The Angband Ladder: Magus, Dark-Elf Sorceror by <sirmaur@gmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Magus                  Age                130       STR!     35       
 Sex   : Male                   Height              64       INT:     40       
 Race  : Vampire Dark-Elf       Weight             109       WIS!     40       
 Class : Sorceror               Social Class         8       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     29       
                                                                               
 + To Melee Hit         -55 Level             48    Max Hit Points       754   
 + To Melee Damage      -40 Experience  10185979    Cur Hit Points       754   
 + To Ranged Hit        -30 Max Exp     10185979    Max SP (Mana)       1164   
 + To Ranged Damage      12 Exp to Adv. 11200000    Cur SP (Mana)       1164   
   AC                50+122 Gold         3090455    Piety             136917   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  12d4-160  
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 160 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 53 (2650')
        Angband: Level 68 (3400')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 18 (900')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 12548 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 53 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 25th Quelle of the 2890th year of the third age.
 You have been adventuring for 39 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4..3...+            
        Add Int   : 3..*2....3.....+            
        Add Wis   : 3..*2..........+            
        Add Dex   : .4.*............            
        Add Con   : ...*....4.43...+            
        Add Chr   : ...............+            
        Mul Mana  : +...+...........            
        Mul SPower: +........+......            
        Add Stea. : ...*...4........            
        Add Sear. : .......4........            
        Add Infra : 3.8.............            
        Add Tun.. : ..............5.            
        Add Speed : .48*.3.....3....            
        Chaotic   : .............+..            
        Slay Demon: .............+..            
        Slay Giant: .............+..            
        Kill Drag.: .............+..            
        Acid Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : +...+....+......            
        Sust Wis  : +..++...........            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ......+.........            
        Invisible : ...............+            
        Mul life  : ......+........+            
        Sens Fire : +...............            
        Reflect   : ................            
        Free Act  : ........+.......            
        Hold Life : ....++.........+            
        Imm Acid  : .+......*+......            
        Res Elec  : .+....+..+......            
        Imm Fire  : .++......+.....*            
        Imm Cold  : *+....+..++....+            
        Res Pois  : ...............+            
        Res Fear  : ...........+....            
        Res Lite  : ..++.+..........            
        Res Dark  : .....+.........+            
        Res Blind : +...............            
        Res Conf  : ..+..++.+..+....            
        Res Sound : ........+.......            
        Res Shard : ..+.............            
        Res Neth  : ......+..+.....+            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ...+............            
        Lite      : ....+........+.+            
        See Invis : +....+.........+            
        Digestion : ....+...........            
        Regen     : ....+....++.....            
        Activate  : .....+....+.....            
        Hvy Curse : ....+...........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : ....+...........            
        Good.ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 127)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         45.280 [1.200]
          . Magic-Device                         05.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           08.100 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.700 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find The Rapier 'Forasgil' on level 7.
You are fated to find a Potion of Heroism on level 7.
You may meet a Pitiful-looking beggar on level 1.
You are fated to die on level 1.
You may meet a Woodsman on level 10.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-11,-3)(60%) (+3 to infravision)
        It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It increases your 
    dexterity and speed by 4.  It provides resistance to acid, electricity
    , fire and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master vampire on level 31 of Mirkwood.
e) The Ring 'Lascar' (+8) {100% off}
    
    It increases your infravision, speed and ability to score critical hits
     by 8.  It provides resistance to fire, light, confusion and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring 'Finghalad' (+13) {100% off}
    It increases your intelligence
    , wisdom, dexterity, constitution, stealth and speed by 13.  It
    sustains your wisdom.  It provides resistance to light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Speed Ring Market.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of 
    restore life if it is being worn.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
n) The Mithril Plate Mail of Hilin (-47,-23) [35,+10](40%)
    
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides resistance to electricity, cold, confusion, nether and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) an Elven Cloak [4,+10] (+4 to stealth)
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 35 of The Land Of
    Rhun.
s) a Golden Crown of the Magi [0,+11] (+3)
    It increases your intelligence and spell power by 3.  It sustains 
    your intelligence.  It provides resistance to acid, electricity, fire, 
    cold and nether.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 69 of Dol Guldur.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to confusion.  It allows you to climb mountains.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) The Bolt of Erendur (1d5) (+10,+12)
    It
    provides light (radius 1) forever.  It does extra damage from acid.  
    It produces chaotic effects.  It is a great bane of dragons.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 51 of The Sacred
    Land Of Mountains.
|) a Magical Gnomish Shovel of Digging (+5)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Character Inventory]

a) 2 Fireproof Tomes of the Blowing Wind {!k!d!v}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 66 of Erebor.
b) a Fireproof Tome of the Impenetrable Earth {!k!d!v}
    
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 52 of Mordor.
c) 2 Fireproof Tomes of the Everrunning Wave {!k!d!v}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) a Fireproof Tome of Translocation {!k!d!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) 2 Fireproof Tomes of the Tree {!k!d!v}
    It
    cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 60 of Dol
    Guldur.
f) a Tome of Knowledge {!k!d!v}
g) 2 Tomes of the Time {!k!d!v}
h) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 52 of Mordor.
i) a Fireproof Unholy Tome of the Hellflame {!k!d!v}
    It
    cannot be harmed by fire.  
    You found it lying on the floor of a special level.
j) The Tome of Magus {!d!k!v}
    It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Pendulum of Orcus {light absorb|80t !d!v!k}
    It can be activated for light
    absorption every 80 turns.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
l) Benetar's Portable Plague {h700|100t}
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Dreadlord on level 64 of Erebor.
m) The Wand Construction Kit {geno|500t !d!v!k}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) Jor's Book of Impossible Occurences {mGeno|1000t !d!v!k}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
o) The Ring of Flare (+3) {!d!k!v}
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Iron lich on level 61 of Erebor.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) 18 Potions of Cure Insanity
c) 6 Scrolls of Summon Never-Moving Pet
d) The Wand of Digging of Thrain (53 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Staff of Healing[2|28] (5 charges)
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
g) a Ring of Lordly Protection [+20] {100% off}
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, sound, shards and 
    disenchantment.  
    You stole it from the Black Market.
h) an Amulet of Doom [-10] (-8)
    It decreases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 8.  It
    cannot be dropped while cursed.  It can re-curse itself.  
i) The Amulet of Amirn (+4)
    It increases 
    your intelligence by 4.  It sustains your strength.  It provides
    resistance to acid, light, blindness and chaos.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 19 of A lost temple.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
k) a Feanorian Lamp of Fearlessness
    It provides light (radius 3) forever.  It makes you completely
    fearless.  It cannot be harmed by fire.  
    You bought it from the Black Market.
l) The Anchor of Space-Time {!d!v!k}
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorlim, Betrayer of Barahir on level 46 of
    Illusory Castle.
m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+2 to stealth)
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    shards.  It allows you to fly.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail 'Ornen' (-44,-49) [16,+16](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid.  It makes you completely fearless.  It provides resistance to 
    life draining, fire and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
p) a Cloak of Air [1,+10]
    It allows you to
    breathe without air.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 13 of Mirkwood.
s) The Dragon Helm of Thrain [8,+18]
    It sustains your 
    intelligence.  It provides resistance to fire, blindness, confusion
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) a Mage Staff of Power (1d4) (+1,+4) (+10)
    It can be wielded
    two-handed.  It can be used to store a spell.  It increases your spell
    power by 10.  
    You found it lying on the ground on level 28 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Meta Spells
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Sprig of Athelas
c) 11 Potions of Cure Insanity
d) 21 Potions of Healing
e) 3 Potions of *Healing*
f) 7 Potions of Restore Mana
g) a Scroll of Mass Genocide
h) a Silver Rod of the Istari of Nothing (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 60 of Dol
    Guldur.
i) a Rod Tip of Healing (120 Mana to cast)
j) a Wand of Haste Monster[1|32] (15 charges)
k) a Dwarven Lantern of Brightness
    It provides light (radius 5) forever.  It cannot be harmed by
    fire.  
    You bought it from the Black Market.
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 38 of Moria.
m) The Full Plate Armour of Niregor (-67,-40) [25,+10](40%)
    
    It increases your hit points by 40%.  It sustains your strength, 
    wisdom and charisma.  It makes you completely fearless.  It provides
    resistance to cold, poison, light and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 63 of Erebor.
n) The Filthy Rag of the Wight [1,+8] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) a Cloak of the Magi (-3,-5) [1,+14] (+3)
    It increases your intelligence, stealth
     and speed by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 38 of Moria.
q) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost on level 35 of The Helcaraxe.
r) a Large Metal Shield of Preservation (-1,-8) [5,+29]
    It
    sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, acid, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
s) a Jewel Encrusted Crown of the Magi [0,+8] (+3)
    
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 68 of
    Erebor.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Short Bow of Dunar (x4) (+17,+19) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and speed by 2.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
v) The Mage Staff of Vorodrudh (1d4) (+2,+8)(40%) (+2)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It can be used to store a spell.  It increases your 
    intelligence and spell power by 2.  It increases your mana capacity by 
    40%.  It sustains your intelligence and wisdom.  It allows you to fly.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) a Fireproof Tome of Magical Energy {!v!d!k}
    
    It cannot be harmed by fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.


  [Home Inventory - Lothlorien ]

a) a Fireproof Spellbook of Noxious Cloud {!v!d}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) Balrilbon's Soulgem {restoreStatsLife|200t}
    It can be activated for restore
    stats and life levels every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) 99 Potions of Water Curing {quest}
d) a Potion of *Healing* {100% off}
e) a Staff of Genocide[1|5] (4 charges)
f) a Ring of Speed (+22) {100% off}
    It 
    increases your speed by 22.  
    You stole it from the Speed Ring Market.
g) The Ring of Nimlan (+9) {100% off}
    It increases your strength, 
    stealth and speed by 9.  It sustains your intelligence.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
h) The Ring 'Uthrin' (+9) {100% off}
    It increases your charisma and 
    speed by 9.  It provides resistance to acid, light and nexus.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring of Elthor (+9) {100% off}
    It increases your dexterity, 
    constitution and speed by 9.  It provides resistance to electricity
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
j) The Ring 'Iangil' (+8) {100% off}
    It increases your constitution
     and speed by 8.  It sustains your intelligence.  It provides
    resistance to cold, dark, blindness, confusion and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Ring 'Umhanth' (+10) {100% off}
    It increases your stealth, 
    infravision and speed by 10.  It provides resistance to fire and 
    blindness.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
l) The Ring 'Sianwe' (+8) {100% off}
    It increases your intelligence
    , speed and attack speed by 8.  It makes you completely fearless.  It
    allows you to fly.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
m) The Ring of Dandred (+9) {100% off}
    It increases your wisdom and 
    speed by 9.  It sustains your strength, intelligence and constitution.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
n) The Ring of Hellinwen (+9) {100% off}
    It increases your charisma, 
    stealth and speed by 9.  It sustains your intelligence.  It provides
    resistance to fire, poison, light and confusion.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
o) The Ring 'Elennas' (+8) {100% off}
    It increases your stealth, 
    searching and speed by 8.  It sustains your strength.  It provides
    resistance to blindness, confusion and shards.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
p) The Ring of Nosserch (+10) {special}
    It increases your searching, 
    speed and ability to score critical hits by 10.  It makes you
    invisible.  It provides resistance to cold and sound.  It allows you
    to fly.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
q) The Ring of Laragune (+6) {100% off}
    It increases your constitution
     and speed by 6.  It sustains your charisma.  It provides immunity to
    paralysis.  It provides resistance to acid, light, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Speed Ring Market.
r) The Ring of Durin (+2) {cursed}
    It grants you the power of 
    midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
s) The Everburning Torch of Frodhwe (+2 to infravision)
    It provides light (radius 4) forever.  It increases your 
    infravision by 2.  It provides resistance to light.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
t) The Metal Scale Mail of Amarnorn (-37,-35) [13,+10](20%)
    It increases your hit points by 20%.  It sustains 
    your strength and constitution.  It makes you completely fearless.  It
    provides resistance to electricity, poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Double Chain Mail of Serech (-2 to accuracy) [16,+23]
    It provides immunity to 
    electricity and cold.  It provides resistance to electricity, poison, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
v) The Orcish Pick of Lenaredh (+1)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, 
    constitution, charisma and ability to tunnel by 1.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases 
    your luck by 20.  It does extra damage from fire.  It poisons your foes
    .  It produces chaotic effects.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven priest on level 15 of A lost
    temple.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 57 of Dol Guldur.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) The Ring of Power of Adunaphel the Quiet (+4% of critical hits)
    It 
    increases your ability to score critical hits by 4.  It makes you
    invisible.  It sustains your charisma.  It provides resistance to 
    nether and nexus.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 51 of Paths of
    the Dead.
e) The Ring of Power of Ji Indur Dawndeath (+2 to stealth)
    It increases your strength, wisdom, dexterity and stealth by 
    2.  It makes you invisible.  It sustains your dexterity.  It provides
    resistance to acid and disenchantment.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 55 of Paths of
    the Dead.
f) The Ring of Power of Uvatha the Horseman (+5)
    It increases your strength by 5.  It makes you invisible.  It
    sustains your dexterity.  It provides resistance to electricity, 
    nether and chaos.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Dwar, Dog Lord of Waw (+3 to stealth)
    
    It increases your charisma and stealth by 3.  It makes you invisible.  
    It provides resistance to dark, confusion, sound, shards and nether.  
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 65 of Dol
    Guldur.
h) The Ring of Power of Hoarmurath of Dir (+1 to stealth)
    It increases your constitution, stealth and infravision by 1.  
    It makes you invisible.  It sustains your wisdom and charisma.  It
    provides resistance to sound and shards.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 65 of Dol Guldur.
i) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
j) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your 
    intelligence, ability to tunnel and speed by 3.  It provides
    resistance to confusion, shards and chaos.  It allows you to sense the
    presence of non-living things.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light
    (radius 1) forever.  It increases your strength, dexterity, 
    constitution, speed and attack speed by 2.  It is especially deadly
    against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to light and shards.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, spiders and undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Submerged
    Ruins.
m) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases 
    your strength, dexterity and speed by 2.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It
    does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 39 of Illusory
    Castle.
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is
    being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 21.4.2005 00:45
Last updated on 29.4.2005 23:10

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5916. on the Ladder (of 18973)
1094. on the ToME Ladder (of 3151)

Comments

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On 21.4.2005 00:45 sirmaur@gmail.com wrote:
The definition of irony and the evil rng: check this guy's mathom hosue.

On 21.4.2005 00:51 sirmaur@gmail.com wrote:
Oh, and as for how this guy (may) have immFire as an intrinsic: he's worshipping Melkor and praying with high enough piety, which gives immFire.

On 21.4.2005 00:52 sirmaur@gmail.com wrote:
Oh, and as for how this guy (may) have immFire as an intrinsic: he's worshipping Melkor and praying with high enough piety, which gives immFire.

On 21.4.2005 04:51 shtuph@hotmail.com wrote:
You need a lot more hp.

On 21.4.2005 18:30 serinfr@hotmail.com wrote:
I agree that you need more hp, finding some armor shouldn't be that hard.
As for your Ironic items, finding all they same stuff as a kung-fu dragon....X(

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