The Angband Ladder: Ibelilgrin, RohanKnight Sorceror by <ehud42@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Ibelilgrin             Age                 22       Str!     40     40
 Sex   : Neuter                 Height              57       INT!     40       
 Race  : Vampire RohanKnight    Weight              72       WIS!     40       
 Class : Sorceror               Social Class         2       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -66 Level             48    Max Hit Points       774   
 + To Melee Damage     -126 Experience  13624555    Cur Hit Points       746   
 + To Ranged Hit        -34 Max Exp     13624555    Max SP (Mana)       1809   
 + To Ranged Damage      12 Exp to Adv. 14000000    Cur SP (Mana)       1809   
   AC                19+115 Gold         1238946    Piety              31872   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Very Good    Mel.dmg/Rnd:  4d4-504   
 Stealth     : Fair         Magic Device: Legendary[7] Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have brown eyes, straight black hair, and a dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 77 (3850')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 21 (1050')
        Moria: Level 32 (1600')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently on level 77 of Angband.
 You have defeated 17241 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 75 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..337....3......            
        Add Int   : ....7.....33....            
        Add Wis   : ....7....3.....+            
        Add Dex   : .4..7......3....            
        Add Con   : ..3.7....3......            
        Add Chr   : ..3.7......3....            
        Mul Mana  : +.........+....+            
        Mul SPower: +...............            
        Add Stea. : ...........3....            
        Add Sear. : ..3........3....            
        Add Tun.. : ..............3.            
        Add Speed : .4.......3.3...+            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ...+..+.........            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........++....            
        Hold Life : .........+.....+            
        Imm Acid  : .+....*.........            
        Imm Elec  : .+....*..++.....            
        Imm Fire  : .+*...+..+......            
        Res Cold  : .+....+..+.....+            
        Res Pois  : ..........+....+            
        Res Fear  : ................            
        Res Lite  : ...+.....+.+....            
        Res Dark  : ..........++...+            
        Res Blind : ...+.....+......            
        Res Conf  : .........+......            
        Res Sound : .........+......            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ...+............            
        Res Chaos : .........+......            
        Res Disen : ......+..+......            
        Levitate  : ..........++....            
        Lite      : .........+.....+            
        See Invis : ..+......+......            
        Regen     : .........+......            
        Activate  : ..+......++.....            
        Cursed    : ....+...........            
        Fly       : ..+.............            
        TLord.ESP : ..+.............            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 73)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              -7.-600 [0.500]
          . Disarming                            02.000 [0.300]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         35.500 [1.000]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           03.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           36.900 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          05.400 [0.900]
 - Spirituality                                  22.750 [0.550]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to die on level 1.
You are fated to find a Potion of Infra-vision on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-16,-30)(60%) (+3)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You found it in the remains of Medusa, the Gorgon on level 40 of Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Ring of Flare (+3)
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 55 of Mordor.
f) The Ring 'Rinduin' (+3)
    
    It increases your strength by 3.  It sustains your dexterity.  It
    provides resistance to light, blindness and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 65 of The
    Sacred Land Of Mountains.
k) an Amulet of Doom [+7] (+7) {cursed}
m) The Anchor of Space-Time
n) The Thunderlord Coat of Erestir (-44,-69) [9,+11](40%)
    It increases your hit points by 40%.  It
    sustains your intelligence and dexterity.  It provides immunity to 
    acid and electricity.  It provides resistance to electricity, fire, 
    cold and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Scatha the Worm on level 58 of Mordor.
o) a Fur Cloak of Protection [3,+15]
p) a Small Leather Shield of Reflection [2,+11]
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion
    , sound, chaos and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 58 of Mordor.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Magical Mattock (+3)


  [Character Inventory]

a) 3 Fireproof Tomes of Magical Energy {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
c) 4 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 41 of Moria.
d) 4 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 41 of Moria.
e) 5 Fireproof Tomes of the Everrunning Wave {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
f) 2 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s}
    It cannot be harmed by fire.  
    You found it lying on the floor of a special level.
g) 3 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s}
    It cannot be harmed
    by fire.  
    You found it in the remains of an Enchantress on level 42 of Moria.
h) 4 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it in the remains of an Acidic cytoplasm on level 25 of The Old
    Forest.
i) 2 Fireproof Tomes of the Time {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
j) 3 Fireproof Tomes of Meta Spells {!k!v!d!s}
k) a Fireproof Tome of the Mind {!k!v!d!s}
l) The Gem of Ice {heal 700}
    It can be activated for heal
    700 hit points every 100 turns.  
    You found it lying on the ground on level 69 of Angband.
m) Benetar's Portable Plague {massgeno 1000}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Gnome mage on level 43 of Moria.
n) The Box of Many Wonders {liasorb}
    It
    can be activated for light absorption every 80 turns.  
    You found it in the remains of a Cherub on level 70 of Angband.
o) 12 Potions of Cure Critical Wounds
p) 25 Potions of Healing
q) 24 Potions of Restore Mana
r) a Golden Rod of Recall (125/125) {!*!*}
s) a Mithril Rod of the Istari of Nothing (320/320)
t) The Ring of Mithoros
    It
    makes you invisible.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to confusion, nether, 
    nexus and disenchantment.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Banshee on level 77 of Angband.
u) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
v) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) a Mage Staff of Mana (1d4) (+1,-10)(80%)


  [Home Inventory - Bree ]

a) Jor's Buckler of Missile Attraction {telport level}
    It can be activated for teleport level
    every 50 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
b) 11 Sprigs of Athelas
c) 11 Potions of Cure Light Insanity
d) a Potion of Cure Critical Insanity
e) 11 Potions of *Healing*
f) a Potion of New Life
g) 2 Scrolls of Reset Recall
h) a Scroll of Protection from Evil
i) 2 Scrolls of Dispel Undead
j) a Scroll of Genocide
k) an Adamantite Rod of Capacity of Nothing (400/400)
l) a Cursed Ring of Constitution (+5)
m) an Amulet of Spell
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, poison and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 43 of
    Moria.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 41 of Moria.
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it
    is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smeagol on level 16 of Orc Cave.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can
    be activated for arrows (150) every 90+d90 turns if it is being worn. 
    It grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Climbing Set
u) a Mage Staff of Power (1d4) (+1,-7) (+9)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 9.  


  [Home Inventory - Gondolin ]

a) 26 Potions of Cure Insanity
b) 3 Potions of Speed
c) a Golden Rod of Quickness of Nothing (125/125)
d) a Golden Rod of Nothing (125/125)
e) a Golden Rod of Nothing (125/125)
f) a Wand of Essence of Speed[1|19] (3 charges)
g) The Wand of Digging of Thrain (29 charges)
h) a Staff of Genocide[1|10] (3 charges)
i) The Ring of Saurtant [+16] (+5% of critical hits)
    It can
    be activated for ball of cold and resist cold every 50+d50 turns if it
    is being worn. It increases your constitution and ability to score
    critical hits by 5.  It sustains your wisdom.  It provides resistance 
    to cold, blindness and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 68 of The
    Sacred Land Of Mountains.
j) a Ring of Speed (+7)
k) a Ring of Spell
l) an Amulet of Reflection
m) an Amulet of Trickery (+2)
    It increases your dexterity, stealth, 
    infravision and speed by 2.  It sustains your dexterity.  It provides
    resistance to poison and nexus.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
n) an Amulet of Spell
o) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+23]
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It provides resistance to sound.  It allows you to fly.
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Augmented Chain Mail of Melen (-43,-37) [16,+10](40%)
    It increases your hit points by 40%.  It
    sustains your strength, intelligence and dexterity.  It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining, cold, light, sound, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in a plain of grass.
q) an Elven Leather Jacket (-1 to accuracy) [12,+9] (+1 to stealth)
r) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) a Cloak of Immolation [1,+8]
t) a Jewel Encrusted Crown of the Magi [0,+6] (+3)
    It increases your intelligence and spell
    power by 3.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
u) a Pair of Hard Leather Boots of Speed [3,+11] (+4)


  [Home Inventory - Minas Anor ]

a) Valdarbon's Automatic Alchemist {curing}
    It can be
    activated for curing every 110 turns.  
    You found it in the remains of a Barrow wight on level 33 of Moria.
b) 69 Potions of Cure Serious Insanity {25% off}
c) a Potion of Cure Insanity
d) 10 Potions of Speed
e) 2 Potions of Curing
f) a Potion of New Life
g) 2 Scrolls of Teleport Level
h) 4 Scrolls of Protection from Evil
i) a Scroll of Dispel Undead
j) a Golden Rod of the Istari of Nothing (250/250)
k) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
l) The Ring of Barahir (+1)
    It can be activated for dispel small
    life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 63
    of Mordor.
m) a Ring of Nexus Resistance
n) an Amulet of Brilliance (+3)
    It provides light (radius 1) forever.  It increases your 
    intelligence and wisdom by 3.  
    You found it in the remains of an Ancient white dragon on level 62 of
    Mordor.
o) an Amulet of Spell [Noxious Cloud]
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark, nether and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 66 of
    The Sacred Land Of Mountains.
q) The Filthy Rag of the Wight [1,+9] (+6 to searching)
    It increases your intelligence, searching
     and spell power by 6.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  
    It provides resistance to blindness and nexus.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Set of Gauntlets 'Pauraegen' [2,+15]
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Silver Bolt of Daldana (3d5) (+16,+11) (+4)
    It increases your dexterity by 4.  It
    does extra damage from electricity and fire.  It is especially deadly
    against giants.  It is a great bane of undead.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 58 of The Sacred Land
    Of Mountains.
v) The Mage Staff of Armel (1d4) (+3,+0) (+5)
    It can be wielded two-handed.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 5.  It sustains your intelligence.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) 3 Tomes of the Impenetrable Earth {!k!v!d!s}
b) 2 Tomes of the Tree {@m5@b5 !k!v!d!s}
c) 5 Tomes of the Time {!k!v!d!s}
d) a Holy Tome of Eru Iluvatar {!k!v!d!s}
e) Agannazar's Altruistic Assassin {experience loss}
    It
    can be activated for high experience loss.  
    You found it lying on the ground on level 15 of Mirkwood.
f) 18 Scrolls of Summon Never-Moving Pet
g) a Staff of Fiery Shield[6|15] (7 charges)
h) The Ring of Hinaxe (+2)
    It increases 
    your dexterity and constitution by 2.  It sustains your dexterity and 
    constitution.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 40 of Moria.
i) a Ring of Speed (+11)
j) a Ring of Sound Resistance
k) The Ring of Oharoth (+4)
    It 
    increases your strength, dexterity and charisma by 4.  It sustains 
    your strength.  It makes you completely fearless.  It provides
    resistance to poison, light, dark and blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 34 of Mordor.
l) an Amulet of the Magi (-4,-4) (+3 to searching)
m) an Amulet of Spell
n) a Dwarven Lantern of the Magi [Noxious Cloud] (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
o) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nycadaemon on level 49 of Mordor.
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns
     if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
t) The Set of Gauntlets 'Paurhach' [2,+15]
u) a Mage Staff of Power (1d4) (-9,-15) (+10)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Adunaphel the Quiet (+2 attacks)
    It increases your 
    infravision and attack speed by 2.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 56 of Mordor.
b) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  



Posted on 20.6.2005 14:43

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5982. on the Ladder (of 19090)
1092. on the ToME Ladder (of 3155)

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On 20.6.2005 14:43 ehud42@gmail.com wrote:
This is a Socerer based off of Lord Dimwits strategy guide. I was wondering if people had any suggestions. Specifically should I hope for FF to give me the last little bit of Symbosis or should I take the plunge or dump the points into mimicry.

Any other comments would be helpful. I know I need to get a symbonite again and I am probably carrying some crap.

Lastly I think I will go take care of the necromancer next, because Anagband is getting scary.

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