[ToME 2.3.2 Character Sheet] Name : Stealthblade Age 27 Str! 40 40 Sex : Male Height 25 INT! 38 Race : Hobbit Weight 60 WIS! 40 Class : Rogue Social Class 67 DEX! 36 Body : Player CON! 40 God : Tulkas CHR! 37 + To Melee Hit 97 Level 43 Hit Points -181/ 900 + To Melee Damage 96 Experience 2813149 Spell Points 193/ 239 + To Ranged Hit 86 Max Exp 2813149 Sanity 800/ 800 + To Ranged Damage 0 Exp to Adv. 2835000 Piety 14812 AC 33+120 Gold 2868340 Speed Fast (+23) (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Very Bad Blows/Round: 10 Bows/Throw : Legendary[20]Searching : Very Bad Shots/Round: 1 Saving Throw: Poor Disarming : Poor Mel.dmg/Rnd: 20d5+960 Stealth : Superb Magic Device: Heroic Infra-Vision: 90 feet Tactic: furious Explor: running (Character Background) You are one of several children of a Hobbit Burglar. You are a well-liked child. You have brown eyes, straight auburn hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 99 (4950') Barrow-Downs: Level 1 (50') Mount Doom: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 32 (1600') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was a Player. You have defeated 2714 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 7 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 19th Quelle of the 2890th year of the third age. Your adventure lasted 33 days. Your Attributes: You are dead, killed by an earthquake on level 98 of Mount Doom. You can create food. You can sense what is beyond walls. You feel righteous. You feel heroic. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon strikes at animals with extra force. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. adefkmnopsuxz{|@ Add Str : ..2.4....3.5...+ Add Int : 2.2..3.......... Add Wis : 2.2.43...3...... Add Dex : ..2............. Add Con : .12......3.5...+ Add Chr : ..2.43.......... Add Stea. : ..2............. Add Infra : ...........5.... Add Tun.. : ..............5. Add Speed : ..2.4....3...... Add Blows : 2............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Sust Str : ................ Sust Int : ..+............. Sust Wis : ..+...+......... Sust Dex : ...............+ Sust Con : ..........+..... Sust Chr : ..+............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ..+.......+..... Hold Life : ..+....+........ Imm Acid : ......*+........ Imm Elec : .......*.+...... Imm Fire : ....+.*..+...... Imm Cold : ..*...*..+...... Res Pois : ....+........... Res Fear : ....+........... Res Light : .........++..... Res Dark : .......+...+.... Res Blind : +.+......+...... Res Conf : +.....+..+...... Res Sound : .........+...... Res Shard : ................ Res Neth : .+.............. Res Nexus : +........+...... Res Chaos : +.....+..+...... Res Disen : +...++.......... Lite : .........++..... See Invis : +.+......+...... Regen : .........+...... Activate : .++.+....++..... Blessed : +............... Cursed : ....+........... Full ESP : ..+............. Skills (points left: 0) - Combat 28.300 [0.700] - Weaponmastery 40.600 [0.700] - Sword-mastery 01.000 [0.300] . Critical-hits 01.000 [0.500] - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 08.800 [2.000] . Stealth 39.000 [1.500] . Disarming 02.500 [2.000] . Backstab 01.000 [1.000] . Stealing 01.000 [2.000] . Dodging 01.000 [2.000] - Magic 11.472 [0.700] . Magic-Device 30.700 [1.550] . Conveyance 24.500 [0.500] . Divination 39.000 [0.500] . Temporal 00.000 [0.500] - Spirituality 10.700 [0.700] . Prayer 12.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Trapping [Fates] You are fated to find a Potion of Speed on level 13. [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 72 of Erebor. d) a Dragon Horn (+1) {100% off} It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 1. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. e) The Ring of Power 'Nenya' (+9,+9) (+2) (charging) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 98 of Mount Doom. f) a Ring of Damage (+23) You bought it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 72 of Erebor. m) a Dwarven Lantern of the Magi [Divine Aim] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It provides resistance to disenchantment. It cannot be harmed by fire. It was given to you as a reward. n) The Double Ring Mail of Curas (-2 to accuracy) [15,+7] It sustains your wisdom. It provides immunity to acid, fire and cold. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. o) The Spider Web of Avalente [1,+6] It provides immunity to electricity. It provides resistance to life draining, acid and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. p) a Shield of Deflection of Reflection [10,+35] s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 69 of Erebor. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+5 to infravision) It increases your strength, constitution and infravision by 5. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Tome of the Impenetrable Earth It cannot be harmed by acid. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Library. c) a Fireproof War Tome of Tulkas d) 6 Rations of Food e) 6 Potions of Speed f) 8 Potions of Heroism g) 13 Potions of Cure Critical Wounds h) 8 Potions of Healing i) 2 Potions of *Healing* j) 3 Potions of Restore Mana k) a Potion of Curing l) 22 Scrolls of Teleportation m) 4 Scrolls of Word of Recall n) 5 Scrolls of Holy Chant o) a Silver Rod of Cheapness of Home Summoning (100/100) p) an Adamantite Rod of Disarming (200/200) q) a Wand of Demon Blade[9|33] of Plenty (19 charges) r) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. s) The Amulet of Brisilya [-10] (-6) {cursed} t) an Amulet of the Serpents [+4] (+3) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 97 of Mount Doom. b) 3 Sprigs of Athelas c) a Scroll of Rune of Protection d) a Fireproof Scroll of *Destruction* e) a Scroll of *Destruction* f) a Fireproof Scroll of Mass Genocide It cannot be harmed by fire. You bought it from the Black Market. g) a Silver Rod of Simplicity of Nothing (100/100) You bought it from the Black Market. h) a Golden Rod of Charging of Nothing (125/125) i) a Golden Rod of Capacity of Nothing (250/250) j) a Mithril Rod of Quickness of Nothing (160/160) k) a Rod Tip of Restoration (140 Mana to cast) l) a Ring of Slaying (+13,+13) You bought it from the Expensive Black Market. m) an Indestructible Ring of Speed (+6) n) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom. o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit on level 17 of Orc Cave. q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 98 of Mount Doom. r) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 89 of Mount Doom. t) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) a Dagger of Gondolin (1d4) (+9,+11) (+3) It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, dark and sound. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. v) a Vampiric Long Sword of Slay Evil (2d5) (+14,+18)(-20%) w) a Shadow Blade (4d4) (+3,+9) (+1 to stealth) It increases your stealth by 1. It provides resistance to dark. It cannot be harmed by acid. x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) a Potion of Cure Insanity b) 3 Potions of Healing c) 3 Potions of Restore Mana d) 6 Potions of Enlightenment e) 3 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. f) a Fireproof Scroll of *Remove Curse* g) a Silver Rod of Nothing (100/100) h) a Wand of Tidal Wave[1|29] (8 charges) i) a Wand of Essence of Speed[1|17] (6 charges) j) a Ring of Accuracy (+20) You bought it from the Black Market. k) an Indestructible Ring of Speed (+6) {100% off} It increases your speed by 6. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. l) a Ring of Sound Resistance m) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. n) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) an Elven Cloak [4,+8] (+4 to stealth) It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. q) The Spider Web 'Caladol' [1,+4] (+2 to stealth) It increases your stealth by 2. It provides immunity to fire. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. r) a Pair of Hard Leather Boots of Stealth [3,+9] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. s) The Broad Axe of Hatarth (2d6) (+12,+9) (+2 attacks) It can be wielded two-handed. It increases your intelligence, dexterity and attack speed by 2. It does extra damage from frost. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Axe Smith. t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 89 of Mount Doom. u) an Awl-Pike (*Defender*) (1d8) (-2,+12) [+11] (+4 to stealth) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your wisdom and charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, confusion and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. v) The War Hammer of Laquen (3d3) (+9,+17) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength by 3. It poisons your foes. It is especially deadly against dragons. It cannot be harmed by acid, cold, lightning or fire. w) a Small Metal Boomerang of Westernesse (3d4) (+6,+11) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it lying on the ground on level 32 of The Land Of Rhun. [Home Inventory - Minas Anor ] a) 35 Potions of Cure Insanity b) 36 Potions of Detonations c) 10 Potions of Death d) 37 Potions of Speed e) 50 Potions of Healing f) 3 Potions of *Healing* g) 26 Potions of Restore Mana h) 46 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. i) a Potion of New Life j) The Ring of Ammion (+2 to infravision) It increases your intelligence and infravision by 2. It sustains your strength, constitution and charisma. It makes you completely fearless. It provides resistance to dark, blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 72 of Erebor. k) a Ring of Speed (+4) l) a Ring of Chaos Resistance m) an Indestructible Amulet of Reflection n) an Amulet of Anti-Teleportation o) The Amulet of Tilduin (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom and dexterity by 2. It sustains your charisma. It provides resistance to electricity, cold, poison and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. p) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Hard Studded Leather of Narnorien (-1 to accuracy) [7,+5] It provides immunity to fire. It provides immunity to paralysis. It provides resistance to cold, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Large kobold Shaman on level 20 of A lost temple. r) The Cord Armour 'Duinweth' [6,+0] It sustains your strength. It provides immunity to electricity . It provides resistance to fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 20 of A lost temple. t) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. u) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 20 of A lost temple. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of Erebor. [Home Inventory - Lothlorien ] a) a Tome of Knowledge b) a Fireproof War Tome of Tulkas {100% off} It cannot be harmed by fire. You stole it from the Black Market. c) Kelek's Wormhole Machine It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 50 of Moria. d) 5 Sprigs of Athelas e) a Scroll of Mass Genocide f) a Silver Rod of the Istari of Nothing (200/200) g) a Golden Rod of Nothing (125/125) h) a Mithril Rod of Nothing (160/160) i) a Wand of Fireflash[6|23] of Plenty (13 charges) j) a Staff of Genocide[1|10] (3 charges) k) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your dexterity. It makes you completely fearless. It provides resistance to acid and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) a Ring of Damage (+17) m) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of Dol Guldur. n) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. o) The Phial of Galadriel (+4) p) The Star of Elendil (+1) q) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. s) a Hard Leather Cap of Seeing [2,+17] (+4 to searching) It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Black Market. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] x) The Lead-Filled Mace of Aenduin (3d4) (+16,+2) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence, wisdom and constitution by 4. It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor. [The Mathom-house Inventory - Bree ] a) a Blasted Leather Scale Mail [11,-6] You found it lying on the floor of a special level. b) a Heavy Crossbow of Power (x4) (+4,+19) You found it in the remains of Sangahyando of Umbar on level 33 of Heart of the Earth. c) a Climbing Set {100% off} It allows you to climb mountains.