The Angband Ladder: Etheme, Ethereal Dragon Sorceror by <ewan.mcnay@yale.edu>

  [Theme 1.1.3 Character Dump]

 Name  : Etheme                 Age                185       STR!     35       
 Sex   : Neuter                 Height              54       INT!     40       
 Race  : Ethereal Dragon        Weight              38       WIS!     40       
 Class : Sorceror               Social Class        19       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     31       
                                                                               
 + To Melee Hit          99 Level             50    Max Hit Points      1308   
 + To Melee Damage       74 Experience  27471084    Cur Hit Points      1308   
 + To Ranged Hit         99 Max Exp     27471084    Max SP (Mana)       1490   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       1490   
   AC                 10+85 Gold         3694467                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Heroic       Blows/Round:  1         
 Bows/Throw  : Legendary[15]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  74        
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          Lured by the dark side, the call of Melkor himself was too           
          strong for you.  Since birth, you have waited to betray all          
           that is dear in search of power.  Now is your time to feed          
          ...                                                                  


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        a Lost Temple: Level 31 (1550')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 101 (5050')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 15966 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.
 You found 5 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    efghijkmnosxz{@             
        Add Str   : 1.2..3.....3...             
        Add Int   : 1.2..37.6.3....             
        Add Wis   : 1.2..37.......+             
        Add Dex   : 1.2.83....3....             
        Add Con   : 132..3.....3...             
        Add Chr   : 1.2..3....3....             
        Mul Mana  : ......+........             
        Mul SPower: ......+.+.+....             
        Add Stea. : ..2............             
        Add Sear. : ....8...6.3....             
        Add Tun.. : .3.............             
        Add Speed : 1.2*83.....3...             
        Sust Str  : +....+.........             
        Sust Int  : ..+............             
        Sust Wis  : +.+...........+             
        Sust Dex  : .....+.........             
        Sust Con  : ++..++.........             
        Sust Chr  : +.+............             
        Invisible : .+.............             
        Mul life  : ......+........             
        Sens Fire : ........+......             
        Reflect   : .+.............             
        Free Act  : +.+.++.........             
        Hold Life : ..+..+........+             
        Res Acid  : ..........+....             
        Imm Elec  : .....*.........             
        Imm Fire  : *...+.....+....             
        Imm Cold  : ..*............             
        Res Pois  : .....+.........             
        Res Fear  : +..........+...             
        Res Lite  : ...............             
        Res Dark  : ...............             
        Res Blind : ..+.+...+......             
        Res Conf  : ........+..+...             
        Res Sound : ...............             
        Res Shard : ..........+....             
        Res Neth  : +..............             
        Res Nexus : ...............             
        Res Chaos : ...............             
        Res Disen : .+...+....+....             
        Levitate  : .....+.........             
        Lite      : ......++.......             
        See Invis : +.+..+..+......             
        Digestion : .....+.........             
        Regen     : +....+.........             
        Activate  : +.+..+....+....             
        Fly       : ..............+             
        Undead.ESP: .+.............             
        Full ESP  : ..+............             

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Vampiric Drain:
  You can drain life from a foe like a vampire.
  Drains (level+1d(level))*(level/10) hitpoints,
  heals you and satiates you. Doesn't work on all monsters
  Level=4, Cost=5, Stat=CON, Difficulty=9

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Polymorph:
  You can polymorph yourself at will.
  Level=18, Cost=20, Stat=CON, Difficulty=18

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12


Skills (points left: 22)
          . Barehand-combat                      03.400 [0.500]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            02.700 [0.500]
 - Magic                                         47.000 [1.000]
          . Magic-Device                         07.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 01.000 [1.600]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.800 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  00.000 [0.550]
          . Prayer                               12.500 [0.500]
 - Monster-lore                                  06.850 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            06.200 [0.500]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Heavy Crossbow on level 1.
You are fated to meet a Great white shark on level 1.
You may find a Scroll titled "tem onme ite" of Treasure Detection on level 1.
You are fated to find a Scroll titled "ro marjah" of Phase Door on level 1.
You may meet a Sparrow on level 11.


  [Character Equipment]

e) The Ring of Power 'Narya' (+6,+6) (+1)
        It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your 
    constitution and ability to tunnel by 3.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to disenchantment.
    It allows you to sense the presence of undead.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 98 of Angband.
h) a Lapis Lazuli Ring of Speed (+11)
    It 
    increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
i) The Lapis Lazuli Ring of Vargel (+8)
    
    It increases your dexterity, searching and speed by 8.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to fire and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing
    (900) every 200+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Balance on level 96 of
    Angband.
k) a Sorcerous Copper Amulet of Brilliance (+49,+34)(140%)(140%) (+7) {cursed}
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and spell power by 7.  It increases your mana
    capacity and hit points by 140%.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 83 of Angband.
m) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven lord on level 37 of
    Barad-Dur.
n) The Filthy Rag of the Wight [1,+12] (+6 to searching)
    It increases your intelligence, searching and spell power by 
    6.  It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) (nothing)
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Withered Heath.
z) a Greater demonic quylthulg (1600 hp)
{) (nothing)


  [Character Inventory]

a) an Indestructible Tome of Magical Energy
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 64 of The Sacred
    Land Of Mountains.
b) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be
    harmed by fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
c) 3 Indestructible Tomes of the Impenetrable Earth
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 98 of Angband.
d) 3 Indestructible Tomes of the Everrunning Wave
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 98 of Angband.
e) an Indestructible Tome of Translocation
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
f) 2 Fireproof Tomes of the Tree
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
g) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
h) 2 Fireproof Tomes of the Time
    It
    cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 49 of
    Barad-Dur.
i) 3 Fireproof Unholy Tomes of the Hellflame
    It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
j) The Tome of Etheme
    It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Crystal Ball of The Witch-King of Angmar
    It can be activated for light
    absorption.  
    You found it in the remains of a Dreadmaster on level 40 of Barad-Dur.
l) Gandalf's Portable Pandemonium {heal 700}
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 10 of Barrow-Downs.
m) 3 Pungent Potions of *Healing*
n) 2 Shimmering Potions of Restore Mana
o) a Golden Rod of the Istari of Nothing (250/250)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Helcungol on level 65 of Barad-Dur.
p) a Golden Rod of the Istari of Nothing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser black reaver on level 81 of
    Angband.
q) a Mithril Rod of Capacity of Healing (320/320)
    It can hold more mana.  
    You found it lying in a vault on level 22 of The Withered Heath.
r) The Robe of Belegaer [2,+20] (+5)
    It
    provides light (radius 1) forever.  It increases your stealth, 
    searching and luck by 5.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to dark and blindness.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
s) The Large Mithril Shield of Earendil [20,+80]
    It can be activated for invulnerability (4+d8) every 800
    turns if it is being worn. It provides resistance to electricity, fire
    , dark, blindness and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
w) a Mage Staff of Sorcery (1d4) (-50,-18)(80%)(80%) (+4)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 4.  It increases your mana capacity and hit points by 80%.  
    You found it in the remains of a Barrow wight on level 58 of Dol Guldur.


  [Home Inventory - Bree ]

a) an Indestructible Tome of Meta Spells
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) 3 Indestructible Tomes of the Mind
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
c) 6 Sprigs of Athelas
d) 12 Vermilion Potions of Healing
e) 4 Pungent Potions of *Healing*
f) 2 Potions of Life
g) 13 Shimmering Potions of Restore Mana
h) a Draconic Ring of Dexterity (+4,+2) [+7] (+5)
    It 
    increases your dexterity by 5.  It sustains your dexterity.  It allows
    you to sense the presence of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
i) The Amulet of Carlammas (+2)
    It can be activated for protect
    evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 53 of Barad-Dur.
j) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats
    and life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Barad-Dur.
n) an Elemental Amulet of Telepathy
    It provides resistance to acid, electricity, fire, cold and 
    nexus.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
o) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  
    It sustains your dexterity.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Dwarven Lantern of the Magi [Identify] (+3)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It has a
    spell stored inside.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
r) The Leather Scale Mail of Sirdalion (-15,-30) [11,+8](40%)
    It increases your hit points by 40%.  It sustains your 
    strength, wisdom and charisma.  It provides resistance to shards, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire orc on level 57 of Barad-Dur.
s) an Elven Golden Ring Mail of Resist Fire (-1 to accuracy) [8,+13] (+1 to
stealt
    
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on
    level 70 of Dol Guldur.
t) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels
    every 450 turns if it is being worn. It can be used to store a spell.  
    It increases your intelligence, wisdom, charisma, stealth, speed and 
    luck by 2.  It makes you invisible.  It provides resistance to acid, 
    fire, cold and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) a Jewel Encrusted Crown of the Magi [0,+6] (+2)
    It increases your 
    intelligence and spell power by 2.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Barad-Dur.
v) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 58 of Barad-Dur.
w) a Dragon Helm of Water Breathing [8,+17]
    It
    provides resistance to fire, sound and shards.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Red Arrow of Gondor (charging)
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 76 of
    Forodwaith.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Dark Red Potion of Cure Critical Insanity
c) 4 Vermilion Potions of Healing
d) a Sycamore Staff of Recovery[1|11] (8 charges)
e) a Cottonwood Staff of Healing[4|20] (3 charges)
f) a Lapis Lazuli Ring of Speed (+6)
g) an Everburning Torch of Valinor (+2)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution and charisma
     by 2.  It gives telepathic powers.  It cannot be harmed by fire.  
    You found it lying on the ground on level 11 of a Lost Temple.
h) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Great Eagle Down Coat 'Sirimlor' (-40,-65) [9,+8](20%)
    
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to electricity.  It provides resistance to life
    draining, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) a Wolf Pelt of Air [1,+9]
    It allows you to breathe without air.  
    
    You found it lying on the ground on level 51 of Illusory Castle.
l) The Iron Helm of Knowledge [6,+20] (-6)
    It can
    be activated for whispers from beyond(sanity drain) 100+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) an Iron Helm of Wisdom [5,+6] (+2)
    It increases your wisdom by 2.  It sustains your wisdom.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded
    two-handed.  It increases your intelligence, wisdom, infravision and 
    spell power by 3.  It increases your mana capacity by 60%.  It
    sustains your intelligence and wisdom.  It provides immunity to cold.  
    It provides resistance to blindness.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) a Fireproof Corrupted Tome of Melkor
    It cannot be harmed
    by fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
b) a Spellbook of Fireflash
c) a Sprig of Athelas
d) 8 Vermilion Potions of Healing
e) 2 Shimmering Potions of Restore Mana
f) a Ring of Slaying (+9,+13)
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) a Radiant Gold Ring of Lordly Protection [+14]
h) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle
     if it is being worn.  It provides light (radius 3) forever.  It 
    increases your searching and infravision by 1.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    41 of Barad-Dur.
i) The Metal Scale Mail 'Irinque' (-36,-29) [13,+1](20%)
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Barad-Dur.
k) The Mouse Fur 'Athaladon' [1,+0]
    It provides
    immunity to acid.  It provides resistance to electricity, fire, dark, 
    sound and nexus.  It produces a fiery sheath.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
l) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire
    (72) every 400 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your strength, dexterity and luck by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Caras Galadhon ]

a) a Spellbook of Remove Curses
b) a Tilkal Rod of Nothing (200/200)
c) The Obsidian Ring of Angrin (+3)
    It increases your strength, intelligence and 
    charisma by 3.  It makes you invisible.  It sustains your strength, 
    intelligence and charisma.  It provides resistance to shards and nexus
    .  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
d) The Bronze Ring 'Umaglia' (+14 to accuracy) (+2)
    It can be activated for whirlwind attack every 250 turns
     if it is being worn. It increases your strength, speed and attack
    speed by 2.  It provides resistance to poison, chaos and 
    disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
e) a Ring of Slaying (+10,+13)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Radiant Lapis Lazuli Ring of Speed (+10)
g) The Lapis Lazuli Ring 'Gordist' (+6)
    It increases your dexterity, 
    infravision, speed and ability to score critical hits by 6.  It
    sustains your wisdom.  It provides resistance to chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 80 of
    Angband.
h) a Lapis Lazuli Ring of Speed of the Elements (+6)
    It increases your speed by 6.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It renders you especially
    vulnerable to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 80 of
    Angband.
i) a Blessed Ring of Speed [+1] (+8) {100% off}
    It increases your wisdom and speed by 8.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of Barad-Dur.
k) a Rohirric Plain Ring of Light and Darkness Resistance (+3 to speed)
    It 
    increases your speed by 3.  It makes you completely fearless.  It
    provides resistance to light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dunlending on level 83 of Angband.
l) The Amulet of Ingwe (+3)
    It
    can be activated for dispel evil (level*5) every 300+d300 turns if it
    is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 73 of
    Angband.
m) a Sorcerous Malachite Amulet of Regeneration (+60,+21)(60%)(60%) (+3)
    It increases your spell power by 3.  It increases your mana
    capacity and hit points by 60%.  It speeds your regenerative powers.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon on level 49 of
    Barad-Dur.
n) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your speed and luck by 3.  It provides resistance to life draining, 
    light, dark and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 60 of
    Barad-Dur.
o) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
p) The Key of Orthanc
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Robe of Curunir (-40,-40) [38,+0] (+10)
    It can be activated
    for ball of lightning (100) every 500 turns if it is being worn. It
    can be used to store a spell.  It increases your speed by 10.  It
    sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Soft Studded Leather of Airmar [5,+10]
    It sustains your constitution and 
    charisma.  It provides immunity to acid, electricity and cold.  It
    provides resistance to poison, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze drake in the town of Gondolin .
s) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 96 of Angband.
t) The Large Metal Shield 'Fuilind' [5,+16]
    It sustains your 
    charisma.  It provides immunity to acid, electricity and fire.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 93 of Angband.
u) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 96 of
    Angband.
w) The Steel Helm of Hammerhand [6,+17] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [Home Inventory - Khazad-dum ]

a) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
    It provides light (radius 1) forever.  It increases your 
    ability to score critical hits by 1.  It is very sharp and can make
    your foes bleed.  It is especially deadly against orcs.  It makes you
    completely fearless.  It provides resistance to blindness.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Museum Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Maglor the Mighty Singer on level 50 of
    Barad-Dur.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Dark elven warlock on level 61 of
    Dol Guldur.
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 52 of Barad-Dur.
d) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Power of Uvatha the Horseman (+3)
    It increases your charisma by 3.  It makes you invisible.  It
    sustains your strength and wisdom.  It provides resistance to cold and 
    nexus.  It allows you to levitate.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of the Blacklocks (+3)
    
    It increases your dexterity, ability to tunnel and luck by 3.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
g) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your 
    charisma and ability to tunnel by 3.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to shards.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mouth of Sauron on level 78 of
    Forodwaith.
h) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 78 of Forodwaith.
i) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Perplexity on level 63 of
    Barad-Dur.
k) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 62 of Barad-Dur.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Priest on level 57 of
    Barad-Dur.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every
    direction if it is being worn. It decreases your intelligence, wisdom
     and searching by 5.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It is heavily cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snow-troll Chieftain on level 57 of
    Barad-Dur.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It increases your 
    dexterity by 4.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 57 of Barad-Dur.
r) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green drake on level 30 of Mirkwood.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can
    be activated for berserker and +10 to speed (50) every 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and constitution by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    resistance to acid.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 60 of
    Barad-Dur.
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns
     if it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Amras, Son of Feanor on level 52 of
    Barad-Dur.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 62 of Barad-Dur.
x) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 60 of
    Barad-Dur.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It increases your strength, dexterity, stealth, searching
     and attack speed by 2.  It makes you invisible.  It provides
    resistance to acid and electricity.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 99 of
    Angband.
b) The Ring of Power of Dwar, Dog Lord of Waw (+5)
    It increases your constitution by 5.  It makes you invisible.  
    It sustains your charisma.  It provides resistance to dark and sound.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 75 of
    Angband.
c) The Ring of Power of Adunaphel the Quiet (+2)
    It increases your wisdom by 2.  It makes you invisible.  It
    provides resistance to electricity, light, dark and confusion.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 91 of Angband.
d) The Ring of the Firebeards (+5,+10) (+3)
    
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 73 of Angband.
e) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Silmaril of the Seas (+2) {cursed}
    It can be activated
    for word of recall every 200 turns if it is being worn. It grants you
    the power of banish evil if it is being worn.  It provides light
    (radius 5) forever.  It increases your intelligence by 2.  It provides
    resistance to light, dark, nether, nexus and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It drains life and experience.  It is heavily cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 101 of Utumno.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 83 of
    Angband.
h) The Mithril Plate Mail 'Medalan' (-3 to accuracy) [35,+0]
    It provides immunity to acid, fire and cold.  It makes you
    completely fearless.  It provides resistance to life draining, cold
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
i) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It
    can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Hunter on level 80 of Forodwaith.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
k) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius
    1) forever.  It increases your stealth, speed and luck by 5.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of undead.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and 
    disenchantment.  It allows you to see invisible monsters.  It allows
    you to sense the presence of unique beings.  It has been blessed by
    the gods.  It can resist being shattered by morgul beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
l) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It 
    increases your strength, charisma and infravision by 4.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to fire and chaos.  It allows you
    to see invisible monsters.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, chaos and disenchantment.  It drains mana
    , life and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
o) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word
    of recall every 200 turns if it is being worn. It increases your 
    dexterity and charisma by 3.  It does extra damage from fire and frost
    .  It provides immunity to paralysis.  It provides resistance to fire, 
    cold and light.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 87 of Angband.
q) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 85 of
    Angband.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 74 of Angband.
s) The Short Bow of Belingol (x-2) (+16,+14) (-4) {cursed}
    
    It decreases your dexterity and charisma by 4.  It fires missiles with
    extra might.  It drains experience.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 93 of
    Angband.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 83 of
    Angband.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) The Key of Thorin
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 20.4.2005 23:05
Last updated on 17.5.2005 22:03

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1108. on the Ladder (of 19097)
42. on the Theme Ladder (of 186)
11. for this player (

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On 20.4.2005 23:05 ewan.mcnay@yale.edu wrote:
Trying out the theme - mostly for the fun of running a dragon. Seems pretty standard so far, except for the missing equipment slots!

On 17.5.2005 16:14 ewan.mcnay@yale.edu wrote:
Finished all dungeons except Angband and Utumno (the latter of which I have only visited briefly).

Thinking I might try Mimicry, which I haven't ever used before; FF just - on Ang 90s! - gave me the skill, twice, so I should be able to get it to 35 which I believe is the key level, although it will cost almost all of my skill points (and I had hoped to pump barehand a bit, but I haven't hit anything in anger for a while anyway).

Ridiculous amulet ;).

On 17.5.2005 22:03 ewan.mcnay@yale.edu wrote:
Both Sauron and Morgoth were *easy*. Sauron summoned uniques on me including Vecna and two Nazgul, which was interesting as I had emerged on the level right beside him - so I could have retreated back up stairs if need be, but no worries: liberal genociding and manathrusts.

Then used Recall to drop the Ring, and again to get out of the Fire chamber, cleaned up Mt. Doom including Sauron again (one chamber actually got cleared for me by Roonth before I got there!).

Then my first trip to Ang100 produced Morgy, who got in a couple of melee hits as I was manathrusting but never tried to summon or spell! Too simple, really.

Now got to work out whether I can be bothered to accumulate enough healing powers to make it through the Void - which would be a doddle, honestly, with this much mana. Got to use those extra skill points, too; Mimicry worked *great*.

On 17.5.2005 22:04 ewan.mcnay@yale.edu wrote:
I suppose I should really have worn the One. Too easy, though. :)

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