The Angband Ladder: Wicoiwyth, Ent Necromancer by <lorddimwit@hotmail.com>
[ToME 2.3.1 Character Sheet] Name : Wicoiwyth Age 277 STR: 18/*** Sex : Male Height 58 INT! 18/160 Race : Ent Weight 84 WIS! 18/190 Class : Necromancer Social Class 1 DEX! 18/130 Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/160 + To Melee Hit 74 Level 50 Max Hit Points 1238 + To Melee Damage 63 Experience 31876085 Cur Hit Points 1238 + To Ranged Hit 72 Max Exp 31876085 Max SP (Mana) 622 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 622 AC 21+155 Gold 1839240 Piety 3678 (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Very Bad Blows/Round: 13 Bows/Throw : Legendary[7] Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 13d6+819 Stealth : Fair Magic Device: Heroic Infra-Vision: 90 feet Tactic: normal Explor: brisk (Character Background) You are of the third generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 14 (700') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 25 (1250') Your body is a Player. You are currently in the town of Gondolin. You have defeated 9089 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 81 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefkmnopsuxz{|@ Add Str : ....4...432..... Add Int : ......42........ Add Wis : ....4..2.3...... Add Dex : 3............... Add Con : ......4.432..... Add Chr : ....4..2........ Mul Mana : ...............+ Add Stea. : ......42........ Add Infra : ..13............ Add Tun.. : ..............5. Add Speed : .*..4342.3.*...+ Add Blows : 3..3.........1.. Slay Anim.: +............+.. Slay Evil : .............+.. Slay Orc : +............... Slay Troll: .............+.. Slay Giant: .............+.. Sharpness : +............... Poison Brd: +............+.. Fire Brand: .............+.. Sust Str : ..+............. Sust Int : ................ Sust Wis : ..+............. Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...+...+........ Mul life : ...............+ Sens Fire : ...............+ Reflect : ......+......... Free Act : +.......+.+..... Hold Life : .....+.......... Imm Acid : ......++*....... Res Elec : ......+..+...... Imm Fire : .+..+.*+.+...... Res Cold : ..+...++.+...... Res Pois : +...+........... Res Fear : ....+........... Res Lite : .....+...+...... Res Dark : .....+.......... Res Blind : ..+......+...... Res Conf : .....+.+++...... Res Sound : ..+.....++...... Res Shard : ..+............. Res Neth : .+.............. Res Nexus : ......+......... Res Chaos : .....+.+++...... Res Disen : ....+........... Aura Fire : ......+......... Levitate : .........+...... Lite : .........+...... See Invis : ...+.+...+.....+ Digestion : ..+............+ Regen : ...+.....+...... Activate : .+..++.+.+...... Drain Exp : ...+............ Cursed : ...++........... Hvy Curse : ...+............ Fly : ...+..+......... Orc.ESP : +....+..+......+ Troll.ESP : ...............+ Evil.ESP : ...............+ TLord.ESP : ......+......... Skills (points left: 0) - Combat 25.150 [0.500] . Weaponmastery 43.600 [0.600] . Archery 00.-200 [0.000] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.500 [0.900] . Stealth -6.000 [0.400] . Disarming 01.500 [0.300] - Magic 50.000 [0.900] . Magic-Device 31.500 [1.200] . Spell-power 33.000 [0.600] . Mana 00.000 [0.600] . Fire 01.600 [0.800] . Water 06.300 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.800] . Meta 00.000 [0.700] . Conveyance 15.400 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.800] . Mind 00.000 [0.900] . Nature 00.000 [0.500] . Necromancy 30.000 [1.000] . Runecraft 00.000 [0.700] . Thaumaturgy 02.100 [0.700] - Spirituality 16.500 [0.550] . Prayer 50.000 [0.500] - Monster-lore 01.000 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 05.000 [0.900] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Tree walking * Undead Form [Fates] You are fated to meet a Soldier ant on level 7. You may meet a Water troll on level 98. You are fated to meet a Blubbering idiot on level 1. [Character Equipment] a) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Angband. e) The Ring of Sherumir (+10,+8) (+1 to infravision) It increases your infravision by 1. It sustains your strength and wisdom. It provides resistance to cold, blindness, sound and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) {cursed} It increases your infravision and attack speed by 3. It makes you invisible. It allows you to fly. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 69 of Dol Guldur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 89 of Mount Doom. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 90 of Mount Doom. x) a Pair of Soft Leather Boots of Speed [2,+11] (+10) It increases your speed by 10. You found it in the remains of an Ogrillon on level 35 of Moria. z) (nothing) {) The Bolt of Analin (1d5) (+21,+12) (+1 attack) It increases your attack speed by 1. It does extra damage from fire. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 69 of Dol Guldur. |) a Shovel of Digging (+5) {!K} It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!k!d} It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 51 of Mordor. b) a Fireproof Tome of Translocation {!d!k} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 69 of Dol Guldur. c) a Fireproof Tome of Knowledge {!d!k} It cannot be harmed by fire. You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol Guldur. d) 2 Fireproof Holy Tomes of Eru Iluvatar {!d!k} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 69 of Dol Guldur. e) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. f) Kenault's Cantrip Generator {Restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Half-orc on level 35 of Moria. g) The Lost Works of Kenault {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Ghoul on level 97 of Angband. h) a Parchment titled ''Famous Last Words'' {LiteAbsorb} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 29 of Mirkwood. i) 2 Potions of Cure Insanity {!k} j) 2 Potions of Speed k) 2 Potions of Healing l) a Mithril Rod of the Istari of Healing (320/320) {!k!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 55 of Mordor. m) a Mithril Rod of Cheapness of Healing (160/160) It can cast spells for a lesser mana cost. You found it in the remains of a Nightwalker on level 67 of Angband. n) a Mithril Rod of Recall (160/160) {!k!da@0} o) a Staff of Genocide[1|10] (0 charges) p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred Land Of Mountains. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 102 of Angband. r) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 99 of Angband. s) The Long Sword of the Dawn (E:1140462, L:36) (3d5) (+50,+31) (+5 to infravision It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 5. It does extra damage from electricity and fire. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, poison, light and blindness. It allows you to sense the presence of trolls and giants. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 86 of Angband. t) The Bastard Sword of Tunil (3d4) (+9,+18) (+4 to speed) It can be wielded two-handed. It increases your intelligence, constitution and speed by 4. It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 98 of Angband. u) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 99 of Angband. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 98 of Angband. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) Baalzebub's Tormented Box It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 29 of Mirkwood. b) 3 Sprigs of Athelas {!k} c) a Wand of Tidal Wave[1|21] (9 charges) d) The Amulet 'Gundingol' (+3 to stealth) It increases your strength, dexterity and stealth by 3. It provides immunity to paralysis. It provides resistance to electricity, light, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 24 of Mirkwood. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Moria. f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} g) an Elven Cloak [4,+9] (+4 to stealth) {!k} h) a Fur Cloak of Immolation [3,+9] {!k} i) a Cloak of Mist of Protection [1,+10] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) The Steel Helm 'Lebohaum' [20,+80] k) The Pair of Metal Shod Boots of Nelor [6,+12] It provides immunity to paralysis. It provides resistance to life draining, acid, fire, dark, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Blessed Awl-Pike of Extra Attacks (1d8) (+7,+8) (+4 attacks) {!k} It can be wielded two-handed. It increases your wisdom and attack speed by 4. It provides resistance to life draining. It allows you to sense the presence of good beings. It has been blessed by the gods. You found it lying on the ground on level 28 of Mirkwood. m) a Flail of Aman (2d6) (+7,+10) [+3] (+3 attacks) {!k} It can be wielded two-handed. It increases your wisdom and attack speed by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings . It has been blessed by the gods. It was given to you as a reward. n) The Sling 'Carsil' (x4) (+9,+6) (+2) It increases your strength, intelligence, wisdom, dexterity and charisma by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uldor the Accursed on level 29 of Mirkwood. [Home Inventory - Gondolin ] a) The Demonshield of Gothmog [13,+13] (+4) b) a Mithril Rod of Nothing (160/160) c) an Adamantite Rod of Nothing (200/200) d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 56 of The Sacred Land Of Mountains. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Amulet of Laron (+3 to infravision) It increases your dexterity, constitution and infravision by 3. It provides immunity to paralysis. It provides resistance to fire and confusion. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon in the town of Gondolin . g) The Everburning Torch of Erimbar It provides light (radius 5) forever. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of The Land Of Rhun. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Stone of Lore j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 86 of Angband. k) The Cloak 'Holcolleth' [1,+7] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) a Cloak of Air [1,+13] {!k} It allows you to breathe without air. It was given to you as a reward. m) a Mumak Hide of Air [1,+7] {!k} It allows you to breathe without air. It was given to you as a reward. n) a Large Metal Shield of Reflection [5,+12] {!k} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} p) a Pair of Hard Leather Boots of Speed [3,+6] (+5) q) The Rapier of Ladrombas (1d6) (+14,+18) (+3 attacks) It increases your attack speed by 3 . It does extra damage from frost. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Small Sword 'Sting' (E:7123137, L:46) (1d6) (+34,+12) (+4 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, charisma, infravision, speed and attack speed by 4. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to acid, fire, poison, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, giants and undead. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 62 of Dol Guldur. s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} t) 2 Dark Swords 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. u) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 60 of Mordor. v) The Bolt of Anaur (1d5) (+8,+6) (+4 to speed) It increases your speed by 4. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection b) The Ring of Durin (+2) {cursed} c) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 37 of Mordor. d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} f) The Long Bow of Bard (x5) (+17,+19) (+2) [Home Inventory - Lothlorien ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) b) a Sprig of Athelas {!k} c) a Staff of Healing[3|30] (6 charges) d) The Ring of Power of Khamul, the Black Easterling (+2 attacks) It increases your infravision and attack speed by 2. It makes you invisible. It provides resistance to dark, nether and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 72 of Angband. e) a Ring of Damage (+20) You bought it from the Expensive Black Market. f) an Indestructible Ring of Speed (+8) g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 61 of The Sacred Land Of Mountains. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 62 of Dol Guldur. i) The Amulet 'Fearon' (+2) {!d} It increases your wisdom, dexterity, constitution, stealth, searching, infravision and speed by 2. It sustains your wisdom and dexterity. It provides immunity to paralysis. It provides resistance to acid, cold, poison, dark, sound, shards, nexus and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of The Sacred Land Of Mountains. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 55 of Mordor. m) a Dragon Shield [8,+20] {!k} n) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Angband. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 72 of Erebor. u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 32 of Mirkwood. [The Mathom-house Inventory - Bree ] a) The Gem of Hate It can be activated for curing every 110 turns. You found it in the remains of a Novice priest on level 6 of Barrow-Downs. b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. c) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 99 of Mount Doom. d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 50 of Moria. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . f) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. g) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. i) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 99 of Mount Doom. j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 99 of Mount Doom. k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fire on level 45 of Moria. l) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 87 of Mount Doom. m) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 36 of Moria. n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . o) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Khazad-dum . q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2 . It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes . It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Glaive of Ereth (2d6) (+28,+21) (+3 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your wisdom and attack speed by 3. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Whip of Gothmog (3d6) (+15,+16) (-2) It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Mordor. a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a plain of grass. c) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . d) The Seeker Bolt of Eleth (4d5) (+20,+12) It does extra damage from electricity and frost. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost . It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 87 of Mount Doom. |
Posted on 27.2.2005 08:33
859. on the Ladder (of 19090)
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