The Angband Ladder: Damdrak, Troll Sorceror by <artadmin@ameritech.net>

  [Theme 1.1.0 Character Dump]

 Name  : Damdrak                Age                 26       STR!     33       
 Sex   : Male                   Height             100       INT!     37       
 Race  : Vampire Troll          Weight             281       WIS!     40       
 Class : Sorceror               Social Class         1       DEX!     27       
 Body  : Player                                              CON!     33       
 God   : Aule the Smith                                      CHR!     21       
                                                                               
 + To Melee Hit          11 Level             50    Max Hit Points      2088   
 + To Melee Damage      -19 Experience  12872418    Cur Hit Points      2088   
 + To Ranged Hit         14 Max Exp     12872418    Max SP (Mana)       2678   
 + To Ranged Damage      13 Exp to Adv.    *****    Cur SP (Mana)       2678   
   AC                23+106 Gold         1941245    Piety                113   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  4d4-76    
 Stealth     : Heroic       Magic Device: Legendary[25]Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          puke yellow eyes, oily dark purple hair, and blue ulcerous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Paths of the Dead: Level 70 (3500')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Withered Heath: Level 30 (1500')
        A lost temple: Level 33 (1650')
        Emyn Luin: Level 70 (3500')
        Isengard: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 15859 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3......3....3.            
        Add Int   : ....62..........            
        Add Wis   : ...*62...3......            
        Add Dex   : ..........4.....            
        Add Con   : ..3......3....3.            
        Add Chr   : ..3..2........3.            
        Mul Mana  : +...+...........            
        Mul SPower: +...+...........            
        Add Stea. : .......3...*....            
        Add Sear. : ..3........*....            
        Add Speed : .*.*.....3....3.            
        Sust Str  : ...............+            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ......+.........            
        Sust Con  : .......+........            
        Sust Chr  : ......+.........            
        Invisible : .....+..........            
        Mul life  : +...+.+.........            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ...+..+...+....+            
        Imm Acid  : ......+*..+.....            
        Res Elec  : .........+......            
        Imm Fire  : .+*...*..+......            
        Imm Cold  : ......*+.+.....+            
        Res Pois  : ......+........+            
        Res Fear  : ................            
        Res Lite  : .........+......            
        Res Dark  : ...............+            
        Res Blind : .....+...+......            
        Res Conf  : ......+..+......            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : .......+........            
        Res Chaos : .........+......            
        Res Disen : ................            
        WraithForm: ..............+.            
        Lite      : .+..+....+.....+            
        See Invis : ..++.....+......            
        Regen     : .........+.....+            
        Activate  : .++......++...+.            
        Blessed   : ...+............            
        Cursed    : ..............+.            
        Hvy Curse : ..............+.            
        Fly       : ..+.............            
        TLord.ESP : ..+.............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 14)
 - Combat                                        01.000 [0.300]
                   . Hafted-mastery              00.000 [0.200]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              01.300 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         45.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  08.975 [0.550]
          . Prayer                               50.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Snotling on level 1.
You are fated to find a Broken Dagger on level 1.
You are fated to find The Dagger of Meriadoc on level 1.
You may meet a Singing, happy drunk on level 1.
You are fated to find a Potion of Berserk Strength on level 1.
You are fated to find a Potion of Salt Water on level 2.
You are fated to meet a Deer on level 1.
You may meet a Mean-looking mercenary on level 15.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (+12,+23)(200%)(200%) (+10)
    It can be wielded two-handed.  It can be used to store a spell.  
    It increases your spell power by 10.  It increases your mana capacity
     and hit points by 200%.  
    You found it lying on the ground on level 28 of The Withered Heath.
d) The Light Crossbow 'Cubragol' (x3) (+9,+13) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Emyn Luin.
e) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 57 of Paths of the Dead.
f) a Blessed Ring of Speed [+6] (+11)
    It 
    increases your wisdom and speed by 11.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Law on level 72 of Erebor.
k) a Sorcerous Amulet of Brilliance (+22,+17)(120%)(120%) (+6) {cursed}
    
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and spell power by 6.  It increases your mana capacity and hit
    points by 120%.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Emyn Luin.
m) a Dwarven Lantern of the Magi (+2)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and charisma by 2.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Great Eagle Down Coat of Tuorindi (-24,-49) [9,+9](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence, wisdom, dexterity and charisma.  It
    provides immunity to fire and cold.  It provides resistance to life
    draining, acid, fire, cold, poison and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
o) The Feathered Cloak 'Moreth' [1,+9] (+3 to stealth)
    It increases your stealth by 3.  It sustains your constitution.
    It provides immunity to acid.  It provides resistance to cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
p) a Small Mithril Shield of Reflection [5,+21]
s) The Golden Crown of Gondor [0,+14] (+3)
    It can
    be activated for heal 700 hit points every 250 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 60 of Emyn
    Luin.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is
    being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 69 of Erebor.
x) a Rogue's Pair of Hard Leather Boots of Stealth (+2,+2) [3,+7] (+10 to
stealth)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 10.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 64 of Emyn
    Luin.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
b) a Fireproof Tome of the Eternal Flame
c) an Indestructible Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) 2 Fireproof Tomes of Translocation
g) an Indestructible Tome of the Tree
h) a Fireproof Tome of Knowledge
i) 2 Fireproof Tomes of the Time
j) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It
    grants you the power of change the world if it is being worn.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and spell power by 5.  It increases your mana
    capacity by 100%.  It makes you invisible.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, blindness, 
    nether and disenchantment.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It speeds your regenerative powers.  It 
    drains mana, life and experience.  It is permanently cursed.  It
    cannot be dropped while cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas
b) The Crumpled Scroll of Mass Resurrection
c) a Scroll of *Acquirement*
d) The Ring of Barahir (+1)
e) The Necklace of Girion [10,+0] (+5)
    It can be activated for grow
    mushrooms every 50+d50 turns if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Pearl 'Nimphelos' (+1)
h) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
i) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It
    grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
j) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It 
    increases your strength and dexterity by 2.  It produces chaotic
    effects.  It is a great bane of undead.  It fights against evil with
    holy fury.  It provides resistance to light and dark.  It allows you
    to see invisible monsters.  It drains mana.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
k) The Seeker Arrow of Gondor (10d8) (+10,+20)
l) a Horn of Ulmo (+1)
    It can
    be activated for aggravate monster every 100 turns if it is being
    worn. It increases your constitution by 1.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Withered Heath.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Meta Spells
b) 4 Potions of *Healing*
c) 23 Potions of Restore Mana
d) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 63 of Emyn Luin.
e) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
f) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 64 of Emyn Luin.
h) The Anchor of Space-Time
i) The Black Banner of Gondor (-3)
    It
    can be activated for summon undead every 666+d333 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your stealth
     by 3.  It makes you invisible.  It provides resistance to dark, 
    nether and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog on level 62 of Emyn Luin.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog in the town of Gondolin .
k) an Elven Robe of the Ithryn (-4,-1) [2,+27] (+3 to stealth)
    
    It can be used to store a spell.  It increases your stealth and spell
    power by 3.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold, 
    poison, blindness, confusion, chaos and disenchantment.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 64 of Emyn
    Luin.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog in the town of Gondolin .
m) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and shards.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master lich on level 59 of Paths of the
    Dead.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Emyn Luin.
o) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
p) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
q) The Rod of Annuminas (+4)
    It can
    be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 64 of Emyn
    Luin.


  [Home Inventory - Minas Anor ]

a) a Tome of the Mind
b) The Phial of Galadriel (+4)
c) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth)
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
f) a Robe of Permanence [2,+16]
g) an Ethereal Fur Cloak [3,+23]
    It can be activated for wraith-form every 50+d50 turns if it is
    being worn. It provides immunity to paralysis.  It provides resistance 
    to life draining and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
h) The Large Leather Shield of Celegorm [4,+20]
    It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Withered Heath.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Law on level 72 of Erebor.
j) a Pair of Metal Shod Boots of Speed [6,+10] (+8)
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 54 of Paths
    of the Dead.
m) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma
     by 3.  It does extra damage from fire.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It provides
    resistance to fire and sound.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 67 of
    Erebor.
n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
o) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of Erebor.
q) The Parchment - Map of Thror
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Tome of Damdrak
    It cannot be harmed
    by acid, cold, lightning or fire.  
b) a Fireproof Earth Tome of Aule
c) a Potion of Life
d) The Ring of Durin (+2) {cursed}
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
f) The Star of Elendil (+1)
g) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
i) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to confusion, sound and chaos.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Dol Guldur.
k) The Dragon Helm of Thrain [8,+10]
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 42 of Paths of the
    Dead.
n) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
q) a Ball-and-Chain of Doriath (E:45, L:3) (2d4) (+12,+19)
    It can be wielded two-handed.  
    You found it in the remains of an Olog on level 62 of Dol Guldur.
r) The Morning Star 'Naurgil' (2d6) (+5,+7) [+2]
    It
    can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 60 of
    Erebor.
s) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
t) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 
    3.  It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire ogre on level 70 of Dol Guldur.
u) The Cup of Thror
    
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated
    for ball of cold (48) every 400 turns if it is being worn. It grants
    you the power of weigh magic if it is being worn.  It can be used to
    store a spell.  It increases your intelligence, speed and spell power
     by 4.  It increases your mana capacity by 80%.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Barrow wight on level 62 of Dol Guldur.


  [Home Inventory - Khazad-dum ]

a) The Sustain Constitution of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
b) The Sustain Dexterity of the Stonefoots [+6] (+3)
    
    It provides light (radius 3) forever.  It increases your charisma and 
    ability to tunnel by 3.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to shards.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 62 of Dol Guldur.
c) The Ring of the Firebeards (+5,+10) (+3)
    
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 72 of Erebor.
d) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
e) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Amras, Son of Feanor on level 64 of Emyn
    Luin.
f) The Double Axe of Amalad (3d6) (+21,+6)
    It must be wielded two-handed.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 72 of
    Erebor.
g) The Light War Axe of Olient (2d5) (+15,+10) (+1)
    It increases your charisma by 1.  It does extra damage from 
    acid and electricity.  It drains life from your foes.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 43 of Paths of the Dead.
h) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 54 of Paths of the
    Dead.
i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 
    3.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
j) The Broad Axe 'Sulma' (2d6) (+13,+7) (+4)
    It can be wielded two-handed.  It increases your strength
     and wisdom by 4.  It does extra damage from acid and fire.  It
    produces chaotic effects.  It is a great bane of demons.  It strikes
    at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mornungol on level 69 of Emyn Luin.
k) The Great Axe of Mingbar (4d4) (+12,+9) (+3)
    It
    must be wielded two-handed.  It increases your strength by 3.  It does
    extra damage from electricity and frost.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 62 of Emyn Luin.
l) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It
    must be wielded two-handed.  It can be activated for berserker and +10
    to speed (50) every 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength and constitution
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides resistance to acid.  It drains mana.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amras, Son of Feanor on level 64 of Emyn
    Luin.
m) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of Emyn Luin.


  [The Museum Inventory - Bree ]

a) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases 
    your strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
b) The Quarterstaff 'Ragoth' (1d9) (+12,+1) (+1)
    It can be wielded two-handed.  It increases your wisdom
    , dexterity and constitution by 1.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) Smeagol's corpse
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smeagol on level 9 of Barrow-Downs.
d) Ulfast, Son of Ulfang's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 15 of
    Mirkwood.


  [The Museum Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Withered Heath.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Withered Heath.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 64 of Emyn Luin.
d) The Ring of Power of Uvatha the Horseman (+6 to searching)
    It increases 
    your searching by 6.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to poison, dark and nether.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) a Ring of Invisibility {Smeogol}
    
    It makes you invisible.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 9 of Barrow-Downs.
f) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Oathbreaker on level 60 of Paths of the
    Dead.
g) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
h) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4
    .  It provides resistance to nether.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 61 of Paths of the
    Dead.



Posted on 14.10.2004 23:18
Last updated on 14.10.2004 23:24

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3171. on the Ladder (of 19090)
79. on the Theme Ladder (of 186)
5. for this player (

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On 14.10.2004 23:18 artadmin@ameritech.net wrote:
The longest running Theme character to date. Notice the shrine to Aule in Khazad-dum.

- Arthur

On 14.10.2004 23:24 artadmin@ameritech.net wrote:
I bumped my Prayer to 50, because of my suggestion to Furiosity regarding pval caps for Aule Spells.

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