The Angband Ladder: Waowin, Elf Geomancer by <stefano.crocco@alice.it>

  [Theme 1.2.0 Character Sheet]

 Name  : Waowin                 Age                131       STR!     28       
 Sex   : Male                   Height              64       INT!     40       
 Race  : Elf                    Weight             100       WIS!     38       
 Class : Geomancer              Social Class        22       DEX!     37       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     38       
                                                                               
 + To Melee Hit         -18 Level             50    Hit Points     2534/  2534 
 + To Melee Damage      -31 Experience  33347148    Spell Points   1543/  1543 
 + To Ranged Hit          1 Max Exp     33347148    Sanity          880/   880 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                54976 
   AC                22+155 Gold         6150016    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-124   
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        Utumno: Level 102 (5100')
        Bilbo's trail: Level 10 (500')
        Thorin's trail: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 11872 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You have completed 79 princess quests.
 You have completed 79 lost sword quests.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 43rd Quelle of the 2890th year of the third age.
 You have been adventuring for 57 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3.......3....            
        Add Int   : ...3....32......            
        Add Wis   : ...3.....2.....+            
        Add Dex   : ...3......4.....            
        Add Con   : ..83....3..3....            
        Add Chr   : ...3..........4.            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......3........            
        Add Sear. : ..8.............            
        Add Speed : .*83.3.3...3....            
        Sust Str  : ...++...........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...++.+.........            
        Sust Con  : ..+++...........            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : +...+.+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...++.....+...+.            
        Hold Life : ...+++..........            
        Imm Acid  : ......*+..+.....            
        Imm Elec  : ...*............            
        Imm Fire  : .+......*.......            
        Imm Cold  : ......*.........            
        Res Pois  : ...+............            
        Res Fear  : ........+..+....            
        Res Light : .....++........+            
        Res Dark  : .....+..........            
        Res Blind : .+.......+......            
        Res Conf  : .....+........+.            
        Res Sound : ..+...+....+....            
        Res Shard : ........++......            
        Res Neth  : ..+.+.+.........            
        Res Nexus : .......+........            
        Res Chaos : .....+..........            
        Res Disen : ..++..+.........            
        Levitate  : ...+............            
        Lite      : ....+...........            
        See Invis : ..++.+..........            
        Digestion : ...++...........            
        Regen     : ...++...........            
        Activate  : .+.+.+.+..+...+.            
        Blessed   : ..............+.            
        Climb     : ...........+....            
        Orc.ESP   : .....+...+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        Full ESP  : ..........+.....            

Skills (points left: 9)
 - Combat                                        02.000 [0.300]
          . Weaponmastery                        00.600 [0.500]
          . Archery                              01.500 [0.000]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            01.500 [0.300]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         23.650 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       50.000 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       50.000 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           12.600 [0.700]
          . Divination                           22.400 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            02.100 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  07.300 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  03.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Child spirit on level 3.
You may find a Scroll of Summon Monsters on level 18.
You are fated to find The Cloak 'Holcolleth' on level 4.
You may find a Potion of Salt Water on level 11.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-6,-1)(80%)(80%) (+4) {!d!v!k!t}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  
    You found it lying in a vault on level 67 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Weaponsmith.
e) The Ring of Brien (+8)
    It increases your constitution, searching and speed by 8.  It sustains 
    your constitution.  It provides resistance to sound, nether and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your luck by 2.  It increases your hit points by 40%.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe underwater.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) The Soft Studded Leather of Guingbar (-49,-56) [5,+21](20%)
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides immunity to acid and cold.  It provides resistance to light, 
    sound, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It grants you the power of find secret passages if it is being worn.  
    It increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mountain ogre on level 41 of Barad-Dur.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and shards.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 64 of Erebor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to sound.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven lord on level 33 of Thorin's
    trail.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Balrog on level 61 of Barad-Dur.
    


  [Character Inventory]

a) 2 Fireproof Tomes of the Eternal Flame {!d!v!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 41 of Barad-Dur.
b) a Fireproof Tome of the Blowing Wind {!d!v!k}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
c) 2 Fireproof Tomes of the Impenetrable Earth {!d!v!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 53 of Barad-Dur.
d) a Fireproof Tome of the Everrunning Wave {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Translocation {!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 54 of Barad-Dur.
f) a Fireproof Tome of Knowledge {!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 54 of Barad-Dur.
g) The Gem of Venom {!d!v!k heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying in a vault on level 65 of Dol Guldur.
h) The Diamond Prism of Light {!d!v!k genocide}
    It can be activated for genocide every 500 turns.  
i) The Magical Honey Jar {!d!v!k restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You bought it from the Magic shop.
j) Saruman's Big Book of Brutality {!d!v!k teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Mind flayer on level 79 of Angband.
k) 4 Sprigs of Athelas {25% off}
l) 33 Potions of Cure Insanity {25% off}
m) 12 Potions of Cure Critical Wounds {25% off}
n) 41 Potions of Healing {!q}
o) 8 Potions of Restore Mana {!q}
p) 42 Scrolls of Teleportation {!r}
q) a Golden Rod of Healing (125/125) {!d!v!k}
r) a Mithril Rod of Home Summoning (160/160) {!d!v!k}
s) a Mithril Rod of Healing (160/160) {!d!v!k}
t) a Mithril Rod of Healing (160/160) {!d!v!k}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Ring Mail 'Balath' (-42,-28) [12,+7](20%)
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides immunity to cold.  It provides resistance to acid, 
    electricity, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 90 of Angband.
b) The Augmented Chain Mail of Turth (-36,-18) [16,+0](20%)
    It can be used to store a spell.  It increases your hit points by 20%.
    It sustains your intelligence.  It provides immunity to fire.  It
    provides resistance to dark and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
c) The Double Chain Mail 'Arandoron' (-2 to accuracy) [16,+12]
    It sustains your strength and dexterity.  It provides immunity to 
    electricity.  It provides resistance to confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 82 of
    Angband.
d) The Full Plate Armour of Isildur [25,+25] (+1)
e) The Mithril Chain Mail of Rholoth (-1 to accuracy) [28,+14]
    It sustains your dexterity.  It provides immunity to cold and nether.  
    It provides resistance to acid and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
f) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Angband.
g) The Filthy Rag of Ghan-buri-Ghan [2,+32](40%) (+2)
    It grants you the power of poison dart if it is being worn.  It 
    increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 68 of Erebor.
h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
i) The Robe of Curunir (-40,-40) [2,+36] (+10)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
j) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and cold.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Worm on level 63 of Erebor.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Leather Scale Mail of Rhoron (-66,-29) [11,+14](20%)
    It increases your hit points by 20%.  It sustains your charisma.  It
    provides resistance to electricity, fire, cold, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sererrog on level 50 of Moria.
m) The Leather Jerkin of Carnatar (-30,-35) [7,+11](40%)
    It increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides resistance to fire and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Angband.
n) The Cloak of Thorongil [1,+10]
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Leather Shield 'Obere' [2,+9]
    It sustains your strength and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) The Large Leather Shield 'Thrun' [4,+21]
    It sustains your dexterity.  It provides immunity to acid, electricity
     and fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
r) The Small Mithril Shield of Thorin [5,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of Angband.
s) The Iron Crown 'Nibin' [0,+10]
    It can be used to store a spell.  It sustains your strength and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to life draining, acid, electricity, fire, poison, light, dark, 
    confusion, sound, nexus and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fire-drake on level 90 of Orodruin.
t) The Golden Crown of Farodrin [0,+16]
    It can be used to store a spell.  It sustains your dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining, fire, cold, poison, dark, confusion, 
    nexus and disenchantment.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Set of Gauntlets of Eregion [2,+15] (+4)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    strength by 4.  It sustains your strength.  It provides resistance to 
    fire.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 66 of
    Barad-Dur.
x) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    It increases your strength, dexterity, constitution, charisma and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 93 of Angband.


  [Home Inventory - Gondolin ]

a) a Demonic Ring of Constitution (+6) {!k}
    It increases your constitution by 6.  It sustains your constitution.  
    It provides resistance to fire.  It allows you to sense the presence 
    of demons.  
    You bought it from the Black Market.
b) The Ring 'Varnor' (+12,+8) (+4)
    It increases your wisdom by 4.  It makes you invisible.  It provides
    resistance to cold, confusion and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
c) a Ring of Speed (+11)
d) a Ring of Speed (+8)
e) a Ring of Speed (+7)
f) a Ring of Flying {!k}
g) a Blessed Amulet of the Magi (-4,-4) [+3] (+3 to searching)
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, blindness and confusion.  It allows you to see invisible
    monsters.  It slows your metabolism.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
h) The Amulet of Annatar(200%)(200%) (+10)
i) The Amulet of Ingwe (+3)
j) a Rohirric Amulet of the Serpents [+2] (+5 to speed) {!k}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and speed by 5.  It makes you
    completely fearless.  It provides resistance to poison.  
    You found it in the remains of a Golden drake on level 29 of Mirkwood.
k) The Amulet of Finweng [+4] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and constitution by 5.  It
    sustains your intelligence.  It provides resistance to poison, nether
     and disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 85 of
    Angband.
l) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Balrog on level 61 of Barad-Dur.
    
m) 2 Amulets of Trickery (+3)
n) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golfimbul, the Hill Orc Chief on level 21
    of Orc Cave.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 33 of
    Mirkwood.
p) The Palantir of Orthanc (+2)
q) The Anchor of Space-Time
r) The Silmaril of Flames (+2) {cursed}
s) The Silmaril of the Seas (+2) {cursed}


  [Home Inventory - Minas Anor ]

a) a Mithril Rod of Nothing (160/160)
b) a Mithril Rod of Nothing (160/160)
c) a Mithril Rod of Nothing (160/160)
d) The Golden Horn of the Thunderlords (9 charges) {100% off}
e) The Chain Mail of Arwede (-39,-16) [14,+12](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to light and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 99 of Orodruin.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
g) The Set of Gauntlets of Nargothrond [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Utumno.
h) a Shovel of Digging (+5) {!k}
i) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 85 of Angband.
j) The Light Crossbow of Nenyarin (x5) (+8,+16) (+2)
    It provides light (radius 1) forever.  It increases your intelligence
     and dexterity by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 66 of
    Barad-Dur.
k) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Hobbiton .
l) a Harp of Power (+1) {!k}
    It increases your charisma by 1.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Music Store.
m) a Harp of the Eldar (+1) {!k nether}
    It increases your charisma by 1.  It provides resistance to acid and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Music Store.
n) The Key of Thorin {!*}
o) The Cup of Thror
p) The Parchment - Map of Thror {!*}
q) a Mage Staff of the Sindar (1d4) (+10,+13)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Dol Guldur.
r) a Mage Staff of Power (1d4) (-18,-19) (+11)
s) The Mage Staff of Nimbauria (1d4) (-6,-18) [+4](20%)(20%)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity and 
    hit points by 20%.  It sustains your wisdom.  It allows you to fly.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 91 of Angband.
t) a Mage Staff of Sorcery (1d4) (-27,-9)(40%)(40%) (+2)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 2.  It increases your mana capacity and 
    hit points by 40%.  
    You found it in the remains of an Archlich on level 63 of Barad-Dur.
u) The Mage Staff 'Thaldi' (1d4) (-20,-23) [+1](20%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your hit points by 20%.  It sustains your wisdom.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 95 of Angband.
v) a Mage Staff of Mana (1d4) (-15,-8)(60%)


  [Home Inventory - Caras Galadhon ]

a) a Fireproof Tome of the Eternal Flame {!d!v!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 41 of Barad-Dur.
b) a Tome of the Blowing Wind {!d!v!k}
c) a Fireproof Tome of the Impenetrable Earth {!d!v!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 53 of Barad-Dur.
d) a Fireproof Tome of the Everrunning Wave {!d!v!k}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Translocation {!d!v!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 54 of Barad-Dur.
f) a Tome of Knowledge {!d!v!k}
g) 12 Sprigs of Athelas {25% off}
h) 11 Potions of *Healing* {!q}
i) 3 Potions of Life {!q}
j) 25 Scrolls of *Identify* {25% off}
k) a Mithril Rod of Healing (160/160)
l) a Mithril Rod of Healing (160/160)
m) a Mithril Rod of Recall (160/160) {!d!v!k!z@z0}
n) a Mithril Rod of Nothing (160/160)
o) a Tilkal Rod of Nothing (200/200)
p) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 99 of Orodruin.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Utumno.
s) a Mage Staff (1d4) (+8,+9) {!k}


  [The Museum Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection {!r}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of Barad-Dur.
b) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    It can be used to store a spell.  It increases your dexterity and 
    stealth by 1.  It makes you invisible.  It sustains your strength.  It
    provides resistance to fire, blindness and nether.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) an Elemental Ring of Speed (+6) {acid}
    It increases your speed by 6.  It provides immunity to acid.  It
    provides resistance to electricity, fire, cold and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 88 of Angband.
d) The Amulet of Harantil (+4) {cursed}
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 4.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light, dark and nexus.  It drains 
    experience.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Hobbiton
    .
e) The Splint Mail 'Gungildol' (-1 to accuracy) [19,+13] {cursed}
    It provides immunity to fire.  It prevents teleportation.  It drains 
    experience.  It aggravates nearby creatures.  It is heavily cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 90 of Angband.
f) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is cursed.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 67 of Angband.
h) The Broad Sword of Hirie (2d5) (+2,+7) (-5) {cursed}
    It decreases your dexterity by 5.  It is very sharp and can make your
    foes bleed.  It drains experience.  It induces random teleportation.  
    It aggravates nearby creatures.  It fills you with the Black Breath.  
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser mimic on level 67 of Angband.
i) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 40 of Barad-Dur.
j) The Bastard Sword of Anaelon (3d4) (+14,+8) (-5) {cursed}
    It can be wielded two-handed.  It decreases your dexterity by 5.  It
    strikes at undead with holy wrath.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 77 of Angband.
k) The Bluesteel Blade of Ordaendil (1d6) (+6,+6) (-7) {cursed}
    It provides light (radius 1) forever.  It decreases your strength and 
    constitution by 7.  It is very sharp and can cut your foes.  It drains 
    experience.  It induces random teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town of
    Gondolin .
l) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 72 of Angband.
m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 77 of Angband.
n) The Wooden Boomerang 'Minor' (1d8) (+5,+9) {cursed}
    It does extra damage from acid.  It is especially deadly against
    dragons.  It drains experience.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snow-troll on level 50 of Moria.



Posted on 22.10.2009 11:51

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803. on the Ladder (of 19090)
28. on the Theme Ladder (of 186)
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