The Angband Ladder: Zieloth, Gnome (Adanrog) Geomancer by <marcotte_moi@yahoo.com>

  [Theme 1.1.3 Character Sheet]

 Name  : Zieloth                Age                 32       STR!     40       
 Sex   : Male                   Height             116       INT!     40       
 Race  : Gnome (Adanrog)        Weight               1       WIS!     40       
 Class : Geomancer              Social Class        62       Dex!     40     40
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          71 Level             50    Max Hit Points      3013   
 + To Melee Damage       56 Experience  33241871    Cur Hit Points      2973   
 + To Ranged Hit         75 Max Exp     33241871    Max SP (Mana)       8533   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       8158   
   AC                73+217 Gold        12398437    Piety             230453   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Legendary[5] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+224   
 Stealth     : Legendary[12]Magic Device: Heroic       Infra-Vision: 1470 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted, and your           
          entire being detests this fact. Your watery green eyes               
          radiate miserable servility.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 12 (600')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Withered Heath: Level 22 (1100')
        Death fate: Level 1 (50')
        a Lost Temple: Level 36 (1800')
        Forodwaith: Level 75 (3750')
        Emyn Luin: Level 60 (3000')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')

 Your body was a Player.
 You have defeated 17343 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 24th Coire of the 2890th year of the third age.
 Your adventure lasted 164 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
Your gaze is hypnotic.
You are telekinetic.
You can teleport at will.
You can teleport yourself short distances.
You can consume solid rock.
You can emit bright light.
You can feel the danger of evil magic.
You can polymorph yourself at will.
You can cause mold to grow near you.
You can bring down the dungeon around your ears.
You can cast magic missiles.
You can turn into a Balrog at will.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14

Polymorph:
  You can polymorph yourself at will.
  Level=18, Cost=20, Stat=CON, Difficulty=18

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14

Earthquake:
  You can bring down the dungeon around your ears.
  Radius=10, center on the player
  Level=12, Cost=12, Stat=STR, Difficulty=16


Skills (points left: 0)
 - Combat                                        01.000 [0.500]
          . Weaponmastery                        01.700 [0.700]
          . Archery                              01.000 [0.300]
 - Sneakiness                                    01.500 [1.100]
          . Stealth                              08.200 [0.600]
          . Disarming                            01.200 [0.300]
 - Magic                                         50.000 [1.400]
          . Magic-Device                         27.300 [1.350]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       50.000 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       50.000 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           06.300 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               10.500 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  24.370 [0.550]
          . Prayer                               37.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You may find a Potion of Cure Serious Wounds on level 3.
You are fated to meet Farmer Maggot on level 7.
You are fated to die on level 8.
You are fated to meet a Mean-looking mercenary on level 1.
You may find a Parchment - More Deep Thoughts on level 6.
You may meet a Large eel on level 3.
You may meet a Cave orc on level 1.
You may find a Turnip on level 3.
You are fated to meet a Meara on level 5.
You may meet a Sheep on level 1.
You may find a Scroll of Magic Mapping on level 1.
You may meet a Large silver snake on level 13.
You may find a Dagger on level 8.


  [Character Equipment]

a) The Mage Staff 'Falrod' [Disarm] (1d4) (+10,+10)(100%) (+5) {!k!v!d}
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your intelligence and spell power by 5.  It increases your 
    mana capacity by 100%.  It sustains your intelligence and wisdom.  It
    provides resistance to confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision) {keep
it!}
    It is part of the trinity of the
    ultimate weapons.  It can be wielded two-handed.  It can be activated
    for restore mana every 666 turns if it is being worn. It can be used
    to store a spell.  It increases your intelligence, wisdom, charisma, 
    infravision, luck and spell power by 12.  It increases your mana
    capacity by 240%.  It provides immunity to fire.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons and 
    evil beings.  It can't attack.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
d) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, 
    speed and luck by 3.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It allows you to see invisible monsters.  It
    allows you to sense the presence of unique beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring 'Dirmenel' (+4) {fly}
    It increases your 
    stealth and infravision by 4.  It makes you invisible.  It sustains 
    your constitution.  It provides resistance to blindness.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring 'Fuin' (+15 to speed)
    It grants you the power of 
    teleport if it is being worn.  It increases your speed and luck by 15.
    It provides immunity to nether.  It provides resistance to life
    draining.  It renders you incorporeal.  It allows you to breathe
    without air.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
g) a Ring of Speed (+15) {cursed}
    
    It increases your speed by 15.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Expensive Black Market.
h) a Radiant Ring of Speed (+11) {cursed}
    It grants you the power
    of illuminate if it is being worn.  It provides light (radius 3)
    forever.  It increases your speed by 11.  It provides resistance to 
    light.  It is cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightcrawler on level 90 of Angmar.
k) a Sorcerous Amulet of Wisdom (+58,+67)(80%)(80%) (+4) {cursed}
    It 
    increases your wisdom and spell power by 4.  It increases your mana
    capacity and hit points by 80%.  It sustains your wisdom.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
l) a Sorcerous Amulet of Weaponmastery (+25,+17) [+3](80%)(80%) (+4) {cursed}
    It increases 
    your strength, constitution and spell power by 4.  It increases your 
    mana capacity and hit points by 80%.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 66 of
    Barad-Dur.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
n) The Robe of Curunir [Healing] (-40,-40) [38,+10] (+10)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It has a spell stored inside.  It increases your speed by 10.  
    It sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Elven Cloak of Brielith [4,+14] (+4 to stealth) {fly}
    It increases your stealth, searching and 
    luck by 4.  It makes you completely fearless.  It provides resistance 
    to cold, light, sound, nether and chaos.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 47 of Barad-Dur.
q) a Large Mithril Shield of Reflection [8,+33]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 90 of
    Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
t) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Balrog on level 52 of Barad-Dur.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 144 of The Void.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases 
    your constitution, stealth and speed by 3.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
y) a Pair of Metal Shod Boots of Speed [6,+15] (+9)
    It increases your speed by 9.  
    You bought it from the Rare Footwear Shop.
z) a Death mold (1507 hp)
    
{) (nothing)
|) The Rod of Annuminas (+4)
    It can be activated for rune
    of protection every 400 turns if it is being worn. It can be used to
    store a spell.  It increases your charisma and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 58 of Barad-Dur.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {@m4 !k!v!d}
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 4 Indestructible Tomes of the Blowing Wind {@m3 !k!v!d}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
c) a Fireproof Tome of the Impenetrable Earth {@m1 !k!v!d}
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Nightwalker on level 65 of Barad-Dur.
d) 2 Indestructible Tomes of the Everrunning Wave {@m2 !k!v!d}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
e) 2 Fireproof Holy Tomes of Eru Iluvatar {@m9 !k!v!d}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 70 of Dol Guldur.
f) 3 Books of Beginner Cantrips {@m0 !k!v!d}
    
g) The Pentagram of Lore (charging) {!* mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dreadlord on level 680 of Nether Realm.
h) The Crystal Ball of Godly Sights {!* mass genocide}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Vampire ogre on level 33 of Moria.
i) The Crystal Ball of Godly Sights {!* mass genocide}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 96 of Angband.
j) The Shopping List of Barliman {!* genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Ghoul on level 59 of Barad-Dur.
k) Curunir's Book of Impossible Occurences {!* genocide}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Half-orc Shaman on level 54 of Barad-Dur.
l) 8 Sprigs of Athelas
    
m) 16 Potions of *Healing*
    
n) 3 Potions of Life {!*}
    
o) 25 Potions of Restore Mana
    
p) 10 Potions of Invulnerability
    
q) 18 Scrolls of Teleportation
    
r) 3 Scrolls of *Remove Curse*
    
s) an Indestructible Scroll of Genocide
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 674 of Nether Realm.
t) a Mithril Rod of the Istari of Healing (70/320) {@z1 !k!v!d}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 81 of Angband.
u) The Golden Crown of Gondor [0,+15] (+3)
    It can be
    activated for heal 700 hit points every 250 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and speed by 3.  It provides resistance to 
    electricity, fire, cold, light, blindness, confusion, sound and chaos.
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 666 of Nether
    Realm.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Tomes of the Eternal Flame {@m4 !k!v!d}
    It cannot be harmed by fire.  
b) 3 Tomes of the Blowing Wind {@m3 !k!v!d}
    It cannot be harmed by
    electricity.  
c) a Fireproof Tome of the Impenetrable Earth {@m1 !k!v!d}
    It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of a Nightwalker on level 65 of Barad-Dur.
d) 4 Indestructible Tomes of the Everrunning Wave {@m2 !k!v!d}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Library.
e) an Indestructible Tome of the Mind
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Dol Guldur.
f) a Fireproof Holy Tome of Eru Iluvatar {@m9 !k!v!d}
    
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 70 of Dol Guldur.
g) 18 Scrolls of Reset Recall
    
h) 4 Rod Tips of Recall (80 Mana to cast)
    It
    cannot be harmed by acid, cold, lightning or fire.  
i) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your 
    constitution and ability to tunnel by 3.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to disenchantment.
    It allows you to sense the presence of undead.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of Barad-Dur.
j) The Amulet of Inast (+3)
    It provides
    light (radius 1) forever.  It increases your wisdom, constitution, 
    charisma and stealth by 3.  It sustains your intelligence, wisdom and 
    charisma.  It provides resistance to life draining, acid, fire, light, 
    dark, sound, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 62 of
    Barad-Dur.
l) The Silmaril of Flames (+2)
    It can be activated for invulnerability (dur 8+d8) every
    1000 turns if it is being worn. It grants you the power of banish evil
     if it is being worn.  It provides light (radius 5) forever.  It 
    increases your strength by 2.  It provides resistance to fire, light, 
    dark, shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 78 of
    Angband.
m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It sustains your strength.  It makes you
    completely fearless.  It allows you to sense the presence of trolls.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic
     if it is being worn.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and searching by 3.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 55 of Barad-Dur.
o) an Ethereal Robe of Sanctity [2,+24] (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your spell power by 2.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison, blindness and confusion.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 20 of The
    Old Forest.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns
     if it is being worn. It increases your intelligence, wisdom, stealth
     and speed by 2.  It provides resistance to acid.  It cannot be harmed
    by acid, cold, lightning or fire.  
q) an Elven Cloak of Invisibility [4,+20] (+5)
    It increases your stealth, 
    searching and luck by 5.  It makes you invisible.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire elf on level 37 of Barad-Dur.
r) The Large Metal Shield 'Finas' [5,+9]
    
    It sustains your constitution and charisma.  It provides resistance to 
    life draining, acid, electricity, sound, shards and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Large Mithril Shield of Ecthaleth [8,+23]
    It provides immunity to 
    electricity.  It provides resistance to life draining, acid, 
    electricity and light.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 51 of Barad-Dur.
b) a Golden Rod of the Istari of Healing (214/250) {@z1 !k!v!d}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    It was given to you as a reward.
c) a Mithril Rod of Restoration (160/160)
    
d) 5 Rod Tips of Healing (120 Mana to cast)
    It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Amulet of Carlammas (+2)
    It can be activated
    for protection from evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Balrog on level 52 of Barad-Dur.
h) a Dwarven Lantern of Valinor (+2)
    
    It provides light (radius 2) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 2.  It
    gives telepathic powers.  It cannot be harmed by fire.  
    You found it lying on the ground on level 87 of Angband.
i) a Dwarven Lantern of the Magi (+3)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and charisma by 3.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) The Key of Orthanc
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Partial Plate Armour 'Ladairi' (-3 to accuracy) [22,+10]
    It sustains your 
    strength, intelligence and dexterity.  It provides immunity to acid, 
    fire and cold.  It provides resistance to light and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 75 of Angband.
l) The Partial Plate Armour of Aegoth (-54,-31) [22,+13](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence and 
    constitution.  It provides resistance to life draining, acid, poison, 
    confusion, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
m) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your dexterity, stealth and speed by 5.  It makes you invisible.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 93 of Angband.
n) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be
    activated for restore life levels every 450 turns if it is being worn. 
    It can be used to store a spell.  It increases your intelligence, 
    wisdom, charisma, stealth, speed and luck by 2.  It makes you
    invisible.  It provides resistance to acid, fire, cold and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Small Leather Shield of Lachon [2,+7]
    It sustains your 
    constitution.  It provides immunity to fire and cold.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a War troll in the town of Gondolin .
p) The Small Metal Shield 'Andinya' [3,+10] {reflect}
    It
    sustains your dexterity, constitution and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, poison, light, sound and shards.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Multi-hued drake on level 40 of Moria.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 75 of Angband.
r) a Shield of Deflection of Preservation (-5,-10) [10,+40]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, blindness and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 77 of
    Angband.
s) The Metal Cap 'Gothiach' [3,+12]
    It sustains your dexterity.  It provides resistance to dark
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) The Set of Mithril Gauntlets of Hiend (+10 to damage) [4,+20]
    It sustains your dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to electricity, cold, light and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 97 of
    Angband.
u) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every 750 turns if it is
    being worn. It grants you the power of remove fear if it is being
    worn.  It increases your charisma, stealth, infravision, ability to
    tunnel and luck by 2.  It sustains your charisma.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 47 of Moria.
v) a Mage Staff of the Sindar (1d4) (+15,+12)(100%) (+5)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
w) a Mage Staff of Sorcery (1d4) (+2,+14)(60%)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity and 
    hit points by 60%.  
    You found it in the remains of a Nightwing on level 67 of Angband.
x) a Mage Staff of Sorcery (1d4) (-68,-48)(60%)(60%) (+3)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity and 
    hit points by 60%.  
    You found it in the remains of Adunaphel the Quiet on level 95 of Angband.


  [Home Inventory - Minas Anor ]

a) The Tome of Zieloth {@m8}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) 4 Scrolls of *Remove Curse*
    
c) The Ring of Power of Ren the Unclean (+2 to speed)
    It increases your wisdom, dexterity, 
    speed and ability to score critical hits by 2.  It makes you
    invisible.  It provides resistance to nether.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths of the
    Dead.
d) The Ring of Power of Uvatha the Horseman (+2)
    It increases your wisdom and constitution by 2.  It makes you
    invisible.  It provides resistance to cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Dwar, Dog Lord of Waw (+2 to searching)
    
    It increases your searching by 2.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to fire, poison
     and disenchantment.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
    Guldur.
f) The Ring of Power of Hoarmurath of Dir (+1)
    It increases your constitution by 1.  It makes you invisible.  
    It sustains your dexterity.  It provides resistance to cold, confusion
     and chaos.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
g) The Ring of Power of Ren the Unclean
    
    It makes you invisible.  It sustains your intelligence, constitution
     and charisma.  It provides resistance to cold, light and confusion.  
    It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 52 of Barad-Dur.
h) The Ring of Durin (+2)
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your luck by 2.  It increases your hit points
     by 40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Amulet 'Mirmir' (+4)
    It increases your dexterity, stealth, infravision and 
    speed by 4.  It sustains your strength and dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to poison, blindness, nether, nexus and chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightcrawler on level 70 of Paths of the
    Dead.
k) The Ribbed Plate Armour of Nanduros (-3 to accuracy) [28,+10]
    It sustains your intelligence and charisma.  It provides immunity 
    to acid, electricity and cold.  It provides resistance to acid, dark, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every
    500 turns if it is being worn. It increases your strength and charisma
     by 4.  It provides resistance to acid, electricity, fire, cold, dark, 
    nether and disenchantment.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 90 of Angmar.
n) The Dragon Helm of Thrain [8,+10]
    It sustains 
    your intelligence and constitution.  It provides resistance to 
    blindness, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) a Rogue's Pair of Soft Leather Boots [2,+13] (+3 to stealth)
    It grants you the power of panic hit
     if it is being worn.  It increases your stealth, searching and luck
     by 3.  It provides resistance to blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  
    It increases your stealth, speed and luck by 5.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining and disenchantment.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.


  [Home Inventory - Caras Galadhon ]

a) The Gem of Rage
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dark elven priest on level 31 of Mirkwood.
b) a Scroll of *Remove Curse*
    
c) a Moonstone Rod of Nothing (75/75)
d) a Rod Tip of Perception (20 Mana to cast)
e) a Rohirric Ring of Dexterity (+5)
    
    It increases your dexterity and speed by 5.  It sustains your 
    dexterity.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Blue Thunderlord in a plain of
    grass.
f) a Draconic Amulet of the Magi [Disarm] (-3,-3) [+1] (+4 to searching)
    It has a spell stored inside.  It increases your intelligence
     and searching by 4.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel
    evil (level*5) every 300+d300 turns if it is being worn. It increases 
    your intelligence, wisdom, charisma, searching and infravision by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 58 of Barad-Dur.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 58 of Barad-Dur.
i) an Amulet of Telepathy {50% off}
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
j) a Lucky Amulet of Wisdom (+7)
    It increases your wisdom and luck
     by 7.  It sustains your wisdom.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of Barad-Dur.
k) The Metal Brigandine Armour of Nuvan (-3 to accuracy) [19,+13]
    It sustains 
    your strength, wisdom and constitution.  It provides immunity to acid, 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, light, dark, sound, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Emperor wight on level 56 of Barad-Dur.
l) The Filthy Rag of the Wight [1,+7] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
m) The Elven Cloak 'Brirn' [4,+10] (+1 to stealth)
    It 
    increases your stealth, searching and luck by 1.  It sustains your 
    intelligence.  It provides immunity to acid.  It provides resistance 
    to acid, poison, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
n) The Fur Cloak of Obelu [3,+6] (+2 to stealth)
    It increases 
    your stealth by 2.  It sustains your dexterity.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    cold and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, 
    cold, light, dark and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 58 of Barad-Dur.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Fire on level 66 of
    Barad-Dur.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nexus.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 65 of Barad-Dur.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
s) a Horn of Ulmo (+4)
    
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your constitution by 4.  It provides immunity 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 46 of Barad-Dur.
t) a Climbing Set
    It allows
    you to climb mountains.  
u) The Red Arrow of Gondor {!* human summoning}
    It can be activated for mass human summoning
    every 1000 turns.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 64 of
    Barad-Dur.
v) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) a Mage Staff of Wizardry [Fiery Shield] (1d4) (-9,-4)(60%) (+3)
    It can be wielded
    two-handed.  It has a spell stored inside.  It increases your spell
    power by 3.  It increases your mana capacity by 60%.  
    You found it in the remains of a Black orc on level 53 of Barad-Dur.


  [The Museum Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Grave wight in the town of Bree .
b) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It 
    increases your strength by 2.  It does extra damage from fire.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    provides immunity to paralysis.  It provides resistance to fire, 
    poison and shards.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and chaos.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Helcungol on level 61 of Dol Guldur.
f) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for 
    terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 21.3.2005 15:48
Last updated on 23.3.2005 23:10

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810. on the Ladder (of 19090)
29. on the Theme Ladder (of 186)

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On 21.3.2005 15:48 marcotte_moi@yahoo.com wrote:
My first character reaching lvl 50 in any *band. My randart staff (Falrod) that a princess gave me in BD must have helped a lot. Also I must say that the polymorph power (who gave me all those nice body part but turned my demon into a gnome) and the sorcerous amulet are way overpowered...

I have some questions about this character :
1 - where should I put those skill points (before somebody point it out, I put 0 skill point in magic device, it's all bad FF selections) ?

2 - Should I read the mass resurection scroll to have a second chance at those ring bearers ? (They were quite easy to dispatch using the thunderlords to go quickly in the bottom of their dungeons).

3 - Is there any mistake in my equipement ? I have all my resistances and immunities covered, so I guess I shouldn't have too much problems.

On 23.3.2005 23:10 marcotte_moi@yahoo.com wrote:
First, I hope I just updated the dump and not add a new one...

Ok, I finally decided to just go against Sauron. He was a wimp and gave me the ring that I tossed in the great fire. Then I went to see him again, completly killing him for a second time...
Then Morgoth fell quickly to my fireflash and I decided to wear his crown instead of my crown of telepathy. Now I don't have to care about stat-increasing equip.

I decided to go the void since Air at 50 allowed me to breath there. In my preparation, I learned Nature to 10 to get Healing (very usefull to have a 41% healing when you have more than 3000 hp...). I also found some BoS +9 to replace some Rogue boots.

I grapped a bunch of cure insanity potions and athleas sprigs and off I was in the Void! (I quickly realized that 30 is too low in teleportation scrolls, but the problem ended when I found an artefact allowing me to teleport at will).

The void itself wasn't that bad, but the Nether Realm was quite dangerous, with all those dragons and demons. I add to use those genocide junkart VERY often. And thus I add to lean on 5 to allow them to recharge (not that dangerous with telepathy and surrounded with a stone prison).

Now the mistake : in the nether realm, I found 2 ring activating to cure insanity. I decided to ditch the potion to keep one of them instead... Well, some time later I realised that I forgot it somewhere (don't know when) and I was thus without any mean to cure insanity.

Melkor itself wasn't that bad if you forget the fact that I add to teleport in the level to avoid its summoned minions and allow myself to put some runes of protection. But, I was quite afraid when I saw that my sanity was quickly dropping... I later realized that the cause of it was a lone druj (don't remember which kind). Once dispatched, Melkor fell and I got my first winner in any roguelike!


The conclusion : Polymorph is very overpowered (and sorcerous amulets too).

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