The Angband Ladder: Arvi, Dwarf Axemaster by Holy_Rage

  [ToME 2.3.6 (ah) Character Sheet]

 Name  : Arvi                   Age                 44       STR:     40       
 Sex   : Male                   Height              47       INT:      5       
 Race  : Dwarf                  Weight             135       WIS:     16       
 Class : Axemaster              Social Class        15       DEX:     28       
 Body  : Player                                              CON:     37       
 God   : Melkor Bauglir                                      CHR:     23       
                                                                               
 + To Melee Hit          94 Level             42    Hit Points      783/   783 
 + To Melee Damage       98 Experience   1876499    Spell Points     34/    34 
 + To Ranged Hit         55 Max Exp      1876499    Sanity          236/   236 
 + To Ranged Damage      16 Exp to Adv.  2250000    Piety                70244 
   AC                 28+98 Gold          621656    Speed            Fast (+8) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[5] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Excellent    Mel.dmg/Rnd:  22d4+1078 
 Stealth     : Bad          Magic Device: Legendary[22]Infra-Vision: 50 feet   
                                                       Tactic:       furious   
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Dwarven Thief.  You are a                
          credit to the family.  You have dark brown eyes, straight            
          black hair, a two foot beard, and a dark complexion.                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 68 (3400')
        The Land Of Rhun: Level 40 (2000')
        Death fate: Level 1 (50')
        A lost temple: Level 30 (1500')

 Your body is a Player.
 You are currently on level 68 of The Sacred Land Of Mountains.
 You have defeated 8059 enemies.
 You saved Bree from a dreadful Nazgul.
 You have completed five princess quests.
 You haven't completed a single lost sword quest.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....3...434....+            
        Add Int   : ...............+            
        Add Wis   : ...............+            
        Add Dex   : ...4..3..3......            
        Add Con   : ...43...43.....+            
        Add Chr   : ...............+            
        Add Stea. : .......4........            
        Add Tun.. : ..............4.            
        Add Speed : .....13.........            
        Add Blows : 3...............            
        Acid Brand: .............+..            
        Sust Str  : ....+....+......            
        Sust Int  : ................            
        Sust Wis  : .......+...+....            
        Sust Dex  : .......+.+......            
        Sust Con  : ....+....+......            
        Sust Chr  : .......+...+....            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...++...+.......            
        Hold Life : .....+..........            
        Imm Acid  : ......+.*+.+....            
        Res Elec  : .......+...+....            
        Res Fire  : ...............+            
        Res Cold  : .........+......            
        Res Pois  : ...........+....            
        Res Fear  : ....+....++....+            
        Res Light : ................            
        Res Dark  : .........+......            
        Res Blind : ...+...........+            
        Res Conf  : ...+...++..+....            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : .........+......            
        Res Chaos : ...+....+.......            
        Res Disen : ....+...........            
        Aura Elec : .......+........            
        Lite      : .....+..........            
        See Invis : .....+..........            
        Digestion : .........+......            
        Activate  : .....+..........            
        Teleport  : ...............+            
        Fly       : .......+........            
        Orc.ESP   : ........+.......            

 Corruption list:
Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        46.550 [0.900]
          - Weaponmastery                        46.660 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 46.000 [0.900]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.930 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                            43.500 [0.900]
 - Magic                                         03.229 [0.300]
          . Magic-Device                         46.750 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  07.880 [0.400]
          . Prayer                               28.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Cleaver of Extra Attacks (2d4) (+5,+7) (+3 attacks)
    It increases your attack speed by 3.  
    You found it in the remains of a Werebear on level 28 of A lost temple.
    
d) a Heavy Crossbow of Power (x4) (+12,+16)
    
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
e) an Indestructible Ring of Slaying (+7,+9)
f) The Ring of Helen (+9 to damage) (+4)
    It increases your dexterity and constitution by 4.  It provides
    immunity to paralysis.  It provides resistance to blindness and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Heart of the Earth.
k) an Amulet of Weaponmastery (+5,+5) [+4] (+3)
    It increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    36 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Fur Cloak of Ekkain [3,+8] (+4 to stealth)
    It increases your stealth by 4.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to electricity and confusion.  
    It allows you to fly.  It produces an electric sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Heart of the Earth.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of A lost temple.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Gauntlets of Power (+4,+2) [2,+13] (+4)
    It increases your strength by 4.  It makes you completely fearless.  
    You bought it from the Black Market.
x) The Pair of Hard Leather Boots 'Nenna' [3,+7]
    It sustains your wisdom and charisma.  It provides resistance to acid, 
    electricity, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
z) (nothing)
{) 18 Bolts of Acid (1d5) (+10,+10)
|) a Pick of Digging (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of The Land Of Rhun.


  [Character Inventory]

a) 2 Corrupted Tomes of Melkor
b) The Eye of Vecna
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 5 of Barrow-Downs.
c) 25 Potions of Cure Critical Wounds
d) a Potion of *Healing*
e) a Potion of Resistance
f) 16 Scrolls of Phase Door
g) 18 Scrolls of Teleportation
h) 10 Scrolls of Satisfy Hunger
i) a Wooden Rod of Trap Location (10/10) {@z1}
j) an Iron Rod of the Istari of Recall (100/100)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Expensive Black Market.
k) an Iron Rod of Curing (50/50)
l) an Iron Rod of Door/Stair Location (50/50) {@z2}
m) a Moonstone Rod of Teleport Other (75/75)
n) a Golden Rod of the Istari of Enlightenment (250/250)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nether wraith on level 65 of The Sacred
    Land Of Mountains.
o) a Golden Rod of Fire Balls (125/125)
p) a Wand of Tidal Wave[8|25] (11 charges)
q) 2 Wands of Essence of Speed[1|17] (9 charges)
r) a Fireproof Staff of Fiery Shield[6|11] (2 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Master lich on level 36 of The Land Of
    Rhun.
s) a Staff of Recovery[2|19] (4 charges)
t) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 68 of The Sacred Land
    Of Mountains.
v) The Iron Crown of Vanth [0,+7]
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc Archer on level 51 of The Sacred
    Land Of Mountains.


  [Home Inventory - Bree ]

a) an Unholy Tome of the Hellflame
b) 5 Potions of Detonations
c) 11 Potions of Heroism
d) a Potion of Berserk Strength
e) 2 Potions of Restore Mana
f) 2 Potions of Resistance
g) 23 Scrolls of Recharging
h) 21 Scrolls of Object Detection
i) a Moonstone Rod of Disarming (75/75)
j) a Wand of Tidal Wave[3|20] (9 charges)
k) a Staff of Shake[1|12] (13 charges)
l) a Staff of Recovery[2|16] (9 charges)
m) a Staff of Vision[1|10] (7 charges)
n) a Ring of Levitation
o) a Ring of Poison Resistance
p) The Ring of Leneglion (+0,+0)
    It provides resistance to electricity, fire, blindness and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) a Ring of Slaying (+13,+8) {25% off}
    
    You bought it from the Jewelry Shop.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 43 of
    Moria.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Potion of Resistance
c) 2 Scrolls of Recharging
d) a Dwarven Lantern
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
f) Eol, the Dark Elf's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Lothlorien ]

a) a Fireproof Corrupted Tome of Melkor
b) 10 Sprigs of Athelas
c) a Potion of Cure Critical Insanity
d) 99 Potions of Water Curing {quest}
e) 5 Potions of Speed
f) 5 Potions of Healing
g) 2 Potions of *Healing*
h) a Potion of Life
i) 2 Potions of Enlightenment
j) a Fireproof Scroll of *Destruction*
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) a Scroll of *Destruction*
l) a Scroll of Mass Genocide
m) a Silver Rod of Recall (79/100)
n) The Wand of Digging of Thrain (14 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) The Ring of Power of Adunaphel the Quiet (+2 to speed)
    It increases your intelligence, dexterity, speed and attack speed by 2
    .  It makes you invisible.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to poison, 
    light and shards.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 57 of The
    Sacred Land Of Mountains.
p) a Ring of Damage (+13)
q) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of The Sacred Land
    Of Mountains.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Queen Ant on level 39 of Moria.
s) a Cloak of Air [1,+7]
    It allows you to breathe without air.  
    You found it in the remains of a Cave ogre on level 31 of The Land Of Rhun.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) a Venomous Cleaver (2d4) (+12,+10)
v) a Light War Axe of Spinning (2d5) (+15,+8) (+1)
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is very
    sharp and can cut your foes.  
    It was given to you as a reward.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Castamir the Usurper on level 47 of The
    Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 43 of Moria.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
c) a Parchment - Deep Thoughts
d) a Parchment - More Deep Thoughts
e) a Parchment - Monstrous Compendium 4
f) a Parchment - Monstrous Compendium 5
g) a Parchment - Adventurer's Guide to Middle-earth
h) a Parchment - Numenorean for Beginners (II)
i) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves



Posted on 13.9.2019 01:02
Last updated on 14.9.2019 22:26

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7845. on the Ladder (of 18974)
1384. on the ToME Ladder (of 3152)
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On 13.9.2019 01:02 Holy_Rage wrote:
My first serious attempt at ToME. Last time died at the crazy house mission in Khazad-Dum. I am already farther this time, but let's see. I play a Dwarven Warrior (Axemaster). Got lucky and have found an axe of Aman early on, which has proven golden.

Worshiping Melkor, I wonder why I only got 1 god mission thus far.

On 13.9.2019 09:24 Estie wrote:
You are aware that you autocast curse while meleeing if a) your prayer is high enough (it tells the level needed in the spellbook on inspection), b) you are carrying the book or have the spell copied into an appropriate item and c) you are praying.

As for weapon upgrades, the hatchet of the night is fairly common; a scroll of artifact creation read on a slaughter axe is probably your best bet for an endgame weapon. Scroll shops sometimes sell artifact creation and/or craftsmanship scrolls, you might want to search all the dungeons that can have markets if you havent already.

On 13.9.2019 09:28 Estie wrote:
As for the god quests, you have been unlucky; unless you played in a way to get many levels in one turn, in which case, I believe, there is only one check made for a god quest. Even then its rare to have only one quest by your level, but you can still get all of them by level 50.

On 13.9.2019 10:45 Holy_Rage wrote:
*facepalms* I didn't know I had to pray and have the spellbook in my inventory for Curse to fire. Thanks a lot.

Thanks for the advice on the weapon. What is a slaughter axe please?

On 13.9.2019 12:12 Estie wrote:
Slaughter axe is the best axe type, similar to mace of disruption and blade of chaos, but its not pink, its a light green / , same colour as the forest tome of Yavanna. You can either find it at depth or for sale in a black market or market town axe shop. It is one-handed and rare.

The god quest point rewards are 2,5 prayer for the first 4 pieces and 5 points for the last one, for skill point planning.

On 14.9.2019 04:06 Holy_Rage wrote:
I think I am approaching the point where foes are becoming a real danger. Found Thorin and it's nice to have acid and fire immunity. Also, survived my level 60 death fate, slain a Great Wyrm of Perplexity. Excited to see where this leads!

On 14.9.2019 06:09 ster wrote:
Congratulations on surviving death fate, that's pretty huge.
Your permanent speed seems very low for your cl, I would check for speed ring shops in dungeon markets in order to steal from them once Dex is around 35
Right now you can probably use adunaphel's +2 blows ring of power and that gives you speed parity with almost all monsters outside of angband though.
Focus on getting to CL 45 next for two big quests, I would recommend doing it in Mordor since it would suck to have it happen after a dungeon boss.

On 14.9.2019 21:18 Holy_Rage wrote:
Dead to stumbling on a skull druj quest in Mordor and having no means to block LoS. Thank you all for the advice!

On 15.9.2019 00:34 Estie wrote:
Condolences; are you going to try again ?

On 15.9.2019 13:11 Holy_Rage wrote:
Definitely. I will try Theme, with a Dwarven Stonewright. Do god quests offer also 2.5 per quest on Prayer too? I am thinking of allocating skill points to Combat, Weapon Mastery, Axemastery, Spell Power, Spirituality, Prayer. But how many to each, I do not know.

On 15.9.2019 13:12 Holy_Rage wrote:
Also, thank you for the condolences.

On 15.9.2019 18:46 Estie wrote:
Good fortune; I havent played Theme though so cant help you there.

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