The Angband Ladder: Soseror II, Dark-Elf Sorceror by <djonih@gmail.com>
[ToME 2.3.3(CVS) Character Sheet] Name : Soseror II Age 111 STR! 40 Sex : Female Height 46 INT! 40 Race : Dark-Elf Weight 100 WIS! 40 Class : Sorceror Social Class 7 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -73 Level 50 Hit Points 761/ 761 + To Melee Damage -66 Experience 22015915 Spell Points 3742/ 3776 + To Ranged Hit -35 Max Exp 22015915 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** Piety 108973 AC 29+119 Gold 667992 Speed Fast (+55) (Miscellaneous Abilities) Fighting : Very Bad Perception : Heroic Blows/Round: 4 Bows/Throw : Very Bad Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-264 Stealth : Heroic Magic Device: Bad Infra-Vision: 1480 feet Tactic: coward Explor: slug-like (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 127 (6350') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Nether Realm: Level 696 (34800') Submerged Ruins: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 26 (1300') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 6 (300') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 5156 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved no princesses. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 30th Quelle of the 2890th year of the third age. You have been adventuring for 44 days. adefkmnopsuxz{|@ Add Str : ...3....4*....6. Add Int : *..32..2.*33.... Add Wis : *..32..2.*.....+ Add Dex : ...3.....*.3.... Add Con : ...3....4*...... Add Chr : *..3...2.*.3.... Mul Mana : +...+.....+....+ Mul SPower: +............... Add Stea. : .......2...3.... Add Sear. : .....4.....3..6. Add Infra : *........*....6. Add Tun.. : ..............6. Add Speed : .**3...2...3.... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ...+............ Sust Int : ....+.+......... Sust Wis : ....+........... Sust Dex : ...+............ Sust Con : ...+..+......... Sust Chr : ......+......... Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : .+.+..+.+.++.... Hold Life : ..+++.+......... Imm Acid : +.....*+*+....+. Imm Elec : +..*.....++..... Imm Fire : *+....*+.+...... Res Cold : +......+.+...... Res Pois : ...+.....++..... Res Fear : ................ Res Light : ......+..+.+.... Res Dark : .........+++..++ Res Blind : .......+........ Res Conf : ......+.++...... Res Sound : ........+....... Res Shard : ......+......... Imm Neth : ..*.....++...... Res Nexus : .........+...... Res Chaos : ........+....... Res Disen : ...+..........+. Auto Curse: ....+........... WraithForm: ..+............. Levitate : ...+......++.... Lite : ....+....+...... See Invis : +.++.....+.....+ Digestion : ...++........... Regen : ..+++........... Activate : ++.+.+.+..+...+. Drain Exp : ..+............. Cursed : ..+......+...... Hvy Curse : ..+.+....+...... Prm Curse : .........+...... No blows : +............... Precogn. : +............... Climb : ..............+. Orc.ESP : ........+.....+. Demon.ESP : +............... Evil.ESP : +...+........... Good.ESP : ....+......+.... Unique.ESP: ...........+.... Full ESP : .........+...... Skills (points left: 0) . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.000 [0.400] . Disarming 00.500 [0.000] - Magic 50.000 [1.200] . Magic-Device 02.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 50.000 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 25.850 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may find a Potion of Slowness on level 1. You may meet a Mean-looking mercenary on level 9. You are fated to find a Ration of Food on level 1. You are fated to meet a Giant pink frog on level 1. You may find a Mage Staff on level 1. You may meet an Insect swarm on level 1. You are fated to find a Flask of oil on level 1. You may meet a Salamander on level 18. You may find a Pair of Soft Leather Boots on level 14. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!*} It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 146 of The Void. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 106 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. n) The Double Ring Mail of Vangron (-59,-38) [15,+12](40%) It increases your hit points by 40%. It sustains your intelligence, constitution and charisma. It provides immunity to acid and fire. It provides immunity to paralysis. It provides resistance to life draining, light, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 70 of Erebor. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 60 of Erebor. s) The Massive Iron Crown of Morgoth [0,+6] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 146 of The Void. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 681 of Nether Realm. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Erebor. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. c) 2 Fireproof Tomes of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. e) 2 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. f) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. g) 2 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. i) 2 Fireproof Tomes of the Time It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. j) 2 Fireproof Tomes of Meta Spells It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. k) a Fireproof Tome of the Mind It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. l) 2 Fireproof Unholy Tomes of the Hellflame It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. m) 2 Potions of Cure Insanity n) 8 Potions of Restore Mana {!*} o) 5 Scrolls of *Destruction* {!*} p) a Silver Rod of the Istari of Home Summoning (200/200) {!*!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 127 of Angband. q) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You found it in the remains of Ungoliant, the Unlight on level 71 of Erebor. r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!* Cure BB} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 72 of Erebor. s) The Anchor of Space-Time {!*!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. t) an Elven Cloak of Air [4,+18] (+3 to stealth) It increases your stealth, searching and luck by 3. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas {!*} b) 2 Potions of Cure Light Insanity c) 3 Potions of Cure Serious Insanity d) a Potion of Cure Critical Insanity e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Phial of Undeath (-5) {cursed, !*!*!*!*} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. g) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. k) The Light War Axe 'Frosgir' (2d5) (+12,+14) (+4) It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. m) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of The Sandworm lair. q) a Whip of Life (1d6) (+11,+15)(20%) It increases your hit points by 20%. It provides resistance to life draining. You found it in the remains of a Greater kraken in a deep water area. r) The Small Wooden Boomerang of Valion (1d4) (+13,+7) It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken in a deep water area. [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 58 of The Sacred Land Of Mountains. c) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. d) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, !*!*!*!*} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Erebor. f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . g) The Halberd of Tirufin (3d5) (-3,+3) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution and charisma by 4. It produces chaotic effects. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon in the town of Gondolin . h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. b) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. c) The Partial Plate Armour 'Hurgona' (-3 to accuracy) [22,+10] It sustains your strength and wisdom. It provides immunity to fire. It provides resistance to dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Minas Anor . [Home Inventory - Lothlorien ] a) 28 Potions of Cure Serious Insanity b) 2 Potions of New Life {!*!*!*!*!*} c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 124 of Angband. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 71 of Erebor. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor. f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor. g) an Indestructible Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 70 of Erebor. h) The Amulet 'Searandir' (+2) It can be used to store a spell. It increases your strength by 2. It sustains your intelligence and charisma. It provides resistance to acid, cold, light, shards and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Melkor, Lord of Darkness on level 150 of The Void. i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+1 to stealth) j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Augmented Chain Mail of Celeb (-2 to accuracy) [16,+6] It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter on level 71 of Erebor. l) The Ribbed Plate Armour 'Amron' (-72,-39) [28,+6](40%) It increases your hit points by 40%. It sustains your constitution. It provides resistance to acid and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) The Adamantite Plate Mail of Culaque (-29,-58) [40,+19](40%) It increases your hit points by 40%. It sustains your intelligence and charisma. It provides resistance to acid, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 127 of Angband. n) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. o) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Angband. p) an Entish Bark of Air [1,+19] It allows you to breathe without air. You found it lying in a vault on level 126 of Angband. q) a Large Leather Shield of Reflection [4,+20] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 106 of Angband. r) a Golden Crown of the Magi [0,+9] (+3) It increases your intelligence and spell power by 3. It sustains your intelligence . It provides resistance to acid, electricity, fire, cold and confusion. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 70 of Erebor. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 127 of Angband. t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Erebor. u) 2 Mighty Hammers 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) a Mage Staff of Wizardry (1d4) (+12,+7)(80%) (+4) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. w) 27 Empty Bottles x) 95 Empty Bottles [The Mathom-house Inventory - Bree ] a) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. b) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 126 of Angband. |
Posted on 21.6.2005 20:45
1598. on the Ladder (of 19090)
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