The Angband Ladder: Occam, High-Elf Sorceror by <gwaihirj@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Occam                  Age                101       STR!     40       
 Sex   : Male                   Height              76       INT!     40       
 Race  : High-Elf               Weight             202       WIS!     40       
 Class : Sorceror               Social Class        32       DEX!     40       
 Body  : Player                                              Con!     40     40
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -23 Level             50    Hit Points      806/   806 
 + To Melee Damage      -67 Experience  18317320    Spell Points   2211/  2211 
 + To Ranged Hit          2 Max Exp     18317320    Sanity          904/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               121438 
   AC                35+130 Gold          842206    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Bad          Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4-268   
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       slow      
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light green eyes, straight black hair, and a fair               
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 98 of Angband.
 You have defeated 5482 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Hrive of the 2890th year of the third age.
 You have been adventuring for 86 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..329....3......            
        Add Int   : ..329.....3..3..            
        Add Wis   : ..329....3...3.+            
        Add Dex   : ..329...........            
        Add Con   : ..329....3......            
        Add Chr   : ..329........3..            
        Mul Mana  : +.........+....+            
        Add Stea. : ...2............            
        Add Speed : .*32.3...3.*....            
        Chaotic   : .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ...+....+.......            
        Sust Wis  : ...+............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..++.....++.....            
        Hold Life : ..++.+..........            
        Imm Acid  : ......*.........            
        Imm Elec  : ..*......++.....            
        Imm Fire  : .+......*+......            
        Imm Cold  : ...*..+..+......            
        Res Pois  : ..+.....+.+.....            
        Res Fear  : ........+.......            
        Res Light : .....+...+.....+            
        Res Dark  : .....+....+.....            
        Res Blind : ...+.....+......            
        Res Conf  : .....++..+......            
        Res Sound : .........+......            
        Res Shard : ......+.........            
        Res Neth  : .+....+.........            
        Res Nexus : ...........+....            
        Res Chaos : .....++..+......            
        Res Disen : ..+......+......            
        Auto Curse: ....+...........            
        Levitate  : ..+.......+.....            
        Lite      : .........+......            
        See Invis : ..++.+...+.....+            
        Digestion : ..+.............            
        Regen     : ..+......+......            
        Activate  : .+++.+...+++....            
        Cursed    : ....+...........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        Full ESP  : ...+............            

Skills (points left: 0)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    04.810 [0.900]
          . Stealth                              14.400 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         03.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  37.400 [0.550]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) a Mage Staff of Mana [Fireflash] (1d4) (-10,-16)(100%) {@m6@b6}
        It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 100%.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 100 of Angband.
k) an Amulet of Doom [+2] (+9) {cursed}
    It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 9.  It is cursed.  It cannot be dropped while cursed.  It
    can re-curse itself.  
    You found it in the remains of an Ancient gold dragon on level 63 of
    Erebor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of Erebor.
n) The Bar Chain Mail 'Galor' (-41,-62) [18,+9](40%)
    It increases your 
    hit points by 40%.  It provides immunity to acid.  It provides
    resistance to cold, shards, nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
o) a Feathers Cloak of Air [1,+10]
    It allows
    you to breathe without air.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Shield of Deflection of Faldor [10,+28]
    It
    sustains your intelligence.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to poison.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound, chaos and disenchantment.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
u) The Set of Gauntlets of Eol [Essence of Speed] [3,+15](60%) (+3) {@m4@b4}
    It can be
    activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a
    spell stored inside.  It increases your intelligence and luck by 3.  
    It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to electricity, poison and dark.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 62 of
    Erebor.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
    It can be activated for speed (dur 20+d20) every 250 turns if
    it is being worn. It increases your speed by 15.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 13 of The Old Forest.
z) (nothing)
{) The Bolt of Fauretil (1d5) (+18,+15) (+3)
    It 
    increases your intelligence, wisdom and charisma by 3.  It produces
    chaotic effects.  It is a great bane of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
|) a Climbing Set


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!d!v!s}
    It cannot be
    harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
b) a Fireproof Tome of the Impenetrable Earth {@m3@b3 !k!d!v!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of Translocation
d) a Fireproof Tome of the Tree
e) a Fireproof Tome of Knowledge {@m2@b2 !k!d!v!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
f) a Book of Beginner Cantrips {@m0@b0 !k!v!d!s}
g) 3 Sprigs of Athelas
h) 9 Potions of Cure Critical Wounds
i) 15 Potions of Healing {50% off}
j) 6 Potions of Restore Mana
k) a Scroll of Genocide
l) 4 Scrolls of Mass Genocide
m) an Adamantite Rod of Nothing (200/200)
n) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can
    be activated for vampiric drain (3*100) every 250 turns if it is being
    worn. It increases your dexterity and stealth by 4.  It drains life
    from your foes.  It is a great bane of undead.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
o) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
p) a Shovel of Digging (+5)
q) a Mage Staff (1d4) (+0,+0)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Everrunning Wave
d) a Fireproof Tome of the Time
e) a Fireproof Tome of Meta Spells
f) 8 Potions of Cure Insanity
g) 27 Potions of Healing {50% off}
h) 22 Potions of *Healing* {50% off}
i) 14 Potions of Restore Mana
j) 2 Potions of Constitution
k) The Ring of Tulkas (+4)
    It can be
    activated for haste self (75+d75 turns) every 150+d150 turns if it is
    being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
l) The Blue Stone 'Toris Mejistos'(40%) (+2)
m) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 62 of
    Erebor.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
o) The Anchor of Space-Time
p) The Cloak of Mist 'Thiach' [1,+9] (+4 to stealth)
    It increases your 
    stealth by 4.  It sustains your strength and dexterity.  It provides
    resistance to electricity, fire and dark.  It produces a fiery sheath.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
q) The Large Leather Shield of Tandoros [4,+12]
    It
    sustains your intelligence and constitution.  It provides immunity to 
    electricity.  It provides resistance to life draining, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) a Steel Helm of Water Breathing [6,+15]
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Erebor.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the
    power of magic map if it is being worn.  It increases your searching, 
    infravision and ability to tunnel by 4.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your 
    strength and constitution by 2.  It provides resistance to electricity
    , fire and cold.  It speeds your regenerative powers.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.


  [Home Inventory - Gondolin ]

a) The Great Rod Tip of Home Summoning (75 Mana to cast)
b) The Ring of Rastil (+12) {100% off}
    It 
    increases your strength, intelligence, dexterity, charisma, stealth, 
    speed, attack speed and ability to score critical hits by 12.  It
    makes you invisible.  It sustains your strength, intelligence, 
    constitution and charisma.  It provides resistance to sound, nether, 
    nexus and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
c) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Erebor.
f) The Amulet 'Andolion' (+2 to searching)
    
    It increases your intelligence, wisdom, dexterity, searching and 
    infravision by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison, blindness and shards.  It allows you to levitate.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of
    Angband.
h) The Amulet of Garade (+4)
    It can be used to store a spell.  It increases your dexterity
     by 4.  It sustains your wisdom and dexterity.  It makes you
    completely fearless.  It provides resistance to fire, poison, dark and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master thief on level 63 of Erebor.
i) a Dwarven Lantern of the Magi [Essence of Speed] (+2) {@m4@b4 }
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It makes you invisible.  
    It provides resistance to poison and blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
j) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
k) The Red Dragon Scale Mail 'Ormedh' (-2 to accuracy) [30,+23]
    It can
    be activated for breathe fire (200) every 90+d90 turns if it is being
    worn. It sustains your wisdom.  It provides immunity to acid.  It
    makes you completely fearless.  It provides resistance to fire, poison
    , light, confusion and disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
l) The Chaos Dragon Scale Mail of Nevar (-2 to accuracy) [30,+24]
    It can be
    activated for breathe chaos/disenchant (220) every 60+d90 turns if it
    is being worn. It provides immunity to acid and cold.  It makes you
    completely fearless.  It provides resistance to life draining, dark, 
    shards, chaos and disenchantment.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 68 of Angband.
m) The Double Chain Mail of Nibunur (-2 to accuracy) [16,+10]
    It provides
    immunity to acid and fire.  It makes you completely fearless.  It
    provides resistance to dark and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
n) The Partial Plate Armour 'Mondaris' (-15,-33) [22,+11](40%)
    It
    increases your hit points by 40%.  It sustains your constitution.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to life draining, light and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
o) The Padded Armour of Hiand (-30,-52) [4,+15](40%)
    It increases your 
    hit points by 40%.  It sustains your strength.  It provides immunity 
    to electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 60 of Erebor.
p) The Cloak of Maegnor [1,+16]
    
    It sustains your wisdom.  It provides immunity to acid.  It provides
    resistance to electricity, confusion and chaos.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Angband.
q) The Elven Cloak 'Eredrudh' [4,+12] (+2 to stealth)
    It increases your 
    stealth, searching and luck by 2.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to fire, nether and nexus.  It produces a fiery sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Elven Cloak called 'warm elven cloak of adequacy' [4,+11] (+4 to
stealth)
    It 
    increases your stealth, searching and luck by 4.  It sustains your 
    strength, wisdom and charisma.  It provides immunity to cold.  It
    provides resistance to acid, electricity and nether.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
s) The Cloak of Mist 'Dorlacir' [1,+9] (+3 to stealth)
    It increases your stealth by 3.  It sustains your 
    dexterity.  It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to dark and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
u) The Short Bow of Anath (x3) (+15,+14) (+1)
    It 
    increases your strength, intelligence, dexterity, constitution and 
    charisma by 1.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 25 of The Old Forest.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Angband.
w) a Mature white dragon corpse


  [The Mathom-house Inventory - Bree ]

a) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
c) The Ring of Lardon [-10] (-4)
    It decreases your strength, wisdom, 
    charisma, speed and attack speed by 4.  It makes you completely
    fearless.  It provides resistance to blindness, chaos and 
    disenchantment.  It induces random teleportation.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Erebor.
d) The Ring of Power of Ren the Unclean (+2 to speed)
    It increases your wisdom and speed by 2.  It makes you
    invisible.  It provides resistance to acid, poison, blindness and 
    nether.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 60 of Erebor.
e) The Ring of Power of The Witch-King of Angmar (+2 to speed)
    
    It increases your infravision and speed by 2.  It makes you invisible.
    It provides resistance to shards.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Witch-King of Angmar on level 100 of
    Angband.
f) Ring of Power of Ring~ of Power (+1 attack)
    It increases your attack speed and ability to score critical
    hits by 1.  It makes you invisible.  It provides resistance to light
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 69 of
    Dol Guldur.
g) Ring of Power of Ring~ of Power (+5)
    It increases your strength and charisma by 5.  It makes you
    invisible.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It provides resistance to fire and cold.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 70 of Dol
    Guldur.
h) The Ring of Power of Ji Indur Dawndeath (+4 to stealth)
    It increases your stealth and infravision by 4.  It makes you
    invisible.  It sustains your wisdom and constitution.  It provides
    immunity to paralysis.  It provides resistance to electricity, fire, 
    chaos and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 78 of Angband.
i) Ring of Power of Ring~ of Power (+4 to searching)
    
    It increases your searching and infravision by 4.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    cold and blindness.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 69 of Dol
    Guldur.
j) Ring of Power of Ring~ of Power (+3)
    It increases your dexterity by 3.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom and dexterity.  It
    provides resistance to confusion.  It allows you to levitate.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
k) The Ring of Power of Ren the Unclean (+1 to stealth)
    
    It increases your intelligence, charisma and stealth by 1.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to sound.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 67 of Dol Guldur.
l) Ring of Power of Ring~ of Power (+1)
    
    It increases your charisma by 1.  It makes you invisible.  It provides
    resistance to acid and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
    Guldur.
m) Ring of Power of Ring~ of Power (+1 to searching)
    It increases your searching and infravision by 1.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    cold and shards.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
n) The Ring of Power of Ji Indur Dawndeath
    
    It makes you invisible.  It sustains your strength and wisdom.  It
    provides resistance to poison, light, blindness and nether.  It speeds
    your regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
o) The Ring of Uraste (+3 attacks) {100% off}
    
    It increases your infravision and attack speed by 3.  It sustains your 
    intelligence and constitution.  It provides resistance to dark, 
    confusion and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
p) The Ring of Durin (+2) {cursed}
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
q) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
r) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 72 of Erebor.
s) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be
    activated for star ball (150) every 1000 turns if it is being worn. It
    provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Splint Mail of Rudelleth (-32,-57) [19,+0](40%)
    It increases your 
    hit points by 40%.  It sustains your strength.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to cold, confusion and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
u) The Partial Plate Armour 'Moron' (-57,-5) [22,+12](20%)
    It increases your hit points by 20%.  It sustains 
    your constitution.  It provides immunity to acid.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 63 of Erebor.
v) a Filthy Rag [1,-1] (+6 to searching) {cursed}
w) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 60 of Erebor.
x) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 68 of Erebor.
a) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
c) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
d) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to 
    blindness, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
e) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 64 of Erebor.
f) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
g) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
h) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
i) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
j) The Set of Cesti of Curie (+10,+8) [5,+18]
    It sustains your 
    strength.  It provides immunity to paralysis.  It provides resistance 
    to fire, light, dark, shards, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
k) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases 
    your intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded
    two-handed.  It increases your strength, constitution and ability to
    tunnel by 3.  It does extra damage from acid and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, light, dark and chaos
    .  It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 102 of Angband.
m) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity.  It provides resistance 
    to electricity and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of Erebor.
o) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be
    activated for summon the Legion of the Dawn every 500+d500 turns if it
    is being worn. It increases your charisma and infravision by 3.  It
    does extra damage from fire.  It is very sharp and can cut your foes.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light and blindness.  It allows you to levitate.  
    It speeds your regenerative powers.  It can clone monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra
    damage from fire and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Dark Sword 'Adare' (3d7) (+16,+15) (+3 attacks)
    It generates an antimagic field.  It increases 
    your strength and attack speed by 3.  It does extra damage from 
    electricity.  It strikes at undead with holy wrath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 61 of Erebor.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 63 of Erebor.
s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded
    two-handed.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
t) The Halberd of Ladhri (3d5) (+3,+1) (+1 to speed)
    It can be wielded
    two-handed.  It increases your speed by 1.  It does extra damage from 
    electricity.  It produces chaotic effects.  It drains life from your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be
    activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.
w) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your 
    dexterity and constitution by 4.  It provides resistance to nether.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 71 of Erebor.
a) The Silver Bolt of Vathirya (3d5) (+16,+14) (+5)
    It increases your 
    dexterity by 5.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
b) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
c) The Metal Boomerang of Turuin (4d5) (+6,+2)
    It does
    extra damage from acid and frost.  It poisons your foes.  It is
    especially deadly against dragons.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
d) Ungoliant, the Unlight's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 69 of
    Angband.
e) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, 
    wisdom, infravision and spell power by 3.  It increases your mana
    capacity by 60%.  It sustains your intelligence and wisdom.  It
    provides immunity to cold.  It provides resistance to blindness.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.



Posted on 3.10.2005 01:34
Last updated on 11.12.2005 16:00

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2089. on the Ladder (of 19090)
728. on the ToME Ladder (of 3155)
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On 3.10.2005 01:34 gwaihirj@yahoo.com wrote:
First time to find the ring, so I'm dumping.

This character has the best stats of any character I've had too, so I'm hoping he'll do better than the last Occam who died to Sauron.

On 4.10.2005 17:09 ZarahNeander@t-online.de wrote:
Allow me some words of advice. Atm you're not ready for angband. Changes are good that sauron will kill you again. 540 hp is way too low, any particular reason that you're delaying the Gondolin quest? It's really easy for a sorcerer, assuming that you have at least one source of Genocide. I'd also swap for a 40% armour, giving up immCold for the moment. Cast element shield when facing cold breathers, your potions will be safe and you'll take only 1/9 damage.
You must be careful without rPoison. An AHMD will most likely insta-kill you. when brething poison, a drolem or great swamp wyrm certainly will. Your con is maxed anyway so maybe swapping a ring of rPoison won't cost you any hps.

On 4.10.2005 18:05 gwaihirj@yahoo.com wrote:
Have you played sorcerors? Sorcery halves hp gain.
540 is excellent and when I had 640 I was thrilled. It's about impossible to get higher without symbiosis and as I'm sure you noticed, this one is using ironman options (no random quests)

Didn't have any trouble getting the ring, but I did die--when my space bar got stuck.

On 4.10.2005 18:06 gwaihirj@yahoo.com wrote:
Forgot to add: You're right about th eneed for better resistances. I'm not srue where I got them though I did.

On 3.12.2005 02:06 gwaihirj@yahoo.com wrote:
First winner. Been playing six months. Quite pleased.

On 11.12.2005 16:00 gwaihirj@yahoo.com wrote:
Getting ready for the void. Considering that I have the spell heal, is there anything else I'm missing. Tell me if you see something because this will be miy first voider.
Goals to do before the Void
checkerboard vaults on Angband and look for a few more of the artifacts on my two find list
Maybe find a way to wear Rasil (the randart with +12 to about everything)
More restore mana potions
Put the great rod tip on a rod of simplicity.

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Brilatha, L50 High-Elf Sorceror winner
376th in ToME (2.2.3) by <lemming030@ntlworld.com> (95%)



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