The Angband Ladder: Acigoth, Dark-Elf Sorceror by <substatic@blueyonder.co.uk>
[ToME 2.3.1 Character Sheet]
Name : Acigoth Age 126 STR! 33
Sex : Male Height 48 INT! 40
Race : Vampire Dark-Elf Weight 100 WIS! 37
Class : Sorceror Social Class 18 DEX! 33
Body : Player CON! 36
God : Eru Iluvatar CHR! 31
+ To Melee Hit 3 Level 50 Max Hit Points 440
+ To Melee Damage -7 Experience 30245087 Cur Hit Points 440
+ To Ranged Hit 7 Max Exp 30245087 Max SP (Mana) 1877
+ To Ranged Damage 11 Exp to Adv. ***** Cur SP (Mana) 1877
AC 30+100 Gold 4581944 Piety 60884
(Miscellaneous Abilities)
Fighting : Bad Perception : Good Blows/Round: 4
Bows/Throw : Bad Searching : Very Good Shots/Round: 1
Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-28
Stealth : Superb Magic Device: Fair Infra-Vision: 50 feet
Tactic: coward
Explor: normal
(Character Background)
You are the only child of a Dark Elven Warrior. You have
black eyes, curly black hair and a very dark complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 85 (4250')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 35 (1750')
Maze: Level 37 (1850')
Orc Cave: Level 10 (500')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 63 (3150')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Death fate: Level 1 (50')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 24 (1200')
Your body is a Player.
You are currently on level 85 of Angband.
You have defeated 15937 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 82 princesses.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 15th Hrive of the 2890th year of the third age.
You have been adventuring for 83 days.
adefkmnopsuxz{|@
Add Str : .2.3.....3......
Add Int : 5.3.2..2........
Add Wis : ....2..2.3.....+
Add Dex : .2...........2..
Add Con : .2.3.....3.3....
Add Chr : ...3...2........
Mul Mana : +...+..........+
Add Stea. : .......2...3....
Add Sear. : ...3.4..........
Add Speed : .2.....2.3.3.2..
Slay Giant: .............+..
Elec Brand: .............+..
Sust Str : ................
Sust Int : ....+...........
Sust Wis : +...+...........
Sust Dex : ........+.......
Sust Con : ........+.+.....
Sust Chr : ................
Invisible : .......+........
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : .........++.....
Hold Life : ....+..........+
Imm Acid : .......+*.......
Imm Elec : ..+.....*+......
Imm Fire : ...*..*+.+......
Imm Cold : ......*+*+.....+
Res Pois : ...............+
Res Fear : ......++........
Res Lite : .........++.....
Res Dark : ..+............+
Res Blind : +........+......
Res Conf : +.....+..+......
Res Sound : .........+......
Res Shard : ........+.......
Res Neth : ..+............+
Res Nexus : ..+.............
Res Chaos : .........+......
Res Disen : ................
Lite : .+..+....++....+
See Invis : ..++.....+.....+
Digestion : ..+.+...........
Regen : ....+....+......
Xtra Might: .+..............
Activate : ...+.+.+.++.....
Blessed : .............+..
Cursed : ..+.............
Hvy Curse : ....+...........
B.Breath : ...............+
Fly : ...+............
Climb : ..............+.
Evil.ESP : ....+...........
TLord.ESP : ...+............
Good.ESP : ....+...........
Corruption list:
Vampiric Teeth:
Your teeth allow you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Vampire:
You are a Vampire. As such you resist cold, poison, darkness and nether.
Your life is sustained, but you cannot stand the light of the sun.
Skills (points left: 53)
. Archery 01.000 [0.000]
- Sneakiness 01.800 [0.900]
. Stealth 03.400 [0.500]
. Disarming 00.500 [0.000]
- Magic 50.000 [1.200]
. Magic-Device 08.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 30.600 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 13.500 [0.900]
- Spirituality 13.640 [0.550]
. Prayer 39.000 [0.500]
- Monster-lore 03.000 [0.500]
. Symbiosis 04.700 [0.500]
Abilities
* Perfect casting
* Undead Form
One of your companion(s) has been killed.
[Fates]
You are fated to meet an Agent of the black market on level 20.
You may find a Ration of Food on level 1.
You are fated to meet a Boil-covered wretch on level 4.
You are fated to meet an Aimless-looking merchant on level 1.
You are fated to find a Ration of Food on level 20.
You may find a Scroll of Trap Creation on level 16.
You may find a Potion of Poison on level 8.
You may find a Potion of Cure Light Insanity on level 17.
You may find a Lucerne Hammer on level 11.
You may meet a Blue ooze on level 15.
[Character Equipment]
a) The Mage Staff of Eldung [Essence of Speed] (1d4) (+9,+7)(100%) (+5)
It can be wielded two-handed. It has a spell stored inside. It
increases your intelligence by 5. It increases your mana capacity by
100%. It sustains your wisdom. It provides resistance to blindness
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
d) The Light Crossbow of Nardim (x5) (+9,+11) (+2 to speed)
It provides light (radius 1)
forever. It increases your strength, dexterity, constitution and
speed by 2. It fires missiles with extra might. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 85 of
Angband.
e) The Ring of Menyarein (+3) {cursed}
It increases your intelligence and ability to score critical
hits by 3. It provides resistance to electricity, dark, nether and
nexus. It allows you to see invisible monsters. It slows your
metabolism. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black pudding on level 95 of Mount Doom.
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 53 of Mordor.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
It
grants you the power of restore life if it is being worn. It provides
light (radius 1) forever. It can be used to store a spell. It
increases your intelligence, wisdom and luck by 2. It increases your
mana capacity by 40%. It sustains your intelligence and wisdom. It
provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every
10+d10 turns if it is being worn. It provides light (radius 3)
forever. It increases your searching and luck by 4. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 27 of
Mirkwood.
n) The Double Ring Mail 'Halin' (-2 to accuracy) [15,+10]
It provides immunity to fire and cold. It makes you
completely fearless. It provides resistance to confusion. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+19] (+2)
It can be activated for restore life levels every
450 turns if it is being worn. It can be used to store a spell. It
increases your intelligence, wisdom, charisma, stealth, speed and luck
by 2. It makes you invisible. It makes you completely fearless. It
provides resistance to acid, fire and cold. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Large Metal Shield of Fauglad [5,+11]
It sustains your
dexterity and constitution. It provides immunity to acid, electricity
and cold. It provides resistance to shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides immunity
to paralysis. It provides resistance to electricity, fire, cold,
light, blindness, confusion, sound and chaos. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 80 of
Angband.
u) The Set of Leather Gloves 'Cammithrim' [1,+8]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+12] (+3)
It increases your
constitution, stealth and speed by 3. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
z) a Silent watcher (1028 hp)
{) The Bolt 'Sardormar' (1d5) (+6,+6) (+2 to speed)
It increases your dexterity and speed
by 2. It does extra damage from electricity. It is especially
deadly against giants. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 63 of
Mordor.
|) a Climbing Set
[Character Inventory]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind
It
cannot be harmed by electricity. It cannot be harmed by fire.
You bought it from the Library.
d) a Fireproof Tome of the Impenetrable Earth
It cannot be harmed by acid. It cannot
be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave
It
cannot be harmed by fire.
You bought it from the Library.
f) a Fireproof Tome of Translocation
It cannot be harmed by fire.
You bought it from the Library.
g) a Fireproof Tome of the Tree
It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
h) a Fireproof Tome of Knowledge
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
i) a Fireproof Tome of Meta Spells
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
j) a Fireproof Holy Tome of Eru Iluvatar
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
k) Bumganir's Bag of Magic Toys {MassGeno}
It can
be activated for mass genocide every 1000 turns.
You found it in the remains of a Dread on level 45 of Mordor.
l) 8 Potions of Restore Mana
m) a Silver Rod of the Istari of Disarming (200/200)
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it in the remains of a Lesser Balrog on level 84 of Angband.
n) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Palantir of Orthanc (+2)
It can be activated
for clairvoyance every 100+d100 turns if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom,
searching and infravision by 2. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
It drains mana. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 85 of
Angband.
p) The Small Metal Shield of Thorin [3,+24] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nether and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
q) The Iron Helm of Larth [5,+13]
It provides light (radius 3) forever.
It provides immunity to paralysis. It provides resistance to fire,
blindness and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
r) The Set of Gauntlets of Nilia [2,+12]
It provides resistance to poison, shards, nether and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 85 of
Angband.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It allows you
to levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
u) The Broad Sword of Orondrest (2d5) (+19,+24) (+6)
It increases your charisma by 6. It does extra damage from frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
w) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
[Home Inventory - Bree ]
a) 4 Fireproof Tomes of Magical Energy
It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
c) 3 Fireproof Tomes of the Blowing Wind
It
cannot be harmed by electricity. It cannot be harmed by fire.
You bought it from the Library.
d) 5 Fireproof Tomes of the Impenetrable Earth
It cannot be harmed by acid. It cannot
be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
e) 3 Fireproof Tomes of the Everrunning Wave
It
cannot be harmed by fire.
You bought it from the Library.
f) 4 Fireproof Tomes of Translocation
It cannot be harmed by fire.
You bought it from the Library.
g) a Fireproof Tome of the Tree
It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
h) 4 Fireproof Tomes of Knowledge
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
i) 2 Fireproof Tomes of the Time
It
cannot be harmed by fire.
You bought it from the Library.
j) 3 Fireproof Tomes of Meta Spells
It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
k) 4 Fireproof Holy Tomes of Eru Iluvatar
It
cannot be harmed by fire.
You found it lying in a vault on level 30 of The Sandworm lair.
l) The Ring of Arsin (+3)
It
increases your strength, wisdom, infravision and ability to score
critical hits by 3. It sustains your strength, intelligence,
dexterity and constitution. It provides resistance to fire, poison,
confusion, nexus and chaos. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
m) The Ring 'Anelegin' (+2)
It increases your intelligence by 2. It sustains your strength
and wisdom. It provides resistance to confusion. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Headless ghost on level 39 of Mordor.
n) The Ring 'Gundin' (+4)
It increases your strength and intelligence by 4. It makes you
invisible. It sustains your strength and wisdom. It provides
resistance to poison, dark, sound and nether. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black pudding on level 95 of Mount Doom.
o) The Ring 'Echor' (+5% of critical hits)
It increases your strength, wisdom, dexterity and ability to score
critical hits by 5. It sustains your dexterity. It provides
resistance to dark and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Grand master mystic on level 99 of Mount
Doom.
p) The Ring of Ardan (+2 attacks)
It increases your strength, intelligence and attack speed by 2.
It makes you invisible. It provides resistance to fire and light. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 40 of
Mordor.
q) The Ring of Umargoron (+4)
It increases your strength by 4. It makes you invisible. It
sustains your wisdom and constitution. It provides resistance to dark
, sound and nexus. It allows you to fly. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 62 of The
Sacred Land Of Mountains.
r) The Ring of Barahir (+1)
It can be activated for dispel small life
every 55+d55 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, stealth and
searching by 1. It provides resistance to poison and dark. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
The Sacred Land Of Mountains.
s) The Ring of Durin (+2) {cursed}
It grants you the power of midas touch if
it is being worn. It increases your strength, constitution and
charisma by 2. It sustains your strength, constitution and charisma.
It provides resistance to life draining, acid, cold, dark, nether and
chaos. It allows you to sense the presence of evil beings. It drains
experience. It aggravates nearby creatures. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
t) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur
level*3 + d25) every 225+d225 turns if it is being worn. It increases
your constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
Land Of Mountains.
u) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every
300+d300 turns if it is being worn. It increases your intelligence,
wisdom, charisma, searching and infravision by 3. It provides
immunity to paralysis. It provides resistance to acid, electricity
and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in a shallow water area.
v) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 92 of Mount Doom.
w) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 61 of Mordor.
x) The Amulet of Tolion (+3)
It
increases your wisdom, searching and infravision by 3. It sustains
your constitution. It provides resistance to cold and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
[Home Inventory - Gondolin ]
a) The Crumpled Scroll of Mass Resurrection {!r!r!r!r!r!r!r!r!r!r!r!r!r!r}
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master mystic on level 57 of Mordor.
b) a Fireproof Scroll of Acquirement
c) The Golden Horn of the Thunderlords (4 charges) {100% off}
d) The Small Leather Shield of Athrimron [2,+10] {cursed}
It provides immunity to cold. It drains experience. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Barbazu on level 84 of Angband.
e) The Large Leather Shield of Tannion [4,+11]
It
sustains your intelligence. It provides immunity to acid. It
provides resistance to acid, dark, sound, shards and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 84 of Angband.
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
g) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid,
electricity, fire, cold, light, dark and sound. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
h) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and disenchantment. It allows you to sense
the presence of evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-troll on level 44 of Mordor.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
It
can be activated for starlight (75) every 75+d75 turns if it is being
worn. It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Steel Helm of Hammerhand [6,+19] (+3)
It grants you the
power of berserk if it is being worn. It increases your strength,
dexterity and constitution by 3. It sustains your strength, dexterity
and constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It can be used to store a spell. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 71 of Angband.
m) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 63 of Mordor.
n) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
o) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow
(10d10) every 20+d20 turns if it is being worn. It increases your
strength and constitution by 2. It provides resistance to electricity
, light, dark and blindness. It fires missiles with extra might. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 71 of
Angband.
p) The Bolt of Dairith (1d5) (+6,+12)
It does extra damage from acid and frost. It produces chaotic
effects. It is especially deadly against giants. It strikes at
undead with holy wrath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Blue Thunderlord in a shallow water area.
q) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It provides light (radius 1) forever. It does extra damage from fire.
It is a great bane of demons. It is a great bane of undead. It
allows you to sense the presence of demons and undead. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 92 of Mount Doom.
r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 66 of Erebor.
s) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 52 of The Sacred
Land Of Mountains.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It
provides resistance to acid, electricity, fire and cold. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It
increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 72 of Erebor.
v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
It
can be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Mage Staff of Halda [Essence of Speed] (1d4) (+7,+6)(80%) (+4)
It can be wielded
two-handed. It provides light (radius 1) forever. It has a spell
stored inside. It increases your intelligence by 4. It increases
your mana capacity by 80%. It sustains your intelligence. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
[Home Inventory - Minas Anor ]
a) The Ring Mail of Endor (-2 to accuracy) [12,+11]
It
provides immunity to acid and electricity. It provides immunity to
paralysis. It provides resistance to fire, cold, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a shallow water area.
b) The Ring Mail of Neleth (-41,-22) [12,+11](40%)
It increases your hit points by 40%. It sustains your strength and
dexterity. It provides immunity to acid. It provides resistance to
light and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dread on level 60 of Dol Guldur.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
d) The Bar Chain Mail of Silth (-2 to accuracy) [18,+7]
It
sustains your strength and dexterity. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining, nether and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a shallow water area.
e) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can
be activated for genocide every 500 turns if it is being worn. It
increases your strength and charisma by 4. It provides resistance to
acid, electricity, fire, cold, dark and disenchantment. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
g) The Filthy Rag of the Wight [1,-1] (+6 to searching) {special}
It increases your intelligence,
searching and spell power by 6. It provides resistance to blindness
and confusion. It renders you especially vulnerable to fire. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
h) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it
is being worn. It can be used to store a spell. It increases your
intelligence, wisdom and searching by 3. It sustains your
intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
i) The Robe 'Luvalfir' [2,+10]
It sustains your intelligence, wisdom and
charisma. It provides immunity to electricity. It makes you
completely fearless. It provides resistance to light and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 67 of Angband.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
k) The Hard Leather Armour of Himring [6,+15]
It can be activated for protection from evil (dur
level*3 + d25) every 225+d225 turns if it is being worn. It provides
resistance to poison, nether and chaos. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
l) The Hard Studded Leather of Luvie (-29,-19) [7,+10](40%)
It increases your hit points by 40%.
It sustains your charisma. It provides immunity to acid and fire. It
provides resistance to fire, light, dark and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It makes you completely
fearless. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your
intelligence, constitution, stealth and speed by 4. It provides
immunity to fire. It provides resistance to acid, electricity, cold
and nexus. It allows you to fly. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence,
constitution and charisma by 5. It sustains your intelligence,
constitution and charisma. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, cold, blindness, confusion and nexus.
It allows you to sense the presence of thunderlords. It reflects
bolts and arrows. It produces a fiery sheath. It drains mana. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
p) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters
every 55 turns if it is being worn. It increases your intelligence,
wisdom, stealth and speed by 2. It provides resistance to acid. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Cloak of Thorongil [1,+10]
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze
monster every 500+d200 turns if it is being worn. It provides light
(radius 1) forever. It increases your intelligence, dexterity,
charisma, searching and speed by 3. It provides immunity to
paralysis. It provides resistance to cold, light, dark, blindness,
sound and shards. It allows you to see invisible monsters. It drains
mana. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and disenchantment. It allows you to sense
the presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
t) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
u) The Metal Cap 'Olaithodh' [3,+16]
It
sustains your strength, constitution and charisma. It provides
immunity to paralysis. It provides resistance to electricity, nether
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 92 of Mount Doom.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 54 of The Sacred Land Of Mountains.
w) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 53 of The Sacred Land
Of Mountains.
x) The Dragon Helm of Thrain [8,+10]
It provides light (radius 3) forever. It sustains your
constitution. It makes you completely fearless. It provides
resistance to acid, dark and confusion. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) 14 Sprigs of Athelas
b) 99 Potions of Cure Insanity
c) 84 Potions of Healing {25% off}
d) 94 Potions of *Healing*
e) a Potion of Life
f) 99 Potions of Restore Mana {25% off}
g) 2 Scrolls of Genocide
h) 6 Scrolls of Mass Genocide
i) 5 Scrolls of Acquirement
j) a Scroll of Artifact Creation
k) 10 Rod Tips of Disarming (50 Mana to cast)
l) The Wand of Digging of Thrain (27 charges) {@a1}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
m) The Ring of Power of Akhorahil the Blind (+4)
It increases your constitution by 4. It makes you invisible.
It sustains your wisdom, dexterity and constitution. It provides
resistance to light, blindness and shards. It slows your metabolism.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 70 of Angband.
n) The Amulet of Shelir (+2)
It increases your constitution by 2. It sustains your strength and
wisdom. It provides resistance to electricity and chaos. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
o) The Star of Elendil (+1)
It can be activated
for light (dam 2d15) & map area every 50+d50 turns if it is being
worn. It grants you the power of detect curses if it is being worn.
It provides light (radius 4) forever. It increases your speed by 1.
It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 30 of The Sandworm lair.
p) The Arkenstone of Thrain (+3)
It can
be activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Gold Thunderlord in a shallow water area.
q) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulik the Troll in the town of Gondolin .
r) The Palantir of Orthanc (+2) (charging)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
s) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
t) The Stone of Lore
It can
be activated for perilous identify every turn if it is being worn. It
provides light (radius 1) forever. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
u) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated
for destroy doors and traps every 10 turns if it is being worn. It
increases your intelligence, wisdom and constitution by 3. It makes
you completely fearless. It provides resistance to acid, poison and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated
for teleport (range 100) every 45 turns if it is being worn. It
increases your stealth and speed by 3. It provides resistance to acid
and nexus. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It can be used to store a
spell. It increases your constitution by 4. It sustains your
constitution. It provides resistance to cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
x) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[The Mathom-house Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your
dexterity by 4. It makes you invisible. It sustains your strength,
dexterity and constitution. It provides immunity to paralysis. It
provides resistance to life draining. It allows you to levitate. It
produces a fiery sheath. It can re-curse itself. It cannot be harmed
by acid, cold, lightning or fire.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2)
forever. It decreases your charisma by 5. It allows you to see
invisible monsters. It allows you to sense the presence of demons.
It slows your metabolism. It speeds your regenerative powers. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Master mindcrafter on level 44 of Moria.
c) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
It is well-hidden. It can only be set off by demons. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of The Sandworm lair.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It
increases your stealth and searching by 4. It provides resistance to
acid, electricity, fire, cold and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Hill orc on level 35 of Moria.
e) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
It can
be activated for rays of fear in every direction if it is being worn.
It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It carries an ancient foul curse. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 64 of Mordor.
f) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can
be activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It does extra damage from electricity. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
g) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 85 of Mount Doom.
h) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every
7+d7 turns if it is being worn. It does extra damage from frost. It
provides resistance to cold and light. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
i) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold
(100) every 300 turns if it is being worn. It provides light (radius
1) forever. It increases your speed by 10. It does extra damage from
frost. It is especially deadly against trolls. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to cold and light. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
j) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 60 of Erebor.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It
increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Barrow wight on level 83 of Angband.
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 61 of
Erebor.
m) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
It decreases your strength, wisdom, charisma and speed by 10.
It does extra damage from fire. It drains life from your foes. It
makes you invisible. It provides immunity to paralysis. It renders
you incorporeal. It allows you to see invisible monsters. It allows
you to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It carries
an ancient morgothian curse. It can clone monsters. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It
increases your dexterity, ability to tunnel and speed by 5. It
sustains your dexterity. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an antimagic field. It increases
your speed and attack speed by 2. It does extra damage from fire. It
is especially deadly against dragons. It provides immunity to fire.
It makes you completely fearless. It provides resistance to fire,
chaos and disenchantment. It drains mana, life and experience. It
aggravates nearby creatures. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 61 of Mordor.
q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It
can be wielded two-handed. It increases your searching, infravision
and ability to tunnel by 10. It is especially deadly against giants.
It fights against evil with holy fury. It makes you completely
fearless. It provides resistance to acid, electricity, fire and cold.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 71 of Erebor.
r) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
s) The Whip of Gothmog (3d6) (+15,+16) (-2)
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Eldrak in the town of Gondolin .
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It
increases your dexterity and attack speed by 3. It poisons your foes.
It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures. It
provides immunity to paralysis. It provides resistance to poison. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
|
Posted on 15.7.2005 22:57
934. on the Ladder (of 19310)
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