[ToME 2.3.1 Character Sheet] Name : Ibelilgrin Age 22 Str! 40 40 Sex : Neuter Height 57 INT! 40 Race : Vampire RohanKnight Weight 72 WIS! 40 Class : Sorceror Social Class 2 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 40 + To Melee Hit -66 Level 48 Max Hit Points 774 + To Melee Damage -126 Experience 13624555 Cur Hit Points 746 + To Ranged Hit -34 Max Exp 13624555 Max SP (Mana) 1809 + To Ranged Damage 12 Exp to Adv. 14000000 Cur SP (Mana) 1809 AC 19+115 Gold 1238946 Piety 31872 (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Very Good Mel.dmg/Rnd: 4d4-504 Stealth : Fair Magic Device: Legendary[7] Infra-Vision: 0 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 77 (3850') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 21 (1050') Moria: Level 32 (1600') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently on level 77 of Angband. You have defeated 17241 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 75 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. adefkmnopsuxz{|@ Add Str : ..337....3...... Add Int : ....7.....33.... Add Wis : ....7....3.....+ Add Dex : .4..7......3.... Add Con : ..3.7....3...... Add Chr : ..3.7......3.... Mul Mana : +.........+....+ Mul SPower: +............... Add Stea. : ...........3.... Add Sear. : ..3........3.... Add Tun.. : ..............3. Add Speed : .4.......3.3...+ Sust Str : ................ Sust Int : ......+......... Sust Wis : ................ Sust Dex : ...+..+......... Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ......+........+ Sens Fire : ................ Reflect : ........+....... Free Act : ..........++.... Hold Life : .........+.....+ Imm Acid : .+....*......... Imm Elec : .+....*..++..... Imm Fire : .+*...+..+...... Res Cold : .+....+..+.....+ Res Pois : ..........+....+ Res Fear : ................ Res Lite : ...+.....+.+.... Res Dark : ..........++...+ Res Blind : ...+.....+...... Res Conf : .........+...... Res Sound : .........+...... Res Shard : ................ Res Neth : ...............+ Res Nexus : ...+............ Res Chaos : .........+...... Res Disen : ......+..+...... Levitate : ..........++.... Lite : .........+.....+ See Invis : ..+......+...... Regen : .........+...... Activate : ..+......++..... Cursed : ....+........... Fly : ..+............. TLord.ESP : ..+............. Good.ESP : ...........+.... Unique.ESP: ...........+.... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 73) . Archery 00.500 [0.000] - Sneakiness 01.100 [0.900] . Stealth -7.-600 [0.500] . Disarming 02.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 35.500 [1.000] . Spell-power 00.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 03.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 36.900 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 05.400 [0.900] - Spirituality 22.750 [0.550] . Prayer 05.000 [0.500] - Monster-lore 01.500 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.300 [0.400] . Mimicry 01.700 [0.500] Abilities * Perfect casting * Undead Form [Fates] You are fated to die on level 1. You are fated to find a Potion of Infra-vision on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-16,-30)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it in the remains of Medusa, the Gorgon on level 40 of Moria. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 55 of Mordor. f) The Ring 'Rinduin' (+3) It increases your strength by 3. It sustains your dexterity. It provides resistance to light, blindness and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 65 of The Sacred Land Of Mountains. k) an Amulet of Doom [+7] (+7) {cursed} m) The Anchor of Space-Time n) The Thunderlord Coat of Erestir (-44,-69) [9,+11](40%) It increases your hit points by 40%. It sustains your intelligence and dexterity. It provides immunity to acid and electricity. It provides resistance to electricity, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 58 of Mordor. o) a Fur Cloak of Protection [3,+15] p) a Small Leather Shield of Reflection [2,+11] s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 58 of Mordor. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Magical Mattock (+3) [Character Inventory] a) 3 Fireproof Tomes of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. b) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s} c) 4 Fireproof Tomes of the Blowing Wind {@m1@b1 !k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of an Enchantress on level 41 of Moria. d) 4 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Enchantress on level 41 of Moria. e) 5 Fireproof Tomes of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. f) 2 Fireproof Tomes of Translocation {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You found it lying on the floor of a special level. g) 3 Fireproof Tomes of the Tree {@m5@b5 !k!v!d!s} It cannot be harmed by fire. You found it in the remains of an Enchantress on level 42 of Moria. h) 4 Fireproof Tomes of Knowledge {@m3@b3 !k!v!d!s} It cannot be harmed by fire. You found it in the remains of an Acidic cytoplasm on level 25 of The Old Forest. i) 2 Fireproof Tomes of the Time {!k!v!d!s} It cannot be harmed by fire. You bought it from the Forbidden Library. j) 3 Fireproof Tomes of Meta Spells {!k!v!d!s} k) a Fireproof Tome of the Mind {!k!v!d!s} l) The Gem of Ice {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 69 of Angband. m) Benetar's Portable Plague {massgeno 1000} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Gnome mage on level 43 of Moria. n) The Box of Many Wonders {liasorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Cherub on level 70 of Angband. o) 12 Potions of Cure Critical Wounds p) 25 Potions of Healing q) 24 Potions of Restore Mana r) a Golden Rod of Recall (125/125) {!*!*} s) a Mithril Rod of the Istari of Nothing (320/320) t) The Ring of Mithoros It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to confusion, nether, nexus and disenchantment. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 77 of Angband. u) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 76 of Angband. v) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Mage Staff of Mana (1d4) (+1,-10)(80%) [Home Inventory - Bree ] a) Jor's Buckler of Missile Attraction {telport level} It can be activated for teleport level every 50 turns. You found it lying on the ground on level 28 of The Sandworm lair. b) 11 Sprigs of Athelas c) 11 Potions of Cure Light Insanity d) a Potion of Cure Critical Insanity e) 11 Potions of *Healing* f) a Potion of New Life g) 2 Scrolls of Reset Recall h) a Scroll of Protection from Evil i) 2 Scrolls of Dispel Undead j) a Scroll of Genocide k) an Adamantite Rod of Capacity of Nothing (400/400) l) a Cursed Ring of Constitution (+5) m) an Amulet of Spell n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim, Betrayer of Barahir on level 43 of Moria. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 41 of Moria. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 16 of Orc Cave. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Climbing Set u) a Mage Staff of Power (1d4) (+1,-7) (+9) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 9. [Home Inventory - Gondolin ] a) 26 Potions of Cure Insanity b) 3 Potions of Speed c) a Golden Rod of Quickness of Nothing (125/125) d) a Golden Rod of Nothing (125/125) e) a Golden Rod of Nothing (125/125) f) a Wand of Essence of Speed[1|19] (3 charges) g) The Wand of Digging of Thrain (29 charges) h) a Staff of Genocide[1|10] (3 charges) i) The Ring of Saurtant [+16] (+5% of critical hits) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your constitution and ability to score critical hits by 5. It sustains your wisdom. It provides resistance to cold, blindness and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 68 of The Sacred Land Of Mountains. j) a Ring of Speed (+7) k) a Ring of Spell l) an Amulet of Reflection m) an Amulet of Trickery (+2) It increases your dexterity, stealth, infravision and speed by 2. It sustains your dexterity. It provides resistance to poison and nexus. You found it in the remains of a Brown Thunderlord in a plain of grass. n) an Amulet of Spell o) a Polished Gold Dragon Scale Mail (-2 to accuracy) [30,+23] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides resistance to sound. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Augmented Chain Mail of Melen (-43,-37) [16,+10](40%) It increases your hit points by 40%. It sustains your strength, intelligence and dexterity. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, cold, light, sound, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. q) an Elven Leather Jacket (-1 to accuracy) [12,+9] (+1 to stealth) r) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) a Cloak of Immolation [1,+8] t) a Jewel Encrusted Crown of the Magi [0,+6] (+3) It increases your intelligence and spell power by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. u) a Pair of Hard Leather Boots of Speed [3,+11] (+4) [Home Inventory - Minas Anor ] a) Valdarbon's Automatic Alchemist {curing} It can be activated for curing every 110 turns. You found it in the remains of a Barrow wight on level 33 of Moria. b) 69 Potions of Cure Serious Insanity {25% off} c) a Potion of Cure Insanity d) 10 Potions of Speed e) 2 Potions of Curing f) a Potion of New Life g) 2 Scrolls of Teleport Level h) 4 Scrolls of Protection from Evil i) a Scroll of Dispel Undead j) a Golden Rod of the Istari of Nothing (250/250) k) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. l) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops on level 63 of Mordor. m) a Ring of Nexus Resistance n) an Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. You found it in the remains of an Ancient white dragon on level 62 of Mordor. o) an Amulet of Spell [Noxious Cloud] p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 66 of The Sacred Land Of Mountains. q) The Filthy Rag of the Wight [1,+9] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Set of Gauntlets 'Pauraegen' [2,+15] t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Silver Bolt of Daldana (3d5) (+16,+11) (+4) It increases your dexterity by 4. It does extra damage from electricity and fire. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of The Sacred Land Of Mountains. v) The Mage Staff of Armel (1d4) (+3,+0) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 5. It sustains your intelligence. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. [Home Inventory - Lothlorien ] a) 3 Tomes of the Impenetrable Earth {!k!v!d!s} b) 2 Tomes of the Tree {@m5@b5 !k!v!d!s} c) 5 Tomes of the Time {!k!v!d!s} d) a Holy Tome of Eru Iluvatar {!k!v!d!s} e) Agannazar's Altruistic Assassin {experience loss} It can be activated for high experience loss. You found it lying on the ground on level 15 of Mirkwood. f) 18 Scrolls of Summon Never-Moving Pet g) a Staff of Fiery Shield[6|15] (7 charges) h) The Ring of Hinaxe (+2) It increases your dexterity and constitution by 2. It sustains your dexterity and constitution. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 40 of Moria. i) a Ring of Speed (+11) j) a Ring of Sound Resistance k) The Ring of Oharoth (+4) It increases your strength, dexterity and charisma by 4. It sustains your strength. It makes you completely fearless. It provides resistance to poison, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 34 of Mordor. l) an Amulet of the Magi (-4,-4) (+3 to searching) m) an Amulet of Spell n) a Dwarven Lantern of the Magi [Noxious Cloud] (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. o) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 49 of Mordor. p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. q) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Set of Gauntlets 'Paurhach' [2,+15] u) a Mage Staff of Power (1d4) (-9,-15) (+10) [The Mathom-house Inventory - Bree ] a) The Ring of Power of Adunaphel the Quiet (+2 attacks) It increases your infravision and attack speed by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to blindness and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 56 of Mordor. b) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire.