The Angband Ladder: Mackie, Hobbit Sorceror by Neil Stevens

  [ToME 2.1.1(CVS) Character Dump]

 Name  : Mackie                 Age                 80       STR: 18/***       
 Sex   : Male                   Height              36       INT: 18/***       
 Race  : Vampire Hobbit         Weight              58       WIS: 18/***       
 Class : Sorceror               Social Class         6       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit         -45 Level             48    Max Hit Points       529   
 + To Melee Damage      -63 Experience   9037191    Cur Hit Points       512   
 + To Ranged Hit        -42 Max Exp      9037191    Max SP (Mana)       1499   
 + To Ranged Damage       4 Exp to Adv.  9600000    Cur SP (Mana)       1479   
   AC                21+107 Gold        11264733                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Legendary[2] Disarming   : Superb       Mel.dmg/Rnd:  4d5-252   
 Stealth     : Legendary[7] Magic Device: Heroic       Infra-Vision: 1320 feet 
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are a          
          credit to the family.  You have hazel eyes, straight brown           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 31 (1550')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 12 (600')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 24th Quelle of the 2890th year of the third age.
 It now is 38 days that you are adventuring.

     Your Attributes:
You are dead, killed by Ripe Old Age.
You can teleport at will.
You can drain life from a foe.
You can create food.
You can wreck the world around you.
You can restore lost life forces.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breath without air.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are extremely lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:

Skills (points left: 0)
	 	  . Sling-mastery                             00.000 [0.300]
 . Sneakiness                                    06.400 [0.900]
 - Magic                                         50.000 [1.000]
	  . Magic-Device                                11.000 [1.000]
	  . Spell-power                                 50.000 [0.600]
	  . Sorcery                                     50.000 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.900]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 02.700 [0.900]
 - Spirituality                                  38.400 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

 You felt under the evil influence of the One Ring and decided to wear it.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 34 princesses.
 You became a new force of darkness and enslaved all free people.

 You have defeated 4690 enemies.


  [Character Equipment]

a) a Main Gauche of Life (1d5) (+3,+7)(20%)
    It increases your hit points by 20%.  It provides resistance to life
    draining.  
    You found it in the remains of a Quasit on level 10 of Barrow-Downs.
d) The Sling of Naedenna (x2) (+6,+4) (+5)
    It provides light (radius 1) forever.  It increases your strength,
    constitution and charisma by 5.  It fires missiles excessively fast.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases
    your strength, intelligence, wisdom, dexterity, constitution, charisma,
    speed and spell power by 5.  It increases your mana capacity by 100%.
    It makes you invisible.  It sustains your strength, intelligence, wisdom,
    dexterity, constitution and charisma.  It provides immunity to acid,
    electricity, fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, blindness, nether and disenchantment.
    It allows you to see invisible monsters.  It gives telepathic powers.
    It speeds your regenerative powers.  It drains mana, life and experience.
    It is permanently cursed.  It cannot be dropped while cursed.  It 
    can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
f) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases
    your speed and luck by 15.  It provides immunity to nether.  It provides
    resistance to life draining and nether.  It renders you incorporeal.
    It allows you to breath without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether
    Realm.
k) The Blue Stone 'Toris Mejistos' [Ent's Potion](40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It has a spell stored inside.  It increases
    your intelligence, wisdom and luck by 2.  It increases your mana capacity 
    by 40%.  It sustains your intelligence and wisdom.  It provides resistance
    to life draining.  It allows you to breath underwater.  It allows 
    you to sense the presence of evil beings and good beings.  It slows
    your metabolism.  It speeds your regenerative powers.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 
    of Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwing on level 61 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-5,-3) [4,+10] (+3)
    It increases your intelligence, stealth, searching, speed and luck 
    by 3.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+2] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    100 of Angband.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
x) a Pair of Hard Leather Boots of Stealth [3,+9] (+1 to stealth)
    It increases your stealth by 1.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) 2 Tomes of Magical Energy {!k!v!d!s}
    
b) a Tome of the Eternal Flame {!k!v!d!s @m5}
    It cannot be harmed by fire.  
c) a Tome of the Blowing Wind {!k!v!d!s @m9}
    It cannot be harmed by electricity.  
d) a Tome of the Impenetrable Earth {!k!v!d!s @m4}
    It cannot be harmed by acid.  
e) a Tome of the Everrunning Wave {!k!v!d!s}
    
f) a Fireproof Tome of Translocation {!k!v!d!s @m1}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) a Fireproof Tome of the Tree {!k!v!d!s @m3}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of Knowledge {!k!v!d!s @m2}
    It cannot be harmed by fire.  
    You bought it from the Library.
i) a Fireproof Tome of the Time {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
j) 2 Tomes of Meta Spells {!k!v!d!s}
    It cannot be harmed by fire.  
k) 2 Tomes of the Mind {!k!v!d!s}
    
l) 28 Potions of Cure Insanity
    
m) 10 Potions of Healing
    
n) 7 Potions of *Healing*
    
o) 2 Potions of Life
    
p) 2 Potions of Restore Mana
    
q) an Indestructible Ring of Speed (+9)
r) a Ring of Confusion Resistance
    It provides resistance to confusion.  
    You bought it from the Jewelry Shop.
s) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
t) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 99
    of Angband.
u) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin
    .
v) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 70 of
    Dol Guldur.
w) (nothing)


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight in the town of Bree .
b) a Fireproof Book of Beginner Cantrips {!k!v!d!s @m0}
    It cannot be harmed by fire.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
c) a Ring of Constitution (+4)
    It increases your constitution by 4.  
    You bought it from the Jewelry Shop.
d) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of a Great Swamp Wyrm on level 67 of Angband.
e) a Ring of Speed (+6)
    It increases your speed by 6.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
f) an Indestructible Ring of Speed (+5)
    It increases your speed by 5.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
g) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It makes you invisible.
    It provides resistance to blindness and nether.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 46 of The
    Sacred Land Of Mountains.
i) The Augmented Chain Mail of Norin (-2) [16,+0]
    It sustains your constitution.  It provides immunity to acid and
electricity.
    It makes you completely fearless.  It provides resistance to poison,
    dark, confusion and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
j) The Filthy Rag of the Wight [1,+3] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to 
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
k) a Golden Crown of Telepathy [0,+10]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of Scatha the Worm on level 72 of Erebor.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smaug the Golden on level 46 of The
    Sacred Land Of Mountains.
m) a Dragon Helm of Water Breathing [8,+21]
    It provides resistance to cold, poison and dark.  It allows you to
    breath underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Pair of Metal Shod Boots of Free Action [6,+6]
    It provides immunity to paralysis.  
    You bought it from the Footwear Shop.
p) a Wooden Boomerang (Defender) (1d9) (+6,+10) [+5] (+4 to stealth)
    It increases your stealth by 4.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity,
    fire, cold and disenchantment.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 25 of 
    Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.



Posted on 17.1.2003 21:18
Last updated on 18.1.2003 20:18

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On 17.1.2003 21:18 Neil Stevens wrote:
To celebrate finding out that Ent's Potion satisfies hunger, I started a sorceror.

And now I'm at the stage where I'm practically invincible, so now I just have to be careful and not act as if I am invincible. :-)

On 17.1.2003 21:51 darkgod@t-o-m-e.net wrote:
/me casts Curse several times on Neil

On 17.1.2003 23:13 Neil Stevens wrote:
Took on Sauron at level 41 and didn't use the Anchor. Good thing I remembered about Tracker. Came out level 43 and ready to rule the world.

I hope the Maeglin quest doesn't crash... :-)

On 18.1.2003 02:35 Neil Stevens wrote:
Wheee...

On 18.1.2003 03:54 Neil Stevens wrote:
Tik'srvzllat gazes at you.
*** LOW SANITY WARNING ***
The invulnerability wears off.
Boast of England is destroyed.
Welcome to level 48.

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