The Angband Ladder: Cheritha, Wood-Elf Archer by <matthew.robb1@btinternet.com>
[ToME 2.3.1 Character Sheet] Name : Cheritha Age 93 STR! 40 Sex : Neuter Height 60 INT! 40 Race : Wood-Elf LostSoul Weight 98 WIS! 39 Class : Archer Social Class 26 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 37 + To Melee Hit 82 Level 50 Max Hit Points 1151 + To Melee Damage 81 Experience 26852690 Cur Hit Points 1151 + To Ranged Hit 106 Max Exp 26852690 Max SP (Mana) 239 + To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 239 AC 24+115 Gold 2693797 Piety 52380 (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Bad Blows/Round: 7 Bows/Throw : Legendary[70]Searching : Poor Shots/Round: 4 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 14d5+567 Stealth : Poor Magic Device: Legendary[15]Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are the only child of an Avarin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 48 (2400') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 5823 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 90 princesses. You saved Arda and became a famed Ruler. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 16th Quelle of the 2890th year of the third age. You have been adventuring for 30 days. adefkmnopsuxz{|@ Add Str : ..124...43...... Add Int : 3.12..45........ Add Wis : ..124....3...... Add Dex : 3.12......4..3.. Add Con : ..12..4.43.3.... Add Chr : ..124........... Add Stea. : ...2..45...3.... Add Sear. : .......5........ Add Tun.. : ..............6. Add Speed : 3.124345.3.3...+ Add Blows : .............3.. Chaotic : .............+.. Slay Troll: +............... Slay Giant: +............... Kill Drag.: .............+.. Sust Str : ..+............. Sust Int : ...+...+........ Sust Wis : ..++............ Sust Dex : ................ Sust Con : ..+............. Sust Chr : ..++............ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +.++...++.+....+ Hold Life : ...+.+...+...... Imm Acid : ......+.*.+..... Res Elec : ......+..+...... Imm Fire : ..*.+.*..+...... Imm Cold : ...*..+..+...... Res Pois : .+..+........... Res Fear : ..+.+........... Res Lite : .....+...+.....+ Res Dark : .....+.......... Res Blind : ...+.....+...... Res Conf : .....+..++...... Res Sound : +.......++...... Res Shard : ................ Res Neth : ..+............. Res Nexus : ......+......... Res Chaos : .....+..++...... Res Disen : ....+........... Aura Fire : ......+......... Levitate : ...............+ Lite : .........+...... See Invis : +.++.+...+.....+ Regen : ..+......+...... Xtra Might: .+.............+ Activate : ..++++...++..... Cursed : .++.+........... Hvy Curse : ..+............. Fly : ......+........+ Orc.ESP : .....+..+....... TLord.ESP : ......+......... Full ESP : ...+......+..... Skills (points left: 0) - Combat 37.000 [0.800] . Weaponmastery -1.-500 [0.500] - Archery 50.000 [0.850] . Sling-mastery 00.000 [0.500] . Bow-mastery 00.000 [0.500] . Crossbow-mastery 50.000 [0.500] . Boomerang-mastery 00.000 [0.500] - Sneakiness 04.500 [0.900] . Stealth 05.000 [0.400] . Disarming 15.000 [0.900] - Magic 03.364 [0.300] . Magic-Device 42.300 [1.100] . Conveyance 01.700 [0.500] . Divination 35.200 [0.500] - Spirituality 07.950 [0.500] . Prayer 36.500 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] . Mimicry 01.000 [0.300] Abilities * Ammo creation * Trapping * Tree walking [Fates] You are fated to find a Spear on level 1. You are fated to meet an Agent of the black market on level 1. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a Heavy Crossbow of Extra Might (x8) (+11,+19) {cursed} It provides resistance to poison. It fires missiles with extra might. It is cursed. You found it in the remains of an Ancient bronze dragon on level 86 of Halls of Mandos. e) The Ring of Power 'Narya' (+6,+6) (+1) {cursed} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 99 of Mount Doom. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 99 of Mount Doom. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of the Magi (-2,-5) [4,+21] (+5) It increases your intelligence, stealth, searching, speed and luck by 5. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 97 of Halls of Mandos. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 89 of Mount Doom. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Halls of Mandos. z) (nothing) {) 21 Bolts of Saugri (1d5) (+22,+16) (+3 attacks) {DrDU,chaotic} It increases your dexterity and attack speed by 3. It produces chaotic effects. It is a great bane of dragons. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Dwarven Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 3 Fireproof Tomes of Translocation {!k!k} It cannot be harmed by fire. You found it lying on the ground on level 98 of Halls of Mandos. b) 3 Fireproof Tomes of Knowledge {!k} c) 3 Fireproof Holy Tomes of Manwe Sulimo {!k} d) The Gem of Wisdom {mass gen} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Mage on level 21 of Mirkwood. e) Bumganir's Bag of Magic Toys {mass gen} It can be activated for mass genocide every 1000 turns. You found it lying on the floor of a special level. f) The Crystal Ball of The Witch-King of Angmar {stats/life} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Vampire lord on level 99 of Mount Doom. g) 60 Potions of Cure Serious Insanity {100% off} h) 15 Potions of Speed {100% off} i) 12 Potions of Healing {100% off} j) 13 Potions of *Healing* {100% off} k) 2 Potions of Life {100% off} l) 13 Scrolls of Satisfy Hunger m) a Mithril Rod of Recall (160/160) n) an Adamantite Rod of Cheapness of Healing (200/200) o) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. p) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 99 of Mount Doom. s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] t) 25 Bolts of Turin (1d5) (+30,+23) (+1) {drgda,elecfirepoison} It increases your wisdom by 1. It does extra damage from electricity and fire. It poisons your foes. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 16 Bolts of Mindos (1d5) (+9,+14) (+2) {Uddr,elecfire} It increases your intelligence, wisdom and constitution by 2. It does extra damage from electricity and fire. It produces chaotic effects. It is especially deadly against dragons. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 16 Bolts 'Lionarien' (1d5) (+14,+13) (+4 to speed) {aotD} It provides light (radius 1) forever. It increases your speed by 4. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 13 Seeker Bolts of Lanathlos (4d5) (+18,+11) (+1 attack) {Drgdu,acidpoison} It increases your intelligence and attack speed by 1. It does extra damage from acid. It poisons your foes. It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Bree ] a) a Bolt Trap Set for Undead (+12,+26) [+7] (+2) b) a Bolt Trap Set for Demons (+28,+34) [+15] (+3) c) a Bolt Trap Set for Demons (+17,+27) [+16] (+1) It is well-hidden. It can only be set off by demons. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it lying on the floor of a special level. d) a Well-hidden Bolt Trap Set (+23,+12) [+5] (+12) It is well-hidden. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) an Automatic Bolt Trap Set (+16,+19) [+7] It can rearm itself. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) an Automatic Bolt Trap Set (+21,+16) [+4] g) The Light Crossbow 'Durunest' (x5) (+27,+16) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, constitution and speed by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Halls of Mandos. i) 22 Bolts of Slay Evil (1d5) (+14,+12) j) 46 Bolts of Slay Evil (1d5) (+16,+15) {90% off} It fights against evil with holy fury. You made it yourself. k) 17 Bolts (exploding) (1d5) (+4,+6) {tel away} l) The Seeker Bolt of Faurthil (4d5) (+13,+15) {gdu} It is a great bane of dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. m) 15 Seeker Bolts of Lurim (4d5) (+15,+13) (+4) {gdUe;acidfire} It increases your charisma by 4. It does extra damage from acid and fire. It drains life from your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. n) 25 Seeker Bolts 'Naron' (4d5) (+21,+21) (+5) {oDu,fire} It increases your dexterity, constitution and charisma by 5. It does extra damage from fire. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) 19 Seeker Bolts 'Hardand' (4d5) (+16,+16) (+1) {drUe,poison} It increases your charisma by 1. It poisons your foes. It is especially deadly against dragons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) 26 Seeker Bolts of Gwilin (4d5) (+11,+8) {Ud,chaotic} It provides light (radius 1) forever. It produces chaotic effects. It strikes at demons with holy wrath. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. q) The Silver Bolt 'Balefire' (6d5) (+20,+15) {DU,fire} It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Halls of Mandos. r) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3 . It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Silver Bolt of Belerdi (3d5) (+27,+22) (+3) It increases your strength, intelligence and constitution by 3. It does extra damage from frost. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. [Home Inventory - Gondolin ] a) The Ring of Brech (+13 to accuracy) (+1) It increases your dexterity by 1. It provides resistance to dark, sound, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 86 of Halls of Mandos. b) The Ring 'Briangri' (+8) It increases your dexterity, searching and speed by 8. It makes you invisible. It provides resistance to acid, dark, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Angband. c) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Dol Guldur. e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Gold Dragon Scale Mail of Belya (-2 to accuracy) [30,+29] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides immunity to acid and electricity. It provides resistance to acid, electricity, poison, light, sound, shards and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 89 of Mount Doom. g) The Chaos Dragon Scale Mail of Lebor (-2 to accuracy) [30,+26] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to life draining, acid, electricity, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. h) The Rusty Chain Mail of Lebregon (-5 to accuracy) [14,+7] It sustains your wisdom. It provides immunity to electricity and fire . It provides resistance to cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 80 of Angband. j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 91 of Angband. k) a Robe of Permanence [2,+11] {100% off} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. l) a Fur Cloak of the Bat (-3,-8) [3,+17] (+2) It increases your stealth, infravision and speed by 2. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. You found it lying on the floor of a special level. m) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Moria. o) The Jewel Encrusted Crown of Arannar [0,+12] It provides resistance to life draining, fire, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. p) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. q) a Dragon Helm of Water Breathing [8,+28] It provides resistance to shards and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. r) The Dragon Helm of Thrain [8,+10] {100% off} It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining, electricity and blindness. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Armoury. s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Mordor. u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 75 of Angband. v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to confusion, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 86 of Halls of Mandos. w) a Mage Staff of Power [Greater Identify] (1d4) (+5,+12) (+11) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 11. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. x) a Mage Staff of Mana (1d4) (+9,-7)(80%) [Home Inventory - Minas Anor ] a) a Parchment titled ``Tenser's Last Words'' {heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Old Sorcerer on level 80 of Angband. b) 6 Sprigs of Athelas c) 2 Potions of Curing {100% off} d) a Potion of Invulnerability e) a Mithril Rod of Capacity of Nothing (320/320) f) a Mithril Rod of the Istari of Detection (320/320) {100% off} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You stole it from the Black Market. g) an Adamantite Rod of Restoration (200/200) h) an Adamantite Rod of Perception (200/200) i) an Adamantite Rod of Quickness of Nothing (200/200) j) an Adamantite Rod of Detection (200/200) {100% off} k) an Adamantite Rod of Teleport Other (200/200) {100% off} l) 3 Rod Tips of Healing (120 Mana to cast) m) a Staff of Genocide[1|5] (2 charges) n) a Fireproof Staff of Mana[4|23] (5 charges) o) a Staff of Mana[1|20] of Plenty (6 charges) {100% off} You stole it from the Black Market. p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Dol Guldur. q) an Amulet of Trickery (+4) {100% off} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. r) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 61 of Dol Guldur. s) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mage on level 21 of Mirkwood. b) 2 Demonshields of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 99 of Mount Doom. c) The Ring of Einon (+3 attacks) It increases your charisma and attack speed by 3. It sustains your constitution. It provides immunity to paralysis. It provides resistance to fire, confusion, nether, nexus and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. d) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lungorthin, the Balrog of White Fire on level 99 of Mount Doom. e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 97 of Mount Doom. f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 78 of Angband. h) The Bolt 'Ratard' (1d5) (+19,+12) (+6) It increases your strength by 6. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. i) The Sheaf Arrow of Endil (1d5) (+11,+11) It does extra damage from frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. j) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Angband. k) The Seeker Arrow of Berin (4d4) (+17,+14) It does extra damage from electricity. It is a great bane of dragons. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll Chieftain on level 34 of Mordor. n) The Metal Boomerang 'Finwen' (4d5) (+12,+13) It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 86 of Angband. |
Posted on 11.6.2005 21:11
1157. on the Ladder (of 19090)
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