The Angband Ladder: Blastheophorous, RohanKnight Necromancer by <lorddimwit@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Blastheophorous        Age                 22       STR! 18/***       
 Sex   : Neuter                 Height              53       INT! 18/***       
 Race  : Vampire RohanKnight    Weight              80       WIS! 18/***       
 Class : Necromancer            Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR!  18/60       
                                                                               
 + To Melee Hit          99 Level             50    Max Hit Points      1102   
 + To Melee Damage       82 Experience  31961539    Cur Hit Points      1097   
 + To Ranged Hit         87 Max Exp     31961539    Max SP (Mana)        756   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        754   
   AC                30+139 Gold         1245393    Piety              83283   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[22]Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  66d7+902  
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Serf.  You have green eyes,             
          straight brown hair, and an average complexion.                      
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 107 (5350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 17 (850')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 13145 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : .5.3....43......            
        Add Int   : ...3224....3....            
        Add Wis   : .5.322..........            
        Add Dex   : .5.3.....34..4..            
        Add Con   : ...3..4.43......            
        Add Chr   : ...3............            
        Mul Mana  : ....+...........            
        Add Stea. : ......4.........            
        Add Sear. : .....2..........            
        Add Infra : ..2..2..........            
        Add Tun.. : ...........3..7.            
        Add Speed : 55.3..4....3...+            
        Add Blows : 5.2.............            
        Chaotic   : .............+..            
        Slay Evil : +............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Slay Troll: .............+..            
        Slay Drag.: +...............            
        Poison Brd: .............+..            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: .............+..            
        Sust Str  : ...+...+.+......            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ...+.....+......            
        Sust Con  : ...+...+.+......            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..++....+.+....+            
        Hold Life : ...++..........+            
        Imm Acid  : ......++*++.....            
        Imm Elec  : +..*..+.........            
        Imm Fire  : *.....*+.......*            
        Imm Cold  : ......+*.+.....+            
        Res Pois  : ..++...........+            
        Res Fear  : +......+.+.....+            
        Res Lite  : ..+.............            
        Res Dark  : +........+.....+            
        Res Blind : +....+..........            
        Res Conf  : +.+.....+..+...+            
        Res Sound : ........+.......            
        Res Shard : ...........+....            
        Res Neth  : .......+.......+            
        Res Nexus : ..+...+..+......            
        Res Chaos : +.......+..+....            
        Res Disen : +.++............            
        Aura Fire : ......++.......+            
        Aura Elec : +...............            
        EvilCurse : +...............            
        Levitate  : ...+......+....+            
        Lite      : .+..+..........+            
        See Invis : ...+.+..........            
        Digestion : ...++....+......            
        Regen     : ..+++..........+            
        Activate  : ...+.+....+.....            
        Drain Exp : +...............            
        Teleport  : +...............            
        Aggravate : +....+.....+...+            
        Cursed    : +.++............            
        Hvy Curse : +...+...........            
        Fly       : ......+........+            
        Sentient  : +...............            
        Orc.ESP   : ........+.......            
        Troll.ESP : ...............+            
        Evil.ESP  : ....+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : +...+...........            
        Nlive.ESP : ...........+....            
        Full ESP  : .....+..........            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        41.650 [0.500]
          . Weaponmastery                        18.400 [0.800]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -8.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         33.544 [0.900]
          . Magic-Device                         25.500 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        50.000 [0.800]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 05.600 [0.700]
          . Conveyance                           08.400 [0.700]
          . Divination                           09.800 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Demonology                           48.000 [1.500]
          . Necromancy                           50.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  05.150 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  05.000 [0.900]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Touch of death
 * Undead Form


  [Fates]

You may meet a Soldier ant on level 8.
You are fated to find a Cloak on level 1.
You are fated to find a Potion of Apple Juice on level 7.
You are fated to find a Potion of Berserk Strength on level 3.
You are fated to meet a Village idiot on level 1.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:2675324, L:40) (6d7) (+37,+20) [-20] (+5 to
speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 5.  It does extra damage from electricity and fire.  
    It is especially deadly against dragons.  It fights against evil with
    holy fury.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to electricity, fire, dark, 
    blindness, chaos and disenchantment.  It allows you to sense the
    presence of good beings.  It produces an electric sheath.  It drains 
    mana, life and experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Sling of Feluil (x2) (+25,+15) (+5 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, wisdom, dexterity and 
    speed by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 93 of Angband.
e) The Ring of Aerian (+2 attacks) {cursed, !k}
    
    It increases your infravision and attack speed by 2.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to poison, light, confusion, nexus and disenchantment.  It speeds your
    regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {cursed}
    It can be activated for 
    greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 96 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100
    turns if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 72 of
    Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Carmare [1,+10]
    It sustains your strength and 
    constitution.  It provides immunity to cold.  It makes you completely
    fearless.  It provides resistance to acid, fire and nether.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Angband.
s) The Steel Helm of Hammerhand [6,+19] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 70 of Angband.
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) The Bolt of Vardolos (1d5) (+20,+6) (+4)
    It increases your 
    dexterity by 4.  It does extra damage from frost.  It poisons your foes
    .  It produces chaotic effects.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 69 of Angband.
|) a Dwarven Shovel of Digging (+7)
    
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Tome of the Eternal Flame {!k!d}
b) a Tome of Knowledge {!k!d}
c) The Tome of Blastheophorous {!d}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) Kenault's Cantrip Generator {Genocide}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Hell knight on level 68 of Angband.
e) The Skull of Vecna (charging) {Cure Insan}
    It
    can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Novice mage on level 36 of Mordor.
f) 30 Potions of Speed
g) 22 Potions of Healing
h) 44 Potions of *Healing*
i) 6 Potions of Restore Mana
j) 21 Scrolls of Phase Door
k) 14 Scrolls of Teleportation
l) 2 Scrolls of *Identify* {50% off}
m) a Moonstone Rod of the Istari of Disarming (150/150) {!k!da@1}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Grand master mystic on level 91 of Mount
    Doom.
n) a Golden Rod of the Istari of Healing (250/250) {!k!d}
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hell knight on level 50 of Submerged
    Ruins.
o) a Golden Rod of Cheapness of Recall (125/125) {!k!da@0}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of Fire Phantom on level 37 of Illusory Castle.
p) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of Translocation {!k!d}
b) a Tome of Knowledge
c) 4 Sprigs of Athelas {!k}
d) 10 Potions of Cure Insanity
e) a Mithril Rod of Simplicity of Nothing (160/160)
f) an Adamantite Rod of Nothing (200/200) {!k}
g) a Rod Tip of Disarming (50 Mana to cast)
h) The Ring 'Narch' (+2 to speed) {cursed}
    
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your constitution, speed and attack
    speed by 2.  It sustains your intelligence and constitution.  It
    provides resistance to cold, light and nexus.  It slows your
    metabolism.  It induces random teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 62 of Mordor.
i) a Ring of Slaying (+13,+10)
    
    You bought it from the Jewelry Shop.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, poison and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Large Metal Shield of Anarion [5,+20]
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It does
    extra damage from frost.  It provides resistance to cold and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 43 of Moria.
b) a Holy Tome of Manwe Sulimo
c) a Fireproof Book of Beginner Cantrips {!k!d}
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
d) 10 Scrolls of Magic Mapping {!k}
e) a Rod Tip of Enlightenment (40 Mana to cast)
f) a Rod Tip of Detection (80 Mana to cast)
g) an Indestructible Ring of Extra Attacks (+3 attacks) {!k}
    It increases your attack speed by 3.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
h) The Amulet 'Eglaquen' (+5) {!k}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, stealth
     and infravision by 5.  It sustains your dexterity and charisma.  It
    makes you completely fearless.  It provides resistance to fire, 
    blindness and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
i) an Amulet of Trickery (+4) {!k}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  
    You stole it from the Rare Jewelry Shop.
j) The Phial of Galadriel (+4)
k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence
    , constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
l) an Elven Cloak of Protection [4,+16] (+1 to stealth)
m) a Snakeskin Cloak of Aman [1,+32] (+3 to stealth) {100% off}
    It increases your stealth by 3.  It provides
    resistance to sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Black Market.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
o) The Metal Cap of Thengel [3,+12] (+3)
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Mage on level 21 of Orc Cave.
q) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your 
    dexterity, ability to tunnel and speed by 5.  It sustains your 
    dexterity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
v) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Household Magic''
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Hezrou on level 91 of Mount Doom.
b) 3 Rod Tips of Healing (120 Mana to cast)
c) The Ring of Tinquenum (+16 to damage) (+4)
    It 
    increases your strength by 4.  It provides resistance to light, 
    blindness, sound and nether.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Dwarven Lantern of the Magi (+1) {!k}
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 1.  It provides
    resistance to chaos.  It cannot be harmed by fire.  
    It was given to you as a reward.
e) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Mount Doom.
f) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Small Metal Shield of Rhundorn [3,+10]
    It sustains your 
    intelligence and wisdom.  It provides resistance to life draining, 
    acid, light, dark, shards and nether.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight
    (75) every 75+d75 turns if it is being worn. It provides light (radius
    1) forever.  It increases your wisdom, charisma, searching and luck by 
    5.  It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 96 of Angband.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Mount
    Doom.
j) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 96 of
    Angband.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if
    it is being worn.  It increases your intelligence, dexterity, charisma
    , stealth, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to light and dark.  It allows you
    to levitate.  It allows you to sense the presence of good beings and 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mystic on level 79 of Angband.
n) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 96 of
    Angband.
o) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel
    evil (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 93 of Angband.
p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 93 of Angband.
q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) 10 Potions of Enlightenment
b) The Crumpled Scroll of Mass Resurrection
c) a Mithril Rod of Capacity of Nothing (320/320)
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure
    black breath every 200 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your strength, wisdom, charisma and 
    speed by 4.  It makes you completely fearless.  It provides resistance 
    to fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 45 of
    Moria.
f) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if
    it is being worn. It increases your intelligence, wisdom, stealth and 
    speed by 2.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
g) a Large Leather Shield of Resistance [4,+12] {!k}
h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 85 of Angband.
i) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every
    3 turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 80 of Angband.
j) The Dragon Helm of Thrain [8,+10]
    It
    provides resistance to dark, confusion and disenchantment.  It allows
    you to breathe underwater.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Dagger 'Narthanc' (E:2918436, L:40) (1d4) (+36,+20) {.}
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It poisons your foes.  
    It drains life from your foes.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to electricity, 
    fire, poison and nexus.  It allows you to sense the presence of trolls
     and giants.  It slows your metabolism.  It produces a fiery sheath.  
    It drains experience.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghoul on level 60 of Dol Guldur.
m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
o) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) an Acidic Metal Boomerang of Westernesse (4d5) (+11,+17) (+2) {!k}
    It increases your strength, dexterity and 
    constitution by 2.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It can resist being shattered by morgul beings.  It cannot be
    harmed by acid.  
    You found it in the remains of an Ancient black dragon on level 87 of
    Angband.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it
    is being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
b) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 62 of Mordor.
c) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 62 of Mordor.
d) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 52 of Mordor.
e) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 65 of Mordor.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
i) The Light War Axe 'Losse' (2d5) (+30,+11) (+3 attacks)
    
    It increases your intelligence, constitution, charisma and attack speed
     by 3.  It does extra damage from electricity.  It poisons your foes.  
    It is especially deadly against trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 98 of Angband.
j) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It 
    increases your intelligence and charisma by 3.  It does extra damage 
    from frost.  It sustains your dexterity.  It provides immunity to cold
    .  It provides resistance to nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It
    can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 47 of Mordor.
m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 47 of
    Mordor.
n) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and demons.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 59 of Mordor.
o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.



Posted on 3.8.2006 06:24
Last updated on 5.8.2006 19:29

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854. on the Ladder (of 19090)
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On 3.8.2006 06:24 lorddimwit@hotmail.com wrote:
Trying a... ummm... Barehand-Combat Sorceror? :P

No Barehand-Combat from FF yet, so I'm just blasting stuff with spells. The Princess gave me Sting in the Barrow-Downs (!!), but I can't hit the broad side of a barn door with it. Still, the peripherals are nice.

I have to run a Mage with this character because it's apparently impossible for Sorcerors to get the Weaponmastery skill, even from FF. Can anyone confirm or deny?

On 4.8.2006 16:32 lorddimwit@hotmail.com wrote:
Same name, different char... Had to suicide the other one b/c I got all the way through MORDOR without FF offering me barehand-combat. Le sigh.

This one's doing *much* better anyway; been using Narthanc the whole game and Fireflashing anything that he can't hack to bits. Mages tend to be a little less good at the fighting arts than even characters like Priests; I'm going for Demon Blade and Touch of Death to counteract this.... I hope. Just finished Nirnaeth, now futzing around in Mordor.

On 4.8.2006 22:03 lorddimwit@hotmail.com wrote:
OK, done with Maeglin (where were all these fancy axes when I was running that fake Axemaster character? Grrr...).

Still wielding my trusty 'thanc, but don't have Touch of Death yet... I'm hoping for a little more Combat from FF to get me up to 40 before I spend more skill points.

Having a ton of trouble with a quest for Greater Demonic Qs in Mordor, but I've got some Spider Oils now that should make it a cakewalk.

On 4.8.2006 22:04 lorddimwit@hotmail.com wrote:
OK, done with Maeglin (where were all these fancy axes when I was running that fake Axemaster character? Grrr...).

Still wielding my trusty 'thanc, but don't have Touch of Death yet... I'm hoping for a little more Combat from FF to get me up to 40 before I spend more skill points.

Having a ton of trouble with a quest for Greater Demonic Qs in Mordor, but I've got some Spider Oils now that should make it a cakewalk.

On 5.8.2006 00:48 lorddimwit@hotmail.com wrote:
Wow, didn't realize that last comment posted twice.... :P

Got the ring from Papa Dragon. I kind of want to wear it, but will likely wind up destroying it instead... meh.

On 5.8.2006 10:08 lorddimwit@hotmail.com wrote:
One of the (few!) benefits of the Troll Blood corruption is that you get to use all that aggravating equipment that you couldn't with other characters ;)

On 5.8.2006 18:27 zasvid wrote:
Redeeming your boots, heh?

But what is the OTHER benefit of Troll Blood?

On 5.8.2006 19:23 lorddimwit@hotmail.com wrote:
I dunno... lurking under bridges and frightening passing billy-goats? ;)

On 5.8.2006 19:29 lorddimwit@hotmail.com wrote:
Anyway, character's done. Wound up using the Hatchet of the Night / Mormegil combo that's become fairly familiar to me.

This is probably the most successful of the various warrior-mages I've tried in recent memory... He's both good at combat (Touch of Death means he can take on ancient dragons and other baddies at close range) and dangerous in terms of offensive magic (Fireflash is a killer, and Vampirism can help him clean up with Mormegil). Very effective character.

Disadvantages: the early game was really tough (I had to play it like a Yeek, boosting Magic-Device and nailing my foes with Wands of Manathrust), never used Demonology even though I put lots of points into it, skill points dumped into Combat and related skills mean a relatively low Weaponmastery and Magic skill level, as well as low values in Conveyance and Divination, and no Mana skill whatsoever.

Still a quite powerful character. It's too bad I never found a decent Demonblade--that holy fire spell would've made all those battles against a million and one greater demons much easier.

Did anyone know that the Death spell works on Morgoth? This doesn't seem right....

On 5.8.2006 19:32 lorddimwit@hotmail.com wrote:
PS. This character might be able to make a go of it in the Void, but it would be tough and require a lot more preparation than I really want to do (slogging around in search of a Cloak of Air, for instance), so I guess I'm just going to retire this one and take a break from playing the game whilst I write some more maps and such.

Cheers!
LD

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753rd in ToME (2.3.2) by <veryfoobar-tome@yahoo.com> (71%)

Galoew2, L50 Troll Necromancer
922nd in ToME (2.3.1) by <ewan.mcnay@yale.edu> (71%)



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