The Angband Ladder: Zieloth, Gnome (Adanrog) Geomancer by <marcotte_moi@yahoo.com>
[Theme 1.1.3 Character Sheet]
Name : Zieloth Age 32 STR! 40
Sex : Male Height 116 INT! 40
Race : Gnome (Adanrog) Weight 1 WIS! 40
Class : Geomancer Social Class 62 Dex! 40 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit 71 Level 50 Max Hit Points 3013
+ To Melee Damage 56 Experience 33241871 Cur Hit Points 2973
+ To Ranged Hit 75 Max Exp 33241871 Max SP (Mana) 8533
+ To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 8158
AC 73+217 Gold 12398437 Piety 230453
(Miscellaneous Abilities)
Fighting : Legendary[2] Perception : Superb Blows/Round: 4
Bows/Throw : Legendary[5] Searching : Superb Shots/Round: 1
Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4+224
Stealth : Legendary[12]Magic Device: Heroic Infra-Vision: 1470 feet
Tactic: coward
Explor: normal
(Character Background)
You were one of the first beings to be corrupted, and your
entire being detests this fact. Your watery green eyes
radiate miserable servility.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 25 (1250')
Heart of the Earth: Level 36 (1800')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 12 (600')
Erebor: Level 60 (3000')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Withered Heath: Level 22 (1100')
Death fate: Level 1 (50')
a Lost Temple: Level 36 (1800')
Forodwaith: Level 75 (3750')
Emyn Luin: Level 60 (3000')
Angmar: Level 90 (4500')
Near Harad: Level 25 (1250')
Your body was a Player.
You have defeated 17343 enemies.
You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 98 princesses.
You saved Arda and became a famed King.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 24th Coire of the 2890th year of the third age.
Your adventure lasted 164 days.
Your Attributes:
You are dead, killed by Ripe Old Age in the Encircling Sea.
Your gaze is hypnotic.
You are telekinetic.
You can teleport at will.
You can teleport yourself short distances.
You can consume solid rock.
You can emit bright light.
You can feel the danger of evil magic.
You can polymorph yourself at will.
You can cause mold to grow near you.
You can bring down the dungeon around your ears.
You can cast magic missiles.
You can turn into a Balrog at will.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe without air.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are incredibly lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.
Corruption list:
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Saruman's Power:
Move an object in line of sight to you.
Max weight equal to (level) pounds
Level=9, Cost=9, Stat=WIS, Difficulty=14
Eat Rock:
You can consume solid rock with food benefit,
leaving an empty space behind.
Level=8, Cost=12, Stat=CON, Difficulty=18
Detect Curses:
You can feel the danger of evil magic.
It detects cursed items in the inventory
Level=7, Cost=14, Stat=WIS, Difficulty=14
Polymorph:
You can polymorph yourself at will.
Level=18, Cost=20, Stat=CON, Difficulty=18
Grow Mold:
You can cause mold to grow near you.
Summons up to 8 molds around the player
Level=1, Cost=6, Stat=CON, Difficulty=14
Earthquake:
You can bring down the dungeon around your ears.
Radius=10, center on the player
Level=12, Cost=12, Stat=STR, Difficulty=16
Skills (points left: 0)
- Combat 01.000 [0.500]
. Weaponmastery 01.700 [0.700]
. Archery 01.000 [0.300]
- Sneakiness 01.500 [1.100]
. Stealth 08.200 [0.600]
. Disarming 01.200 [0.300]
- Magic 50.000 [1.400]
. Magic-Device 27.300 [1.350]
. Spell-power 50.000 [0.700]
- Geomancy 50.000 [0.700]
. Fire 50.000 [1.050]
. Water 50.000 [1.050]
. Air 50.000 [1.050]
. Earth 50.000 [1.050]
. Meta 00.000 [0.700]
. Conveyance 06.300 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 10.500 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 24.370 [0.550]
. Prayer 37.000 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 01.700 [0.500]
. Mimicry 01.300 [0.400]
Abilities
* Perfect casting
[Fates]
You may find a Potion of Cure Serious Wounds on level 3.
You are fated to meet Farmer Maggot on level 7.
You are fated to die on level 8.
You are fated to meet a Mean-looking mercenary on level 1.
You may find a Parchment - More Deep Thoughts on level 6.
You may meet a Large eel on level 3.
You may meet a Cave orc on level 1.
You may find a Turnip on level 3.
You are fated to meet a Meara on level 5.
You may meet a Sheep on level 1.
You may find a Scroll of Magic Mapping on level 1.
You may meet a Large silver snake on level 13.
You may find a Dagger on level 8.
[Character Equipment]
a) The Mage Staff 'Falrod' [Disarm] (1d4) (+10,+10)(100%) (+5) {!k!v!d}
It can be wielded two-handed. It has a spell stored inside. It
increases your intelligence and spell power by 5. It increases your
mana capacity by 100%. It sustains your intelligence and wisdom. It
provides resistance to confusion. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision) {keep
it!}
It is part of the trinity of the
ultimate weapons. It can be wielded two-handed. It can be activated
for restore mana every 666 turns if it is being worn. It can be used
to store a spell. It increases your intelligence, wisdom, charisma,
infravision, luck and spell power by 12. It increases your mana
capacity by 240%. It provides immunity to fire. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It allows you to sense the presence of demons and
evil beings. It can't attack. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
d) The Harp of Maglor (+3 to speed)
It increases your wisdom, charisma, stealth,
speed and luck by 3. It provides resistance to acid, electricity,
fire, cold and sound. It allows you to see invisible monsters. It
allows you to sense the presence of unique beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Ring 'Dirmenel' (+4) {fly}
It increases your
stealth and infravision by 4. It makes you invisible. It sustains
your constitution. It provides resistance to blindness. It allows
you to fly. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
f) The Ring 'Fuin' (+15 to speed)
It grants you the power of
teleport if it is being worn. It increases your speed and luck by 15.
It provides immunity to nether. It provides resistance to life
draining. It renders you incorporeal. It allows you to breathe
without air. It allows you to see invisible monsters. It speeds your
regenerative powers. It drains experience. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
g) a Ring of Speed (+15) {cursed}
It increases your speed by 15. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Expensive Black Market.
h) a Radiant Ring of Speed (+11) {cursed}
It grants you the power
of illuminate if it is being worn. It provides light (radius 3)
forever. It increases your speed by 11. It provides resistance to
light. It is cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightcrawler on level 90 of Angmar.
k) a Sorcerous Amulet of Wisdom (+58,+67)(80%)(80%) (+4) {cursed}
It
increases your wisdom and spell power by 4. It increases your mana
capacity and hit points by 80%. It sustains your wisdom. It is
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 45 of Moria.
l) a Sorcerous Amulet of Weaponmastery (+25,+17) [+3](80%)(80%) (+4) {cursed}
It increases
your strength, constitution and spell power by 4. It increases your
mana capacity and hit points by 80%. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to disenchantment. It is
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Fire on level 66 of
Barad-Dur.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10
turns if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 28 of Mirkwood.
n) The Robe of Curunir [Healing] (-40,-40) [38,+10] (+10)
It can be
activated for ball of lightning (100) every 500 turns if it is being
worn. It has a spell stored inside. It increases your speed by 10.
It sustains your strength, intelligence, dexterity, constitution and
charisma. It provides immunity to electricity and cold. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Elven Cloak of Brielith [4,+14] (+4 to stealth) {fly}
It increases your stealth, searching and
luck by 4. It makes you completely fearless. It provides resistance
to cold, light, sound, nether and chaos. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to light, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolich on level 47 of Barad-Dur.
q) a Large Mithril Shield of Reflection [8,+33]
It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Balance on level 90 of
Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every
20+d50 turns if it is being worn. It increases your intelligence,
dexterity, charisma, searching and spell power by 3. It provides
resistance to acid, fire, shards and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
t) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Balrog on level 52 of Barad-Dur.
v) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 144 of The Void.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases
your constitution, stealth and speed by 3. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
y) a Pair of Metal Shod Boots of Speed [6,+15] (+9)
It increases your speed by 9.
You bought it from the Rare Footwear Shop.
z) a Death mold (1507 hp)
{) (nothing)
|) The Rod of Annuminas (+4)
It can be activated for rune
of protection every 400 turns if it is being worn. It can be used to
store a spell. It increases your charisma and luck by 4. It provides
immunity to paralysis. It provides resistance to confusion. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Worm on level 58 of Barad-Dur.
[Character Inventory]
a) a Fireproof Tome of the Eternal Flame {@m4 !k!v!d}
It cannot be harmed by fire.
You bought it from the Black Market.
b) 4 Indestructible Tomes of the Blowing Wind {@m3 !k!v!d}
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
c) a Fireproof Tome of the Impenetrable Earth {@m1 !k!v!d}
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Nightwalker on level 65 of Barad-Dur.
d) 2 Indestructible Tomes of the Everrunning Wave {@m2 !k!v!d}
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Library.
e) 2 Fireproof Holy Tomes of Eru Iluvatar {@m9 !k!v!d}
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 70 of Dol Guldur.
f) 3 Books of Beginner Cantrips {@m0 !k!v!d}
g) The Pentagram of Lore (charging) {!* mass genocide}
It
can be activated for mass genocide every 1000 turns.
You found it in the remains of a Dreadlord on level 680 of Nether Realm.
h) The Crystal Ball of Godly Sights {!* mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Vampire ogre on level 33 of Moria.
i) The Crystal Ball of Godly Sights {!* mass genocide}
It
can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 96 of Angband.
j) The Shopping List of Barliman {!* genocide}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Ghoul on level 59 of Barad-Dur.
k) Curunir's Book of Impossible Occurences {!* genocide}
It can
be activated for genocide every 500 turns.
You found it in the remains of a Half-orc Shaman on level 54 of Barad-Dur.
l) 8 Sprigs of Athelas
m) 16 Potions of *Healing*
n) 3 Potions of Life {!*}
o) 25 Potions of Restore Mana
p) 10 Potions of Invulnerability
q) 18 Scrolls of Teleportation
r) 3 Scrolls of *Remove Curse*
s) an Indestructible Scroll of Genocide
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 674 of Nether Realm.
t) a Mithril Rod of the Istari of Healing (70/320) {@z1 !k!v!d}
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it lying on the ground on level 81 of Angband.
u) The Golden Crown of Gondor [0,+15] (+3)
It can be
activated for heal 700 hit points every 250 turns if it is being worn.
It provides light (radius 1) forever. It increases your strength,
wisdom, constitution and speed by 3. It provides resistance to
electricity, fire, cold, light, blindness, confusion, sound and chaos.
It allows you to see invisible monsters. It slows your metabolism.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Worm on level 666 of Nether
Realm.
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Tomes of the Eternal Flame {@m4 !k!v!d}
It cannot be harmed by fire.
b) 3 Tomes of the Blowing Wind {@m3 !k!v!d}
It cannot be harmed by
electricity.
c) a Fireproof Tome of the Impenetrable Earth {@m1 !k!v!d}
It cannot be harmed by acid. It cannot be harmed by
fire.
You found it in the remains of a Nightwalker on level 65 of Barad-Dur.
d) 4 Indestructible Tomes of the Everrunning Wave {@m2 !k!v!d}
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Library.
e) an Indestructible Tome of the Mind
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Archlich on level 70 of Dol Guldur.
f) a Fireproof Holy Tome of Eru Iluvatar {@m9 !k!v!d}
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 70 of Dol Guldur.
g) 18 Scrolls of Reset Recall
h) 4 Rod Tips of Recall (80 Mana to cast)
It
cannot be harmed by acid, cold, lightning or fire.
i) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
It increases your
constitution and ability to tunnel by 3. It makes you invisible. It
sustains your constitution. It provides resistance to disenchantment.
It allows you to sense the presence of undead. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 55 of Barad-Dur.
j) The Amulet of Inast (+3)
It provides
light (radius 1) forever. It increases your wisdom, constitution,
charisma and stealth by 3. It sustains your intelligence, wisdom and
charisma. It provides resistance to life draining, acid, fire, light,
dark, sound, nether and chaos. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
k) The Arkenstone of Thrain (+3)
It can be activated for detection
every 30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 62 of
Barad-Dur.
l) The Silmaril of Flames (+2)
It can be activated for invulnerability (dur 8+d8) every
1000 turns if it is being worn. It grants you the power of banish evil
if it is being worn. It provides light (radius 5) forever. It
increases your strength by 2. It provides resistance to fire, light,
dark, shards, nether, nexus and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
drains mana and experience. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 78 of
Angband.
m) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 1) forever. It increases
your strength by 2. It sustains your strength. It makes you
completely fearless. It allows you to sense the presence of trolls.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
n) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic
if it is being worn. It can be used to store a spell. It increases
your intelligence, wisdom and searching by 3. It sustains your
intelligence and wisdom. It provides immunity to paralysis. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 55 of Barad-Dur.
o) an Ethereal Robe of Sanctity [2,+24] (+2)
It can be
activated for protection from evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your spell power by 2. It
sustains your wisdom. It provides immunity to paralysis. It provides
resistance to life draining, poison, blindness and confusion. It
allows you to breathe without air. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gorbag, the Orc Captain on level 20 of The
Old Forest.
p) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns
if it is being worn. It increases your intelligence, wisdom, stealth
and speed by 2. It provides resistance to acid. It cannot be harmed
by acid, cold, lightning or fire.
q) an Elven Cloak of Invisibility [4,+20] (+5)
It increases your stealth,
searching and luck by 5. It makes you invisible. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Vampire elf on level 37 of Barad-Dur.
r) The Large Metal Shield 'Finas' [5,+9]
It sustains your constitution and charisma. It provides resistance to
life draining, acid, electricity, sound, shards and nether. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
s) The Large Mithril Shield of Ecthaleth [8,+23]
It provides immunity to
electricity. It provides resistance to life draining, acid,
electricity and light. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Black Market.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic
missile (2d6) every 2 turns if it is being worn. It provides light
(radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Gondolin ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a White wraith on level 51 of Barad-Dur.
b) a Golden Rod of the Istari of Healing (214/250) {@z1 !k!v!d}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
It was given to you as a reward.
c) a Mithril Rod of Restoration (160/160)
d) 5 Rod Tips of Healing (120 Mana to cast)
It cannot be harmed by acid, cold,
lightning or fire.
e) The Ring of Barahir (+1)
It can be activated for dispel small life every
55+d55 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, stealth and
searching by 1. It provides resistance to poison and dark. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gold Thunderlord in a plain of grass.
f) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Amulet of Carlammas (+2)
It can be activated
for protection from evil (dur level*3 + d25) every 225+d225 turns if
it is being worn. It increases your constitution by 2. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Blue Balrog on level 52 of Barad-Dur.
h) a Dwarven Lantern of Valinor (+2)
It provides light (radius 2) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution and charisma by 2. It
gives telepathic powers. It cannot be harmed by fire.
You found it lying on the ground on level 87 of Angband.
i) a Dwarven Lantern of the Magi (+3)
It grants you
the power of magic map if it is being worn. It provides light (radius
2) forever. It can be used to store a spell. It increases your
intelligence, wisdom and charisma by 3. It makes you invisible. It
provides resistance to blindness. It cannot be harmed by fire.
It was given to you as a reward.
j) The Key of Orthanc
It can be activated for perilous
identify every turn if it is being worn. It provides light (radius 1)
forever. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Partial Plate Armour 'Ladairi' (-3 to accuracy) [22,+10]
It sustains your
strength, intelligence and dexterity. It provides immunity to acid,
fire and cold. It provides resistance to light and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 75 of Angband.
l) The Partial Plate Armour of Aegoth (-54,-31) [22,+13](40%)
It
increases your hit points by 40%. It sustains your intelligence and
constitution. It provides resistance to life draining, acid, poison,
confusion, shards and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
m) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
It grants you the power of berserk if it is being worn. It increases
your dexterity, stealth and speed by 5. It makes you invisible. It
sustains your dexterity. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 93 of Angband.
n) The Shadow Cloak of Luthien [6,+20] (+2)
It can be
activated for restore life levels every 450 turns if it is being worn.
It can be used to store a spell. It increases your intelligence,
wisdom, charisma, stealth, speed and luck by 2. It makes you
invisible. It provides resistance to acid, fire, cold and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Small Leather Shield of Lachon [2,+7]
It sustains your
constitution. It provides immunity to fire and cold. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a War troll in the town of Gondolin .
p) The Small Metal Shield 'Andinya' [3,+10] {reflect}
It
sustains your dexterity, constitution and charisma. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, poison, light, sound and shards. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Multi-hued drake on level 40 of Moria.
q) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 75 of Angband.
r) a Shield of Deflection of Preservation (-5,-10) [10,+40]
It
sustains your strength, dexterity and constitution. It provides
resistance to life draining, blindness and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Balance on level 77 of
Angband.
s) The Metal Cap 'Gothiach' [3,+12]
It sustains your dexterity. It provides resistance to dark
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
t) The Set of Mithril Gauntlets of Hiend (+10 to damage) [4,+20]
It sustains your dexterity and
constitution. It makes you completely fearless. It provides
resistance to electricity, cold, light and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 97 of
Angband.
u) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750 turns if it is
being worn. It grants you the power of remove fear if it is being
worn. It increases your charisma, stealth, infravision, ability to
tunnel and luck by 2. It sustains your charisma. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Rogrog the Black Troll on level 47 of Moria.
v) a Mage Staff of the Sindar (1d4) (+15,+12)(100%) (+5)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 5. It increases your mana capacity by
100%. It allows you to sense the presence of evil beings. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
w) a Mage Staff of Sorcery (1d4) (+2,+14)(60%)(60%) (+3)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 3. It increases your mana capacity and
hit points by 60%.
You found it in the remains of a Nightwing on level 67 of Angband.
x) a Mage Staff of Sorcery (1d4) (-68,-48)(60%)(60%) (+3)
It
can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 3. It increases your mana capacity and
hit points by 60%.
You found it in the remains of Adunaphel the Quiet on level 95 of Angband.
[Home Inventory - Minas Anor ]
a) The Tome of Zieloth {@m8}
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) 4 Scrolls of *Remove Curse*
c) The Ring of Power of Ren the Unclean (+2 to speed)
It increases your wisdom, dexterity,
speed and ability to score critical hits by 2. It makes you
invisible. It provides resistance to nether. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 70 of Paths of the
Dead.
d) The Ring of Power of Uvatha the Horseman (+2)
It increases your wisdom and constitution by 2. It makes you
invisible. It provides resistance to cold. It allows you to
levitate. It allows you to see invisible monsters. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Power of Dwar, Dog Lord of Waw (+2 to searching)
It increases your searching by 2. It makes you invisible. It
sustains your intelligence. It provides resistance to fire, poison
and disenchantment. It speeds your regenerative powers. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Dol
Guldur.
f) The Ring of Power of Hoarmurath of Dir (+1)
It increases your constitution by 1. It makes you invisible.
It sustains your dexterity. It provides resistance to cold, confusion
and chaos. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
g) The Ring of Power of Ren the Unclean
It makes you invisible. It sustains your intelligence, constitution
and charisma. It provides resistance to cold, light and confusion.
It allows you to levitate. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ren the Unclean on level 52 of Barad-Dur.
h) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
i) The Blue Stone 'Coimir'(40%) (+2)
It grants you the power of restore life if it is being
worn. It provides light (radius 1) forever. It can be used to store
a spell. It increases your luck by 2. It increases your hit points
by 40%. It sustains your strength, dexterity and constitution. It
provides immunity to paralysis. It provides resistance to life
draining and nether. It allows you to breathe underwater. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
j) The Amulet 'Mirmir' (+4)
It increases your dexterity, stealth, infravision and
speed by 4. It sustains your strength and dexterity. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to poison, blindness, nether, nexus and chaos. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightcrawler on level 70 of Paths of the
Dead.
k) The Ribbed Plate Armour of Nanduros (-3 to accuracy) [28,+10]
It sustains your intelligence and charisma. It provides immunity
to acid, electricity and cold. It provides resistance to acid, dark,
shards and nether. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every
500 turns if it is being worn. It increases your strength and charisma
by 4. It provides resistance to acid, electricity, fire, cold, dark,
nether and disenchantment. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
m) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It makes you completely
fearless. It provides resistance to acid, electricity, fire and cold.
It allows you to sense the presence of evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 90 of Angmar.
n) The Dragon Helm of Thrain [8,+10]
It sustains
your intelligence and constitution. It provides resistance to
blindness, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
o) a Rogue's Pair of Soft Leather Boots [2,+13] (+3 to stealth)
It grants you the power of panic hit
if it is being worn. It increases your stealth, searching and luck
by 3. It provides resistance to blindness. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
p) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
It provides light (radius 1) forever.
It increases your stealth, speed and luck by 5. It is very sharp and
can cut your foes. It is very sharp and can make your foes bleed. It
is a great bane of undead. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining and disenchantment. It allows
you to see invisible monsters. It allows you to sense the presence of
unique beings. It has been blessed by the gods. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
Angmar.
[Home Inventory - Caras Galadhon ]
a) The Gem of Rage
It can be activated for teleport level every 50 turns.
You found it in the remains of a Dark elven priest on level 31 of Mirkwood.
b) a Scroll of *Remove Curse*
c) a Moonstone Rod of Nothing (75/75)
d) a Rod Tip of Perception (20 Mana to cast)
e) a Rohirric Ring of Dexterity (+5)
It increases your dexterity and speed by 5. It sustains your
dexterity. It makes you completely fearless. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Zombie Blue Thunderlord in a plain of
grass.
f) a Draconic Amulet of the Magi [Disarm] (-3,-3) [+1] (+4 to searching)
It has a spell stored inside. It increases your intelligence
and searching by 4. It sustains your intelligence. It provides
immunity to paralysis. It provides resistance to blindness and
confusion. It allows you to sense the presence of dragons. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
g) The Amulet of Ingwe (+3)
It can be activated for dispel
evil (level*5) every 300+d300 turns if it is being worn. It increases
your intelligence, wisdom, charisma, searching and infravision by 3.
It provides immunity to paralysis. It provides resistance to acid,
electricity and cold. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 58 of Barad-Dur.
h) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 58 of Barad-Dur.
i) an Amulet of Telepathy {50% off}
It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Jewelry Shop.
j) a Lucky Amulet of Wisdom (+7)
It increases your wisdom and luck
by 7. It sustains your wisdom. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 58 of Barad-Dur.
k) The Metal Brigandine Armour of Nuvan (-3 to accuracy) [19,+13]
It sustains
your strength, wisdom and constitution. It provides immunity to acid,
electricity and fire. It provides immunity to paralysis. It provides
resistance to life draining, light, dark, sound, nether and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Emperor wight on level 56 of Barad-Dur.
l) The Filthy Rag of the Wight [1,+7] (+6 to searching)
It increases your intelligence, searching and spell power by 6. It
provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
m) The Elven Cloak 'Brirn' [4,+10] (+1 to stealth)
It
increases your stealth, searching and luck by 1. It sustains your
intelligence. It provides immunity to acid. It provides resistance
to acid, poison, nexus and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 28 of Mirkwood.
n) The Fur Cloak of Obelu [3,+6] (+2 to stealth)
It increases
your stealth by 2. It sustains your dexterity. It provides immunity
to cold. It makes you completely fearless. It provides resistance to
cold and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
o) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire,
cold, light, dark and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Worm on level 58 of Barad-Dur.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Worm of Fire on level 66 of
Barad-Dur.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and nexus. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Vampire lord on level 65 of Barad-Dur.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Worm on level 95 of Angband.
s) a Horn of Ulmo (+4)
It can be activated for aggravate monster every 100 turns if it is
being worn. It increases your constitution by 4. It provides immunity
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 46 of Barad-Dur.
t) a Climbing Set
It allows
you to climb mountains.
u) The Red Arrow of Gondor {!* human summoning}
It can be activated for mass human summoning
every 1000 turns. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Fire on level 64 of
Barad-Dur.
v) The Parchment - Map of Thror
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) a Mage Staff of Wizardry [Fiery Shield] (1d4) (-9,-4)(60%) (+3)
It can be wielded
two-handed. It has a spell stored inside. It increases your spell
power by 3. It increases your mana capacity by 60%.
You found it in the remains of a Black orc on level 53 of Barad-Dur.
[The Museum Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It
provides light (radius 1) forever. It decreases your luck by 20. It
does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Grave wight in the town of Bree .
b) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
It
increases your strength, dexterity and speed by 2. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It fights against evil with holy fury. It provides immunity to
paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
c) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It
increases your strength by 2. It does extra damage from fire. It
poisons your foes. It is very sharp and can cut your foes. It is a
great bane of dragons. It is especially deadly against trolls. It
provides immunity to paralysis. It provides resistance to fire,
poison and shards. It allows you to sense the presence of dragons.
It slows your metabolism. It speeds your regenerative powers. It
drains life. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
d) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It
poisons your foes. It produces chaotic effects. It is very sharp and
can cut your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and chaos. It allows you
to see invisible monsters. It allows you to sense the presence of
evil beings. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases
your speed and attack speed by 2. It does extra damage from fire. It
is especially deadly against dragons. It provides immunity to fire.
It makes you completely fearless. It provides resistance to fire,
chaos and disenchantment. It drains mana, life and experience. It
aggravates nearby creatures. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Helcungol on level 61 of Dol Guldur.
f) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for
terrify every 10+d50 turns if it is being worn. It increases your
searching and infravision by 2. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Posted on 21.3.2005 15:48
820. on the Ladder (of 19305)
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