The Angband Ladder: Patient Jeda Mk4, Sprite High-Mage by Matthias

  [Hengband 1.6.0 Character Dump]

                          Name  : Patient Jeda Mk4

 Sex      : Male             Age                60    STR!:   18/60
 Race     : Sprite           Height             28    INT!:  18/***
 Class    : High-Mage        Weight             65    WIS!:  18/210
 Magic    : Chaos            Social Class       29    DEX!:  18/140
                             Align          Lawful    CON!:  18/***
                                                      CHR :  18/108

 Right hand      (+15,+30)   Hit point    876/ 876    Fighting    : Excellent
                             SP (Mana)    571/ 571    Bows/Throw  : Superb
 Blows/Round           3+0                            Saving Throw: Chaos Rank
 AverageDmg/Rnd      108+0   Level              50    Stealth     : Superb
                             Experience   15617796
 Shooting        (+28,+14)   Max Exp      15617796    Perception  : Excellent
 Multiplier          x4.12   Exp to Adv      *****    Searching   : Very Good
 Shots/Round          0.83   Gold         10824235    Disarming   : Superb
                                                      Magic Device: Amber [12]
 AC               [17,+99]   Time     Day 37  3:14
 Speed               (+33)   Play time    62:08:24    Infra-Vision: 50 feet


                         (Character Background)
          Do I know you? No clue why but I have this strange Deja-Vu.
          Even so I just climbed out of my cocoon, everything around
          me looks familiar. I remember something about manastorm and
          while I have no idea what that is, i want to make one now!!

          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Sprite        STR!: 18/100 -4 -4 -1  5  18/60         .........32..
 Class : High-Mage     INT!: 18/100  3  4 -1  6 18/***         ......33.....
 Level : 50            WIS!: 18/110  3  0  1  6 18/210         ......33.....
 Hits  : 876/876       DEX!: 18/100  3  0 -2  3 18/140         .........3...
 Mana  : 571/571       CON!: 18/100 -2 -2  2 14 18/***         4..5.....32..
                       CHR :  18/78  2  1  0  0 18/108         .............

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......++....    Sound : .........+...    Speed     : +.+.+.+.....+
 Elec  : .+.....++....    Nether: .+...........    FreeAction: .......+.++..
 Fire  : .++....++....    Nexus : ..+..........    SeeInvisi.: ......++.....
 Cold  : .......++....    Chaos : ......+......    Hold Life : ......+......
 Poison: ........+....    Disnch: +............    Warning   : .............
 Light : ............+    Fear  : .............    SlowDigest: .............
 Dark  : .+...........    Reflct: .............    Regene.   : .............
 Shard : ...........+.    AuFire: .............    Levitation: .......+...++
 Blind : .+...........    AuElec: .............    Perm Lite : .+...........
 Conf  : ......+......    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .....+.......    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+.......
 Slay Drag.: ...    ESP Good  : .+...........    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .......+.....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .......+.....
 Poison Brd: ...    Sust Str  : .........+...
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .........+...    Aggravate   : .............
 Chaotic   : ...    Sust Con  : +........+...    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

     

  [Quest information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 11
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 16
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 17
  The Sewer                                (Danger  level:  15) - level 18
  Orc Camp                                 (Danger  level:  15) - level 19
  Doom Quest 1                             (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Alberich the Nibelung King               (Dungeon level:  24) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  Vapor Quest                              (Danger  level:  25) - level 29
  Logrus Master                            (Danger  level:  25) - level 29
  The Mimic's Treasure                     (Danger  level:  25) - level 29
  Tengu and Death Swords                   (Danger  level:  25) - level 29
  Judge Fear                               (Dungeon level:  38) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 38
  Charon, Boatman of the Styx              (Dungeon level:  44) - level 39
  Shudde M'ell                             (Dungeon level:  50) - level 41
  Haunted House                            (Danger  level:  48) - level 42
  The Old Castle                           (Danger  level:  50) - level 42
  Raou the Conqueror                       (Dungeon level:  56) - level 43
  Node of Chaos                            (Danger  level:  65) - level 45
  The Tower                                (Danger  level:  30) - level 46
  Water Cave                               (Danger  level:  50) - level 46
  Killing Fields                           (Danger  level:  50) - level 46
  Dio Brando                               (Dungeon level:  62) - level 48
  The Witch-King of Angmar                 (Dungeon level:  76) - level 48
  The Destroyer                            (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Vault                                (Danger  level:  30) - level 29
  The Royal Crypt                          (Danger  level:  70) - level 46

  [Miscellaneous information]

 Recall Depth:
    Angband         : level 100
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !Forest          : level  32
    Numenor         : level  55
   !Castle          : level  62
   !Mountain        : level  50
    Mine            : level  75
   !Anti-melee cave : level  50
    Chameleon cave  : level  30
    Dark cave       : level  55

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: Defeated by Great Wyrm of Power in the 38th fight


 You have defeated 23900 enemies.


  [Virtues]

Your alighnment : Lawful

You have strayed from the path of Enlightenment.
You are somewhat virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are the polar opposite of Nature.
You have strayed from the path of Chance.
You are very virtuous in Justice.
You have strayed from the path of Sacrifice.
You are the polar opposite of Honour.


  [Character Equipment]

a) The Guisarme of Tomoe (2d5) (+17,+19) (+4 to speed)
b) The Knight's Shield of Earendil [10,+20] {drk/bl/nth}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed)
d) a Ring of Constitution (+5)
e) a Ring of Speed (+11) {WoMC87}
f) an Amulet of Telepathy and Infravision (+1 to infravision) {If~Tele}
g) The Jewel of Judgement (+3 to speed)
h) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
i) The Cloak 'Colluin' [1,+15] {AcElFiCoPo !!}
j) a Golden Crown of Might [0,+11] (+3) {StDxCn;So;Fa(StDxCn}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
l) a Pair of Hard Leather Boots of Levitation [3,+9] {Sh;Lv}


  [Character Inventory]

a) 2 Chaos Spellbooks [Sign of Chaos] {@m1}
b) 2 Chaos Spellbooks [Chaos Mastery] {@m2}
c) a Chaos Spellbook [Chaos Channels] {@m3}
d) a Chaos Spellbook [Armageddon Tome] {@m4 !d!k!v dlvl23}
e) 17 Potions of Speed {25% off}
f) 34 Potions of Healing {!*}
g) 13 Potions of *Healing* {!*}
h) 5 Potions of Life {!k}
i) 23 Potions of Restore Mana
j) 16 Potions of Resistance
k) 4 Scrolls of Phase Door {25% off}
l) 4 Scrolls of *Identify*
m) 11 Scrolls of *Destruction* {!*}
n) 6 Rods of Perception {@u7}
o) 4 Rods of Recall {@z0}
p) 5 Rods of Detection {@z5 !!}
q) 7 Rods of Probing thanks for the scanner {@zz !! }
r) 14 Rods of Stone to Mud


  [Home Inventory]

 ( page 1 )
a) 6 Chaos Spellbooks [Sign of Chaos] {@m1}
b) 40 Chaos Spellbooks [Chaos Channels] {@m3}
c) 2 Chaos Spellbooks [Armageddon Tome] {@m4}
d) 5 Mushrooms of Restoring
e) 7 Pieces of Elvish Waybread
f) 27 Potions of Resist Heat
g) 21 Potions of Resist Cold
h) 34 Potions of Cure Critical Wounds
i) a Potion of Intelligence
j) 5 Potions of Constitution
k) 18 Potions of Enlightenment
l) 2 Potions of Self Knowledge

 ( page 2 )
a) a Potion of Invulnerability
b) 5 Potions of New Life {!q!q}
c) 9 Scrolls of Teleportation
d) 24 Scrolls of Teleport Level {25% off}
e) 81 Scrolls of Identify {@r4}
f) 29 Scrolls of *Identify*
g) a Scroll of Mundanity {!*}
h) a Scroll of Rune of Protection
i) 10 Scrolls of Genocide
j) 6 Scrolls of Mass Genocide
k) a Scroll of Fire
l) 4 Rods of Trap Location {@z6}

 ( page 3 )
a) 5 Rods of Recall {@z0}
b) 2 Rods of Probing thanks for the scanner {@zz !! }
c) 2 Rods of Healing {!! !d!k!v @z1}
d) a Rod of Restoration (charging)
e) 2 Rods of Drain Life
f) 6 Rods of Acid Balls {@U1}
g) 15 Rods of Lightning Balls {@U1}
h) 11 Rods of Fire Balls {@U1}
i) 10 Rods of Cold Balls {@U1}
j) a Wand of Clone Monster (5 charges)
k) 3 Wands of Stone to Mud (36 charges)
l) a Wand of Rockets (4 charges)

 ( page 4 )
a) a Wand of Striking (4 charges)
b) a Staff of Healing (3 charges) {!*}
c) 7 Staffs of Speed (7x 8 charges) {25% off}
d) a Staff of Speed (5 charges) {25% off}
e) 2 Staffs of Speed (2x 4 charges) {25% off}
f) a Staff of Speed (1 charge) {25% off}
g) a Staff of Speed (8 charges)
h) a Staff of Speed (1 charge)
i) a Staff of Genocide (4 charges)
j) a Ring of Protection [+17]
k) a Ring of Free Action
l) a Ring of See Invisible

 ( page 5 )
a) a Ring of Constitution (+4)
b) a Ring of Constitution (+2)
c) a Ring of Speed and Wizardry (+9) {norsa}
d) a Ring of Speed and Blizzard (+8)
e) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
f) The Ring of Tulkas (+4) {SpStDxCn}
g) a Ring of Light and Darkness Resistance
h) 2 Rings of Nether Resistance
i) a Ring of Nexus Resistance
j) a Ring of Confusion Resistance
k) a Ring of Shard Resistance
l) a Ring of Chaos Resistance

 ( page 6 )
a) a Ring of Blindness Resistance
b) a Ring of Lordly Protection [+21] {poi/snd/dis}
c) a Ring of Extra Attacks (+2 attacks)
d) a Ring of Extra Shots
e) a Ring of Sustaining
f) a Ring of Mana {!*!*}
g) a Ring of Reinforce Muscle (+1)
h) an Amulet of Brilliance (+5)
i) an Amulet of Brilliance and Resist Cold (+4) {InWiCh;Co(InWiCh}
j) an Amulet of Brilliance and Resist Lightning (+4) {InWiCh;El(InWiCh}
k) an Amulet of the Magi of High Rank [+6] (+7 to searching)
{SrIf;BlCf;FaSiWr~Good~oP}
l) an Amulet of Reflection and Resist Acid

 ( page 7 )
a) The Amulet of Carlammas (+2) {Cn;Fi}
b) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
c) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
d) an Amulet of Anti-Magic {!*}
e) an Amulet of Anti-Teleportation
f) an Amulet of Resistance {poi}
g) an Amulet of Resistance {sh}
h) an Amulet of Resistance {bli}
i) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
j) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
k) an Amulet of Intelligence and See Invisible (+6)
l) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}

 ( page 8 )
a) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
b) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
c) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
d) The Pendant of Gogo (+4) {InWiDx;SiLu}
e) a Brass Lantern of Immortal Eye (with 4500 turns of light) {Bl;Si}
f) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
g) The Phial of Galadriel (+1 to searching)
h) The Star of Elendil (+1 to speed)
i) The Stone of Lore {icky queen}
j) The Palantir of Westernesse (+3) {!!}
k) The Levitation Stone of Laputa (+2 to speed)
l) Law Dragon Scale Mail (-2) [30,+17]

 ( page 9 )
a) The Bronze Dragon Scale Mail of Belegennon (-2) [30,+20] (+5 to searching)
{Sr;LiCfSo;Hl}
b) Chaos Dragon Scale Mail (-2) [30,+19]
c) The Ring Mail of Giles (-2) [12,+18] (-2) {Sl;FiCoNxCa}
d) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkNtDi~Z}
e) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoDkShNx}
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoShCf}
g) Bar Chain Mail of Elvenkind (-2) [18,+8] (+3 to stealth) {Sl;AcElFiCoNt}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoLiCfSo}
i) The Splint Mail 'Evsdalf' (-2) [19,+19] (+4) {StWiDxCn;PoFe}
j) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
k) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
l) a Robe of Permanence [2,+16] {AcElFiCoBl;Hl(StInWiDxCnCh}

 ( page 10 )
a) a Robe of Permanence [2,+7] {AcElFiCoSo;Hl(StInWiDxCnCh}
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkCf}
c) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
d) Hard Leather Armour of Resistance (-1) [6,+12] {AcElFiCoNt}
e) Rhino Hide Armour of Resistance (-1) [8,+18] {AcElFiCoDi}
f) Rhino Hide Armour of Resistance (-1) [8,+8] {AcElFiCoNx}
g) Cord Armour of Elvenkind [6,+16] (+1 to stealth) {Sl;AcElFiCoPo}
h) The Padded Armour of Thor [5,+20] (+4 to searching)
{DxCnSrIf;AcElShCfNxCa;Lu[E}
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShDi}
j) The Black Clothes 'Life of Leaf' [4,+23] (+4 to stealth) {WiCnSl;Po(Cn}
k) a Cloak of the Bat (-12,-9) [1,+6] (+3) {SpSlIf;Dk;SiLv}
l) The Cloak of Thorongil [1,+10] {Ac;FaSi}

 ( page 11 )
a) a Cloak of Freezing [1,+14] {Co[C}
b) a Cloak of Immolation [1,+13] {Fi[F}
c) a Fur Cloak of Aman [3,+28] (+1 to stealth) {Sl;Bl}
d) The Fur Cloak 'Fireman' (+4,+4) [3,+16] (+4 to stealth) {SlIf;Fi;RgLu[F}
e) an Ethereal Cloak of the Bat (-10,-12) [0,+24] (+4) {SpSlIf;Dk;SiLv}
f) an Ethereal Cloak [0,+15]
g) a Shadow Cloak of the Bat (-13,-9) [6,+11] (+5) {SpSlIf;LiDk;SiLv}
h) a Small Leather Shield of Resistance [3,+19] {AcElFiCo}
i) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
j) The Large Leather Shield of Celebrimbor [6,+11] (+4 to speed)
k) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkBl}
l) a Large Leather Shield of Resistance [6,+11] {AcElFiCoPoDi}

 ( page 12 )
a) a Large Leather Shield of Night and Day [6,+7] {LiDk}
b) The Large Metal Shield of Anarion [8,+18] {AcElFiCoLi(StInWiDxCnCh}
c) a Dragon Shield [8,+15]
d) a Dragon Shield [8,+15]
e) The Knight's Shield 'Freefall' [10,-15] {cursed}
f) The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcEl;RfLu(WiCh}
g) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
h) an Iron Crown of the Magi [0,+9] (+1) {In;AcElFiCoCa;Hl(In}
i) The Iron Crown 'Ornfriivbek' [0,+15] (+2) {Cn;BlNx;FaSd}
j) an Iron Crown of the Magi [0,+7] (+3) {In;AcElFiCoNt;Lv(In}
k) an Iron Crown of Lordliness [0,+11] (+3) {dis}
l) an Iron Crown of Might [0,+6] (+3) {StDxCn;Ca;Fa(StDxCn}

 ( page 13 )
a) an Iron Crown of Lordliness [0,+7] (+3) {WiCh;Sh(WiCh}
b) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;SiSdRgLu}
c) a Golden Crown of Telepathy [0,+13] {~Tele~p}
d) a Golden Crown of Lordliness [0,+11] (+2) {WiCh;Po(WiCh}
e) a Golden Crown of Regeneration [0,+19] {Rg}
f) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
g) a Jewel Encrusted Crown of the Magi [0,+12] (+3) {In;AcElFiCoCf~L(In}
h) a Jewel Encrusted Crown of Might [0,+7] (+3) {StDxCn;Sh;Fa(StDxCn}
i) a Jewel Encrusted Crown of Lordliness [0,+4] (+3) {WiCh;Cf(WiCh}
j) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
k) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
l) a Jingasa of Infravision [4,+5] (+8)

 ( page 14 )
a) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
b) an Iron Helm of Seeing [5,+6] (+4 to searching) {Sr;Bl;Si~Nolv}
c) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3) {!*!w vampire?}
d) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
e) The Dragon Helm 'ARSCH' [8,+17] {drk/snd/sh}
f) a Dragon Helm [8,+16]
g) a Dragon Helm of Infravision [8,+26] (+4) {If;DkBl}
h) a Dragon Helm [8,+15]
i) The Set of Leather Gloves 'Trollism' [1,+15] (+4 to searching) {CnSr;AcBl}
j) a Set of Leather Gloves of Magic Mastery [1,+3] (+1) {Md}
k) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
l) a Set of Gauntlets of Agility [2,+6] (+5) {Dx}

 ( page 15 )
a) a Set of Gauntlets of Free Action [2,+1] {Fa}
b) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2)
c) a Set of Dragon Gloves of Genji (+5,+0) [4,+19] (+2) {Dx;DkSoCa}
d) a Set of Dragon Gloves [4,+16]
e) a Set of Dragon Gloves [4,+16]
f) a Set of Dragon Gloves [4,+19]
g) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaWr}
h) The Set of Cesti of Achilles [5,+15] (+4 to speed)
i) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
j) a Pair of Hard Leather Boots of Jumping [3,+9]
k) a Pair of Dragon Boots [5,+17]
l) a Pair of Dragon Boots of Levitation [5,+27] {DiFe;Lv}

 ( page 16 )
a) a Pair of Dragon Boots of Levitation [5,+24] {LiCf;Lv}
b) a Pair of Dragon Boots of Free Action [5,+20] {Di;Fa}
c) a Pair of Dragon Boots of Stealth [5,+20] (+3 to stealth) {Sl;So}
d) a Pair of Dragon Boots [5,+15]
e) The Pair of Metal Shod Boots 'Firewall' (+10,+5) [6,+19] (+4 to searching)
{StWiSrIf;FiCoPoShSoDiFe;RgLu[T~TUL(Wi}
f) a Pair of Metal Shod Boots of Levitation [6,+8] {Dk;Lv}
g) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
h) The Dagger of Fiona (2d4) (+6,+9) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
i) a Dagger (Chaotic) (1d4) (+3,+8) {ShCa|Ca}
j) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
k) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
l) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {bahamut}

 ( page 17 )
a) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
b) The Long Sword of Grand Wizardry (2d5) (+18,+12) (+4 to searching)
{InSr;Cf/*DP}
c) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlBs/*DULZ}
d) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
e) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
g) The Falchion of Guan Yu (4d5) (+20,+20) [+5] (+3) {StDxCn|S/*p}
h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
i) The Trident of Ulmo (4d8) (+15,+19) (+4) {Dx;*Ac;Nt;FaSiHlSdRgBs/DZ}
j) a Trident of Westernesse (1d8) (+7,+11) (+1) {StDxCn;FaSi/oTP~oTP}
k) a Fauchard of Westernesse (1d10) (+16,+9) (+2)
l) a Pike (Defender) (2d5) (+8,+8) [+8] (+1 to stealth)
{Sl;AcElFiCoPo;FaSiRgLv(Wi}

 ( page 18 )
a) The Naginata of Benkei (3d6) (+5,+23) [+5] (+4) {StCn;Fe;FaRg/*oTL}
b) The Beaked Axe of Theoden (2d6) (+10,+10) (+3) {WiCn;SdBs/D~Tele}
c) a Broad Axe (Pattern Weapon) (2d6) (+11,+18) (+2) {StCn;So;FaSiHl/*UL}
d) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}
e) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2) {Wi;Co|ECoQ/*}
f) The Fishingpole of Taikobo (1d1) (+0,+0) { }
g) a Quarterstaff (Defender) (1d9) (+4,+10) [+3] (+2 to stealth)
{Sl;AcElFiCoNt;FaSiRgLvWr(Ch}
h) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
{SpSl;FiFe;FaRg|F/DZ(StDxCn}
i) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD}
j) a Ball-and-Chain (Pattern Weapon) (2d4) (+18,+16) (+2) {StCn;BlFe;FaSi/*UL}
k) The Jo Staff 'Matoi' (1d7) (-5,+10) [+3] (+3) {StCh;Fi}
l) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {St;Nx;Si/poTZ}

 ( page 19 )
a) a Morning Star (Trump Weapon) (2d6) (+15,+12) (+2 to searching)
{Sr;DkNx;FaSdRg/*~L.}
b) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Lu|F/*}
c) a Bo Staff (Pattern Weapon) (1d11) (+10,+13) (+2) {StCn;Sh;FaSi/*UL}
d) a Wizardstaff of Westernesse (1d2) (+5,+15) (+2)
e) a Wizardstaff of Slay Dragon (1d2) (+18,+14)
f) a Wizardstaff (1d2) (+5,+4)
g) a Wizardstaff (Chaotic) (1d2) (+1,+5) {!*}
h) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
i) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
j) The Sling of Crushing (x2) (+15,+19) (+2) {StDx;ShDi;FaXs}
k) The Short Bow 'Lolita' (x2) (+15,+12) (+4) {InCh;Ac}
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}

 ( page 20 )
a) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
b) The Long Bow 'Eaglesword' (x4) (+20,+17) (+4 to searching)
{StDxCnSr;ElPo;SdXm}
c) The Light Crossbow 'Sniper' (x3) (+10,+13) (+4 to stealth)
{StDxCnSlSr;LiNxDi;Xs}
d) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed)
e) The Black Arrow of Bard (8d4) (+30,+19)
f) a Mithril Statue of The Serpent of Chaos


  [Museum]

 ( page 1 )
a) a Ring of Aggravate Monster {cursed}
b) a Ring of Stupidity (-1) {cursed}
c) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed, !*!*!*}


  [Check Sum: "bceb6f67602a4e05ec"]


Posted on 12.8.2005 04:07
Last updated on 16.8.2005 01:30

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2578. on the Ladder (of 19090)
99. on the Hengband Ladder (of 698)
10. for this player (

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On 12.8.2005 04:07 Matthias wrote:
clvl35 dlvl50
After several failures, and a forced week without Heng I'm back with a new fairy :) The RNG was very greedy in the beginning, but it has gotten better and better over the game. Within the last hour of playing I found enough stuff to change half my equipment around, and now i feel save enough to force the chaos channels book out of a wyrm in the dragon cave. It's the second time I find book four before finding book three...

On 12.8.2005 05:22 Matthias wrote:
Stopped after 7 wyrms, too scary those gloves, and far too much scumming. Decided to go back to Castle. Looks like the RNG decided to reward my decission to not scum the book :) First monster after recall was nappa, who can be confused. Not only did he drop my book but also 2 arts (cambeleg and celegorm)

On 13.8.2005 01:36 Matthias wrote:
clvl42 dlvl65
So I did trink polymorph potions as adviced by reaver, and guess what? Living computer :) That's exactly the 4 points to int i was missing, so I'm now at 9% fail manastorm. Hope to get enough items to be able to counteract, if a bad mutation forces me to get rid of the computer one.
Also cleared cloning pits for the first time in my Heng life... Giant fire Ant count: 569

On 13.8.2005 04:54 Matthias wrote:
Got the Palantir and closed my last res hole for the moment. Seems like the Dragon Cave has no Boss? At least I cannot remember slaying one, but the Dump says it is cleared.
Question: I was told that i need amber[3] saving throw to not get statued by the blood curse. I am now level44 and have maxed wisdom, but still only chaos rank saveing throw... Wonder if i will ever get amber..

On 13.8.2005 18:24 Matthias wrote:
Lost the living Computer, had to happen I guess. Reshuffeled equipment until i found a setup with both max cons and max int, but it comes with a 80 mana encumberance...

On 14.8.2005 02:33 Matthias wrote:
Do you folks usually do all the quests? Because those things get harder than the normal game it seems and the reward does not seem worth it...
Got really lucky when I did not die doing crypt quest. Did tactical phase door and landed in round room about 6 fields long, with 4 druj waiting for me... Lucky enough they didn't wake up while i tried to tele out again for 3 turns until i realized it is impossible to tele out there. That's what I call an evil trap. The only exit is a granite wall 3 steps away from me, so I start walking:
3 steps to the wall: First two wake up.
2 steps: I eat first Nether Magic, something gets summoned, other two wake up
1 step: I eat more Nether Magic, Room is now filled with Undead
stone to mud wall: I eat enough Nether to go down to 200, even worse something is summoned onto the only escape spot
Next three turns I am asking myself why I had to do the quest while drinking Healing Potions just strong enough to keep me alive. Then the Undead that blocked the path leaves the spot or gets killed no clue. Next several turns I stone to mud, walk, heal until i am out of sight of the drui. Got lucky, the moster directly next to me was a skelt dragon, blocking the big undeads behind.
Out of the crypt again I promise that this Character will not do another quest...

That was three levels ago, now I'm 49, still no Amber Save but the first three Amberites are down. 2 curses, nothing lethal yet. If I can put the speed ring into my Character i guess I'm ready for the big fights. Looks like i will never pass 900hp... On the other Hand damage output is nice. Uniques that are not chaos resistant eat Logrus breathes for 800+ damage at 44 mana, the others eat Manastorm 500 damage for 37 mana. Most I've seen so far go down really quick

On 14.8.2005 02:56 blakcreaver368@yahoo.com wrote:
That is a dirty trick ... but you survived. Personally, I only do a quest if it presents a useful reward, or if it stands in the way of a quest that presents a useful reward (like the Tower that comes before the Killing Fields). I never do the Royal Crypt, but if I did, I wouldn't teleport ;-)

As far as the Blood Curse goes, your saving throw is probably high enough that death is unlikely. But there is always a small chance ... And I *hate* working 40 hours on a character only to have him die that way. Your call, though. Me, I'd probably find an Amulet of Antimagic and wait until the Amberite was down to 1 star ... then swap in Antimagic and kill it with a Staff of Manastorm, or something similar.

On 14.8.2005 03:19 Matthias wrote:
So the Antimagic will stop the Curse totally or only some parts of it? Sounds like a good thing to do...

On 14.8.2005 03:36 blackreaver368@yahoo.com wrote:
Antimagic will totally prevent you from being turned into a statue ... it does this by making your saving throw really high. Other aspects of the curse (high summons, etc) could still kill you, however, though this is much less likely ... (I once had the curse summon Tiamat and Uriel who both proceded to kill me in a single turn ... double resistance is also a good idea ;-)

On 14.8.2005 03:51 Matthias wrote:
Well, Amberite #4 is down, was wielding anti magic this time. He didn't curse :) maybe a good sign...

On 14.8.2005 20:43 Matthias wrote:
let's see...
revange Jeda Mk1 (Solar) ... check
revange Jeda Mk2 (Bleys, Orochi)... check
revange Jeda Mk3 (chaos node)... check

well all my ancestors may now rest in peace it seems... just hope I don't join them too soon.
Logrus Breath reached Master, thats 876 damage for 41 mana if at full health

On 15.8.2005 01:12 Atriel wrote:
I lost my coolest Heng char in the cript quest... exactly in the druj room, a Paladin. Kinda... there r some very rewarding quests. Cloning Pits and Castle are a must. So do quests but be selective about it ;)

On 15.8.2005 05:26 Matthias wrote:
Destroyer was Quest Monster on 88. omg, I really wonder how to kill that thing if you can't throw 800 damage per turn from a save distance.... Anyway with 30 perm speed this character looks more than ready. I don't think i ever had 30 perm in vanilla, but I'll defenitly continue killing bosses one after another carefully. Tomorrow I will win Hengband for the first time... or will start Jeda Mk5

On 15.8.2005 16:15 blackreaver368@yahoo.com wrote:
Did you swap an Amulet of Reflection for your Telepathy v. the Destroyer? Its always a good idea for spellcasters to block those Mana Bolts ...

On 15.8.2005 16:25 Elliott946@aol.com wrote:
Re: Quests, I always do the first set, because they're pretty easy and occasionally will give nice treasure for the effort For the middle ones, I agree with the earlier comment: Unless the reward is useful (Killing Fields is always good, you've GOT to do the Cloning Pits and Old Castle, otherwise, only if the reward fills a specific hole) I don't bother. I almost never do the late ones except maybe the Watery Cave because its so easy.

On 15.8.2005 16:48 Matthias wrote:
Nope didn't swap amulets for the fight. Good idea defenitly... Now that i know what he can do :)

On 15.8.2005 18:59 Matthias wrote:
NOOOOOOOOOOOOOOOOOOOOOOO

found the mirror and decided to try to get reflection into my character. The unique that dropped it was also the last on the list, so I used the artefact creation scroll on my dragon helm...
I got free action, a useless activition and... Anti-Magic Shell :( Now I HAVE to redo the equipment... damn. The RNG once again dislikes me greedy people

On 15.8.2005 19:40 wacko_chipmunk@hotmail.com wrote:
Just an idea -- would a mundanity scroll work? I am not sure if it would remove the base resists on the helm or not.

On 15.8.2005 19:51 wrote:
a scroll of mundanity will remove *ALL* random resists from the armor, so it will not work this time.

On 15.8.2005 21:19 Matthias wrote:
Oh well, the lost crown did not prevent me from continuing... After almost 1 hour of trying different equipment setups i finally found one, and it even had another +3 speed. Oberon fell with ease, even so he double moved summon Cyber demons/Manastorm the second turn.

Serpent, now that was a different story, and I have to say it is way more difficult than Morgoth in Vanilla. Used many many Potions... Destructed the all-in-one at least 5 times :) Several really close calls when escaping directly into his summons, but the RNG was with me every time :) :)

On 16.8.2005 01:30 Matthias wrote:
I considered killing the other uniques for a moment, but decided against it. Don't want my first winner to be killed my a stupid death... And I finally want to play a different kind of Character

On 16.8.2005 12:17 Mars wrote:
Good work, congrats on your win :). Nice equipment setup, too.

On 16.8.2005 13:16 Matthias wrote:
thanks :)
yeah, overkill setup, but I think i needed the confidence. First time I find Ringil ever, and i couldn't use it, what a shame. I've started a fighter now... Kinda sure he won't find Ringil

On 19.8.2005 04:46 dzhang@its.caltech.edu wrote:
Whoa... that's one peculiar equipment build! Lol, every single high resist covered exactly once!

Re: quests, I almost never do the Archliches quest.. usually by the time you're strong enough to do that quest, it's late enough that you're not going to find any interesting artifacts in there.

I really really like Killing Fields though... the Warriors of the Dawn tend to respawn quite a lot, and they're generally not too difficult to kill as long as you don't get surrounded, so it's a really safe and quick way of levelling up through the mid-levels.

But the Vault always scares me, ever since I lost my first character there due to Boty-Buelding (or however that idiot spells it).

But wow! Congrats on your win! Did you kill the serpent with pure Mana Storms? I'd be interested in reading a more-in-depth post about how you fought the serpent.. despite having won with both Mage and Priest, I've always used melee as primary attack, and still haven't really figured out how to win with magic alone..

On 20.8.2005 00:04 Matthias wrote:
thanks :) :)
The reason I failed the vault was a great crystal drake, and my 250 hp without res shards. I didn't know there are random monsters there, but I really missed sting in the mid-game...
okay in-depth description coming :)
Mk4 did never shot an arrow, and never meleed over the entire game.
So, yes Manastorm it was. The most importang thing about it, is that for a High-Mage using an item that reduces Spellcost, we are talking about a 0% fail manastorm, that does 500 damage and only costs 37 mana. Basicly any Boss that wasn't the Serpent could be killed before it does too many moves, without using a mana potion, and usually without using healing. That's why I had this big amount of saved potions for the serpent at home. I also had a base speed of 32 :) On the down side, it was my first battle with the serpent, as i never beaten Heng, or another Z Variant before.

First I tried killing the Serpent the way I use to kill Morgoth in Vanilla, that is using phase door to hop around it, until it summons bad stuff. After I used 16 of the 20 scrolls had to realize this would not work. Morgoth was still alive, as were three other higher uniques. Basicly I never took away more than 2 stars with my method, and after the escape the Serpent was almost full again.

I then changed the tactic, I used disintegrate to create a big emtpy room between me and the space the serpent would come out of the dungeon. With the Serpent casting 1in3 times I could then attack several times in a row, without having to waste time phasing. With this method myself was still surrounded by a good amount of rock, so I could ignore medium summons even with only 876 hp.

On a sidenote, I had one reaaaly close call close to the Death of the Serpent... Something bad was summoned, but instead of teleporting "mah" i press n instead of m, and so repeated the last move that was drinking a mana potion. For a strange reason the bad stuff around decided to not kill me and the serpent did a walk. The teleport next turn landed me next to Morgoth, but I surveved that too.
So basicly I'd say I used: Many Potions, a good amount of luck, really good equpiment and a 500 damage manastorm

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