The Angband Ladder: Lothil, Demon (Lygrog) Sorceror by <divinefistoka@gmail.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Lothil                 Age                 29       STR!     20       
 Sex   : Neuter                 Height             118       INT!     40       
 Race  : Demon (Lygrog)         Weight               1       WIS!     40       
 Class : Sorceror               Social Class        62       DEX!     35       
 Body  : Player                                              CON!     36       
 God   : Eru Iluvatar                                        CHR!     18       
                                                                               
 + To Melee Hit         -40 Level             47    Max Hit Points       646   
 + To Melee Damage      -35 Experience   8310171    Cur Hit Points       646   
 + To Ranged Hit        -40 Max Exp      8310171    Max SP (Mana)       2620   
 + To Ranged Damage       0 Exp to Adv.  8400000    Cur SP (Mana)       2620   
   AC                22+121 Gold         2628661    Piety              33355   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  nil!      
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You have only recently been corrupted, and your entire               
          being detests this fact. Your watery green eyes radiate              
          pure evil.                                                           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 61 (3050')
        Dol Amroth: Level 35 (1750')
        Isengard: Level 40 (2000')
        Utumno: Level 101 (5050')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 10233 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    ekmnosz{@                   
        Add Int   : ...3.2...                   
        Add Wis   : ...3.2..+                   
        Add Dex   : .3.......                   
        Add Con   : 8..3.....                   
        Mul Mana  : .+......+                   
        Mul SPower: .+......+                   
        Add Stea. : ....3....                   
        Add Sear. : ..4..2...                   
        Add Speed : 8...3...+                   
        Add Blows : 8........                   
        Sust Str  : ........+                   
        Sust Int  : ........+                   
        Sust Wis  : ........+                   
        Sust Dex  : ........+                   
        Sust Con  : ........+                   
        Sust Chr  : ........+                   
        Invisible : .........                   
        Mul life  : .+.......                   
        Sens Fire : .........                   
        Reflect   : .........                   
        Free Act  : ........+                   
        Hold Life : ........+                   
        Imm Acid  : ...++...*                   
        Imm Elec  : ........*                   
        Imm Fire  : +.......*                   
        Imm Cold  : ........*                   
        Res Pois  : .+.+....+                   
        Res Fear  : ........+                   
        Res Lite  : ........+                   
        Res Dark  : ........+                   
        Res Blind : .....+..+                   
        Res Conf  : +..+....+                   
        Res Sound : ........+                   
        Res Shard : +.......+                   
        Res Neth  : ........+                   
        Res Nexus : ...++...+                   
        Res Chaos : ........+                   
        Res Disen : ........+                   
        Levitate  : ........+                   
        Lite      : ........+                   
        See Invis : .....+..+                   
        Digestion : ........+                   
        Regen     : ........+                   
        Activate  : .+++++...                   
        Precogn.  : ........+                   
        Fly       : ........+                   
        Climb     : ........+                   
        Orc.ESP   : ........+                   
        Troll.ESP : ........+                   
        Dragon.ESP: ........+                   
        Giant.ESP : ........+                   
        Demon.ESP : ........+                   
        Undead.ESP: ........+                   
        Evil.ESP  : ........+                   
        Animal.ESP: ........+                   
        TLord.ESP : ........+                   
        Good.ESP  : ........+                   
        Nlive.ESP : ........+                   
        Unique.ESP: ........+                   
        Full ESP  : ........+                   

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16


Skills (points left: 25)
          . Archery                              01.000 [0.300]
 - Sneakiness                                    23.005 [1.100]
          . Stealth                              11.200 [0.600]
          . Disarming                            01.000 [0.200]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         13.400 [1.300]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  17.000 [0.550]
          . Prayer                               12.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Mean-looking mercenary on level 12.
You may find a Scroll of Summon Monsters on level 1.
You are fated to meet a Giant black ant on level 5.
You are fated to find a Potion of Neutralise Poison on level 1.
You are fated to meet a Giant white ant on level 1.


  [Character Equipment]

e) The Ring 'Nienth' (+8) {100% off}
        It increases your constitution, speed and attack speed by 8.  It
    provides resistance to fire, confusion and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) a Sorcerous Amulet of the Serpents (-41,-28) [+2](60%)(60%) (+3)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity and spell power by 3.  It increases your mana capacity and 
    hit points by 60%.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon in the town of
    Gondolin .
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 23 of The Old Forest.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) an Indestructible Tome of Magical Energy
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of a Lost Temple.
b) a Fireproof Tome of the Eternal Flame
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 23 of Mirkwood.
c) an Indestructible Tome of the Blowing Wind
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
d) an Indestructible Tome of the Impenetrable Earth
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
e) an Indestructible Tome of the Everrunning Wave
f) an Indestructible Tome of Translocation
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) a Fireproof Tome of the Tree
    It cannot be harmed by fire.  
    You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
h) an Indestructible Tome of Knowledge
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 61 of Emyn
    Luin.
i) an Indestructible Tome of the Time
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of a Lost Temple.
j) a Fireproof Tome of Meta Spells
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
k) a Fireproof Tome of the Mind
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 25 of a Lost Temple.
l) a Fireproof Holy Tome of Eru Iluvatar
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 24 of a Lost Temple.
m) 8 Potions of Healing
n) a Potion of Restore Mana
o) The Red Arrow of Gondor
    It can be
    activated for mass human summoning every 1000 turns.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Staff of Mana[2|20] (3 charges)
    
    It cannot be harmed by fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
b) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    
    It increases your stealth by 4.  It makes you invisible.  It sustains 
    your charisma.  It provides resistance to acid, dark and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    
    It increases your constitution and ability to tunnel by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 68 of Erebor.
d) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 24 of The Old Forest.
e) a Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+24]
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It sustains your dexterity.  It provides resistance to 
    electricity.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 25 of Mirkwood.
f) The Green Dragon Scale Mail of Ornor (-2 to accuracy) [30,+23]
    It can be
    activated for breathe poison gas (150) every 90+d90 turns if it is
    being worn. It provides immunity to cold.  It provides resistance to 
    life draining, fire, poison and dark.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
g) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
h) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
i) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
j) The Iron Helm of Anahalir [5,+1]
    
    It sustains your dexterity.  It provides resistance to fire, cold, 
    blindness and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 42 of Paths of the Dead.
l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It 
    increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to levitate.  It allows you to sense the presence of orcs
     and dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 46 of The Sacred Land
    Of Mountains.
n) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
    It can be activated for cure insanity every 200 turns if
    it is being worn. It increases your intelligence by 2.  It is very
    sharp and can cut your foes.  It provides immunity to paralysis.  It
    provides resistance to dark and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 67 of Erebor.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be
    wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
q) The Spear of Caradhras (4d6) (+15,+15) (+4)
r) The Dwarven Pick of Erebor (+5,+20) (+5)
    It can be
    activated for open a secret passage every 75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It does extra damage from acid.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It sustains your 
    strength.  It provides resistance to light, dark and chaos.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
s) 2 Keys of Thorin
t) The Parchment - Map of Thror
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated
    for ball of cold (48) every 400 turns if it is being worn. It grants
    you the power of weigh magic if it is being worn.  It can be used to
    store a spell.  It increases your intelligence, speed and spell power
     by 4.  It increases your mana capacity by 80%.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 61 of Emyn
    Luin.


  [Home Inventory - Gondolin ]

a) The Lost Works of Melian (charging)
    It can be activated for restore stats and life levels every 200
    turns.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
b) The Ring of Power of Dwar, Dog Lord of Waw (+3% of critical hits)
    It 
    increases your intelligence, stealth and ability to score critical hits
     by 3.  It makes you invisible.  It sustains your wisdom.  It provides
    resistance to light and nexus.  It speeds your regenerative powers.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of The
    Sacred Land Of Mountains.
c) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel
     and luck by 3.  It makes you invisible.  It sustains your dexterity.  
    It provides resistance to nexus.  It produces an anti-magic shell.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
d) The Ring of the Firebeards (+5,+10) (+3)
    
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
e) The Ring of the Broadbeams [+10] (+3)
    It increases 
    your intelligence and ability to tunnel by 3.  It makes you invisible.
    It sustains your intelligence.  It provides resistance to blindness
     and sound.  It allows you to sense the presence of non-living things.
    It drains experience.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
f) a Ring of Speed (+13) {100% off}
    
    It increases your speed by 13.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Ring of Durin (+2) {cursed}
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) a Sorcerous Amulet of Protection from Evil (-23,-62)(40%)(40%) (+2) {cursed}
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every
    200 turns if it is being worn. It provides light (radius 3) forever.  
    It increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Tselakus, the Dreadlord on level 68 of The
    Sacred Land Of Mountains.
j) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains 
    your dexterity.  It provides resistance to confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
k) The Palantir of Orthanc (+2)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    poison, light and dark.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
n) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed
     by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of a Lost Temple.
p) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides
    light (radius 1) forever.  It increases your ability to score critical
    hits by 1.  It is very sharp and can make your foes bleed.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Executioner's Sword of Elorfind (4d5) (+8,+24) (+1)
    
    It must be wielded two-handed.  It increases your strength by 1.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Dol Guldur.
s) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
t) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200
    turns if it is being worn. It increases your stealth by 10.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Dol Guldur.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
v) The Rod of Annuminas (+4)


  [Home Inventory - Minas Anor ]

a) 3 Potions of *Healing*
b) a Potion of Life
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dreadlord on level 48 of The Sacred Land
    Of Mountains.
d) a Golden Rod of the Istari of Nothing (250/250)
e) a Tilkal Rod of Simplicity of Nothing (200/200)
f) a Sorcerous Amulet of Reflection (-10,-10)(20%)(20%) (+1) {cursed}
    It increases your spell power by 1.  It increases your 
    mana capacity and hit points by 20%.  It reflects bolts and arrows.  
    It is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Paths of the Dead.
g) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
h) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
i) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
j) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 45 of The Sacred Land
    Of Mountains.
k) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archlich on level 58 of The Sacred Land
    Of Mountains.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It
    provides resistance to acid, electricity, fire, cold, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of The Land Of Rhun.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
o) The Cloak of Thingol [1,+18] (+3)
    
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Land Of Rhun.
p) a Cloak of Mist of Air [1,+5]
q) a Golden Crown of the Magi [0,+8] (+3)
    It 
    increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and confusion.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It 
    increases your charisma by 3.  It does extra damage from fire.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It provides resistance to fire and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 37 of The Land Of Rhun.
s) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can
    be wielded two-handed.  It can be activated for word of recall every
    200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of The Sacred Land Of Mountains.
u) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Paths of the Dead.


  [Home Inventory - Caras Galadhon ]

a) The Tome of Elven Household Magic
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 14 of Mirkwood.
b) The Immortal Skull of Telepathy
    It can be
    activated for genocide every 500 turns.  
    You found it lying in a vault on level 15 of Mirkwood.
c) a Potion of New Life
d) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 67 of Erebor.
f) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 56 of The Sacred Land Of Mountains.
g) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
h) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Arkenstone of Thrain (+3)
j) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it
    is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth)
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and poison.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear
    in every direction if it is being worn. It provides light (radius 1)
    forever.  It increases your strength by 2.  It sustains your strength.
    It makes you completely fearless.  It allows you to sense the presence 
    of trolls.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
m) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated for ball of lightning
    (100) every 500 turns if it is being worn. It can be used to store a
    spell.  It increases your speed by 10.  It sustains your strength, 
    intelligence, dexterity, constitution and charisma.  It provides
    immunity to electricity and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if
    it is being worn.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 42 of Paths of
    the Dead.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Pauraegen' [2,+15]
u) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does
    extra damage from electricity.  It makes you completely fearless.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides
    light (radius 1) forever.  It increases your intelligence, dexterity
     and speed by 3.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated
    for dispel good (level*5) every 300+d300 turns if it is being worn. It
    can be used to store a spell.  It decreases your strength, 
    constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 59 of The
    Sacred Land Of Mountains.
x) The Cup of Thror


  [The Museum Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of a Lost Temple.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of The Sacred Land Of Mountains.
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.
d) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom and dexterity by 4.  It does extra damage from 
    electricity and frost.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of undead.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold and light.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of The Old Forest.
e) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be
    wielded two-handed.  It increases your searching, infravision and 
    ability to tunnel by 10.  It is especially deadly against giants.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
f) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
g) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gorlim the Unhappy on level 49 of The
    Sacred Land Of Mountains.


  [The Museum Inventory - Caras Galadhon ]

a) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is well-hidden. It rearms itself.  It can
    teleport monsters to you.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Emyn Luin.
b) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be
    activated for analyze monster every 500+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Emyn Luin.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Paths of the Dead.
d) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 31 of Mirkwood.
e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
f) The Dagger of Rilia (2d4) (+4,+3)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Emyn Luin.
g) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases 
    your dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Emyn Luin.
i) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases 
    your intelligence, wisdom and attack speed by 2.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    resistance to confusion, nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of Mirkwood.
j) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It must be
    wielded two-handed.  It increases your strength by 2.  It does extra
    damage from fire.  It poisons your foes.  It is very sharp and can cut
    your foes.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It provides immunity to paralysis.  It provides
    resistance to life draining, fire and poison.  It allows you to sense
    the presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 51 of The Sacred Land Of Mountains.
k) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of Mirkwood.
l) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be
    activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
m) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 60 of Emyn Luin.
n) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.


  [The Museum Inventory - Osgiliath ]

a) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3)
    
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
b) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 52 of Illusory Castle.
c) The Iron Helm of Knowledge [6,+20] (-6)
    It can be
    activated for whispers from beyond(sanity drain) 100+d200 turns if it
    is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
d) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
e) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 57 of The
    Sacred Land Of Mountains.
f) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, 
    dexterity and speed by 1.  It provides resistance to electricity, fire
     and cold.  It slows your metabolism.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 70 of Dol Guldur.
g) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, 
    speed and luck by 2.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 67 of The Sacred Land Of
    Mountains.
h) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is
    being worn. It increases your stealth, searching and infravision by 4.
    It provides resistance to poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Emyn Luin.



Posted on 7.5.2005 01:56
Last updated on 9.5.2005 19:21

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6327. on the Ladder (of 18973)
100. on the Theme Ladder (of 186)
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On 7.5.2005 01:56 DivineFistOka@Gmail.com wrote:
Living dump, nothing special. Character still going.

On 8.5.2005 05:00 divinefistoka@gmail.com wrote:
WOOT WOOT! First character to beat the necromancer of dol guldor!!!! WOOT WOOT!!!!

On 9.5.2005 19:21 divinefistoka@gmail.com wrote:
Killed my first GWOP! did Last Alliance quest. Still alive.

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