[ToME 2.3.3(CVS) Character Sheet] Name : Varr Fitzbadger Age 36 STR! 18/210 Sex : Male Height 48 INT! 18/150 Race : Dwarf Barbarian Weight 150 WIS: 18/89 Class : Warper Social Class 43 DEX! 18/190 Body : Player CON: 18/210 God : Melkor Bauglir CHR! 18/110 + To Melee Hit 68 Level 43 Hit Points 973/ 973 + To Melee Damage 57 Experience 3679554 Spell Points 178/ 178 + To Ranged Hit 58 Max Exp 3679554 Sanity 392/ 392 + To Ranged Damage 0 Exp to Adv. 3780000 Piety 64231 AC 18+123 Gold 1691367 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Good Blows/Round: 7 Bows/Throw : Heroic Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 7d4+399 Stealth : Bad Magic Device: Bad Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 62 (3100') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Erebor: Level 61 (3050') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Gondolin. You have defeated 7800 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 45 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : ....2...43.....+ Add Int : ..1..16......2.+ Add Wis : 1....1.........+ Add Dex : 1.1......34..... Add Con : 1...2...43.....+ Add Chr : .2...1.........+ Mul SPower: ......+......... Add Stea. : 1............... Add Sear. : ..1...6......... Add Tun.. : ..............7. Add Speed : ...........6.... Add Blows : ..1............. Chaotic : .............+.. Vampiric : +............... Slay Demon: .............+.. Slay Giant: .............+.. Acid Brand: .............+.. Sust Str : ....+....+...... Sust Int : ................ Sust Wis : .......+........ Sust Dex : +........+...... Sust Con : ....+....+...... Sust Chr : ................ Invisible : ..+..+.........+ Mul life : +............... Sens Fire : ......+......... Reflect : ................ Free Act : +...+...+.+..... Hold Life : +............... Imm Acid : ++.....**++..... Imm Elec : +......*........ Imm Fire : +..............* Res Cold : +......+.+...... Res Pois : +............... Res Fear : ....+....+.....+ Res Light : ................ Res Dark : .........+...... Res Blind : .....++........+ Res Conf : ......+.+....... Res Sound : .......++....... Res Shard : .+.............. Res Neth : .....+.......... Res Nexus : .........+...... Res Chaos : ........+....... Res Disen : ....+........... Levitate : +............... See Invis : ++....+......... Digestion : .........+...... Regen : +.........+..... Activate : ..........+..... Drain Exp : ..+............. Cursed : ..+............. Hvy Curse : ..+............. Orc.ESP : ........+....... Skills (points left: 6) - Combat 19.900 [0.400] - Weaponmastery 47.800 [0.500] . Axe-mastery 00.000 [0.200] . Archery 01.000 [0.000] - Sneakiness 01.700 [0.900] . Stealth -03.000 [0.400] - Magic 24.706 [0.900] . Magic-Device 03.000 [1.050] . Spell-power 35.300 [0.700] . Mana 03.100 [0.700] . Fire 10.400 [0.800] . Water 06.400 [0.800] . Air 04.000 [0.800] . Earth 01.600 [0.800] . Meta 00.000 [0.800] . Conveyance 30.000 [1.200] . Divination 12.000 [1.200] . Temporal 30.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Udun 00.400 [0.400] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 06.475 [0.550] . Prayer 10.000 [0.500] - Monster-lore 00.550 [0.500] . Corpse-preservation 01.600 [0.800] . Symbiosis 01.000 [0.300] Abilities * Perfect casting * Spread blows [Character Equipment] a) a Vampiric Dagger (*Defender*) (1d4) (+10,+10) [+8](20%) (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It increases your hit points by 20%. It drains life from your foes. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Harp of the Eldar (+2) It increases your charisma by 2. It provides resistance to acid and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. e) The Ring of Power of Uvatha the Horseman (+1 attack) It increases your intelligence, dexterity, searching and attack speed by 1. It makes you invisible. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) a Ring of Slaying (+15,+12) You bought it from the Black Market. k) an Indestructible Amulet of Weaponmastery (+4,+4) [+3] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness and nether. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,+10] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak of Avallegon [1,+13] It sustains your wisdom. It provides immunity to acid and electricity. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Rogue on level 32 of Mirkwood. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. x) a Pair of Soft Leather Boots of Speed [2,+10] (+6) It increases your speed by 6. It was given to you as a reward. z) a Death mold (1010 hp) {) The Seeker Bolt 'Cellor' (4d5) (+22,+16) (+2) It increases your intelligence by 2. It does extra damage from acid. It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. |) a Dwarven Shovel of Digging (+7) [Character Inventory] a) 2 Tomes of the Eternal Flame b) 2 Tomes of the Blowing Wind c) 3 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. e) a Fireproof Tome of the Time It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. f) 3 Fireproof Unholy Tomes of the Hellflame It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. g) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. h) 9 Potions of *Healing* {!*} i) 5 Potions of Enlightenment {!*} j) 23 Scrolls of *Identify* {!*} k) a Silver Rod of Capacity of Nothing (200/200) l) a Silver Rod of Capacity of Nothing (200/200) m) a Golden Rod of the Istari of Nothing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. n) a Golden Rod of Simplicity of Enlightenment (125/125) {@z8} You found it lying in a vault on level 29 of The Sandworm lair. o) a Mithril Rod of Charging of Nothing (160/160) It regenerates its mana faster. You found it lying in a vault on level 27 of The Sandworm lair. p) an Adamantite Rod of Nothing (200/200) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Meta Spells b) a Fireproof Corrupted Tome of Melkor c) Raal's Voodoo Doll of Revenge (charging) {restore} It can be activated for restore stats and life levels every 200 turns. You found it while digging a rubble. d) The Bottomless Bottle {destruction !*} It can be activated for Destruction every 100 turns. You found it in the remains of a Green glutton ghost on level 6 of Barrow-Downs. e) 7 Sprigs of Athelas {!*} f) 6 Potions of Restore Mana {!*} g) The Crumpled Scroll of Mass Resurrection {!r} h) a Scroll of Genocide {!*} i) a Silver Rod of Quickness of Nothing (100/100) j) The Ring of Elumlath (+4) It increases your constitution by 4. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to acid, blindness and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. k) an Indestructible Ring of Speed (+8) l) a Ring of Flying m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 44 of Mordor. n) an Elven Augmented Chain Mail (-2 to accuracy) [16,+15] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 15 of Mirkwood. o) an Elven Thunderlord Coat of Resist Acid [9,+6] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Steel Helm of Seeing [6,+7] (+5 to searching) It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You bought it from the Black Market. r) a Set of Leather Gloves of Slaying (+4,+5) [1,+3] It was given to you as a reward. s) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+5 to infravision) It increases your constitution and infravision by 5. It provides resistance to dark. You found it lying on the ground on level 26 of The Sandworm lair. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Dark Sword (*Defender*) (3d7) (+10,+9) [+8] (+4 to stealth) It generates an antimagic field. It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , fire, cold, poison and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 44 of Mordor. w) a Mage Staff of Power (1d4) (+1,-13) (+7) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 7. You found it lying on the ground on level 30 of The Sandworm lair. x) a Mage Staff of Wizardry (1d4) (-17,-27)(40%) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 2. It increases your mana capacity by 40%. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Parchment titled ``Secrets of the Gnomish Wizards'' {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of an Imp on level 46 of Mordor. b) a Sprig of Athelas c) 6 Potions of Healing {!*} d) 3 Potions of Restore Mana {!*} e) a Fireproof Scroll of Genocide f) a Scroll of Genocide {!*} g) The Ring of Arwenwe (+3) It increases your strength by 3. It sustains your constitution. It provides immunity to paralysis. It provides resistance to dark, confusion, nexus and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 61 of Erebor. h) an Amulet of the Serpents [+5] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You found it lying on the ground on level 29 of The Sandworm lair. i) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 56 of Mordor. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 27 of Mirkwood. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Thunderlord Coat of Fearannin (-31,-52) [9,+8](20%) It increases your hit points by 20%. It makes you completely fearless. It provides resistance to life draining, electricity, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 56 of Mordor. m) a Dwarven Steel Helm of the Noldor [6,+8] (+3 to infravision) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, constitution and infravision by 3. It sustains your dexterity. It provides resistance to fire. It allows you to sense the presence of orcs, trolls and dragons. You found it in the remains of an Archon on level 56 of Mordor. n) The Set of Leather Gloves 'Cammithrim' [1,+9] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Great Axe of Kembor (4d4) (+15,+7) (+4) It must be wielded two-handed. It increases your strength and intelligence by 4. It does extra damage from frost. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . p) The Dagger of Seardor (1d4) (+12,+17) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It does extra damage from frost. It is especially deadly against giants. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Erebor. q) The Katana 'Aglarang' (8d4) (+0,+0) (+5) r) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 56 of Mordor. s) The War Hammer 'Ellererin' (3d3) (+20,+0) (+1 attack) It can be wielded two-handed. It increases your dexterity, charisma and attack speed by 1. It does extra damage from electricity. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . t) The Wooden Boomerang of Teleb (1d8) (+14,+5) It does extra damage from acid and electricity. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoulking on level 41 of Mordor. u) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) a Mage Staff of Wizardry (1d4) (-11,-30)(60%) (+3) w) 82 Empty Bottles [Home Inventory - Minas Anor ] a) 4 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) a Potion of Restore Mana {!*} c) a Potion of Enlightenment {!*} d) a Silver Rod of Recall (100/100) {!*} e) The Ring of Argiomion (+3) It increases your charisma by 3. It sustains your dexterity. It provides resistance to cold, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. f) a Ring of Damage (+17) You bought it from the Black Market. g) a Ring of Nether Resistance h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 56 of Mordor. i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. j) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. k) an Elven Cloak of Stealth [4,+12] (+5 to stealth) l) a Small Leather Shield of Resistance [2,+11] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 29 of Mirkwood. m) The Large Metal Shield of Mogri [5,+7] It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, fire, confusion, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 30 of Mirkwood. n) The Shield of Deflection 'Amorodrel' [10,+25] It sustains your dexterity and charisma. It provides resistance to electricity, cold, dark, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 34 of Mordor. p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 49 of Mordor. q) The Set of Leather Gloves of Monenen (+6 to accuracy) [1,+9] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, fire, cold, poison and confusion . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. r) The Light War Axe 'Ezeltan' (2d5) (+22,+9) (+1) It increases your intelligence by 1. It does extra damage from electricity and frost. It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. s) a Small Wooden Boomerang (Defender) (1d4) (+8,+4) [+2] (+1 to stealth) It increases your stealth by 1. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 32 of Mirkwood. t) a Mage Staff of Power (1d4) (-9,-23) (+9) [Home Inventory - Lothlorien ] a) 2 Fireproof Spellbooks of Geyser It cannot be harmed by fire. You bought it from the Book Store. b) 99 Potions of Water Curing {quest} c) 2 Potions of Restore Mana {!*} d) a Potion of Enlightenment {!*} e) a Silver Rod of Simplicity of Recall (100/100) {!*} You found it lying in a vault on level 29 of The Sandworm lair. f) a Golden Rod of Nothing (125/125) g) a Staff of Genocide[1|7] (3 charges) h) The Ring 'Lador' (+3) It increases your intelligence, dexterity, searching and infravision by 3 . It makes you invisible. It sustains your dexterity. It provides resistance to electricity and fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. i) a Ring of Extra Attacks (+1 attack) j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. k) an Elven Double Chain Mail of Resist Lightning (-2 to accuracy) [16,+7] (+3 to It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 21 of Mirkwood. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) an Elven Cord Armour [6,+11] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and shards. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 13 of Orc Cave. o) a Cloak of the Magi (-4,-1) [1,+9] (+2) It increases your intelligence, stealth and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying on the ground on level 30 of The Sandworm lair. p) The Wolf Pelt of Earrahil [1,+13] It sustains your intelligence. It provides resistance to fire, poison, dark, confusion and sound. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) s) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. t) The Sabre of Elebras (1d7) (+25,+19) (+1 attack) It increases your attack speed by 1. It does extra damage from electricity and fire. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. u) a Broad Sword (Defender) (2d5) (+15,+10) [+3] (+3 to stealth) It increases your stealth by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Short Bow of Extra Might (x3) (+8,+14) It provides resistance to sound. It fires missiles with extra might. You found it in the remains of a Novice warrior on level 4 of A lost temple. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 30 of Mirkwood. x) a Dragon Horn (+1) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 1. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Ring of Agunture (+3) {cursed} It increases your intelligence and dexterity by 3. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to electricity and confusion. It speeds your regenerative powers. It aggravates nearby creatures. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of A lost temple. b) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin .