The Angband Ladder: Elwig, Elf Sorceror by <darkgod@t-o-m-e.net>
[ToME 2.1.0(CVS) Character Dump] Name : Elwig Age 117 STR: 30 Sex : Female Height 58 INT: 40 Race : Elf Weight 69 WIS: 25 Class : Sorceror Social Class 51 DEX: 21 Body : Player CON: 40 God : Eru Iluvatar CHR: 38 + To Melee Hit -28 Level 48 Max Hit Points 589 + To Melee Damage -42 Experience 5986797 Cur Hit Points 589 + To Ranged Hit 2 Max Exp 5986797 Max SP (Mana) 1132 + To Ranged Damage 15 Exp to Adv. 6000000 Cur SP (Mana) 1132 AC 17+174 Gold 1040333 Piety 1005 (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 3 Bows/Throw : Fair Searching : Excellent Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 3d4-126 Stealth : Poor Magic Device: Excellent Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) Your father was of the Nandor. You are the first child of a Yeoman. You are a well liked child. You have dark brown eyes, curly black hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 61 (3050') Angband: Level 70 (3500') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 40 (2000') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') A lost temple: Level 31 (1550') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 4th Quelle of the 2890th year of the third age. It now is 18 days that you are adventuring. adefkmnopsuxz{|@ Add Str : .+.+....++...... Add Int : ....+++......... Add Wis : ....++.......... Add Dex : .........+...... Add Con : .+++....++.+.... Add Chr : ..++.+.......... Mul Mana : ....+.+......... Mul SPower: +............... Add Stea. : ...........+.... Add Sear. : ..++..+......... Add Tun.. : ..............+. Add Speed : ...........+.... Sust Str : .......+.+...... Sust Int : ....+..+........ Sust Wis : ....+........... Sust Dex : .........+...... Sust Con : .........++..... Sust Chr : ................ Invisible : ..+..+.......... Mul life : ................ Imm Acid : ........+....... Imm Elec : ................ Imm Fire : ...+...+........ Imm Cold : ................ Sens Fire : ......+......... Reflect : ................ Free Act : ........+.+..... Hold Life : ....+..+........ Res Acid : .........+...... Res Elec : .+.............. Res Fire : .+.............. Res Cold : .+.....+.+...... Res Pois : ................ Res Fear : ..+......+...... Res Lite : ..........+....+ Res Dark : .........+...... Res Blind : .....++......... Res Conf : ......+......... Res Sound : ..+....++....... Res Shard : .......+........ Res Neth : ................ Res Nexus : .......+.+...... Res Chaos : ..+.....+....... Res Disen : ........+....... Easy Know : .....+.......... Hide Type : ...++...++.+.... Show Mods : +.............+. Insta Art : ...++........... Lite : ....+.....+..... See Invis : ...+..+......... Digestion : ....+....+...... Regen : .+..+........... Xtra Might: .+.............. Ign Acid : .++++.++++++.... Ign Elec : .++++.++++++.... Ign Fire : .+++++++++++.... Ign Cold : .++++.++++++.... Activate : ...+......+..... Drain Exp : ..+............. Cursed : ..+.+........... Hvy Curse : ..+.+........... No blows : +............... Fly : ...+............ Orc.ESP : ........+....... Evil.ESP : ....+........... TLord.ESP : ...+............ Good.ESP : ....+........... Corruption list: Skills (points left: 0) - Sneakiness 01.000 [0.900] . Stealth 02.500 [0.500] . Disarming 01.000 [0.500] - Magic 50.000 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 36.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 01.000 [0.550] . Prayer 02.500 [0.500] - Monster-lore 01.700 [0.500] . Summoning 01.000 [0.500] . Symbiosis 01.000 [0.500] . Mimicry 19.500 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 55 princesses. You have defeated 6115 enemies. [Character Equipment] a) a Mage Staff of Power [Fireflash] (1d4) (-12,-19) (+5) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 5. It can't attack. You found it in the remains of a Forest wight in the town of Bree . d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 47 of Mordor. e) The Ring of Power of Uvatha the Horseman (+3 to searching) {cursed} It increases your constitution, charisma and searching by 3. It makes you invisible. It makes you completely fearless. It provides resistance to sound and chaos. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breath underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Fur Cloak of Valdanar [3,+5] {!* IMFIRE !!!} It sustains your strength and intelligence. It provides immunity to fire. It provides resistance to life draining, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 46 of Mordor. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. z) a Demonic quylthulg (480 hp) {) (nothing) |) a Dwarven Shovel of Digging (1d3) (+8,+5) (+5) [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. b) a Tome of Magical Energy c) a Tome of the Eternal Flame d) a Tome of the Blowing Wind e) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. f) a Tome of the Everrunning Wave g) a Tome of Translocation h) a Tome of the Tree i) a Tome of Knowledge j) a Tome of the Time k) a Tome of Meta Spells l) 11 Potions of Cure Critical Wounds m) a Potion of Restore Mana n) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed} It increases your intelligence, constitution, charisma and stealth by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 68 of Angband. o) a Cloak of Mimicry [Mana ball] of Protection [1,+17] p) The Jewel Encrusted Crown 'Rhovarn' [0,+9] It sustains your charisma. It provides resistance to life draining, fire, light, dark, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) a Pair of Metal Shod Boots of Speed [6,+7] (+4) r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 67 of Angband. s) The Lead-Filled Mace of Hyaron (3d4) (+21,+5) (+1 attack) It can be wielded two-handed. It increases your charisma and attack speed by 1. It poisons your foes. It is a great bane of dragons. It is a great bane of demons. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 67 of Angband. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Grow Trees b) 5 Sprigs of Athelas c) a Potion of Cure Light Insanity d) 4 Potions of Cure Light Insanity {25% off} e) a Potion of Cure Serious Insanity f) a Potion of Restore Mana g) 5 Scrolls of *Identify* h) a Rod Tip of Recall (80 Mana to cast) i) The Wand of Digging of Thrain (16 charges) j) an Amulet of the Serpents [+1] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of a Mature blue dragon on level 30 of Mirkwood. k) an Amulet of Spell l) an Everburning Torch m) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Stone of Lore o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) q) The Cloak of Mimicry [Ent] 'Nirion' [1,+0] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom. It provides immunity to acid. It makes you completely fearless. It provides resistance to electricity, fire, shards and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. r) a Golden Crown of Regeneration [0,+5] s) a Dagger of Life (1d4) (+4,+13)(20%) t) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Crumpled Scroll of Mass Resurrection {!*} b) The Ring of Barahir (+1) c) an Indestructible Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Amulet of Carlammas (+2) e) The Amulet of Ingwe (+3) f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 48 of Mordor. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Green Thunderlord in a plain of grass. j) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Dragon Shield of Preservation (-4,-2) [8,+31] l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 54 of Mordor. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 55 of Mordor. o) The Dagger of Rilia (2d4) (+4,+3) p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) r) The Seeker Arrow of Gondor (10d8) (+10,+20) s) The Rounded Pebble 'Travak' (3d6) (+8,+5) [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of The Sandworm lair. b) The Demonhorn of Gothmog [2,+13] (-5) c) 4 Potions of Restore Mana d) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 47 of Mordor. e) The Soft Studded Leather of Ormor [5,+3] It sustains your wisdom. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, cold, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 42 of Mordor. f) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) h) a Marilith corpse i) a Marilith corpse [Home Inventory - Lothlorien ] a) a Book of Fireflash b) 99 Potions of Water Curing c) a Scroll of *Identify* d) The Ring of Areth (+16) (+1 to searching) It increases your wisdom, charisma and searching by 1. It sustains your strength and constitution. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 27 of Mirkwood. e) Elven Blue Dragon Scale Mail (-2) [30,+16] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) g) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. i) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} |
Posted on 7.1.2003 16:20
6181. on the Ladder (of 19090)
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