The Angband Ladder: Reron, Dunadan Paladin by <enovinso@hotmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Reron                  Age                 68       Str!     37     40
 Sex   : Female                 Height              71       INT!     33       
 Race  : Dunadan                Weight             201       WIS!     40       
 Class : Paladin                Social Class        36       Dex!     32     35
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     39       
                                                                               
 + To Melee Hit         129 Level             50    Hit Points     1201/  1201 
 + To Melee Damage       89 Experience  10488555    Spell Points    245/   404 
 + To Ranged Hit        139 Max Exp     10488555    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                16503 
   AC                19+108 Gold          243902    Speed           Fast (+50) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[90]Perception  : Poor         Blows/Round:  8         
 Bows/Throw  : Legendary[60]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Bad          Mel.dmg/Rnd:  728-2632  
 Stealth     : Excellent    Magic Device: Very Good    Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       very slow 
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of a               
          Guildsman.  You are a credit to the family.  You have dark           
          brown eyes, wavy auburn hair, and a very fair complexion.            
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 98 (4900')
        Illusory Castle: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Player.
 You are disguised as a Wolf.
 You are currently on level 103 of Angband.
 You have defeated 2429 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved no princesses.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 43rd Yavie of the 2890th year of the third age.
 You have been adventuring for 0 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.4.....1....+            
        Add Int   : ..2..34.........            
        Add Wis   : ..2.43..........            
        Add Dex   : ..2.............            
        Add Con   : ..2...4........+            
        Add Chr   : ..2.43..........            
        Add Stea. : ..2...41........            
        Add Tun.. : ..............2.            
        Add Speed : .*294.4.........            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : ..+........+....            
        Sust Dex  : ................            
        Sust Con  : ...........+....            
        Sust Chr  : ..+.............            
        Invisible : .....+..........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..+............+            
        Hold Life : .++.............            
        Res Acid  : ......+.........            
        Res Elec  : ......+.........            
        Imm Fire  : .+..+.*.........            
        Imm Cold  : ..*...+.........            
        Res Pois  : ....+...........            
        Res Fear  : ....+....+......            
        Res Light : .......+........            
        Res Dark  : .......+........            
        Res Blind : ..+..+..........            
        Res Conf  : .........+......            
        Res Sound : .........+.+....            
        Res Shard : ...........+....            
        Res Neth  : ................            
        Res Nexus : ......+....+....            
        Res Chaos : ................            
        Res Disen : ....+.....++....            
        Aura Fire : ......+.........            
        See Invis : ..+.............            
        Activate  : .++.+...........            
        Fly       : ......+....+....            
        TLord.ESP : ......+.........            
        Full ESP  : ..+............+            

Skills (points left: 6)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        02.500 [0.800]
          . Archery                              01.000 [0.000]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            00.400 [0.900]
 - Magic                                         44.740 [0.900]
          . Magic-Device                         12.000 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  50.000 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of
    bolts every 999 turns if it is being worn. It increases your speed by 
    10.  It provides resistance to life draining and fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 70 of The Sacred
    Land Of Mountains.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
f) an Indestructible Fluorspar Ring of Speed (+9)
    It increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon on level 99 of Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
m) a Dwarven Lantern of the Magi (+3)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Shadow Cloak [6,+9] (+1 to stealth)
p) (nothing)
s) a Golden Crown of Serenity [0,+13]
    It makes you completely fearless.  It
    provides resistance to confusion and sound.  It cannot be harmed by
    acid.  
    You bought it from the Armoury.
u) a Set of Leather Gloves of Power (+5,+5) [1,+5] (+1)
    It increases your strength by 1.  It
    provides resistance to disenchantment.  
    You found it in the remains of an Ettin in the town of Gondolin .
x) The Pair of Hard Leather Boots 'Eregloron' [3,+8]
    It
    sustains your wisdom and constitution.  It provides resistance to 
    sound, shards, nexus and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 18 Bolts (exploding) (1d5) (+7,+8)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 91 of Angband.
b) 3 Fireproof War Tomes of Tulkas
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 70 of The
    Sacred Land Of Mountains.
c) 7 Sprigs of Athelas
d) 35 Morphic Oils of Wolf
e) 24 Potions of Cure Insanity
f) 45 Magenta Potions of Invisibility
g) 32 Gloopy Green Potions of Cure Critical Wounds
h) 8 Violet Speckled Potions of *Healing*
i) 2 Potions of Life
j) 5 Potions of Restore Mana
k) 15 Metallic Purple Potions of Curing
l) 94 Scrolls titled "compbjor sefjo" of Identify
m) a Golden Rod of the Istari of Acid Balls (250/250) {@2}
    It can hold more mana.  It can cast spells
    for a lesser mana cost.  It can cast spells faster.  It regenerates
    its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 70 of The
    Sacred Land Of Mountains.
n) a Golden Rod of Charging of Healing (125/125) {@4}
    It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 80 of Angband.
o) a Mithril Rod of Recall (92/160) {@0}
p) an Adamantite Rod of Home Summoning (200/200) {@9}
q) The Brass Ring of Halachol (+18 to damage) (+1)
r) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
s) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
t) The Necklace 'Nauglamir' (+3)
u) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 69 of The Sacred Land
    Of Mountains.
v) a Massive Iron Crown [0]
w) a Mighty Hammer (9d9)


  [Home Inventory - Gondolin ]

a) 49 Potions of Heroism
b) a Scroll titled "denash garturs" of *Destruction* {!r}
c) a Magnesium Rod Tip of Healing (120 Mana to cast)
d) a Steel Rod Tip of Restoration (140 Mana to cast)
e) The Ring 'Aminaukas' [+10] (+3) {100% off}
    It can be activated for ball of acid and resist acid
    every 50+d50 turns if it is being worn. It increases your intelligence
    , dexterity and constitution by 3.  It makes you completely fearless.  
    It provides resistance to acid, electricity, blindness and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Jewelry Shop.
f) a Fluorspar Ring of Speed (+9)
    It increases your speed by 9.  
    You found it in the remains of a Great Storm Wyrm on level 67 of The
    Sacred Land Of Mountains.
g) The Amulet of Carlammas (+2)
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
i) The Phial of Galadriel (+4)
j) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Osyluth in the town of Khazad-dum .
k) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
l) The Stone of Lore
    It can be activated for perilous identify every turn if it
    is being worn. It provides light (radius 1) forever.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It makes you completely fearless.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Large Leather Shield of Celegorm [4,+20]
    It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
o) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded
    two-handed.  It increases your dexterity, ability to tunnel and speed
     by 5.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Mace of Disruption 'Falaith' (5d8) (+43,+10) (+2)
    It must be wielded two-handed.  It 
    increases your intelligence, wisdom, constitution and ability to tunnel
     by 2.  It does extra damage from acid and fire.  It produces chaotic
    effects.  It can cause earthquakes.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2
    .  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
v) a Mage Staff of Mana (1d4) (+0,-9)(80%)



Posted on 15.10.2005 09:00
Last updated on 16.10.2005 03:58

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3843. on the Ladder (of 18973)
950. on the ToME Ladder (of 3151)
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On 15.10.2005 09:00 enovinso@hotmail.com wrote:
this is an attempt to kill morgoth as fast as possible. it's currently 11 AM day 0.

On 15.10.2005 10:25 enovinso@hotmail.com wrote:
journey to lothlorien was successful and the spiders have been exterminated. the time is now noon.
a shadowcloak was also acquired.

On 15.10.2005 12:01 enovinso@hotmail.com wrote:
saved gondolin. 1:24, will it be possible to find the one ring, destroy it, and then kill morgoth in the next 10 hours? time to find out.

On 15.10.2005 14:39 enovinso@hotmail.com wrote:
sauron was defeated 6 times before he finally gave up the ring. he was a pushover. now it is 3 PM. time to destroy the ring in the fires of mount doom.

On 15.10.2005 15:55 veryfoobar-tome@yahoo.com wrote:
I'm suprised you took a detour to Khazad-dum. Nice drop, though! All I got was some lousy bolts.

Good luck with the dive!

On 16.10.2005 03:58 enovinso@hotmail.com wrote:
found out a new trick today - evidently monsters can't summon onto void gates.

5:15 pm, so there is still enough time to go kill Melkor.

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