increases your hit points by 40%. It sustains your intelligence and wisdom. It provides resistance to fire, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 72 of Erebor. m) The Filthy Rag of Belereg [1,+0] It sustains your intelligence, wisdom and dexterity. It provides resistance to life draining, acid, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. n) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Angband. o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Erebor. p) The Rhino Hide Armour 'Peromind' (-41,-35) [8,+14](20%) It increases your hit points by 20%. It sustains your intelligence and dexterity. It makes you completely fearless. It provides resistance to life draining, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 64 of Erebor. q) The Rhino Hide Armour of Ephrodh (-1 to accuracy) [8,+9] It sustains your strength, constitution and charisma. It makes you completely fearless. It provides resistance to confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 79 of Angband. r) The Small Metal Shield of Lanindor [3,+10] It sustains your wisdom, dexterity and charisma. It provides immunity to paralysis. It provides resistance to poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 72 of Erebor. s) The Large Leather Shield 'Glach' [4,+9] It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, electricity, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 72 of Erebor. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Erebor. u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. v) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 88 of Angband. w) The Steel Helm of Gaudh [6,+8] It provides light (radius 2) forever. It sustains your strength. It provides resistance to life draining and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. x) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. a) The Set of Cesti 'Eloki' [5,+11] It sustains your strength. It makes you completely fearless. It provides resistance to fire, light, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. b) The Hatchet 'Olach' (1d5) (+15,+24) (+4 to speed) It can be wielded two-handed. It increases your speed by 4. It does extra damage from fire. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. c) The Cleaver 'Findil' (2d4) (+14,+11) (+2) It increases your strength by 2. It does extra damage from electricity and fire. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 72 of Erebor. d) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold . It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . e) The Light War Axe of Inast (2d5) (+9,+11) (+3) It increases your intelligence and wisdom by 3. It does extra damage from fire. It is a great bane of dragons. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 88 of Angband. f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. h) The Dagger of Elenog (1d4) (+9,+5) (+4) It increases your charisma by 4. It does extra damage from frost. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. i) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. k) The Rapier of Valerele (1d6) (+13,+10) (+3 attacks) It increases your attack speed by 3. It does extra damage from frost. It produces chaotic effects. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. l) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Erebor. m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 72 of Erebor. n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. o) a Tulwar (2d4) (-5,-4) {cursed} p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to life draining, cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . q) The Broad Sword 'Glamdring' (2d5) (+0,+4) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Broad Sword 'Tuleglan' (2d5) (+21,+25) (+3) It increases your strength by 3. It does extra damage from electricity and frost. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 73 of Angband. s) The Long Sword of Ilindil (2d5) (+7,+17) (+3) It increases your intelligence by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 72 of Erebor. t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred Land Of Mountains. u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Bastard Sword of Morgul (3d4) (-18,-12) [-5] (-8) {cursed} It can be wielded two-handed. It decreases your luck by 8. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience . It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it lying on the ground on level 22 of Orc Cave. w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. x) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to life draining, fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. a) The Two-Handed Sword 'Mirie' (3d6) (-12,-6) It must be wielded two-handed. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. b) The Flamberge of Inwen (3d7) (+8,+14) (+2 to speed) It must be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom, constitution, speed and attack speed by 2. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Erebor. c) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. d) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of Erebor. f) The Halberd of Dimlast (3d5) (+14,+11) (+2 to speed) It can be wielded two-handed. It increases your speed by 2. It does extra damage from acid and electricity. It is especially deadly against orcs. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 88 of Angband. g) The Halberd of Gilwe (3d5) (+5,-3) It can be wielded two-handed. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Erebor. i) The Lance of Machal (2d8) (+9,+13) It must be wielded two-handed. It provides light (radius 1) forever. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. j) The Battle Axe of Cuturgin (2d8) (+27,+17) (+5 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity, constitution and speed by 5. It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Bree . l) The Battle Axe of Ameda (2d8) (+11,+12) (+1) It can be wielded two-handed. It increases your strength and intelligence by 1. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 35 of Moria. m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 70 of Angband. p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. q) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, poison and light . It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 72 of Erebor. t) The Flail of Gorimbanc (2d6) (+28,+9) (+4) It can be wielded two-handed. It increases your intelligence and dexterity by 4. It does extra damage from acid. It can cause earthquakes. It is especially deadly against giants. It is a great bane of undead. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 72 of Erebor. u) The Two-Handed Flail of Nilluvin (3d6) (+16,-4) (+4) It must be wielded two-handed. It increases your strength and ability to tunnel by 4. It poisons your foes. It produces chaotic effects. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 72 of Erebor. v) The Sling of Hildureb (x2) (+13,+8) (-9) {cursed} It decreases your wisdom and constitution by 9. It fires missiles excessively fast. It drains experience. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 82 of Angband. w) The Long Bow of Lumurth (x3) (+17,+12) (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom and constitution by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. x) The Light Crossbow of Lothoroth (x6) (+14,+13) (+3) It increases your intelligence, wisdom, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 71 of Erebor. a) The Heavy Crossbow of Arauri (x6) (+15,+20) (+2 to speed) It increases your strength, wisdom, constitution, charisma and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 91 of Angband. b) The Bolt of Tirirya (1d5) (+10,+6) (+5) It increases your charisma by 5. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 94 of Angband. c) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Mordor. d) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. e) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 71 of Erebor. f) a Drum (+1) g) a Drum (+1) h) a Harp (+1) i) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) a Horn (+1) k) a Baby green dragon Egg l) The Icky Queen's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Icky Queen on level 37 of Mordor. m) a High-elven ranger corpse n) Marda, rider of gold Laronth's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marda, rider of gold Laronth on level 70 of The Sacred Land Of Mountains. o) Baphomet the Minotaur Lord's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 72 of Erebor. p) Marda, rider of gold Laronth's raw meat q) 9 Marda, rider of gold Laronth's raw meats r) a Human Skeleton