The Angband Ladder: Ged, Dunadan Sorceror by <artadmin@juniperdune.net>

  [Theme 1.2.0 Character Sheet]

 Name  : Ged                    Age                 79       STR!     33       
 Sex   : Male                   Height              82       INT!     40       
 Race  : Dunadan                Weight             163       WIS!     40       
 Class : Sorceror               Social Class        92       DEX!     40       
 Body  : Player                                              CON!     38       
 God   : Eru Iluvatar                                        CHR!     38       
                                                                               
 + To Melee Hit          -8 Level             50    Hit Points      532/   532 
 + To Melee Damage      -34 Experience  44026592    Spell Points   2067/  2068 
 + To Ranged Hit         -3 Max Exp     44026592    Sanity          796/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                38289 
   AC                17+162 Gold         3437580    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-136   
 Stealth     : Excellent    Magic Device: Legendary[27]Infra-Vision: 20 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of the Royal Blood Line.             
          You are a credit to the family.  You have brown eyes,                
          straight black hair, and a very dark complexion.                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 22 (1100')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 8 (400')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 28 (1400')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 61 (3050')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently on level 22 of Mirkwood.
 You have defeated 24490 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..2.....43.3..3.            
        Add Int   : 4.28.2....3.....            
        Add Wis   : ..28.2...3.....+            
        Add Dex   : ..28............            
        Add Con   : ..2.....43.3..3.            
        Add Chr   : ..28..........3.            
        Mul Mana  : +.........+....+            
        Mul SPower: +...............            
        Add Stea. : ..2.............            
        Add Sear. : ...8.2..........            
        Add Infra : .....2..........            
        Add Speed : 4*28..*..3.3..3.            
        Sust Str  : ...+..+.........            
        Sust Int  : ..+...+.........            
        Sust Wis  : ..+.............            
        Sust Dex  : ......+.........            
        Sust Con  : ......+........+            
        Sust Chr  : ..+...+.........            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : +...............            
        Free Act  : +.+.....+.+.....            
        Hold Life : ..+.............            
        Imm Acid  : ......+**.......            
        Imm Elec  : ......**.++.....            
        Imm Fire  : .+....+*.+......            
        Imm Cold  : ..*...**.+......            
        Res Pois  : ......++..+.....            
        Res Fear  : ...+.......+....            
        Res Light : .........+......            
        Res Dark  : ......+...+.....            
        Res Blind : ..+..++..+......            
        Res Conf  : ........++......            
        Res Sound : ......+.++......            
        Res Shard : ...+.......+....            
        Res Neth  : .+..............            
        Res Nexus : ........+.......            
        Res Chaos : ........++......            
        Res Disen : ...+............            
        Auto Curse: ..............+.            
        WraithForm: ..............+.            
        Levitate  : ..........+.....            
        Lite      : .........+......            
        See Invis : ..+..+...+......            
        Digestion : .........+......            
        Regen     : .........+.....+            
        Activate  : +++..+++.++...+.            
        Aggravate : .....+..........            
        Cursed    : .........+....+.            
        Hvy Curse : .........+....+.            
        Climb     : ...........+....            
        Orc.ESP   : ........+.......            
        Full ESP  : ..+..+..........            

Skills (points left: 0)
 - Combat                                        07.700 [0.500]
          . Weaponmastery                        01.300 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    07.200 [0.900]
          . Stealth                              02.400 [0.500]
          . Disarming                            01.400 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         50.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  25.500 [0.550]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
        It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It provides immunity to paralysis.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black wraith on level 61 of Emyn Luin.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth, speed and luck by 
    2.  It sustains your intelligence, wisdom and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining and blindness.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 99 of Orodruin.
f) The Ring of Carna (+8)
    
    It increases your intelligence, wisdom, dexterity, charisma, searching
     and speed by 8.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
k) (nothing)
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It identifies
    all items for you.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Robe of Curunir (-40,-40) [2,+36] (+10)
    It can be activated
    for ball of lightning (100) every 500 turns if it is being worn. It
    can be used to store a spell.  It increases your speed by 10.  It
    sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It provides
    resistance to acid, fire, poison, dark, blindness and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak of Valinor [1,+20]
    It can be activated for resistance
    (20+d20 turns) every 111 turns if it is being worn. It provides
    immunity to acid, electricity, fire and cold.  It provides resistance 
    to poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 87 of Orodruin.
p) The Small Mithril Shield of Thorin [5,+25] (+4)
    It increases 
    your strength and constitution by 4.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to sound, 
    nexus and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Emyn
    Luin.
s) The Golden Crown of Gondor [0,+15] (+3) {cursed}
    It can be activated for heal 700 hit points every 250 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    resistance to electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Acidic cytoplasm on level 70 of Emyn
    Luin.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon Archer on level 60 of Emyn Luin.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Telchar the Smith on level 70 of Angband.
z) a Death mold Stanley (1150 hp) {cursed, }
{) (nothing)
|) The Sceptre of Numenor (-3 to speed) {cursed}
    
    It can be activated for dispel good (level*5) every 300+d300 turns if
    it is being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 67 of
    Emyn Luin.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
b) a Fireproof Tome of the Eternal Flame
c) a Fireproof Tome of the Blowing Wind
d) 4 Fireproof Tomes of the Impenetrable Earth
e) 4 Fireproof Tomes of the Everrunning Wave
f) 2 Fireproof Tomes of Translocation
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
g) 2 Fireproof Tomes of the Tree {100% off}
    It
    cannot be harmed by fire.  
    You stole it from the Library.
h) a Fireproof Tome of Knowledge
i) 6 Fireproof Tomes of the Time
j) a Fireproof Tome of Meta Spells {@m9}
k) a Fireproof Tome of the Mind
l) 2 Fireproof Holy Tomes of Eru Iluvatar {100% off}
    It cannot be harmed by fire.  
    You stole it from the Library.
m) 40 Potions of Healing
n) 12 Potions of *Healing*
o) 4 Potions of Life
p) 26 Potions of Restore Mana
q) a Potion of Restore Life Levels
r) a Scroll of *Destruction*
s) The Ring of Briquetil (+3% of critical hits)
    It increases your ability to score
    critical hits by 3.  It sustains your strength, dexterity and 
    constitution.  It provides resistance to acid, fire, cold, poison, 
    confusion and chaos.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
t) The Amulet of Annatar(200%)(200%) (+10)
    It increases your spell power by 10.  It increases your mana
    capacity and hit points by 200%.  It drains experience.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Balance on level 70 of Emyn
    Luin.
u) a Pair of Hard Leather Boots of Rohan [3,+10] (+9)
    It increases your speed by 9.  
    You found it lying on the floor of a special level.
v) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your 
    intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+3 to searching)
    It can be used to
    store a spell.  It increases your charisma and searching by 3.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to cold, blindness and confusion.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Hundellos (+6)
    
    It increases your intelligence, wisdom and dexterity by 6.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to fire and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Acidic cytoplasm on level 99 of Orodruin.
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Worm on level 67 of Emyn Luin.
d) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 66 of Emyn Luin.
f) The Necklace 'Nauglamir' (+3)
    It provides
    light (radius 3) forever.  It increases your strength, dexterity, 
    constitution, infravision and speed by 3.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
g) The Amulet of Orlion (+2)
    It increases your strength, constitution and infravision by 
    2.  It makes you completely fearless.  It provides resistance to 
    electricity, confusion and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 23 of The Withered Heath.
h) The Key of Orthanc
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Bar Chain Mail 'Silinil' (-2 to accuracy) [18,+10]
    It sustains your 
    charisma.  It provides immunity to electricity and cold.  It makes you
    completely fearless.  It provides resistance to acid, light, dark, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Splint Mail 'Imrin' (-69,-17) [19,+10](40%)
    It increases your hit points by 40%.  It
    sustains your strength and intelligence.  It provides immunity to acid
    .  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Emyn Luin.
k) The Robe of Belegaer [2,+20] (+5)
    It provides
    light (radius 1) forever.  It increases your stealth, searching and 
    luck by 5.  It provides immunity to acid, electricity and cold.  It
    provides immunity to paralysis.  It provides resistance to dark and 
    blindness.  It allows you to breathe underwater.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
l) The Robe of Great Luck [2,+0] (+60)
    It increases your luck by 60.  It provides immunity to
    paralysis.  It drains mana and life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Mumak Hide Armour 'Bringion' (-68,-25) [8,+11](40%)
    It increases your hit points by 40%.  It sustains your 
    intelligence.  It provides immunity to electricity.  It provides
    resistance to sound, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a War troll on level 69 of Emyn Luin.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Buckler 'Elent' [-30,+13] (+1 attack)
    It increases your 
    attack speed by 1.  It provides immunity to acid.  It provides
    resistance to cold, poison, dark and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 97 of
    Angband.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 70 of Emyn Luin.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be
    activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Archer on level 35 of Moria.
r) The Set of Gauntlets of Eregion [2,+15] (+4)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    strength by 4.  It sustains your strength.  It provides resistance to 
    fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can
    be activated for arrows (150) every 90+d90 turns if it is being worn. 
    It grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Erebor.
t) a Pick of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Rod of Annuminas (+4)
    It can be activated for rune of
    protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 67 of Emyn Luin.
v) a Mage Staff of Sorcery (1d4) (-11,-73)(60%)(60%) (+3)
    It can be
    wielded two-handed.  It can be used to store a spell.  It increases 
    your spell power by 3.  It increases your mana capacity and hit points
     by 60%.  
    You found it lying in a vault on level 30 of The Withered Heath.


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Disarming (160/160) {@z1}
b) a Ring of Nexus Resistance
c) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
d) The Silmaril of Flames (+2) {cursed}
    It can be activated for 
    invulnerability (dur 8+d8) every 1000 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your strength by 2.  It
    provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 81 of
    Angmar.
e) The Silmaril of the Seas (+2) {cursed}
    It can be activated for word of recall every 200 turns if it is
    being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It is heavily cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 90 of Angmar.
f) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated
    for heal 1000 hit points every 888 turns if it is being worn. It 
    increases your constitution by 2.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, cold, dark, confusion, nether, nexus and chaos.  It allows you
    to sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging
    every 70 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your dexterity and charisma by 3.  It provides
    immunity to paralysis.  It provides resistance to acid, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Elven Cloak of Mellyrn [4,+20] (+4)
    It increases your dexterity, stealth, 
    speed and luck by 4.  It makes you invisible.  It sustains your 
    dexterity.  It provides resistance to light and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Emyn Luin.
j) The Cloak of Mist 'Radagul' [1,+7]
    It makes you
    completely fearless.  It provides resistance to light, dark, confusion
    , shards, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
k) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It
    grants you the power of find secret passages if it is being worn.  It 
    increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 68 of Emyn
    Luin.
l) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 63 of Emyn Luin.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases 
    your strength, constitution and speed by 2.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It provides resistance to electricity, light and dark.  
    It allows you to see invisible monsters.  It aggravates nearby
    creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
p) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and 
    luck by 2.  It provides resistance to acid, electricity, fire, cold
     and sound.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 89 of Angband.


  [Home Inventory - Minas Anor ]

a) The Tome of Ged
b) The Wand of Digging of Thrain (0 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) a Ring of Speed (+12)
d) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns
     if it is being worn. It increases your stealth and speed by 3.  It
    provides resistance to acid and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Withered Heath.
e) The Cloak of Thorongil [1,+10]
f) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Drum of the Druedain (+4 to stealth)
    It can be activated
    for detection every 99 turns if it is being worn. It increases your 
    stealth, searching and infravision by 4.  It provides resistance to 
    poison and dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 28 of The Withered Heath.
h) The Horn of Rohan (+2)
    It
    can be activated for heroism, berserker, and haste every 250 turns if
    it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Withered Heath.
i) a Mage Staff of Sorcery (1d4) (-34,-49)(60%)(60%) (+3)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity and 
    hit points by 60%.  
    You found it lying in a vault on level 29 of The Withered Heath.


  [Home Inventory - Caras Galadhon ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Withered Heath.
b) a Scroll of *Destruction*
c) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Withered Heath.
d) a Golden Rod of Nothing (125/125)
e) The Golden Horn of the Thunderlords (10 charges) {100% off}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It
    sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Withered Heath.
g) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
h) The Arkenstone of Thrain (+3)
    It can
    be activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Anchor of Space-Time
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
j) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 26 of The Withered Heath.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 30 of Moria.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your wisdom, charisma, searching and luck by 5.  It sustains 
    your wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of Erebor.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Apprentice mindcrafter on level 13 of
    Mirkwood.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated
    for stone to mud every 5 turns if it is being worn. It increases your 
    strength, searching, infravision and ability to tunnel by 6.  It does
    extra damage from acid.  It is especially deadly against dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 72 of Erebor.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases 
    your intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
s) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 62 of Erebor.
t) The Key of Thorin
u) The Cup of Thror
v) The Red Arrow of Gondor
    
    It can be activated for mass human summoning every 1000 turns.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 62 of Erebor.
w) The Parchment - Map of Thror
x) The Mage Staff 'Breth' (1d4) (-1,+3) [+3](100%) (+5)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 5.  It increases your mana capacity by 
    100%.  It provides resistance to blindness and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Withered Heath.


  [The Museum Inventory - Bree ]

a) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.


  [The Museum Inventory - Caras Galadhon ]

a) a Ring of Invisibility
    It makes you invisible.  
    You found it in the remains of Smeagol on level 11 of Mirkwood.
b) The Black Banner of Gondor (-3)
    It can
    be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 62 of Erebor.
c) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master lich on level 72 of Erebor.
d) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It
    must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 20.4.2006 22:35
Last updated on 23.4.2006 21:01

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494. on the Ladder (of 19051)
15. on the Theme Ladder (of 186)
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On 21.4.2006 17:26 artadmin@juniperdune.net wrote:
The last time I won this game, I foolishly believed the Phial of Undeath was the only method of breething without air. Donning and entering the void proved to be instantly deadly. I need a few more items before I proceed, but I'm heading into the void!

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