The Angband Ladder: Wicoiwyth, Ent Necromancer by <lorddimwit@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Wicoiwyth              Age                277       STR: 18/***       
 Sex   : Male                   Height              58       INT! 18/160       
 Race  : Ent                    Weight              84       WIS! 18/190       
 Class : Necromancer            Social Class         1       DEX! 18/130       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/160       
                                                                               
 + To Melee Hit          74 Level             50    Max Hit Points      1238   
 + To Melee Damage       63 Experience  31876085    Cur Hit Points      1238   
 + To Ranged Hit         72 Max Exp     31876085    Max SP (Mana)        622   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        622   
   AC                21+155 Gold         1839240    Piety               3678   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Very Bad     Blows/Round:  13        
 Bows/Throw  : Legendary[7] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  13d6+819  
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 90 feet   
                                                       Tactic:       normal    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are of the third generation of the Ents.  You have               
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 14 (700')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 9089 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 81 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...432.....            
        Add Int   : ......42........            
        Add Wis   : ....4..2.3......            
        Add Dex   : 3...............            
        Add Con   : ......4.432.....            
        Add Chr   : ....4..2........            
        Mul Mana  : ...............+            
        Add Stea. : ......42........            
        Add Infra : ..13............            
        Add Tun.. : ..............5.            
        Add Speed : .*..4342.3.*...+            
        Add Blows : 3..3.........1..            
        Slay Anim.: +............+..            
        Slay Evil : .............+..            
        Slay Orc  : +...............            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Sharpness : +...............            
        Poison Brd: +............+..            
        Fire Brand: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ...+...+........            
        Mul life  : ...............+            
        Sens Fire : ...............+            
        Reflect   : ......+.........            
        Free Act  : +.......+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ......++*.......            
        Res Elec  : ......+..+......            
        Imm Fire  : .+..+.*+.+......            
        Res Cold  : ..+...++.+......            
        Res Pois  : +...+...........            
        Res Fear  : ....+...........            
        Res Lite  : .....+...+......            
        Res Dark  : .....+..........            
        Res Blind : ..+......+......            
        Res Conf  : .....+.+++......            
        Res Sound : ..+.....++......            
        Res Shard : ..+.............            
        Res Neth  : .+..............            
        Res Nexus : ......+.........            
        Res Chaos : .....+.+++......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : .........+......            
        Lite      : .........+......            
        See Invis : ...+.+...+.....+            
        Digestion : ..+............+            
        Regen     : ...+.....+......            
        Activate  : .+..++.+.+......            
        Drain Exp : ...+............            
        Cursed    : ...++...........            
        Hvy Curse : ...+............            
        Fly       : ...+..+.........            
        Orc.ESP   : +....+..+......+            
        Troll.ESP : ...............+            
        Evil.ESP  : ...............+            
        TLord.ESP : ......+.........            

Skills (points left: 0)
 - Combat                                        25.150 [0.500]
          . Weaponmastery                        43.600 [0.600]
          . Archery                              00.-200 [0.000]
          . Barehand-combat                      00.000 [0.200]
          . Boulder-throwing                     00.000 [0.600]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              -6.000 [0.400]
          . Disarming                            01.500 [0.300]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         31.500 [1.200]
          . Spell-power                          33.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.600 [0.800]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           15.400 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           30.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          02.100 [0.700]
 - Spirituality                                  16.500 [0.550]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  01.000 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  05.000 [0.900]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Tree walking
 * Undead Form


  [Fates]

You are fated to meet a Soldier ant on level 7.
You may meet a Water troll on level 98.
You are fated to meet a Blubbering idiot on level 1.


  [Character Equipment]

a) The Whip 'Lasher' (1d6) (+12,+15) (+3)
        It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 71 of
    Angband.
e) The Ring of Sherumir (+10,+8) (+1 to infravision)
    It increases your infravision by 1.  It sustains your strength
     and wisdom.  It provides resistance to cold, blindness, sound and 
    shards.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
f) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) {cursed}
    It increases your infravision
     and attack speed by 3.  It makes you invisible.  It allows you to
    fly.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It is heavily cursed.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 72 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 69 of Dol
    Guldur.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It
    can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 89 of
    Mount Doom.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 90 of Mount Doom.
x) a Pair of Soft Leather Boots of Speed [2,+11] (+10)
    
    It increases your speed by 10.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
z) (nothing)
{) The Bolt of Analin (1d5) (+21,+12) (+1 attack)
    It 
    increases your attack speed by 1.  It does extra damage from fire.  It 
    poisons your foes.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 69 of Dol
    Guldur.
|) a Shovel of Digging (+5) {!K}
    It increases your ability to tunnel by 5.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {!k!d}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 51 of Mordor.
b) a Fireproof Tome of Translocation {!d!k}
    
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 69 of Dol
    Guldur.
c) a Fireproof Tome of Knowledge {!d!k}
    It cannot be harmed by fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
    Guldur.
d) 2 Fireproof Holy Tomes of Eru Iluvatar {!d!k}
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 69 of Dol
    Guldur.
e) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
f) Kenault's Cantrip Generator {Restore}
    It can be activated for restore
    stats and life levels every 200 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
g) The Lost Works of Kenault {Genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Ghoul on level 97 of Angband.
h) a Parchment titled ''Famous Last Words'' {LiteAbsorb}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 29 of Mirkwood.
i) 2 Potions of Cure Insanity {!k}
j) 2 Potions of Speed
k) 2 Potions of Healing
l) a Mithril Rod of the Istari of Healing (320/320) {!k!d}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightwing on level 55 of Mordor.
m) a Mithril Rod of Cheapness of Healing (160/160)
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of a Nightwalker on level 67 of Angband.
n) a Mithril Rod of Recall (160/160) {!k!da@0}
o) a Staff of Genocide[1|10] (0 charges)
p) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and infravision by 125.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, dark, confusion, nether and nexus.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    is permanently cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
r) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your 
    searching by 4.  It does extra damage from electricity.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It makes you
    completely fearless.  It provides resistance to electricity, fire and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It slows your metabolism.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Angband.
s) The Long Sword of the Dawn (E:1140462, L:36) (3d5) (+50,+31) (+5 to
infravision
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 5.  It does extra damage from electricity and fire.  It poisons
    your foes.  It drains life from your foes.  It is very sharp and can
    cut your foes.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to electricity, fire, poison, light and blindness.  It
    allows you to sense the presence of trolls and giants.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces a fiery
    sheath.  It can clone monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 86 of
    Angband.
t) The Bastard Sword of Tunil (3d4) (+9,+18) (+4 to speed)
    It can be wielded two-handed.  It increases your intelligence, 
    constitution and speed by 4.  It does extra damage from acid and fire.
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 98 of Angband.
u) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It 
    increases your attack speed by 2.  It is a great bane of dragons.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 99 of Angband.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 98 of Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Bree ]

a) Baalzebub's Tormented Box
    It can be activated for 
    satisfy hunger every 100 turns.  
    You found it lying on the ground on level 29 of Mirkwood.
b) 3 Sprigs of Athelas {!k}
c) a Wand of Tidal Wave[1|21] (9 charges)
d) The Amulet 'Gundingol' (+3 to stealth)
    It increases 
    your strength, dexterity and stealth by 3.  It provides immunity to
    paralysis.  It provides resistance to electricity, light, dark, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balance drake on level 24 of Mirkwood.
e) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
g) an Elven Cloak [4,+9] (+4 to stealth) {!k}
h) a Fur Cloak of Immolation [3,+9] {!k}
i) a Cloak of Mist of Protection [1,+10]
    It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
j) The Steel Helm 'Lebohaum' [20,+80]
k) The Pair of Metal Shod Boots of Nelor [6,+12]
    It provides immunity to paralysis.
    It provides resistance to life draining, acid, fire, dark, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Blessed Awl-Pike of Extra Attacks (1d8) (+7,+8) (+4 attacks) {!k}
    It can be wielded two-handed.  It 
    increases your wisdom and attack speed by 4.  It provides resistance 
    to life draining.  It allows you to sense the presence of good beings.
    It has been blessed by the gods.  
    You found it lying on the ground on level 28 of Mirkwood.
m) a Flail of Aman (2d6) (+7,+10) [+3] (+3 attacks) {!k}
    It can be
    wielded two-handed.  It increases your wisdom and attack speed by 3.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    intelligence.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    It was given to you as a reward.
n) The Sling 'Carsil' (x4) (+9,+6) (+2)
    It increases your strength, 
    intelligence, wisdom, dexterity and charisma by 2.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uldor the Accursed on level 29 of Mirkwood.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) a Mithril Rod of Nothing (160/160)
c) an Adamantite Rod of Nothing (200/200)
d) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 56 of The Sacred
    Land Of Mountains.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 1.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Amulet of Laron (+3 to infravision)
    It increases your 
    dexterity, constitution and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to fire and confusion.  It allows
    you to levitate.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .
g) The Everburning Torch of Erimbar
    It provides light (radius 5) forever.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
h) The Palantir of Orthanc (+2)
    It
    can be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Stone of Lore
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 86 of
    Angband.
k) The Cloak 'Holcolleth' [1,+7] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Cloak of Air [1,+13] {!k}
    It allows you to
    breathe without air.  
    It was given to you as a reward.
m) a Mumak Hide of Air [1,+7] {!k}
    It allows you to breathe without air.  
    
    It was given to you as a reward.
n) a Large Metal Shield of Reflection [5,+12] {!k}
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
p) a Pair of Hard Leather Boots of Speed [3,+6] (+5)
q) The Rapier of Ladrombas (1d6) (+14,+18) (+3 attacks)
    It increases your attack speed by 3
    .  It does extra damage from frost.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Small Sword 'Sting' (E:7123137, L:46) (1d6) (+34,+12) (+4 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity, constitution, charisma, 
    infravision, speed and attack speed by 4.  It does extra damage from 
    electricity.  It poisons your foes.  It drains life from your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It sustains your wisdom
     and charisma.  It provides immunity to paralysis.  It provides
    resistance to acid, fire, poison, light and blindness.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    orcs, spiders, giants and undead.  It slows your metabolism.  It
    produces a fiery sheath.  It produces an electric sheath.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 62 of Dol
    Guldur.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
t) 2 Dark Swords 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and 
    attack speed by 2.  It does extra damage from fire.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
u) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200
    turns if it is being worn. It increases your dexterity by 4.  It is
    especially deadly against dragons.  It is especially deadly against
    natural creatures.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 60 of Mordor.
v) The Bolt of Anaur (1d5) (+8,+6) (+4 to speed)
    
    It increases your speed by 4.  It does extra damage from frost.  It
    produces chaotic effects.  It drains life from your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection
b) The Ring of Durin (+2) {cursed}
c) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogre on level 37 of Mordor.
d) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
f) The Long Bow of Bard (x5) (+17,+19) (+2)


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a Sprig of Athelas {!k}
c) a Staff of Healing[3|30] (6 charges)
d) The Ring of Power of Khamul, the Black Easterling (+2 attacks)
    It 
    increases your infravision and attack speed by 2.  It makes you
    invisible.  It provides resistance to dark, nether and disenchantment.
    It speeds your regenerative powers.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 72 of
    Angband.
e) a Ring of Damage (+20)
    
    You bought it from the Expensive Black Market.
f) an Indestructible Ring of Speed (+8)
g) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 61 of The Sacred Land Of
    Mountains.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Dol Guldur.
i) The Amulet 'Fearon' (+2) {!d}
    
    It increases your wisdom, dexterity, constitution, stealth, searching, 
    infravision and speed by 2.  It sustains your wisdom and dexterity.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    cold, poison, dark, sound, shards, nexus and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of The Sacred
    Land Of Mountains.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, blindness and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, poison, light and dark.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 55 of Mordor.
m) a Dragon Shield [8,+20] {!k}
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Angband.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It provides light
    (radius 1) forever.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide
    every 1000 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    does extra damage from frost.  It is especially deadly against orcs.  
    It is a great bane of demons.  It strikes at undead with holy wrath.  
    It fights against evil with holy fury.  It provides immunity to cold.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It allows you to sense the presence of non-living things.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 72 of
    Erebor.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 32 of
    Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Hate
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Novice priest on level 6 of Barrow-Downs.
b) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
c) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 99 of Mount
    Doom.
d) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 50 of Moria.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
f) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It provides
    resistance to poison, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
g) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and sound.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 99 of Mount Doom.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.
    It provides resistance to blindness and nexus.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 99 of Mount Doom.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Judge Fire on level 45 of Moria.
l) The Set of Gauntlets 'Paurhach' [2,+15]
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It can be used to store a spell.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 87 of
    Mount Doom.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 36 of Moria.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
o) The Rapier 'Forasgil' (1d6) (+12,+19)
    
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed
     and attack speed by 2.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It allows you to sense the presence 
    of animals.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder in the town of
    Khazad-dum .
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2
    .  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
v) The Glaive of Ereth (2d6) (+28,+21) (+3 attacks)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your wisdom and attack speed by 3.  
    It does extra damage from frost.  It produces chaotic effects.  It
    drains life from your foes.  It is a great bane of demons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
w) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Whip of Gothmog (3d6) (+15,+16) (-2)
    It provides light (radius 1) forever.  It decreases 
    your intelligence, dexterity and infravision by 2.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of spiders and demons.  It speeds your regenerative powers.  
    It drains life.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 64 of Mordor.
a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
c) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
d) The Seeker Bolt of Eleth (4d5) (+20,+12)
    
    It does extra damage from electricity and frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 99 of
    Mount Doom.
e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost
    .  It poisons your foes.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 87 of
    Mount Doom.



Posted on 27.2.2005 08:33
Last updated on 8.4.2005 17:58

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On 27.2.2005 08:33 lorddimwit@hotmail.com wrote:
Trying an Ent this time.

Fighting-mage, this one plays a lot like a Priest of Eru. Maybe I should've gone for less of the dual-school Prayer route and more of the specialization route. Eru worship and Necromancy does seem a bit odd, especially for an Ent...

Have had exceptional luck so far; found *two* pairs of boots of speed. What are the odds.

On 28.2.2005 07:38 lorddimwit@hotmail.com wrote:
Still going strong, but just got a quest for Skull druj in Mordor... blecch.

On 1.3.2005 03:13 lorddimwit@hotmail.com wrote:
About ready for Gondolin now.

Took care of the druj quest (and another nearly identical druj quest) with Morphic Oils of Spider. Found Sting, but it's not blessed, so it's largely useless to me. I'm still leveling it up a little on the outside chance that it'll get the blessed flag (air realm).

On 1.3.2005 22:22 Elliott946@aol.com wrote:
Does Sting sometimes start blessed? The Stings I've seen in various dumps have been blessed surprisingly often.

On 2.3.2005 03:43 lorddimwit@hotmail.com wrote:
Hmmm....

Serious bug in Mount Doom; not sure if it's specific to this character or global yet. In any case, it'll make destroying the Ring fiendishly difficult. Maybe I should just cave and wear it.

On 2.3.2005 03:45 lorddimwit@hotmail.com wrote:
Not sure about Sting; it's not one of those artifacts that I find every game. I think it has one of those random flags, though, so it wouldn't surprise me if it started blessed.

On 2.3.2005 04:53 Elliott946@aol.com wrote:
Sadly, the MtDoom bug isn't specific to this character. It is indeed global and its a serious problem. If you're curious, you can look on the forum or on the Wiki for the MtDoom non-persistence bug.

On 8.3.2005 22:58 lorddimwit@hotmail.com wrote:
Character's still alive, but I haven't done much with him recently. Decided to tough it through Mt. Doom and destroy the Ring; it wasn't easy, but the same bug that made it so tough also mysteriously eliminated lots of the greater undead in the final room, so meh.

Killed Sauron there, too, so now it's just the long, long trek through Angband.

On 8.4.2005 17:58 lorddimwit@hotmail.com wrote:
Realized that this character has been hanging out doing nothing for, oh, a couple of months, so decided to finish him off.
Toward the end of the game, I found I didn't have much use for potions; my Necromancy and Rods of Healing took care of most of my curative needs, my speed was high enough not to need potions of the same, and my Grow Trees and Lay of Protection took care of the anti-summoning I use Morphic Oils of Spider for. If I had found a junkart of cure insanity, I don't think I would've needed any at all.
Morgy was tougher than usual--his quake attacks messed up my runes, and I couldn't do enough damage to take him out before he got some powerful summons off. So I had to teleport several times and make judicious use of Vampirism.
This character wasn't too powerful. A stronger fighting mage might be made by putting together a race with similarly high HP with Morgoth-worshipping. You'd get a nice Curse spell, damage bonuses from the dark altars, and maybe even Genocide, though you'd probably have to forego some other spell schools.

On 8.4.2005 21:02 Elliott946@aol.com wrote:
That blessed awl-pike of extra attacks is interesting. +4 attacks thanks to the WIS bonus.

On 9.4.2005 13:49 shtuph@hotmail.com wrote:
Check out my Necro. Its one of the strongest characters I've ever played...

http://angband.oook.cz/ladder-show.php?id=4114

On 12.4.2005 19:25 lorddimwit@hotmail.com wrote:
Very cool. Arms Mimicry is probably a good choice for a melee mage, and it looks like your use of Necromancy for combat healing is working out nicely.

On 12.4.2005 22:08 shtuph@hotmail.com wrote:
Actually, necromancy has been mainly used to clear out nasty zephyr hounds (when I just don't genocide them right off). It is cheaper then my main healing spell, but since Vamprism doesn't work on Undead/demons (which I'm usually fighting), I just use heal (which heals between 500-650 depending on what equipment I'm wearing). So yes, I can tank quite easily while surrounded by just about anything (1 round of combat then one round of healing, etc etc). Vamprism was a lot more useful earlier in the game because I could wield 2 mage staves of power and do about 1500 damage a shot with it (for a mere 15 mana).

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