The Angband Ladder: Lerralith, Petty-Dwarf Sorceror by <ZarahNeander@t-online.de>

  [Theme 1.1.2 Character Sheet]

 Name  : Lerralith              Age                 42       STR! 18/170       
 Sex   : Female                 Height              39       INT! 18/200       
 Race  : Vampire Petty-Dwarf    Weight              78       WIS! 18/120       
 Class : Sorceror               Social Class        19       DEX! 18/150       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/100       
                                                                               
 + To Melee Hit        -169 Level             50    Max Hit Points      1510   
 + To Melee Damage     -141 Experience  18087634    Cur Hit Points      1510   
 + To Ranged Hit        -78 Max Exp     18087634    Max SP (Mana)       1896   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1896   
   AC                54+106 Gold         4556797    Piety               2264   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4-564   
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Slave.              
          You are a well liked child.  You have dark brown eyes,               
          straight black hair, a two foot-long beard, and a dark               
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 27 (1350')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 50 (2500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 29 (1450')
        Emyn Luin: Level 70 (3500')

 Your body is a Player.
 You are currently in a plain of grass west of Moria.
 You have defeated 7392 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 95 princesses.
 You saved Arda and became a famed Queen.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 50th Quelle of the 2890th year of the third age.
 You have been adventuring for 64 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...1....4..3....            
        Add Int   : ...1...2.3......            
        Add Wis   : ...1...2........            
        Add Dex   : ...15...........            
        Add Con   : .3.1....4..3....            
        Add Chr   : ...1...2......4.            
        Mul Mana  : +.+.+..........+            
        Mul SPower: +.+.+....+......            
        Add Stea. : ....5..2........            
        Add Sear. : .....4..........            
        Add Infra : ....5...........            
        Add Speed : ...15.*2...3....            
        Sust Str  : ...+..+.........            
        Sust Int  : ......+..+......            
        Sust Wis  : ...+............            
        Sust Dex  : ....+.+.........            
        Sust Con  : ...+..+...+.....            
        Sust Chr  : ...+..+.........            
        Invisible : .......+....+...            
        Mul life  : +...+..........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+....+++...+.            
        Hold Life : ...............+            
        Imm Acid  : .......+*+......            
        Imm Elec  : .*....*..+......            
        Imm Fire  : ...*...+.+......            
        Imm Cold  : ......*+.+.....+            
        Res Pois  : ....+..........+            
        Res Fear  : ...+.......+....            
        Res Lite  : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : ........+.......            
        Res Conf  : ........+.....+.            
        Res Sound : .......++.......            
        Res Shard : ...........+....            
        Res Neth  : ...+...........+            
        Res Nexus : ....+...........            
        Res Chaos : ........+.......            
        Res Disen : .........+.....+            
        Lite      : ..........+....+            
        See Invis : ...+............            
        Regen     : ...+............            
        Activate  : .+.+.+++..+...+.            
        Blessed   : ..............+.            
        Cursed    : ....+...........            
        Hvy Curse : ....+...........            
        Climb     : ...........+....            
        Orc.ESP   : ........+.......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 8)
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              01.400 [0.500]
          . Disarming                            00.300 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         21.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.600 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  07.650 [0.550]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  05.200 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            40.200 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find a Staff of Disarm on level 8.
You are fated to meet a Large purple snake on level 4.
You may meet a Scrawny cat on level 10.
You are fated to find a Rod Tip of Illumination on level 14.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-61,-62)(60%)(60%) (+3)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity and 
    hit points by 60%.  
    You found it lying in a vault on level 29 of The Withered Heath.
d) a Horn of Ulmo (+3)
    It can
    be activated for aggravate monster every 100 turns if it is being
    worn. It increases your constitution by 3.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Withered Heath.
e) a Ring of Wizardry(40%) (+2)
    It
    can be used to store a spell.  It increases your spell power by 2.  It
    increases your mana capacity by 40%.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Jewelry Shop.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) a Sorcerous Amulet of Trickery (-46,-5)(100%)(100%) (+5) {cursed}
    It increases your 
    dexterity, stealth, infravision, speed and spell power by 5.  It
    increases your mana capacity and hit points by 100%.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
m) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
n) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can
    be activated for ball of lightning (100) every 500 turns if it is
    being worn. It can be used to store a spell.  It increases your speed
     by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to blindness, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
s) a Golden Crown of the Magi [0,+6] (+3)
    It can
    be used to store a spell.  It increases your intelligence and spell
    power by 3.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to shards.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) a Master quylthulg named Susilein (3000 hp)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be activated for rune of
    protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 59 of Barad-Dur.


  [Character Inventory]

a) 2 Indestructible Tomes of Magical Energy {!k!d!s!v}
b) 2 Fireproof Tomes of the Eternal Flame {!k!d!s!v}
c) 2 Indestructible Tomes of the Blowing Wind {!k!d!s!v}
d) 2 Fireproof Tomes of the Impenetrable Earth {!k!d!s!v}
e) 2 Fireproof Tomes of the Everrunning Wave {!k!d!s!v}
f) 2 Fireproof Tomes of Translocation {!k!d!s!v}
g) 2 Fireproof Tomes of the Tree {!k!s!d!v}
h) 3 Fireproof Tomes of Knowledge {!k!d!s!v}
i) 3 Fireproof Tomes of the Time {!k!s!d!v}
j) 2 Indestructible Tomes of Meta Spells
k) 2 Indestructible Unholy Tomes of the Hellflame {!k!d!s!v}
l) 21 Potions of Life
m) 13 Potions of Restore Mana
n) a Mithril Rod of Capacity of Healing (320/320) {@z2}
o) a Mithril Rod of Capacity of Disarming (320/320) {@z1}
p) a Ring of Clear Thought
    
    It can be activated for cure insanity every 200 turns if it is being
    worn. It sustains your intelligence and wisdom.  It makes you
    completely fearless.  It provides resistance to confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
q) The Anchor of Space-Time
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Mind
b) The Blood of Death {Light Absorb}
    It can
    be activated for light absorption every 80 turns.  
    You found it lying in a vault on level 27 of The Withered Heath.
c) a Parchment titled ``Concerning Hobbits'' {Teleport Lvl !A}
    It can
    be activated for teleport level every 50 turns.  
    You found it lying in a vault on level 22 of The Withered Heath.
d) The Crystal Ball of The Witch-King of Angmar {Destruction !A}
    It can
    be activated for Destruction every 100 turns.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
e) 27 Potions of *Healing*
f) 8 Potions of Restore Mana
g) The Great Rod Tip of Home Summoning (75 Mana to cast)
h) a Glowing Ring of Speed (+6)
i) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
j) The Ribbed Plate Armour of Gwingrien (-3 to accuracy) [28,+0]
    
    It sustains your intelligence and charisma.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to cold, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
l) The Small Mithril Shield 'Nathil' [5,+20]
    It
    sustains your intelligence and charisma.  It provides resistance to 
    light, dark, confusion, sound, chaos and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Withered Heath.
o) The Harp of Thorin (+2 to stealth)
    It can
    be activated for mass charm every 750 turns if it is being worn. It
    grants you the power of remove fear if it is being worn.  It increases 
    your charisma, stealth, infravision, ability to tunnel and luck by 2.  
    It sustains your charisma.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Withered Heath.


  [Home Inventory - Gondolin ]

a) Saruman's Unfinished Works
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 29 of The Withered Heath.
b) a Golden Rod of the Istari of Nothing (250/250)
c) a Mithril Rod of Capacity of Nothing (320/320)
d) a Draconic Ring of Intelligence (+2,+4) [+9] (+4)
    It 
    increases your intelligence by 4.  It sustains your intelligence.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Withered Heath.
e) a Dwarven Lantern of the Magi (+1)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
g) The Ring Mail 'Oronend' (-2 to accuracy) [12,+12]
    It
    sustains your dexterity.  It provides immunity to electricity and cold
    .  It provides resistance to life draining, fire, poison and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
j) an Ethereal Cloak of Protection [1,+30] {AirBreath}
    It can
    be activated for wraith-form every 50+d50 turns if it is being worn. 
    It provides immunity to paralysis.  It provides resistance to life
    draining and shards.  It allows you to breathe without air.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of The Withered Heath.
k) a Fur Cloak of the Magi (-3,-4) [3,+6] (+3)
    It
    can be used to store a spell.  It increases your intelligence, stealth
     and speed by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to cold.  It cannot be harmed by
    acid.  
    You found it lying in a vault on level 29 of The Withered Heath.


  [Home Inventory - Minas Anor ]

a) Smeagol's Lost Toy {Insanity !!}
    It can
    be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 28 of The Withered Heath.
b) a Partial Totem of a Great Worm of Many Colours
c) The Ring of the Stonefoots [+6] (+3)
    It
    provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
d) a Demonic Ring of Speed (+10)
e) The Ring of Auros
    It
    makes you completely fearless.  It provides resistance to cold, poison
    , shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 61 of Dol
    Guldur.
f) a Blessed Ring of Flying [+10] (+2)
    It increases your wisdom by 2.  It provides resistance to life
    draining.  It allows you to fly.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 60 of Erebor.
g) The Silmaril of Flames (+2) {cursed}
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 90 of Angband.
h) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Metal Lamellar Armour of Londin (-3 to accuracy) [23,+17]
    It provides
    immunity to acid and fire.  It makes you completely fearless.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
j) a Shadow Cloak of the Bat (-7,-1) [6,+27] (+4)
    It increases your 
    stealth, infravision and speed by 4.  It provides resistance to light
     and dark.  It allows you to fly.  It allows you to see invisible
    monsters.  
    You found it lying on the ground on level 92 of Angband.
k) The Jewel-Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 92 of
    Angband.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 53 of The
    Sacred Land Of Mountains.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your constitution by 4.  It sustains your constitution.  
    It provides resistance to cold.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
n) The Pair of Soft Leather Boots 'Dagon' [2,+6]
    It sustains your 
    strength, wisdom and constitution.  It provides resistance to life
    draining and confusion.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Dagger 'Nosse' (1d4) (+17,+26) (+1 to speed)
    It increases your strength, dexterity
     and speed by 1.  It does extra damage from acid.  It produces chaotic
    effects.  It drains life from your foes.  It strikes at demons with
    holy wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Angband.


  [Home Inventory - Caras Galadhon ]

a) 55 Potions of Cure Insanity
b) 23 Potions of Healing
c) 5 Potions of *Healing*
d) 6 Potions of Life
e) The Ring of the Broadbeams [+10] (+3)
    It increases your intelligence and ability to
    tunnel by 3.  It makes you invisible.  It sustains your intelligence.  
    It provides resistance to blindness and sound.  It allows you to sense
    the presence of non-living things.  It drains experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 78 of Angband.
f) The Ring of the Ironfists (+10,+10) (+3)
    It 
    increases your wisdom and ability to tunnel by 3.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to cold
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Ring of Astelo [+16] (+1 to speed)
    It can be activated for ball of cold
    and resist cold every 50+d50 turns if it is being worn. It increases 
    your intelligence, wisdom, stealth and speed by 1.  It makes you
    invisible.  It provides resistance to acid, cold, poison, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
h) a Ring of Intelligence of the Elements (+8)
    It increases 
    your intelligence by 8.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and poison.  It renders
    you especially vulnerable to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire elf on level 61 of The Sacred
    Land Of Mountains.
i) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your constitution and ability to tunnel
     by 3.  It makes you invisible.  It sustains your constitution.  It
    provides resistance to disenchantment.  It allows you to sense the
    presence of undead.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Silmaril of the Seas (+2)
    It can be activated for word of recall every 200 turns
     if it is being worn. It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 59 of Barad-Dur.
m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
n) The Hard Leather Armour 'Elorim' (-31,-30) [6,+0](40%)
    It increases
     your hit points by 40%.  It sustains your strength and constitution.  
    It provides immunity to acid and electricity.  It provides resistance 
    to light, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
p) The Fur Cloak 'Tirin' [3,+9]
    It
    sustains your dexterity.  It provides resistance to acid, electricity, 
    cold, confusion and shards.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Small Metal Shield 'Arrangri' [3,+17]
    It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    resistance to light and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
r) The Large Leather Shield of Ibunde [4,+13]
    It sustains your 
    constitution and charisma.  It provides immunity to fire.  It makes
    you completely fearless.  It provides resistance to life draining, 
    dark and chaos.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 78 of Angband.
s) an Iron Crown of the Magi [0,+17] (+3)
    It 
    increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and light.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
t) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and shards.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
v) The Metal Cap of Riondor [3,+0]
    It
    provides light (radius 2) forever.  It sustains your strength and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to life draining, fire, confusion, nether and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
w) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 100 of Angband.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire.  
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 74 of
    Angband.


  [The Museum Inventory - Bree ]

a) an Adventurer mold named Hamlet (387 hp)
b) The Ring of Power of Khamul, the Black Easterling (+4 to speed)
    It increases your stealth and speed by 4.  It makes you
    invisible.  It sustains your strength and dexterity.  It provides
    resistance to acid, electricity and blindness.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 100
    of Angband.
c) The Ring of Power of Uvatha the Horseman (+3 attacks)
    It increases your wisdom and attack speed by 3.  It makes
    you invisible.  It provides resistance to fire, cold, light, blindness
     and disenchantment.  It allows you to levitate.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Power of Ren the Unclean (+1 attack)
    
    It increases your attack speed by 1.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to acid, dark, sound
     and chaos.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 98 of Angband.
e) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
f) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 5) forever.  It provides resistance 
    to life draining, nexus and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 68 of Angband.
h) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be
    wielded two-handed.  It can be activated for alter reality every 100
    turns if it is being worn. It can cause earthquakes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 19.1.2005 16:59
Last updated on 25.1.2005 01:15

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2135. on the Ladder (of 19090)
70. on the Theme Ladder (of 186)
Second best for this player (

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On 19.1.2005 16:59 ZarahNeander@t-online.de wrote:
YASW (yet another sorcerer winner), guess, I won't win the angband innovation price this month. Anyways it was fun, challenge factor zero, but fun. Theme is great, beats any other variant in terms of athmosphere hands down. Sorcerers however with all that add live stuff are grossly overpowered. What a waste investing in Undead form, I mean, who should kill me?
Genocided my way through angband, only fighting uniques & quest monsters. Toughest opponent was Ancalagon, who went on a disintegration breath rampage ŕ la Hengband. Converted to that goodie-goodie whiner Eru, big mistake. Those 20 paladins standing in the radius of my mass-geno aren't my fault.

After hunting down the last uniques I'll genocide my way through the void. Feeling pretty invincible atm, hope this won't bite me

On 20.1.2005 03:23 artagas@yahoo.co.uk wrote:
hey there,
Grats for the win! honestly i dont think one is expected to struggle for originality on a ladder of 1500 characters (well, maybe with a zombie troll warper you could still surprise a few:)
What I dont fully understand though is why you threw the iron crown of Morgoth in the Mattom House. (unless you have already made up your mind about your void diving gear at which point you could throw anything in there...)

On 20.1.2005 07:31 ZarahNeander@t-online.de wrote:
*sigh* Mathoming the crown wasn't exactly intentional. Declared it intentional 5 sec. later: *brag* I can afford to mathom the crown...

Reading the 'Are you sure..' prompt is at times a smart move. Oh well.

On 25.1.2005 01:15 ZarahNeander@t-online.de wrote:
Retired her. No point in playing further. A sorcerer with 1500 HP, 1900 Sp, lvl 83 Manathrust & unlimited mass geno is grossly overpowered (look at that amulet). Feels like cheating. Good bye Lerralith

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