The Angband Ladder: Reron, Dunadan Paladin by <enovinso@hotmail.com>
[ToME 2.3.2 Character Sheet] Name : Reron Age 68 Str! 37 40 Sex : Female Height 71 INT! 33 Race : Dunadan Weight 201 WIS! 40 Class : Paladin Social Class 36 Dex! 32 35 Body : Player CON! 40 God : Tulkas CHR! 39 + To Melee Hit 129 Level 50 Hit Points 1201/ 1201 + To Melee Damage 89 Experience 10488555 Spell Points 245/ 404 + To Ranged Hit 139 Max Exp 10488555 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 16503 AC 19+108 Gold 243902 Speed Fast (+50) (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Poor Blows/Round: 8 Bows/Throw : Legendary[60]Searching : Poor Shots/Round: 1 Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 728-2632 Stealth : Excellent Magic Device: Very Good Infra-Vision: 0 feet Tactic: berserker Explor: very slow (Character Background) You are the illegitimate and unacknowledged child of a Guildsman. You are a credit to the family. You have dark brown eyes, wavy auburn hair, and a very fair complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 1 (50') Mount Doom: Level 98 (4900') Illusory Castle: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Your body is a Player. You are disguised as a Wolf. You are currently on level 103 of Angband. You have defeated 2429 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved no princesses. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 43rd Yavie of the 2890th year of the third age. You have been adventuring for 0 days. adefkmnopsuxz{|@ Add Str : ..2.4.....1....+ Add Int : ..2..34......... Add Wis : ..2.43.......... Add Dex : ..2............. Add Con : ..2...4........+ Add Chr : ..2.43.......... Add Stea. : ..2...41........ Add Tun.. : ..............2. Add Speed : .*294.4......... Sust Str : ................ Sust Int : ..+............. Sust Wis : ..+........+.... Sust Dex : ................ Sust Con : ...........+.... Sust Chr : ..+............. Invisible : .....+.......... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : ..+............+ Hold Life : .++............. Res Acid : ......+......... Res Elec : ......+......... Imm Fire : .+..+.*......... Imm Cold : ..*...+......... Res Pois : ....+........... Res Fear : ....+....+...... Res Light : .......+........ Res Dark : .......+........ Res Blind : ..+..+.......... Res Conf : .........+...... Res Sound : .........+.+.... Res Shard : ...........+.... Res Neth : ................ Res Nexus : ......+....+.... Res Chaos : ................ Res Disen : ....+.....++.... Aura Fire : ......+......... See Invis : ..+............. Activate : .++.+........... Fly : ......+....+.... TLord.ESP : ......+......... Full ESP : ..+............+ Skills (points left: 6) - Combat 50.000 [0.800] . Weaponmastery 02.500 [0.800] . Archery 01.000 [0.000] . Barehand-combat 50.000 [0.900] - Sneakiness 01.800 [0.900] . Stealth 02.000 [0.400] . Disarming 00.400 [0.900] - Magic 44.740 [0.900] . Magic-Device 12.000 [1.050] . Spell-power 00.000 [0.600] - Spirituality 50.000 [1.000] . Prayer 50.000 [1.400] . Mindcraft 50.000 [0.600] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Perfect casting [Character Equipment] a) (nothing) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 70 of The Sacred Land Of Mountains. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. f) an Indestructible Fluorspar Ring of Speed (+9) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 99 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) a Shadow Cloak [6,+9] (+1 to stealth) p) (nothing) s) a Golden Crown of Serenity [0,+13] It makes you completely fearless. It provides resistance to confusion and sound. It cannot be harmed by acid. You bought it from the Armoury. u) a Set of Leather Gloves of Power (+5,+5) [1,+5] (+1) It increases your strength by 1. It provides resistance to disenchantment. You found it in the remains of an Ettin in the town of Gondolin . x) The Pair of Hard Leather Boots 'Eregloron' [3,+8] It sustains your wisdom and constitution. It provides resistance to sound, shards, nexus and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) 18 Bolts (exploding) (1d5) (+7,+8) |) a Gnomish Shovel (+2) [Character Inventory] a) 2 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Demilich on level 91 of Angband. b) 3 Fireproof War Tomes of Tulkas It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 70 of The Sacred Land Of Mountains. c) 7 Sprigs of Athelas d) 35 Morphic Oils of Wolf e) 24 Potions of Cure Insanity f) 45 Magenta Potions of Invisibility g) 32 Gloopy Green Potions of Cure Critical Wounds h) 8 Violet Speckled Potions of *Healing* i) 2 Potions of Life j) 5 Potions of Restore Mana k) 15 Metallic Purple Potions of Curing l) 94 Scrolls titled "compbjor sefjo" of Identify m) a Golden Rod of the Istari of Acid Balls (250/250) {@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 70 of The Sacred Land Of Mountains. n) a Golden Rod of Charging of Healing (125/125) {@4} It regenerates its mana faster. You found it in the remains of an Archlich on level 80 of Angband. o) a Mithril Rod of Recall (92/160) {@0} p) an Adamantite Rod of Home Summoning (200/200) {@9} q) The Brass Ring of Halachol (+18 to damage) (+1) r) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . s) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. t) The Necklace 'Nauglamir' (+3) u) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 69 of The Sacred Land Of Mountains. v) a Massive Iron Crown [0] w) a Mighty Hammer (9d9) [Home Inventory - Gondolin ] a) 49 Potions of Heroism b) a Scroll titled "denash garturs" of *Destruction* {!r} c) a Magnesium Rod Tip of Healing (120 Mana to cast) d) a Steel Rod Tip of Restoration (140 Mana to cast) e) The Ring 'Aminaukas' [+10] (+3) {100% off} It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your intelligence , dexterity and constitution by 3. It makes you completely fearless. It provides resistance to acid, electricity, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. f) a Fluorspar Ring of Speed (+9) It increases your speed by 9. You found it in the remains of a Great Storm Wyrm on level 67 of The Sacred Land Of Mountains. g) The Amulet of Carlammas (+2) h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . i) The Phial of Galadriel (+4) j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth in the town of Khazad-dum . k) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. l) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . o) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) s) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Mace of Disruption 'Falaith' (5d8) (+43,+10) (+2) It must be wielded two-handed. It increases your intelligence, wisdom, constitution and ability to tunnel by 2. It does extra damage from acid and fire. It produces chaotic effects. It can cause earthquakes. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2 . It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of The Sacred Land Of Mountains. v) a Mage Staff of Mana (1d4) (+0,-9)(80%) |
Posted on 15.10.2005 09:00
3882. on the Ladder (of 19090)
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