The Angband Ladder: Brisco, Dunadan Sorceror by <zippyspeed@hotmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Brisco                 Age                 83       STR!     24       
 Sex   : Female                 Height              81       INT:     40       
 Race  : Dunadan                Weight             174       WIS!     40       
 Class : Sorceror               Social Class        34       DEX!     33       
 Body  : Player                                              CON!     36       
 God   : Eru Iluvatar                                        CHR!     39       
                                                                               
 + To Melee Hit           3 Level             48    Max Hit Points      1329   
 + To Melee Damage      -48 Experience   7748881    Cur Hit Points      1165   
 + To Ranged Hit          5 Max Exp      7748881    Max SP (Mana)       2529   
 + To Ranged Damage       7 Exp to Adv.  8400000    Cur SP (Mana)       2401   
   AC                 50+79 Gold         1261883    Piety              47831   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4-192   
 Stealth     : Legendary[22]Magic Device: Superb       Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You hate everything.  This game is a cruel joke, and now it          
          's time for some payback.  The ugly little bitches are all           
          going to die, and you'll be holding the axe.                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Dol Guldur: Level 67 (3350')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 22 (1100')
        a Lost Temple: Level 35 (1750')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 60 (3000')
        Near Harad: Level 20 (1000')
        Isengard: Level 35 (1750')
        Utumno: Level 101 (5050')

 Your body is a Player.
 You are currently on level 70 of The Sacred Land Of Mountains.
 You have defeated 12899 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.
 You found 6 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 42nd Quelle of the 2890th year of the third age.
 You have been adventuring for 56 days.

                    adefkmnopsuxz{|@            
        Add Int   : ....62...2......            
        Add Wis   : ....62...2.....+            
        Add Dex   : ..2.............            
        Add Con   : ...3......4.....            
        Add Chr   : ..2..2........4.            
        Mul Mana  : +...+..........+            
        Mul SPower: +...+...........            
        Add Stea. : .*2........5....            
        Add Sear. : .........2.5....            
        Add Tun.. : ...3............            
        Add Speed : ..2...*.........            
        Sust Str  : ......+.+.......            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ..+...+.........            
        Sust Con  : ...+..+...+....+            
        Sust Chr  : ......+.........            
        Invisible : ...+............            
        Mul life  : +...+..........+            
        Sens Fire : ................            
        Reflect   : ...+............            
        Free Act  : ..............+.            
        Hold Life : ................            
        Imm Acid  : ........*.......            
        Imm Elec  : ......*++.......            
        Imm Fire  : .......*........            
        Imm Cold  : .+....*.*.+.....            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Lite  : ........+.......            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : .......+...+..+.            
        Res Sound : .......+........            
        Res Shard : ................            
        Res Neth  : ..+....+........            
        Res Nexus : .......+........            
        Res Chaos : .......+........            
        Res Disen : ...+............            
        Aura Elec : .......+........            
        Levitate  : ...........+....            
        Lite      : ....+...........            
        See Invis : .........+......            
        Regen     : ..........+....+            
        Activate  : .+....+..++...+.            
        Blessed   : ..............+.            
        Cursed    : ..+.............            
        Fly       : ..+.............            
        Undead.ESP: ...+............            

 Corruption list:
Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14


Skills (points left: 0)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    04.230 [0.900]
          . Stealth                              11.400 [0.500]
          . Disarming                            01.400 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         17.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  10.595 [0.550]
          . Prayer                               34.500 [0.500]
 - Monster-lore                                  04.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find a Brass Lantern on level 18.
You may find a Small Wooden Boomerang on level 18.
You are fated to find a Turnip on level 7.
You are fated to find a Parchment - Advanced Lessons of Numenorean on level 44.
You are fated to find a Scroll of Identify on level 16.
You are fated to find a Pinch of Longbottom Leaf on level 4.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (+6,-37)(80%)(80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  
d) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200
    turns if it is being worn. It increases your stealth by 10.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
e) The Ring of Aellon (+15 to damage) (+2) {cursed}
    It increases your dexterity, charisma, stealth and speed by 
    2.  It sustains your dexterity.  It provides resistance to nether.  It
    allows you to fly.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
f) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel by 3.  
    It makes you invisible.  It sustains your constitution.  It provides
    resistance to disenchantment.  It allows you to sense the presence of 
    undead.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) a Sorcerous Amulet of Brilliance (+44,+41)(120%)(120%) (+6) {cursed}
    It provides light (radius 1) forever.  It 
    increases your intelligence, wisdom and spell power by 6.  It increases
     your mana capacity and hit points by 120%.  It is cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cold-drake on level 66 of Dol Guldur.
m) a Dwarven Lantern of the Magi [Greater Identify] (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
n) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of
    lightning (100) every 500 turns if it is being worn. It can be used to
    store a spell.  It increases your speed by 10.  It sustains your 
    strength, intelligence, dexterity, constitution and charisma.  It
    provides immunity to electricity and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Nasarrad' [1,+8]
    It provides immunity to fire.  It
    provides resistance to electricity, sound, nether, nexus and chaos.  
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mystic on level 63 of Dol Guldur.
p) The Small Leather Shield of Riorfalas [2,+8]
    It
    sustains your strength.  It provides immunity to acid and cold.  It
    provides resistance to acid, electricity and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 51 of The
    Sacred Land Of Mountains.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 62 of Dol Guldur.
u) The Set of Gauntlets 'Paurnimmen' [Essence of Speed] [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
x) a Rogue's Pair of Soft Leather Boots of Levitation [2,+8] (+5 to stealth)
    It grants you the power of panic hit if it is being worn.  
    It increases your stealth, searching and luck by 5.  It provides
    resistance to confusion.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
z) a Silent watcher named Shazbot (1135 hp)
{) 26 Bolts of Wounding (1d5) (+17,+19)
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
|) The Rod of Annuminas [Banishment] (+4)
    It can be activated for rune of protection every
    400 turns if it is being worn. It has a spell stored inside.  It 
    increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame
    
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 53 of The
    Sacred Land Of Mountains.
b) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It
    cannot be harmed by fire.  
    You found it lying in a vault on level 62 of Dol Guldur.
c) a Tome of the Blowing Wind {100% off}
d) a Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
    It cannot be
    harmed by fire.  
    You found it in the remains of a Dracolisk on level 60 of Dol Guldur.
f) 3 Tomes of Translocation
g) a Tome of Knowledge
h) 3 Tomes of Meta Spells
i) 2 Fireproof Holy Tomes of Eru Iluvatar {100% off}
    
    It cannot be harmed by fire.  
    You stole it from the Black Market.
j) 2 Indestructible Books of Beginner Cantrips
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) The Tome of Brisco
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) Saruman's Unfinished Works {Teleport}
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 24 of a Lost Temple.
m) The Gem of Ghosts {Genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven priest on level 47 of The
    Sacred Land Of Mountains.
n) The Gem of Chaos {Restore}
    It can be activated for restore stats and
    life levels every 200 turns.  
    You found it lying on the ground on level 64 of Dol Guldur.
o) The Dagger ``Thanc'' {Teleport Level}
    It can be
    activated for teleport level every 50 turns.  
    You found it in the remains of a Shade on level 53 of The Sacred Land Of
    Mountains.
p) The Bag of Magic Toys {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Forest wight in the town of Bree .
q) The Box of Many Wonders {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
r) 28 Potions of Healing
s) 12 Potions of Restore Mana
t) The Ring of the Firebeards (+5,+10) (+3)
    It 
    increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) a Demonic Ring of Speed (+11) {100% off}
    It increases your speed by 11.  It
    provides resistance to fire.  It allows you to sense the presence of 
    demons.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
v) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal
    (777), curing and heroism every 300 turns if it is being worn. It 
    increases your intelligence, wisdom and stealth by 4.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
w) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    nexus and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Bree ]

a) a Tome of the Time
b) a Book of Summoning
c) 6 Sprigs of Athelas
d) 2 Potions of *Healing*
e) a Rod Tip of Healing (120 Mana to cast)
f) The Ring of Power of Uvatha the Horseman (+3)
    It increases your dexterity by 3.  It
    makes you invisible.  It provides resistance to fire, blindness, nexus
     and disenchantment.  It allows you to levitate.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 50 of The
    Sacred Land Of Mountains.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 49 of The
    Sacred Land Of Mountains.
i) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
j) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Apprentice mindcrafter on level 48 of
    The Sacred Land Of Mountains.
k) The Filthy Rag of Gulindar (-16,-57) [1,+8](20%)
    It increases your hit points by 20%.  It
    sustains your strength.  It provides immunity to acid and electricity.
    It provides resistance to dark, sound and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

m) The Cloak 'Holcolleth' [1,+4] (+2)
        It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    51 of The Sacred Land Of Mountains.
o) a Large Metal Shield of Reflection [5,+8]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 28 of Mirkwood.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 20 of Orc Cave.
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It 
    increases your dexterity, constitution, speed and attack speed by 2.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 47 of The
    Sacred Land Of Mountains.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
s) The Spear 'Tumegil' (1d6) (+18,+5) (+3)
    It increases your constitution by 3.  It does
    extra damage from fire.  It drains life from your foes.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 23 of a
    Lost Temple.
t) The Sling of Talmori (x4) (+24,+17) (+2) {100% off}
    It provides light (radius 1) forever.  It increases your 
    wisdom, constitution and charisma by 2.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
v) The Sceptre of Numenor (-3 to speed)
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
w) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Parchment - Map


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Dol Guldur.
b) The Box of Wizardry {High EXP Loss}
    It can be
    activated for high experience loss.  
    You found it lying on the ground on level 53 of The Sacred Land Of
    Mountains.
c) a Parchment titled ''Of the Kinslaying Wars'' {Teleport}
    It can be activated for teleport (range 100) every 100 turns
    .  
    You found it in the remains of a Shade on level 65 of Dol Guldur.
d) a Draconic Ring of Speed (+3,+3) [+10] (+9) {100% off}
    It 
    increases your speed by 9.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
e) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
f) an Elemental Amulet of Reflection {100% off}
    
    It provides resistance to acid, electricity, fire and cold.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Amulet 'Coion' (+5) {100% off}
    It increases your intelligence
     by 5.  It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid and dark.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Pearl 'Nimphelos' (+1)
    
    It grants you the power of dazzle if it is being worn.  It provides
    light (radius 3) forever.  It increases your searching and infravision
     by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 52 of The
    Sacred Land Of Mountains.
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
l) an Ethereal Robe [2,+14]
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
m) an Elven Soft Leather Armour [4,+12] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold, poison and confusion.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snotling on level 4 of a Lost Temple.
n) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
o) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  
    It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Law drake on level 52 of The Sacred Land
    Of Mountains.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 65 of Dol Guldur.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
t) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Storm giant on level 65 of Dol Guldur.
u) The Heavy Crossbow of Astel (x7) (+13,+18) (+3 to speed)
    
    It provides light (radius 1) forever.  It increases your wisdom, 
    constitution and speed by 3.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 52 of The Sacred Land Of
    Mountains.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sorcerer on level 64 of Dol Guldur.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Helcungol on level 66 of Dol Guldur.
c) a Spellbook of Greater Identify
d) 3 Potions of *Healing*
e) an Unlucky Amulet of Searching (+1,+4) [+3] (+10)
    
    It increases your searching and luck by 10.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green drake in a mountain chain.
f) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 67 of Dol Guldur.
g) a Sorcerous Amulet of the Serpents (+42,+65) [+3](120%)(120%) (+6)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and spell power by 6.  It
    increases your mana capacity and hit points by 120%.  It provides
    resistance to poison.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Multi-hued drake on level 60 of Dol
    Guldur.
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Large Metal Shield of Arnen [5,+12]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Dol Guldur.
j) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound, shards and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 67 of
    Dol Guldur.
k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if
    it is being worn. It decreases your intelligence, wisdom and searching
     by 5.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, poison and disenchantment.  It allows you to see
    invisible monsters.  It produces an anti-magic shell.  It drains life.
    It induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of Dol
    Guldur.
l) The Dragon Helm of Thrain [8,+10]
    It sustains your wisdom and charisma.  It makes you completely
    fearless.  It provides resistance to poison, light and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  
    It is especially deadly against natural creatures.  It provides
    resistance to disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 47 of The Sacred Land
    Of Mountains.
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to levitate.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 46 of The
    Sacred Land Of Mountains.
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It 
    increases your searching by 3.  It does extra damage from frost.  It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold and dark.  It gives telepathic powers.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 45 of The
    Sacred Land Of Mountains.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72)
    every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be
    activated for word of recall every 200 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It does extra damage from 
    fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 65 of Dol Guldur.
s) The Morning Star 'Maegnas-in-sereg' (2d6) (+8,+22) (+4)
    
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice mindcrafter on level 47 of
    The Sacred Land Of Mountains.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 67 of Dol Guldur.
u) The Red Arrow of Gondor {Mass Summon}
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eilinel the Entrapped on level 47 of The
    Sacred Land Of Mountains.


  [Home Inventory - Caras Galadhon ]

a) a Tome of Magical Energy {100% off}
b) a Rune [Sphere] {quest}
c) a Potion of *Healing*
d) The Wand of Digging of Thrain (149 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring 'Eleinwe' (+18 to damage) (+1)
    It increases your stealth and searching by 1.  It provides
    resistance to sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Golden drake on level 29 of Mirkwood.
f) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 60 of Dol Guldur.
h) a Rohirric Amulet of Trickery (+5) {100% off}
    
    It increases your dexterity, stealth, infravision and speed by 5.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to poison and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5
    .  It sustains your dexterity.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 23 of a Lost
    Temple.
j) The Phial of Galadriel (+4)
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, poison and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 22 of Orc Cave.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from fire.  It provides resistance 
    to fire and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire orc on level 26 of The Land Of
    Rhun.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light
    (radius 1) forever.  It increases your ability to score critical hits
     by 1.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mewlip Queen on level 33 of Mirkwood.
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack
    speed by 3.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to poison.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 57 of Dol
    Guldur.
v) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It can be wielded two-handed.  It poisons your foes.  It is
    especially deadly against natural creatures.  It provides resistance 
    to poison.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Apprentice rogue on level 23 of a Lost
    Temple.
w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 33 of Mirkwood.
x) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Bree ]

a) a Robe of Vice [2,-7](-20%) {cursed}
    It generates an antimagic field.  It
    decreases your hit points by 20%.  It allows you to sense the presence 
    of good beings.  It is heavily cursed.  It can re-curse itself.  
    You found it in the remains of a Cave orc Shaman on level 22 of a Lost
    Temple.
b) The Dagger of Ering (1d4) (+11,+15) (+1)
    It increases your intelligence, wisdom and constitution by 1.  
    It does extra damage from electricity.  It produces chaotic effects.  
    It is especially deadly against giants.  It is a great bane of demons.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 48 of The
    Sacred Land Of Mountains.
c) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12),
    rad. 3, every 4+d4 turns if it is being worn. It poisons your foes.  
    It is especially deadly against orcs.  It provides resistance to 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Amlach, son of Imlach on level 11 of Orc
    Cave.
d) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater mummy on level 61 of Dol Guldur.
e) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 62 of Dol Guldur.


  [The Museum Inventory - Caras Galadhon ]

a) The Shopping Bag of Gaffer Gamgee {Cure Poison}
    It can be
    activated for cure poison every 100 turns.  
    You found it in the remains of a Master yeek on level 15 of Mirkwood.
b) The Long Sword of Ilpion (2d5) (-5,+8) (+1)
    
    It increases your strength and wisdom by 1.  It does extra damage from 
    acid.  It produces chaotic effects.  It is very sharp and can make
    your foes bleed.  It is especially deadly against giants.  It is a
    great bane of demons.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Pike of Randolor (2d5) (+2,+7) (-5 attacks) {cursed}
    It can be wielded two-handed.  It decreases your attack speed by 
    5.  It does extra damage from electricity and fire.  It prevents
    teleportation.  It drains experience.  It fills you with the Black
    Breath.  It is heavily cursed.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of The Land Of Rhun.



Posted on 11.9.2005 05:10

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100th in Theme (1.1.3) by <divinefistoka@gmail.com> (36%)

Afoennon, L49 Human Sorceror winner
97th in Theme (1.2.0) by <acockbur@gmail.com> (36%)

Ged, L50 Dunadan Sorceror winner
15th in Theme (1.2.0) by <artadmin@juniperdune.net> (32%)

Damdrak, L50 Troll Sorceror
79th in Theme (1.1.0) by <artadmin@ameritech.net> (24%)

Rumil II, L50 High-Elf Sorceror winner
13th in Theme (1.1.2) by <edchen77@hotmail.com> (24%)

Lerralith, L50 Petty-Dwarf Sorceror winner
70th in Theme (1.1.2) by <ZarahNeander@t-online.de> (24%)

Bun Bun, L50 RohanKnight Sorceror winner
17th in Theme (1.1.2) by <bla@bla.com> (24%)

Zerivudd, L50 Demon (Lygrog) Sorceror winner
31st in Theme (1.1.2) by <satinka33@netscape.net> (24%)

Etheme, L50 Ethereal Dragon Sorceror winner
42nd in Theme (1.1.3) by <ewan.mcnay@yale.edu> (24%)

Prenwan, L50 Demon (Lygrog) Sorceror winner
58th in Theme (1.1.3) by <acockbur@gmail.com> (24%)

Sssarah, L50 Demon (Lygrog) Sorceror winner
8th in Theme (1.1.3) by <maija.toivola@spamisevil-tut.fi> (24%)



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