The Angband Ladder: Occam, High-Elf Sorceror by <gwaihirj@yahoo.com>
[ToME 2.3.2 Character Sheet]
Name : Occam Age 101 STR! 40
Sex : Male Height 76 INT! 40
Race : High-Elf Weight 202 WIS! 40
Class : Sorceror Social Class 32 DEX! 40
Body : Player Con! 40 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit -23 Level 50 Hit Points 806/ 806
+ To Melee Damage -67 Experience 18317320 Spell Points 2211/ 2211
+ To Ranged Hit 2 Max Exp 18317320 Sanity 904/ 930
+ To Ranged Damage 14 Exp to Adv. ***** Piety 121438
AC 35+130 Gold 842206 Speed Fast (+30)
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Poor Blows/Round: 4
Bows/Throw : Bad Searching : Bad Shots/Round: 1
Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4-268
Stealth : Heroic Magic Device: Bad Infra-Vision: 40 feet
Tactic: coward
Explor: slow
(Character Background)
You are one of several children of a Telerin Ranger. You
have light green eyes, straight black hair, and a fair
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 65 (3250')
Angband: Level 102 (5100')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently on level 98 of Angband.
You have defeated 5482 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved no princesses.
You saved Arda and became a famed King.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 18th Hrive of the 2890th year of the third age.
You have been adventuring for 86 days.
adefkmnopsuxz{|@
Add Str : ..329....3......
Add Int : ..329.....3..3..
Add Wis : ..329....3...3.+
Add Dex : ..329...........
Add Con : ..329....3......
Add Chr : ..329........3..
Mul Mana : +.........+....+
Add Stea. : ...2............
Add Speed : .*32.3...3.*....
Chaotic : .............+..
Sust Str : ..+.............
Sust Int : ...+....+.......
Sust Wis : ...+............
Sust Dex : ..+.............
Sust Con : ..+.............
Sust Chr : ...+............
Invisible : ................
Mul life : ......+........+
Sens Fire : ................
Reflect : ........+.......
Free Act : ..++.....++.....
Hold Life : ..++.+..........
Imm Acid : ......*.........
Imm Elec : ..*......++.....
Imm Fire : .+......*+......
Imm Cold : ...*..+..+......
Res Pois : ..+.....+.+.....
Res Fear : ........+.......
Res Light : .....+...+.....+
Res Dark : .....+....+.....
Res Blind : ...+.....+......
Res Conf : .....++..+......
Res Sound : .........+......
Res Shard : ......+.........
Res Neth : .+....+.........
Res Nexus : ...........+....
Res Chaos : .....++..+......
Res Disen : ..+......+......
Auto Curse: ....+...........
Levitate : ..+.......+.....
Lite : .........+......
See Invis : ..++.+...+.....+
Digestion : ..+.............
Regen : ..+......+......
Activate : .+++.+...+++....
Cursed : ....+...........
Climb : ..............+.
Orc.ESP : .....+..........
Full ESP : ...+............
Skills (points left: 0)
. Archery 02.500 [0.000]
- Sneakiness 04.810 [0.900]
. Stealth 14.400 [0.400]
. Disarming 00.400 [0.000]
- Magic 50.000 [1.000]
. Magic-Device 03.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 30.600 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 37.400 [0.550]
. Prayer 02.500 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
* Undead Form
[Character Equipment]
a) a Mage Staff of Mana [Fireflash] (1d4) (-10,-16)(100%) {@m6@b6}
It can be wielded two-handed. It has a spell stored inside. It
increases your mana capacity by 100%.
You found it in the remains of Saruman of Many Colours on level 61 of
Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns
if it is being worn. It increases your speed by 10. It provides
resistance to fire and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 71 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be
activated for greater healing (900) every 200+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 94 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be
activated for healing (800) every 100+d200 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth, speed and luck by 2. It sustains
your intelligence, wisdom and charisma. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 100 of Angband.
k) an Amulet of Doom [+2] (+9) {cursed}
It increases
your strength, intelligence, wisdom, dexterity, constitution and
charisma by 9. It is cursed. It cannot be dropped while cursed. It
can re-curse itself.
You found it in the remains of an Ancient gold dragon on level 63 of
Erebor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 64 of Erebor.
n) The Bar Chain Mail 'Galor' (-41,-62) [18,+9](40%)
It increases your
hit points by 40%. It provides immunity to acid. It provides
resistance to cold, shards, nether and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Old Forest.
o) a Feathers Cloak of Air [1,+10]
It allows
you to breathe without air.
You found it lying in a vault on level 28 of The Sandworm lair.
p) The Shield of Deflection of Faldor [10,+28]
It
sustains your intelligence. It provides immunity to fire. It makes
you completely fearless. It provides resistance to poison. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 102 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be
activated for heal 700 hit points every 250 turns if it is being worn.
It provides light (radius 1) forever. It increases your strength,
wisdom, constitution and speed by 3. It provides immunity to
paralysis. It provides resistance to electricity, fire, cold, light,
blindness, confusion, sound, chaos and disenchantment. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
u) The Set of Gauntlets of Eol [Essence of Speed] [3,+15](60%) (+3) {@m4@b4}
It can be
activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a
spell stored inside. It increases your intelligence and luck by 3.
It increases your mana capacity by 60%. It provides immunity to
paralysis. It provides resistance to electricity, poison and dark.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 62 of
Erebor.
x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
It can be activated for speed (dur 20+d20) every 250 turns if
it is being worn. It increases your speed by 15. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 13 of The Old Forest.
z) (nothing)
{) The Bolt of Fauretil (1d5) (+18,+15) (+3)
It
increases your intelligence, wisdom and charisma by 3. It produces
chaotic effects. It is a great bane of undead. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 68 of Angband.
|) a Climbing Set
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!d!v!s}
It cannot be
harmed by electricity. It cannot be harmed by fire.
You found it lying in a vault on level 25 of The Sandworm lair.
b) a Fireproof Tome of the Impenetrable Earth {@m3@b3 !k!d!v!s}
It
cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of Translocation
d) a Fireproof Tome of the Tree
e) a Fireproof Tome of Knowledge {@m2@b2 !k!d!v!s}
It
cannot be harmed by fire.
You found it lying in a vault on level 25 of The Sandworm lair.
f) a Book of Beginner Cantrips {@m0@b0 !k!v!d!s}
g) 3 Sprigs of Athelas
h) 9 Potions of Cure Critical Wounds
i) 15 Potions of Healing {50% off}
j) 6 Potions of Restore Mana
k) a Scroll of Genocide
l) 4 Scrolls of Mass Genocide
m) an Adamantite Rod of Nothing (200/200)
n) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can
be activated for vampiric drain (3*100) every 250 turns if it is being
worn. It increases your dexterity and stealth by 4. It drains life
from your foes. It is a great bane of undead. It provides resistance
to dark. It allows you to see invisible monsters. It drains
experience. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 101 of Angband.
o) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
p) a Shovel of Digging (+5)
q) a Mage Staff (1d4) (+0,+0)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Fireproof Tome of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Everrunning Wave
d) a Fireproof Tome of the Time
e) a Fireproof Tome of Meta Spells
f) 8 Potions of Cure Insanity
g) 27 Potions of Healing {50% off}
h) 22 Potions of *Healing* {50% off}
i) 14 Potions of Restore Mana
j) 2 Potions of Constitution
k) The Ring of Tulkas (+4)
It can be
activated for haste self (75+d75 turns) every 150+d150 turns if it is
being worn. It increases your strength, dexterity, constitution and
speed by 4. It allows you to sense the presence of evil beings. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
l) The Blue Stone 'Toris Mejistos'(40%) (+2)
m) The Jewel 'Evenstar' (+3)
It can be
activated for restore stats and life levels every 750 turns if it is
being worn. It provides light (radius 1) forever. It increases your
constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark and
nether. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 62 of
Erebor.
n) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 65 of Erebor.
o) The Anchor of Space-Time
p) The Cloak of Mist 'Thiach' [1,+9] (+4 to stealth)
It increases your
stealth by 4. It sustains your strength and dexterity. It provides
resistance to electricity, fire and dark. It produces a fiery sheath.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
q) The Large Leather Shield of Tandoros [4,+12]
It
sustains your intelligence and constitution. It provides immunity to
electricity. It provides resistance to life draining, confusion and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
r) a Steel Helm of Water Breathing [6,+15]
s) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and
speed by 3. It makes you completely fearless. It provides resistance
to disenchantment. It allows you to climb mountains. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 62 of Erebor.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the
power of magic map if it is being worn. It increases your searching,
infravision and ability to tunnel by 4. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your
strength and constitution by 2. It provides resistance to electricity
, fire and cold. It speeds your regenerative powers. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 25 of The Old Forest.
[Home Inventory - Gondolin ]
a) The Great Rod Tip of Home Summoning (75 Mana to cast)
b) The Ring of Rastil (+12) {100% off}
It
increases your strength, intelligence, dexterity, charisma, stealth,
speed, attack speed and ability to score critical hits by 12. It
makes you invisible. It sustains your strength, intelligence,
constitution and charisma. It provides resistance to sound, nether,
nexus and disenchantment. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You stole it from the Rare Jewelry Shop.
c) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 61 of Erebor.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It can be
activated for healing (500) every 200+d100 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Ring of Flare (+3)
It can be activated
for dimension door every 100 turns if it is being worn. It grants you
the power of swap position if it is being worn. It increases your
strength, constitution, charisma and searching by 3. It provides
immunity to fire. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 61 of Erebor.
f) The Amulet 'Andolion' (+2 to searching)
It increases your intelligence, wisdom, dexterity, searching and
infravision by 2. It provides resistance to acid, electricity, fire,
cold, poison, blindness and shards. It allows you to levitate. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 25 of The Old Forest.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be
activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 68 of
Angband.
h) The Amulet of Garade (+4)
It can be used to store a spell. It increases your dexterity
by 4. It sustains your wisdom and dexterity. It makes you
completely fearless. It provides resistance to fire, poison, dark and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Grand master thief on level 63 of Erebor.
i) a Dwarven Lantern of the Magi [Essence of Speed] (+2) {@m4@b4 }
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It has a spell stored inside. It increases
your intelligence, wisdom and charisma by 2. It makes you invisible.
It provides resistance to poison and blindness. It cannot be harmed
by fire.
It was given to you as a reward.
j) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
k) The Red Dragon Scale Mail 'Ormedh' (-2 to accuracy) [30,+23]
It can
be activated for breathe fire (200) every 90+d90 turns if it is being
worn. It sustains your wisdom. It provides immunity to acid. It
makes you completely fearless. It provides resistance to fire, poison
, light, confusion and disenchantment. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 60 of Erebor.
l) The Chaos Dragon Scale Mail of Nevar (-2 to accuracy) [30,+24]
It can be
activated for breathe chaos/disenchant (220) every 60+d90 turns if it
is being worn. It provides immunity to acid and cold. It makes you
completely fearless. It provides resistance to life draining, dark,
shards, chaos and disenchantment. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 68 of Angband.
m) The Double Chain Mail of Nibunur (-2 to accuracy) [16,+10]
It provides
immunity to acid and fire. It makes you completely fearless. It
provides resistance to dark and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 25 of The Old Forest.
n) The Partial Plate Armour 'Mondaris' (-15,-33) [22,+11](40%)
It
increases your hit points by 40%. It sustains your constitution. It
provides immunity to cold. It provides immunity to paralysis. It
provides resistance to life draining, light and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
o) The Padded Armour of Hiand (-30,-52) [4,+15](40%)
It increases your
hit points by 40%. It sustains your strength. It provides immunity
to electricity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining and
poison. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 60 of Erebor.
p) The Cloak of Maegnor [1,+16]
It sustains your wisdom. It provides immunity to acid. It provides
resistance to electricity, confusion and chaos. It produces an
electric sheath. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 68 of Angband.
q) The Elven Cloak 'Eredrudh' [4,+12] (+2 to stealth)
It increases your
stealth, searching and luck by 2. It provides immunity to acid and
electricity. It makes you completely fearless. It provides
resistance to fire, nether and nexus. It produces a fiery sheath. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
r) The Elven Cloak called 'warm elven cloak of adequacy' [4,+11] (+4 to
stealth)
It
increases your stealth, searching and luck by 4. It sustains your
strength, wisdom and charisma. It provides immunity to cold. It
provides resistance to acid, electricity and nether. It produces an
electric sheath. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
s) The Cloak of Mist 'Dorlacir' [1,+9] (+3 to stealth)
It increases your stealth by 3. It sustains your
dexterity. It provides immunity to fire. It provides immunity to
paralysis. It provides resistance to dark and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness and sound. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 25 of The Old Forest.
u) The Short Bow of Anath (x3) (+15,+14) (+1)
It
increases your strength, intelligence, dexterity, constitution and
charisma by 1. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 25 of The Old Forest.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It
increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 71 of Angband.
w) a Mature white dragon corpse
[The Mathom-house Inventory - Bree ]
a) The Wand of Digging of Thrain (18 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
b) The Golden Horn of the Thunderlords (5 charges) {100% off}
It was given to you as a reward.
c) The Ring of Lardon [-10] (-4)
It decreases your strength, wisdom,
charisma, speed and attack speed by 4. It makes you completely
fearless. It provides resistance to blindness, chaos and
disenchantment. It induces random teleportation. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 63 of
Erebor.
d) The Ring of Power of Ren the Unclean (+2 to speed)
It increases your wisdom and speed by 2. It makes you
invisible. It provides resistance to acid, poison, blindness and
nether. It allows you to see invisible monsters. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 60 of Erebor.
e) The Ring of Power of The Witch-King of Angmar (+2 to speed)
It increases your infravision and speed by 2. It makes you invisible.
It provides resistance to shards. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Witch-King of Angmar on level 100 of
Angband.
f) Ring of Power of Ring~ of Power (+1 attack)
It increases your attack speed and ability to score critical
hits by 1. It makes you invisible. It provides resistance to light
and disenchantment. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 69 of
Dol Guldur.
g) Ring of Power of Ring~ of Power (+5)
It increases your strength and charisma by 5. It makes you
invisible. It sustains your strength and constitution. It provides
immunity to paralysis. It provides resistance to fire and cold. It
slows your metabolism. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 70 of Dol
Guldur.
h) The Ring of Power of Ji Indur Dawndeath (+4 to stealth)
It increases your stealth and infravision by 4. It makes you
invisible. It sustains your wisdom and constitution. It provides
immunity to paralysis. It provides resistance to electricity, fire,
chaos and disenchantment. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 78 of Angband.
i) Ring of Power of Ring~ of Power (+4 to searching)
It increases your searching and infravision by 4. It makes you
invisible. It sustains your constitution. It provides resistance to
cold and blindness. It allows you to see invisible monsters. It
speeds your regenerative powers. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Adunaphel the Quiet on level 69 of Dol
Guldur.
j) Ring of Power of Ring~ of Power (+3)
It increases your dexterity by 3. It makes you invisible. It
sustains your strength, intelligence, wisdom and dexterity. It
provides resistance to confusion. It allows you to levitate. It
slows your metabolism. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 69 of Dol Guldur.
k) The Ring of Power of Ren the Unclean (+1 to stealth)
It increases your intelligence, charisma and stealth by 1. It makes
you invisible. It sustains your constitution. It provides resistance
to sound. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 67 of Dol Guldur.
l) Ring of Power of Ring~ of Power (+1)
It increases your charisma by 1. It makes you invisible. It provides
resistance to acid and light. It allows you to see invisible
monsters. It slows your metabolism. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol
Guldur.
m) Ring of Power of Ring~ of Power (+1 to searching)
It increases your searching and infravision by 1. It makes you
invisible. It sustains your intelligence. It provides resistance to
cold and shards. It allows you to levitate. It allows you to see
invisible monsters. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
n) The Ring of Power of Ji Indur Dawndeath
It makes you invisible. It sustains your strength and wisdom. It
provides resistance to poison, light, blindness and nether. It speeds
your regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 72 of Erebor.
o) The Ring of Uraste (+3 attacks) {100% off}
It increases your infravision and attack speed by 3. It sustains your
intelligence and constitution. It provides resistance to dark,
confusion and chaos. It allows you to levitate. It allows you to see
invisible monsters. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Black Market.
p) The Ring of Durin (+2) {cursed}
It grants you the power of midas
touch if it is being worn. It increases your strength, constitution
and charisma by 2. It sustains your strength, constitution and
charisma. It provides resistance to life draining, acid, cold, dark,
nether and chaos. It allows you to sense the presence of evil beings.
It drains experience. It aggravates nearby creatures. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
q) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution, infravision and speed by 3. It
provides immunity to paralysis. It makes you completely fearless. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of
Erebor.
r) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it
is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 72 of Erebor.
s) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be
activated for star ball (150) every 1000 turns if it is being worn. It
provides light (radius 1) forever. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to fire, cold, poison, light and dark. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Splint Mail of Rudelleth (-32,-57) [19,+0](40%)
It increases your
hit points by 40%. It sustains your strength. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to cold, confusion and nether. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
u) The Partial Plate Armour 'Moron' (-57,-5) [22,+12](20%)
It increases your hit points by 20%. It sustains
your constitution. It provides immunity to acid. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 63 of Erebor.
v) a Filthy Rag [1,-1] (+6 to searching) {cursed}
w) The Robe of Incanus [2,+20] (+3)
It grants you the
power of weigh magic if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom and searching by 3. It
sustains your intelligence and wisdom. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire and cold
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 60 of Erebor.
x) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 68 of Erebor.
a) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your
intelligence, constitution, stealth and speed by 4. It provides
immunity to fire. It provides resistance to acid, electricity, cold
and nexus. It allows you to fly. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
b) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and light. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
c) The Shadow Cloak of Tuor [6,+12] (+4)
It increases your
dexterity and stealth by 4. It makes you invisible. It provides
immunity to acid. It provides immunity to paralysis. It allows you
to breathe underwater. It allows you to climb mountains. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 100 of Angband.
d) The Small Metal Shield of Thorin [3,+25] (+4)
It increases
your strength and constitution by 4. It provides immunity to acid.
It provides immunity to paralysis. It provides resistance to
blindness, sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 61 of Erebor.
e) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be
activated for starlight (75) every 75+d75 turns if it is being worn.
It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 64 of Erebor.
f) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be
activated for analyze monster every 500+d200 turns if it is being
worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 63 of Erebor.
g) The Iron Helm of Knowledge [6,+20] (-6)
It can be
activated for whispers from beyond(sanity drain) 100+d200 turns if it
is being worn. It provides light (radius 1) forever. It decreases
your luck by 6. It identifies all items for you. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
h) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
i) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and constitution by 4. It provides
resistance to acid, electricity, fire, cold, light and blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons and thunderlords. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 98 of Angband.
j) The Set of Cesti of Curie (+10,+8) [5,+18]
It sustains your
strength. It provides immunity to paralysis. It provides resistance
to fire, light, dark, shards, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
k) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
It increases
your intelligence, ability to tunnel and speed by 3. It provides
resistance to confusion, shards and chaos. It allows you to sense the
presence of non-living things. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded
two-handed. It increases your strength, constitution and ability to
tunnel by 3. It does extra damage from acid and fire. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is a great bane of
demons. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, fire, light, dark and chaos
. It allows you to sense the presence of evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 102 of Angband.
m) The Dagger of Rilia (2d4) (+4,+3)
It can be
activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
being worn. It poisons your foes. It is especially deadly against
orcs. It provides resistance to poison and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be
activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It does extra damage from electricity. It provides resistance
to electricity and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 62 of Erebor.
o) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
It can be
activated for summon the Legion of the Dawn every 500+d500 turns if it
is being worn. It increases your charisma and infravision by 3. It
does extra damage from fire. It is very sharp and can cut your foes.
It is especially deadly against dragons. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It sustains your charisma. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to fire, light and blindness. It allows you to levitate.
It speeds your regenerative powers. It can clone monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra
damage from fire and frost. It poisons your foes. It produces
chaotic effects. It is very sharp and can cut your foes. It is a
great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
q) The Dark Sword 'Adare' (3d7) (+16,+15) (+3 attacks)
It generates an antimagic field. It increases
your strength and attack speed by 3. It does extra damage from
electricity. It strikes at undead with holy wrath. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 61 of Erebor.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an
antimagic field. It increases your speed and attack speed by 2. It
does extra damage from fire. It is especially deadly against dragons.
It provides immunity to fire. It makes you completely fearless. It
provides resistance to chaos and disenchantment. It drains mana, life
and experience. It aggravates nearby creatures. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 63 of Erebor.
s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It can be wielded
two-handed. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 94 of Angband.
t) The Halberd of Ladhri (3d5) (+3,+1) (+1 to speed)
It can be wielded
two-handed. It increases your speed by 1. It does extra damage from
electricity. It produces chaotic effects. It drains life from your
foes. It is very sharp and can make your foes bleed. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
u) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of
dragons. It provides resistance to acid, electricity, fire, cold and
poison. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
v) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
It can be
activated for fire ball (300) every 200+d200 turns if it is being
worn. It decreases your charisma by 4. It does extra damage from fire
. It provides immunity to fire. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 61 of Erebor.
w) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your
dexterity and constitution by 4. It provides resistance to nether.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Sandworm lair.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
It
increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 71 of Erebor.
a) The Silver Bolt of Vathirya (3d5) (+16,+14) (+5)
It increases your
dexterity by 5. It is especially deadly against dragons. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It is a great bane of undead. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 72 of Erebor.
b) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at
demons with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Old Forest.
c) The Metal Boomerang of Turuin (4d5) (+6,+2)
It does
extra damage from acid and frost. It poisons your foes. It is
especially deadly against dragons. It is a great bane of undead. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
d) Ungoliant, the Unlight's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ungoliant, the Unlight on level 69 of
Angband.
e) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your intelligence,
wisdom, infravision and spell power by 3. It increases your mana
capacity by 60%. It sustains your intelligence and wisdom. It
provides immunity to cold. It provides resistance to blindness. It
renders you especially vulnerable to fire. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
|
Posted on 3.10.2005 01:34
2115. on the Ladder (of 19323)
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