The Angband Ladder: Soseror II, Dark-Elf Sorceror by <djonih@gmail.com>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Soseror II             Age                111       STR!     40       
 Sex   : Female                 Height              46       INT!     40       
 Race  : Dark-Elf               Weight             100       WIS!     40       
 Class : Sorceror               Social Class         7       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -73 Level             50    Hit Points      761/   761 
 + To Melee Damage      -66 Experience  22015915    Spell Points   3742/  3776 
 + To Ranged Hit        -35 Max Exp     22015915    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               108973 
   AC                29+119 Gold          667992    Speed           Fast (+55) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-264   
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 1480 feet 
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 26 (1300')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 6 (300')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 5156 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...3....4*....6.            
        Add Int   : *..32..2.*33....            
        Add Wis   : *..32..2.*.....+            
        Add Dex   : ...3.....*.3....            
        Add Con   : ...3....4*......            
        Add Chr   : *..3...2.*.3....            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +...............            
        Add Stea. : .......2...3....            
        Add Sear. : .....4.....3..6.            
        Add Infra : *........*....6.            
        Add Tun.. : ..............6.            
        Add Speed : .**3...2...3....            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ...+............            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+...........            
        Sust Dex  : ...+............            
        Sust Con  : ...+..+.........            
        Sust Chr  : ......+.........            
        Invisible : .......+........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.+..+.+.++....            
        Hold Life : ..+++.+.........            
        Imm Acid  : +.....*+*+....+.            
        Imm Elec  : +..*.....++.....            
        Imm Fire  : *+....*+.+......            
        Res Cold  : +......+.+......            
        Res Pois  : ...+.....++.....            
        Res Fear  : ................            
        Res Light : ......+..+.+....            
        Res Dark  : .........+++..++            
        Res Blind : .......+........            
        Res Conf  : ......+.++......            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Imm Neth  : ..*.....++......            
        Res Nexus : .........+......            
        Res Chaos : ........+.......            
        Res Disen : ...+..........+.            
        Auto Curse: ....+...........            
        WraithForm: ..+.............            
        Levitate  : ...+......++....            
        Lite      : ....+....+......            
        See Invis : +.++.....+.....+            
        Digestion : ...++...........            
        Regen     : ..+++...........            
        Activate  : ++.+.+.+..+...+.            
        Drain Exp : ..+.............            
        Cursed    : ..+......+......            
        Hvy Curse : ..+.+....+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : ........+.....+.            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        Good.ESP  : ....+......+....            
        Unique.ESP: ...........+....            
        Full ESP  : .........+......            

Skills (points left: 0)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.200]
          . Magic-Device                         02.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 50.000 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  25.850 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Potion of Slowness on level 1.
You may meet a Mean-looking mercenary on level 9.
You are fated to find a Ration of Food on level 1.
You are fated to meet a Giant pink frog on level 1.
You may find a Mage Staff on level 1.
You may meet an Insect swarm on level 1.
You are fated to find a Flask of oil on level 1.
You may meet a Salamander on level 18.
You may find a Pair of Soft Leather Boots on level 14.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) {!*}
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides immunity to paralysis.  It provides resistance to fire.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 146 of The Void.
e) The Ring of Phasing (+15 to speed)
    It grants you
    the power of teleport if it is being worn.  It increases your speed
     and luck by 15.  It provides immunity to nether.  It provides
    resistance to life draining.  It renders you incorporeal.  It allows
    you to breathe without air.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 106 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you
    the power of restore life if it is being worn.  It provides light
    (radius 1) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
n) The Double Ring Mail of Vangron (-59,-38) [15,+12](40%)
    
    It increases your hit points by 40%.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to acid and fire.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, light, confusion and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 70 of Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 60 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+6] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 146 of The Void.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you
    the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 681 of Nether Realm.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Erebor.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) 2 Fireproof Tomes of the Blowing Wind
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) 2 Fireproof Tomes of the Everrunning Wave
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) 2 Fireproof Tomes of Translocation
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) 2 Fireproof Tomes of the Tree
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) 2 Fireproof Tomes of the Time
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) 2 Fireproof Tomes of Meta Spells
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) a Fireproof Tome of the Mind
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
l) 2 Fireproof Unholy Tomes of the Hellflame
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) 2 Potions of Cure Insanity
n) 8 Potions of Restore Mana {!*}
o) 5 Scrolls of *Destruction* {!*}
p) a Silver Rod of the Istari of Home Summoning (200/200) {!*!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 127 of Angband.
q) an Adamantite Rod of Capacity of Nothing (400/400)
    It can hold more
    mana.  
    You found it in the remains of Ungoliant, the Unlight on level 71 of
    Erebor.
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!* Cure BB}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Nightwalker on level 72 of Erebor.
s) The Anchor of Space-Time {!*!*}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
t) an Elven Cloak of Air [4,+18] (+3 to stealth)
    
    It increases your stealth, searching and luck by 3.  It allows you to
    breathe without air.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 127 of Angband.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas {!*}
b) 2 Potions of Cure Light Insanity
c) 3 Potions of Cure Serious Insanity
d) a Potion of Cure Critical Insanity
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Phial of Undeath (-5) {cursed, !*!*!*!*}
    It can be activated
    for ruination every 10+d10 turns if it is being worn. It provides
    light (radius 5) forever.  It decreases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and luck by 5.  It allows
    you to breathe without air.  It allows you to sense the presence of 
    undead.  It is cursed.  It carries an ancient Morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
k) The Light War Axe 'Frosgir' (2d5) (+12,+14) (+4)
    It 
    increases your wisdom and dexterity by 4.  It does extra damage from 
    electricity and frost.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater kraken in a deep water area.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
m) The Dagger of Rilia (2d4) (+4,+3)
    It can
    be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it
    is being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
q) a Whip of Life (1d6) (+11,+15)(20%)
    It
    increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of a Greater kraken in a deep water area.
r) The Small Wooden Boomerang of Valion (1d4) (+13,+7)
    
    It does extra damage from fire.  It poisons your foes.  It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater kraken in a deep water area.


  [Home Inventory - Gondolin ]

a) a Dwarven Lantern of the Magi (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 58 of The Sacred
    Land Of Mountains.
c) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, !*!*!*!*}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Erebor.
f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an
    antimagic field.  It increases your speed and attack speed by 2.  It
    does extra damage from fire.  It is especially deadly against dragons.
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to chaos and disenchantment.  It drains mana, life
     and experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
g) The Halberd of Tirufin (3d5) (-3,+3) (+4)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your constitution and charisma by 4.
    It produces chaotic effects.  It is especially deadly against giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
h) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
b) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
c) The Partial Plate Armour 'Hurgona' (-3 to accuracy) [22,+10]
    
    It sustains your strength and wisdom.  It provides immunity to fire.  
    It provides resistance to dark and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .


  [Home Inventory - Lothlorien ]

a) 28 Potions of Cure Serious Insanity
b) 2 Potions of New Life {!*!*!*!*!*}
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it
    is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 124 of Angband.
d) The Ring of Flare (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 71 of Erebor.
e) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
f) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 71 of Erebor.
g) an Indestructible Amulet of Trickery (+4)
    
    It increases your dexterity, stealth, infravision and speed by 4.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 70 of
    Erebor.
h) The Amulet 'Searandir' (+2)
    It can be used to store a spell.  It increases your strength by 
    2.  It sustains your intelligence and charisma.  It provides
    resistance to acid, cold, light, shards and nether.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+1 to stealth)
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if
    it is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Augmented Chain Mail of Celeb (-2 to accuracy) [16,+6]
    It provides
    immunity to acid, electricity and cold.  It makes you completely
    fearless.  It provides resistance to fire and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 71 of Erebor.
l) The Ribbed Plate Armour 'Amron' (-72,-39) [28,+6](40%)
    
    It increases your hit points by 40%.  It sustains your constitution.  
    It provides resistance to acid and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) The Adamantite Plate Mail of Culaque (-29,-58) [40,+19](40%)
    It
    increases your hit points by 40%.  It sustains your intelligence and 
    charisma.  It provides resistance to acid, cold and light.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azriel, Angel of Death on level 127 of
    Angband.
n) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and searching by 3.  It sustains your intelligence and wisdom.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
o) The Robe of Great Luck [-30,-20] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
p) an Entish Bark of Air [1,+19]
    It allows you to breathe without air.  
    You found it lying in a vault on level 126 of Angband.
q) a Large Leather Shield of Reflection [4,+20]
    It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 106 of Angband.
r) a Golden Crown of the Magi [0,+9] (+3)
    It increases 
    your intelligence and spell power by 3.  It sustains your intelligence
    .  It provides resistance to acid, electricity, fire, cold and 
    confusion.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Erebor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 127 of
    Angband.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It does extra damage from frost.  It makes you
    completely fearless.  It provides resistance to cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
u) 2 Mighty Hammers 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded
    two-handed.  It can be activated for alter reality every 100 turns if
    it is being worn. It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
v) a Mage Staff of Wizardry (1d4) (+12,+7)(80%) (+4) {!*}
    It can be wielded two-handed.  It can be
    used to store a spell.  It increases your spell power by 4.  It
    increases your mana capacity by 80%.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
w) 27 Empty Bottles
x) 95 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
b) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be
    wielded two-handed.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.



Posted on 21.6.2005 20:45
Last updated on 29.10.2005 08:44

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1598. on the Ladder (of 19090)
615. on the ToME Ladder (of 3155)
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On 21.6.2005 20:45 djonih@gmail.com wrote:
Trying a non-cheating sorceror in ToME. (I didn't really cheat with Soseror, but Lygrogs are like cheating so.. :)

On 22.6.2005 07:52 djonih@gmail.com wrote:
Leveled up in Deep water squares. Wasn't even dangerous. I was fast +33 and I had some extra hp due the Flame of Udun. I'm not sure if it's a good idea to max Udun.. (longer durations on wraithform and flame of udun?)

On 14.7.2005 17:57 djonih@gmail.com wrote:
Killed The Necromancer, killed some of the possible ring holders, got The One, destroyed it, went through Angband, killed Sauron, found Morgy, killed Morgy :) (My second one. First one was Soseror \o/)

On 15.7.2005 15:52 djonih@gmail.com wrote:
Am I ready for The Void? hmm..

On 15.7.2005 19:13 djonih@gmail.com wrote:
Killed 'Tikki'. Found out that you can't use Flame Imperishable on mage staff of wizardry, shouted about it on the channel (#tome @ freenode). Found a non-ego one a couple of levels later. Imbued it, danced a bit, equipped it, and began climbing more stairs.. Still a lot to climb, heh. I that Melkor won't be much harder than Tikki was or.. :(

On 16.7.2005 00:04 djonih@gmail.com wrote:
Wow, The Void was.. interesting.. NR was interesting, too. Tikki was tough and Melkor was umm.. too tough. I still beat him tough, phew! Grabbed one of his treasure and headed to the stairs, safe. My second winner, and my first ultimate winner :))

On 29.10.2005 08:44 djonih@gmail.com wrote:
After reaching the ultimate ending I decided to read the scroll of mass-resurrection. I was surprised to see that it also resurrected Sauron and Morgoth. Well, no I have two Crowns of Morgy and two of his lousy clubs.

On 29.10.2005 08:45 djonih@gmail.com wrote:
"now I have.."

Stupid typo :/

On 29.10.2005 13:48 HektorLorenzo@web.de wrote:
Two clubs? One should learn mimicry arms and wield two Gronds! :°)

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