[ToME 2.3.1 Character Sheet] Name : Galoew2 Age 92 STR! 37 Sex : Neuter Height 97 INT! 35 Race : Spectre Troll Weight 225 WIS! 33 Class : Necromancer Social Class 1 DEX! 29 Body : Player CON! 39 God : Melkor Bauglir CHR! 25 + To Melee Hit 96 Level 50 Hit Points 1054/ 1058 + To Melee Damage 60 Experience 11639807 Spell Points 450/ 451 + To Ranged Hit 78 Max Exp 11647002 Sanity 630/ 630 + To Ranged Damage 14 Exp to Adv. ***** Piety 131330 AC 31+103 Gold 1431913 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Very Bad Blows/Round: 14 Bows/Throw : Legendary[12]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 84d7+840 Stealth : Bad Magic Device: Superb Infra-Vision: 90 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Cave-Troll Worker. You have slime green eyes, mangy dark purple hair, and green leprous skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 70 (3500') Barrow-Downs: Level 1 (50') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 67 (3350') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 24 (1200') Your body is a Player. You are currently in the town of Gondolin. You have defeated 11598 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 66 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. adefkmnopsuxz{|@ Add Str : ...34.....2....+ Add Int : .....342.......+ Add Wis : ....43.2.......+ Add Dex : ..3.....4....... Add Con : ...3..4...2....+ Add Chr : ...343.2.......+ Add Stea. : ......42........ Add Sear. : ...3............ Add Infra : ..3............. Add Speed : 5*..4.42...7.... Add Blows : 5.3............. Slay Evil : +............... Slay Und. : +............... Slay Drag.: +............... Fire Brand: +............... Sust Str : ........+......+ Sust Int : ................ Sust Wis : ................ Sust Dex : ........+....... Sust Con : ........+....... Sust Chr : ..+............. Invisible : +....+.++......+ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ........+.+..... Hold Life : ........+......+ Res Acid : ......++........ Res Elec : +.....+......... Imm Fire : *+.*+.*+.......* Res Cold : +.....++.......+ Res Pois : ....+..........+ Res Fear : +...+..........+ Res Light : ................ Res Dark : ..+............. Res Blind : .....+.......... Res Conf : +.+....+.......+ Res Sound : .+.............. Res Shard : ................ Res Neth : ...............+ Res Nexus : ......+......... Res Chaos : +.+....+........ Res Disen : +...+........... Aura Fire : ......+.+....... Aura Elec : +............... Auto Curse: ........+....... EvilCurse : +............... Levitate : ........+....... See Invis : ...+...........+ Digestion : +..............+ Regen : ...............+ Activate : .+.++..+........ Drain Exp : +............... Teleport : +............... Aggravate : +............... Cursed : +............... Hvy Curse : +.......+....... Fly : ...+..+........+ Sentient : +............... Climb : ..............+. TLord.ESP : ...+..+......... Full ESP : .........+...... Corruption list: Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Skills (points left: 37) - Combat 24.750 [0.500] . Weaponmastery 50.000 [0.600] . Archery 00.000 [0.300] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] . Disarming -00.500 [0.000] - Magic 24.787 [0.900] . Magic-Device 17.000 [1.200] . Spell-power 00.000 [0.600] . Mana 00.000 [0.600] . Fire 00.000 [0.800] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.800] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 08.400 [0.700] . Temporal 00.000 [0.800] . Mind 00.000 [0.900] . Nature 00.000 [0.500] . Udun 00.000 [0.400] . Demonology 50.000 [1.500] . Necromancy 41.000 [1.000] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 00.850 [0.550] . Prayer 35.000 [0.500] - Monster-lore 18.820 [1.100] . Corpse-preservation 06.800 [0.900] . Symbiosis 01.700 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Undead Form 51 of your companions have been killed. [Character Equipment] a) The Dark Sword 'Mormegil' (E:892057, L:35) (6d7) (+28,+14) [-20] (+5 to speed) It generates an antimagic field. It increases your speed and attack speed by 5. It does extra damage from fire. It is especially deadly against dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, cold, chaos and disenchantment. It slows your metabolism. It produces an electric sheath. It drains mana, life and experience. It induces random teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm in the town of Gondolin . e) The Ring of Celdil (+3 attacks) It increases your dexterity, infravision, attack speed and ability to score critical hits by 3. It sustains your charisma. It provides resistance to dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 64 of Dol Guldur. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 64 of Dol Guldur. m) a Dwarven Lantern of the Magi [Curse] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mage on level 21 of Mirkwood. s) a Golden Crown of Telepathy [0,+15] {!*} It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 65 of Mordor. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 66 of Mordor. x) a Pair of Soft Leather Boots of Speed [2,+8] (+7) It increases your speed by 7. It was given to you as a reward. z) a Death mold (1009 hp) {) (nothing) |) a Climbing Set [Character Inventory] a) a Demonblade (4d6) (+10,+8) {!*} b) a Fireproof Tome of Knowledge {!d} It cannot be harmed by fire. You bought it from the Black Market. c) 3 Potions of Speed d) 3 Potions of Healing {25% off} e) 2 Potions of Enlightenment f) 16 Potions of Resistance g) 6 Potions of Curing h) 47 Scrolls of Identify {75% off} i) 11 Scrolls of *Identify* j) 17 Scrolls of Remove Curse k) 17 Scrolls of Satisfy Hunger {25% off} l) a Scroll of Genocide m) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Enchantress on level 70 of The Sacred Land Of Mountains. n) a Mithril Rod of Detection (160/160) o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 65 of The Sacred Land Of Mountains. q) Maeglin, the Traitor of Gondolin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Potion of *Healing* b) 2 Potions of Enlightenment c) a Scroll of *Remove Curse* d) 2 Scrolls of Genocide e) a Golden Rod of Nothing (125/125) f) a Wand of Stone Prison[2|12] (8 charges) g) The Wand of Digging of Thrain (18 charges) h) The Ring of Morod [+7] (+3) It increases your strength, intelligence, dexterity and charisma by 3. It sustains your dexterity. It provides resistance to light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 64 of Dol Guldur. i) a Ring of Constitution (+4) j) a Ring of Speed (+9) {100% off} It increases your speed by 9. You stole it from the Rare Jewelry Shop. k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of The Sacred Land Of Mountains. l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 64 of Dol Guldur. m) an Indestructible Amulet of the Serpents [+1] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 64 of Dol Guldur. o) a Filthy Rag [1] p) an Elven Robe of Permanence [2,+16] (+1 to stealth) It increases your stealth by 1. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold, sound and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 11 of Orc Cave. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Dagger 'Narthanc' (E:1866, L:12) (1d4) (+17,+12) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It makes you invisible. It provides resistance to fire and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} u) a Light Crossbow of Extra Shots (x3) (+28,+21) v) 20 Silver Bolts (3d5) (+1,+2) w) a Mage Staff of Power (1d4) (-20,-23) (+5) x) a Mage Staff of Wizardry (1d4) (-14,-7)(60%) (+3) [Home Inventory - Gondolin ] a) an Unholy Tome of the Hellflame b) 2 Potions of Cure Insanity c) 3 Potions of *Healing* d) a Potion of Life e) 6 Potions of Restore Mana f) 15 Scrolls of Satisfy Hunger g) 3 Scrolls of *Destruction* h) 2 Scrolls of Genocide i) a Silver Rod of the Istari of Nothing (200/200) j) a Golden Rod of Cheapness of Teleport Other (125/125) {good} k) 14 Wands of Tidal Wave[1|20] (131 charges) l) an Indestructible Ring of Slaying (+8,+12) m) a Ring of Slaying (+14,+9) n) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 67 of The Sacred Land Of Mountains. o) a Polished Blue Dragon Scale Mail (-2 to accuracy) [30,+16] p) The Adamantite Plate Mail 'Foron' (-4 to accuracy) [40,+8] It provides immunity to acid and electricity. It provides resistance to fire, light, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 62 of The Sacred Land Of Mountains. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Pair of Hard Leather Boots of Elvenkind [3,+13] (+4) It increases your stealth and speed by 4. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Rare Footwear Shop. s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . t) The Guisarme 'Finglare' (2d5) (+18,+8) (+3 attacks) It can be wielded two-handed. It increases your constitution and attack speed by 3. It does extra damage from acid, electricity and fire. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 55 of The Sacred Land Of Mountains. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 38 of Moria. v) a Mage Staff of Power (1d4) (-8,+7) (+11) w) a Mage Staff of Wizardry (1d4) (-11,-28)(40%) (+2) [Home Inventory - Minas Anor ] a) 2 Potions of *Healing* b) a Scroll of *Destruction* c) a Scroll of Genocide d) a Scroll of Mass Genocide e) a Scroll of Artifact Creation f) an Indestructible Ring of Dexterity (+6) It increases your dexterity by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. g) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. h) an Amulet of Weaponmastery (+2,+3) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You found it in the remains of an Osyluth on level 66 of Mordor. i) The Metal Lamellar Armour 'Celunt' (-3 to accuracy) [23,+9] It provides immunity to cold. It provides resistance to acid, fire, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 60 of Mordor. j) The Full Plate Armour 'Elvor' (-3 to accuracy) [25,+9] It sustains your strength, intelligence, wisdom and constitution. It provides immunity to cold. It provides resistance to life draining, poison, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 66 of Mordor. k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, poison, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 60 of Mordor. l) The Thunderlord Coat 'Lacarie' [9,+3] It sustains your strength. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, light, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 66 of Mordor. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Moria. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lich Snotling on level 50 of Moria. r) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Hatchet (*Defender*) (1d5) (+11,+7) [+5] (+3 to stealth) {!*} It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 3. It sustains your wisdom. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, acid, fire, cold, poison and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 33 of Mirkwood. t) The Dagger of Hiath (1d4) (+7,+7) (+6) It increases your dexterity by 6. It does extra damage from frost. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) The Pike 'Aredh' (2d5) (+7,+7) (+3 to speed) It can be wielded two-handed. It increases your dexterity, constitution, speed and attack speed by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 37 of Moria. v) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 66 of Mordor. w) The Short Bow of Fuianna (x3) (+12,+11) (+1 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm in the town of Gondolin . x) a Long Bow of Extra Shots (x3) (+18,+16) [Home Inventory - Lothlorien ] a) a Spellbook of Curse b) a Parchment titled ''Finer Points of Munchkinism'' {geno}} It can be activated for genocide every 500 turns. You found it lying on the ground on level 29 of The Sandworm lair. c) Agannazar's Altruistic Assassin {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Half-orc on level 28 of Mirkwood. d) 6 Sprigs of Athelas e) 5 Potions of Cure Insanity f) a Potion of *Healing* g) 4 Potions of Restore Mana h) a Scroll of *Destruction* i) a Silver Rod of Disarming (100/100) j) a Silver Rod of the Istari of Illumination (200/200) k) a Ring of Strength (+3) It increases your strength by 3. You found it in the remains of a Greater mummy on level 38 of Moria. l) an Amulet of Doom [-5] (-8) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Mature bronze dragon on level 70 of Dol Guldur. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 36 of Moria. n) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 35 of Moria. q) The Full Plate Armour of Agorthor (-3 to accuracy) [25,+14] It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to fire, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Hard Studded Leather 'Rithim' (-1 to accuracy) [7,+7] It sustains your intelligence. It provides immunity to acid and fire. It provides resistance to life draining, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 38 of Moria. s) a Jewel Encrusted Crown of Telepathy [0,+7] t) a Set of Gauntlets of Power (+4,+2) [2,+10] (+5) It increases your strength by 5. It provides resistance to poison. You bought it from the Black Market. u) The Dagger 'Amanwe' (1d4) (+8,+27) (+4) It increases your dexterity by 4. It does extra damage from electricity and fire. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 8 of A lost temple. v) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Rapier 'Lindir' (1d6) (+11,+22) (+5) It increases your strength by 5. It does extra damage from frost. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. [The Mathom-house Inventory - Bree ] a) The Bastard Sword 'Halima' (3d4) (+8,+7) (-3) {cursed} It can be wielded two-handed. It provides light (radius 1) forever. It decreases your intelligence by 3. It is especially deadly against giants. It has been blessed by the gods. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave.