The Angband Ladder: Etilatrem, DeathMold Sorceror by <acockbur@gmail.com>
[ToME 2.3.8 (ah) Character Sheet]
Name : Etilatrem Age 16 STR! 40
Sex : Male Height 9 INT! 40
Race : DeathMold LostSoul Weight 49 WIS! 40
Class : Sorceror Social Class 14 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 29
+ To Melee Hit 48 Level 48 Hit Points 611/ 611
+ To Melee Damage 7 Experience 9880994 Spell Points 2023/ 2023
+ To Ranged Hit 75 Max Exp 9880994 Sanity 893/ 893
+ To Ranged Damage 18 Exp to Adv. 11200000 Piety 295891
AC 23+200 Gold 1228663 Speed Fast (+23)
(Miscellaneous Abilities)
Fighting : Superb Perception : Very Bad Blows/Round: 4
Bows/Throw : Legendary[5] Searching : Very Bad Shots/Round: 1
Saving Throw: Heroic Disarming : Good Mel.dmg/Rnd: 4d4+28
Stealth : Superb Magic Device: Bad Infra-Vision: 100 feet
Tactic: coward
Explor: running
(Character Background)
You were born in a pile of bones, created by a practicing
Necromancer. Since then you have given life to three foul
offspring.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 65 (3250')
Angband: Level 103 (5150')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Helcaraxe: Level 40 (2000')
You have done something experimental.
Your body is a Player.
You are currently on level 103 of Angband.
You have defeated 933 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved Gondolin from destruction.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 20th Quelle of the 2890th year of the third age.
You have been adventuring for 34 days.
adefghmnopuz{|@
Add Str : ..4233...4..55.
Add Int : .2.23...2.3....
Add Wis : .2.23...2...5.+
Add Dex : .2423..3.......
Add Con : ..4233...4..5..
Add Chr : ...233..2...5..
Mul Mana : ..........+...+
Add Stea. : ...2....2......
Add Sear. : .....3.........
Add Tun.. : .............5.
Add Speed : .2423.332......
Slay Demon: ............+..
Acid Brand: ............+..
Cold Brand: ............+..
Sust Str : ....+........+.
Sust Int : ...+...........
Sust Wis : ...+...........
Sust Dex : ....+..........
Sust Con : ....+..........
Sust Chr : ...+...........
Invisible : ........+......
Mul life : ..............+
Sens Fire : ...............
Reflect : ...............
Free Act : ...++....++....
Hold Life : ...++.+.......+
Imm Acid : .......++*.....
Imm Elec : ....*.....+....
Imm Fire : .....*..+......
Imm Cold : ...*....+......
Res Pois : ....+.....+....
Res Fear : ...............
Res Light : ......+......+.
Res Dark : ......+...+..+.
Res Blind : ...+...........
Res Conf : ......+.++...+.
Res Sound : .........+.....
Res Shard : .......+.......
Res Neth : .........+....+
Res Nexus : ..............+
Res Chaos : ......+.++...+.
Res Disen : ....+..+.......
Levitate : ....+.....+....
Lite : .............+.
See Invis : ...++++.......+
Digestion : ....+..........
Regen : ....+..........
Activate : ..+++++.+.+..+.
Fly : .....+.........
Climb : .............+.
Orc.ESP : ......+..+.....
Evil.ESP : ..+............
TLord.ESP : .....+.........
Full ESP : ...+...........
Skills (points left: 6)
. Archery 02.500 [0.000]
- Sneakiness 01.000 [0.900]
. Stealth 25.000 [0.400]
. Disarming 01.500 [0.000]
- Magic 50.000 [1.000]
. Magic-Device 00.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Necromancy 00.000 [1.100]
. Runecraft 00.000 [0.900]
. Thaumaturgy 50.000 [0.900]
- Spirituality 36.550 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (+7,-8)(80%) (+4) {!k}
d) The Light Crossbow of Irethorn (x3) (+31,+18) (+2 to speed)
It increases your intelligence, wisdom, dexterity and speed by 2. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
e) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 95 of Halls of Mandos.
g) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
h) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 96 of Halls of Mandos.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nether and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 95 of Halls of Mandos.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 95 of Halls of Mandos.
z) (nothing)
{) The Bolt of Esgalmar (1d5) (+23,+15) (+5)
It increases your strength, wisdom, constitution and charisma by 5.
It does extra damage from acid and frost. It strikes at demons with
holy wrath. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 96 of Halls of Mandos.
|) The Dwarven Pick of Erebor (+5)
It can be activated for open a secret passage every 75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength and ability to tunnel by 5. It sustains your strength. It
provides resistance to light, dark and chaos. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Angband.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {!k!d}
b) a Fireproof Tome of the Eternal Flame {!k!d}
c) a Fireproof Tome of the Blowing Wind {!k!d}
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave {!k!d}
f) a Fireproof Tome of Translocation {!k!d}
g) a Fireproof Tome of the Tree {!k!d}
h) a Fireproof Tome of Knowledge {!k!d}
i) a Fireproof Tome of the Time
j) a Fireproof Tome of the Mind
k) a Sprig of Athelas {100% off}
l) 26 Morphic Oils of Spider {!k}
m) 31 Potions of *Healing* {k}
n) 13 Potions of Life {!k}
o) 14 Potions of Restore Mana {!k}
p) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Archlich on level 90 of Halls of Mandos.
q) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 101 of Angband.
r) a Mage Staff of Power (1d4) (+3,+4) (+11) {!k}
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Lothlorien ]
a) a Mage Staff of Mana (1d4) (+11,+7)(100%) {!k}
|
Posted on 24.11.2025 22:29
6126. on the Ladder (of 19326)
Comments Related dumps: Malice the Mad, L48 DeathMold Sorceror 1111th in ToME (2.3.5) by IamN (95%) Abaywyr, L48 Orc Sorceror winner 1122nd in ToME (2.3.5) by Yottle (76%) Elwig, L48 Elf Sorceror 1137th in ToME (2.1.0(CVS)) by <darkgod@t-o-m-e.net> (71%) Mackie, L48 Hobbit Sorceror winner 1119th in ToME (2.1.1(CVS)) by Neil Stevens (71%) Thiand, L48 Dark-Elf Sorceror 1135th in ToME (2.2.2) by <Z_Hound2000@yahoo.com> (71%) Laski, L48 Hobbit Sorceror 1141st in ToME (2.2.6) by <antdos@yahoo.com> (71%) Magus, L48 Dark-Elf Sorceror 1110th in ToME (2.3.1) by <sirmaur@gmail.com> (71%) Ibelilgrin, L48 RohanKnight Sorceror 1106th in ToME (2.3.1) by <ehud42@gmail.com> (71%) Sevililia, L48 Beorning Sorceror 1134th in ToME (2.3.3) by <enovinso@hotmail.com> (71%) Komar, L47 DeathMold Sorceror winner 1159th in ToME (2.3.4) by <acockbur@gmail.com> (52%) Cilacan, L49 DeathMold Sorceror winner 1078th in ToME (2.3.5) by <acockbur@gmail.com> (52%) Seen 17 times. |