The Angband Ladder: Cheritha, Wood-Elf Archer by <matthew.robb1@btinternet.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Cheritha               Age                 93       STR!     40       
 Sex   : Neuter                 Height              60       INT!     40       
 Race  : Wood-Elf LostSoul      Weight              98       WIS!     39       
 Class : Archer                 Social Class        26       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     37       
                                                                               
 + To Melee Hit          82 Level             50    Max Hit Points      1151   
 + To Melee Damage       81 Experience  26852690    Cur Hit Points      1151   
 + To Ranged Hit        106 Max Exp     26852690    Max SP (Mana)        239   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)        239   
   AC                24+115 Gold         2693797    Piety              52380   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Legendary[70]Searching   : Poor         Shots/Round:  4         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  14d5+567  
 Stealth     : Poor         Magic Device: Legendary[15]Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of an Avarin Ranger.  You have light          
          grey eyes, wavy black hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 5823 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 90 princesses.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Quelle of the 2890th year of the third age.
 You have been adventuring for 30 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..124...43......            
        Add Int   : 3.12..45........            
        Add Wis   : ..124....3......            
        Add Dex   : 3.12......4..3..            
        Add Con   : ..12..4.43.3....            
        Add Chr   : ..124...........            
        Add Stea. : ...2..45...3....            
        Add Sear. : .......5........            
        Add Tun.. : ..............6.            
        Add Speed : 3.124345.3.3...+            
        Add Blows : .............3..            
        Chaotic   : .............+..            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Kill Drag.: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ...+...+........            
        Sust Wis  : ..++............            
        Sust Dex  : ................            
        Sust Con  : ..+.............            
        Sust Chr  : ..++............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.++...++.+....+            
        Hold Life : ...+.+...+......            
        Imm Acid  : ......+.*.+.....            
        Res Elec  : ......+..+......            
        Imm Fire  : ..*.+.*..+......            
        Imm Cold  : ...*..+..+......            
        Res Pois  : .+..+...........            
        Res Fear  : ..+.+...........            
        Res Lite  : .....+...+.....+            
        Res Dark  : .....+..........            
        Res Blind : ...+.....+......            
        Res Conf  : .....+..++......            
        Res Sound : +.......++......            
        Res Shard : ................            
        Res Neth  : ..+.............            
        Res Nexus : ......+.........            
        Res Chaos : .....+..++......            
        Res Disen : ....+...........            
        Aura Fire : ......+.........            
        Levitate  : ...............+            
        Lite      : .........+......            
        See Invis : +.++.+...+.....+            
        Regen     : ..+......+......            
        Xtra Might: .+.............+            
        Activate  : ..++++...++.....            
        Cursed    : .++.+...........            
        Hvy Curse : ..+.............            
        Fly       : ......+........+            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            
        Full ESP  : ...+......+.....            

Skills (points left: 0)
 - Combat                                        37.000 [0.800]
          . Weaponmastery                        -1.-500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            50.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            15.000 [0.900]
 - Magic                                         03.364 [0.300]
          . Magic-Device                         42.300 [1.100]
          . Conveyance                           01.700 [0.500]
          . Divination                           35.200 [0.500]
 - Spirituality                                  07.950 [0.500]
          . Prayer                               36.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Trapping
 * Tree walking


  [Fates]

You are fated to find a Spear on level 1.
You are fated to meet an Agent of the black market on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Heavy Crossbow of Extra Might (x8) (+11,+19) {cursed}
    It provides
    resistance to poison.  It fires missiles with extra might.  It is
    cursed.  
    You found it in the remains of an Ancient bronze dragon on level 86 of
    Halls of Mandos.
e) The Ring of Power 'Narya' (+6,+6) (+1) {cursed}
    It can be activated for healing (500) every 200+d100
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 1.  It
    sustains your strength, wisdom, constitution and charisma.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to nether.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 99 of Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black
    breath every 200 turns if it is being worn. It provides light (radius
    3) forever.  It increases your strength, wisdom, charisma and speed by 
    4.  It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-2,-5) [4,+21] (+5)
    It increases your intelligence, stealth, 
    searching, speed and luck by 5.  It sustains your intelligence.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to confusion, sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to life draining, electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 89 of Mount Doom.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Halls of Mandos.
z) (nothing)
{) 21 Bolts of Saugri (1d5) (+22,+16) (+3 attacks) {DrDU,chaotic}
    It 
    increases your dexterity and attack speed by 3.  It produces chaotic
    effects.  It is a great bane of dragons.  It is a great bane of
    demons.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
|) a Dwarven Shovel of Digging (+6)
    It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 3 Fireproof Tomes of Translocation {!k!k}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
b) 3 Fireproof Tomes of Knowledge {!k}
c) 3 Fireproof Holy Tomes of Manwe Sulimo {!k}
d) The Gem of Wisdom {mass gen}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Mage on level 21 of Mirkwood.
e) Bumganir's Bag of Magic Toys {mass gen}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the floor of a special level.
f) The Crystal Ball of The Witch-King of Angmar {stats/life}
    It can be activated
    for restore stats and life levels every 200 turns.  
    You found it in the remains of a Vampire lord on level 99 of Mount Doom.
g) 60 Potions of Cure Serious Insanity {100% off}
h) 15 Potions of Speed {100% off}
i) 12 Potions of Healing {100% off}
j) 13 Potions of *Healing* {100% off}
k) 2 Potions of Life {100% off}
l) 13 Scrolls of Satisfy Hunger
m) a Mithril Rod of Recall (160/160)
n) an Adamantite Rod of Cheapness of Healing (200/200)
o) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
p) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 99 of Mount
    Doom.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
t) 25 Bolts of Turin (1d5) (+30,+23) (+1) {drgda,elecfirepoison}
    It increases your wisdom by 1.  It does extra damage from 
    electricity and fire.  It poisons your foes.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
u) 16 Bolts of Mindos (1d5) (+9,+14) (+2) {Uddr,elecfire}
    It increases your intelligence, wisdom and 
    constitution by 2.  It does extra damage from electricity and fire.  
    It produces chaotic effects.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It is a great bane of undead.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) 16 Bolts 'Lionarien' (1d5) (+14,+13) (+4 to speed) {aotD}
    It provides light (radius 1) forever.  It 
    increases your speed by 4.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is a great bane of demons.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) 13 Seeker Bolts of Lanathlos (4d5) (+18,+11) (+1 attack) {Drgdu,acidpoison}
    It increases your intelligence and attack speed
     by 1.  It does extra damage from acid.  It poisons your foes.  It is
    a great bane of dragons.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Bree ]

a) a Bolt Trap Set for Undead (+12,+26) [+7] (+2)
b) a Bolt Trap Set for Demons (+28,+34) [+15] (+3)
c) a Bolt Trap Set for Demons (+17,+27) [+16] (+1)
    It is well-hidden. It can only be set off by
    demons.  It fires missiles excessively fast.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it lying on the floor of a special level.
d) a Well-hidden Bolt Trap Set (+23,+12) [+5] (+12)
    It is well-hidden. 
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) an Automatic Bolt Trap Set (+16,+19) [+7]
    It can rearm itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) an Automatic Bolt Trap Set (+21,+16) [+4]
g) The Light Crossbow 'Durunest' (x5) (+27,+16) (+2 to speed)
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, 
    constitution and speed by 2.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be
    activated for magic arrow (10d10) every 20+d20 turns if it is being
    worn. It increases your strength and constitution by 2.  It provides
    resistance to electricity, light, dark and blindness.  It fires
    missiles with extra might.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Halls of Mandos.
i) 22 Bolts of Slay Evil (1d5) (+14,+12)
j) 46 Bolts of Slay Evil (1d5) (+16,+15) {90% off}
    It fights
    against evil with holy fury.  
    You made it yourself.
k) 17 Bolts (exploding) (1d5) (+4,+6) {tel away}
l) The Seeker Bolt of Faurthil (4d5) (+13,+15) {gdu}
    It is a great bane of dragons.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
m) 15 Seeker Bolts of Lurim (4d5) (+15,+13) (+4) {gdUe;acidfire}
    It increases 
    your charisma by 4.  It does extra damage from acid and fire.  It
    drains life from your foes.  It is especially deadly against giants.  
    It strikes at demons with holy wrath.  It is a great bane of undead.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
n) 25 Seeker Bolts 'Naron' (4d5) (+21,+21) (+5) {oDu,fire}
    It increases your dexterity, constitution and 
    charisma by 5.  It does extra damage from fire.  It produces chaotic
    effects.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
o) 19 Seeker Bolts 'Hardand' (4d5) (+16,+16) (+1) {drUe,poison}
    It increases your charisma by 1.  It poisons your
    foes.  It is especially deadly against dragons.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
p) 26 Seeker Bolts of Gwilin (4d5) (+11,+8) {Ud,chaotic}
    It provides light (radius 1) forever.  It
    produces chaotic effects.  It strikes at demons with holy wrath.  It
    is a great bane of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) The Silver Bolt 'Balefire' (6d5) (+20,+15) {DU,fire}
    It provides light (radius 1) forever.  It does
    extra damage from fire.  It is a great bane of demons.  It is a great
    bane of undead.  It allows you to sense the presence of demons and 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Halls of Mandos.
r) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It 
    increases your searching, infravision, ability to tunnel and luck by 3
    .  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to sense
    the presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
s) The Silver Bolt of Belerdi (3d5) (+27,+22) (+3)
    It increases your strength, 
    intelligence and constitution by 3.  It does extra damage from frost.  
    It produces chaotic effects.  It is especially deadly against dragons.
    It is especially deadly against giants.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.


  [Home Inventory - Gondolin ]

a) The Ring of Brech (+13 to accuracy) (+1)
    
    It increases your dexterity by 1.  It provides resistance to dark, 
    sound, nether, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 86 of
    Halls of Mandos.
b) The Ring 'Briangri' (+8)
    It increases your dexterity, searching and speed by 8.
    It makes you invisible.  It provides resistance to acid, dark, 
    blindness and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
c) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
d) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Dol Guldur.
e) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if
    it is being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Gold Dragon Scale Mail of Belya (-2 to accuracy) [30,+29]
    It can be activated
    for breathe sound (130) every 90+d90 turns if it is being worn. It
    provides immunity to acid and electricity.  It provides resistance to 
    acid, electricity, poison, light, sound, shards and nether.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 89 of
    Mount Doom.
g) The Chaos Dragon Scale Mail of Lebor (-2 to accuracy) [30,+26]
    It can be activated for breathe chaos/disenchant (220)
    every 60+d90 turns if it is being worn. It provides immunity to acid, 
    electricity and cold.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, chaos and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 99 of Mount Doom.
h) The Rusty Chain Mail of Lebregon (-5 to accuracy) [14,+7]
    
    It sustains your wisdom.  It provides immunity to electricity and fire
    .  It provides resistance to cold, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal
    (777), curing and heroism every 300 turns if it is being worn. It 
    increases your intelligence, wisdom and stealth by 4.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    electricity, fire, cold, poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 80 of Angband.
j) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 91 of Angband.
k) a Robe of Permanence [2,+11] {100% off}
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
l) a Fur Cloak of the Bat (-3,-8) [3,+17] (+2)
    It increases your stealth, 
    infravision and speed by 2.  It provides resistance to dark.  It
    allows you to fly.  It allows you to see invisible monsters.  
    You found it lying on the floor of a special level.
m) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It can be
    used to store a spell.  It increases your intelligence, wisdom, 
    charisma, stealth, speed and luck by 2.  It makes you invisible.  It
    provides resistance to acid, fire, cold and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
o) The Jewel Encrusted Crown of Arannar [0,+12]
    It provides
    resistance to life draining, fire, nether, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 101 of Angband.
q) a Dragon Helm of Water Breathing [8,+28]
    It provides
    resistance to shards and chaos.  It allows you to breathe underwater.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Halls of Mandos.
r) The Dragon Helm of Thrain [8,+10] {100% off}
    It
    provides light (radius 1) forever.  It sustains your constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, electricity and blindness.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Armoury.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if
    it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Mordor.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your 
    strength, dexterity and speed by 2.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 75 of Angband.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to confusion, nexus, chaos and disenchantment.  
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Halls of Mandos.
w) a Mage Staff of Power [Greater Identify] (1d4) (+5,+12) (+11)
    It can be
    wielded two-handed.  It has a spell stored inside.  It increases your 
    spell power by 11.  
    You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
x) a Mage Staff of Mana (1d4) (+9,-7)(80%)


  [Home Inventory - Minas Anor ]

a) a Parchment titled ``Tenser's Last Words'' {heal}
    
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of an Old Sorcerer on level 80 of Angband.
b) 6 Sprigs of Athelas
c) 2 Potions of Curing {100% off}
d) a Potion of Invulnerability
e) a Mithril Rod of Capacity of Nothing (320/320)
f) a Mithril Rod of the Istari of Detection (320/320) {100% off}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You stole it from the Black Market.
g) an Adamantite Rod of Restoration (200/200)
h) an Adamantite Rod of Perception (200/200)
i) an Adamantite Rod of Quickness of Nothing (200/200)
j) an Adamantite Rod of Detection (200/200) {100% off}
k) an Adamantite Rod of Teleport Other (200/200) {100% off}
l) 3 Rod Tips of Healing (120 Mana to cast)
m) a Staff of Genocide[1|5] (2 charges)
n) a Fireproof Staff of Mana[4|23] (5 charges)
o) a Staff of Mana[1|20] of Plenty (6 charges) {100% off}
    
    You stole it from the Black Market.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Dol
    Guldur.
q) an Amulet of Trickery (+4) {100% off}
    It increases your dexterity, stealth, infravision and speed by 
    4.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You stole it from the Rare Jewelry Shop.
r) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 61 of Dol
    Guldur.
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 
    20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mage on level 21 of Mirkwood.
b) 2 Demonshields of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 99 of Mount Doom.
c) The Ring of Einon (+3 attacks)
    
    It increases your charisma and attack speed by 3.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to fire, confusion, nether, nexus and chaos.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 99 of Mount Doom.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 97 of Mount Doom.
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  
    It provides resistance to disenchantment.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 78 of Angband.
h) The Bolt 'Ratard' (1d5) (+19,+12) (+6)
    It 
    increases your strength by 6.  It does extra damage from acid and 
    electricity.  It produces chaotic effects.  It is a great bane of
    dragons.  It strikes at undead with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
i) The Sheaf Arrow of Endil (1d5) (+11,+11)
    
    It does extra damage from frost.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 58 of Mordor.
j) The Seeker Arrow of Bard (8d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
k) The Seeker Arrow of Berin (4d4) (+17,+14)
    
    It does extra damage from electricity.  It is a great bane of dragons.
    It is especially deadly against giants.  It is a great bane of demons.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 34 of
    Mordor.
n) The Metal Boomerang 'Finwen' (4d5) (+12,+13)
    It does extra damage from frost.  It is especially deadly
    against orcs.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 86 of Angband.



Posted on 11.6.2005 21:11
Last updated on 25.6.2005 23:53

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1152. on the Ladder (of 18973)
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On 11.6.2005 21:11 matthew.robb1@btinternet.com wrote:
Finally! I took on a lost soul to cure my sloppiness (no room for error down there) and used random dungeon litter to create a fine set of missiles. Got lucky with a randart light x-bow, and used that to do half of a chequerboard vault. With Holhonneth for detection, I got two major xbows (Umbar and xtra might x8), though I didn't use them (Umbar aggravates and the xtra might risked me losing some resists off the randart)

Also picked up a bunch of excellent stuff like balefire, water breathing and so on

I'mve used almost no skill points outside of the archery / combat and magic device domains. The question is, what do I do with the rest? I'm tempted to take on trapping with bolt traps, but don't know what else to try.

Suggestions welcome. Also suggestions on the right x-bow to use...

cheers

On 12.6.2005 11:31 matthew.robb1@btinternet.com wrote:
Updated after IDing the kit from Mandos.

Have all the resists if I wear the dragon helm, but I'm keeping Holhonneth for detection.

On 13.6.2005 17:40 Elliott946@aol.com wrote:
Well done.

The crossbow decision is a tricky one. Right now you want to use the big one for the huge damage and the rPoison (that xbow does a massive amount of damage. You're unlikely to see a better one for many characters to come.). However, I'd consider swapping the WIS amulet for on of the serpent for +DEX and rPoison, then swapping in the lighter crossbow. When you get your stats maxed and are heading for the later stages of the game, I'd then swap the heavy crossbow back in.

Why? Three reasons, #1, the stat bonuses at this stage of the game are very valuable. The extra STR and extra CON will be valuable. #2 extra speed is tremendously valuable, even +2, and getting speed from your launcher is fairly uncommon and worth hanging onto. #3 The lighter crossbow has an extra shot/round which significantly increases its damage output. The heavier one is still better, but the lighter one should have more than enough killing power for this stage of the game. Combined with #1 and #2, I'd say the lighter one is better choice IF you can cover rPoison somewhere else.

As for what to do next, well, do you have any random quests? If so, I'd head to the barrow downs and Mirkwood and start doing them. If not, I'd start hunting dungeon guardians. You've already done Old Man Willow, right? So head to Rhun and go after Ulfang, doing Deathwatch in the Orc Caves would probably be good, as would Moria.

On 13.6.2005 21:57 matthew.robb1@btinternet.com wrote:
Thanks again for your comments

I've taken your advice on the dungeon guardians - OMW, Ulfang, then Durin's Bane and Trone. Having the bigger bow made Trone easy with my artefact arrows (and randart immunity armour) - Durin's Bane lasted barely one shot from Balefire. I've got an amulet of serpents for the poison resist

My problem now is hitpoints - constitution. I'm trying to find markets, but there are none in the OF or Rhun. There's one in Moria, maybe more.

I am now doing the FF quests - BD (none), Mirkwood just found one so far. I should do the Orc Caves - are there markets there?

Oh - and I finally did the troll army in Gondolin. I *always* die there, so that's a good sign.

I've once save-scummed my way to Mt Doom to see what it was like. This might be my first real success - if I can get the HP.

On 14.6.2005 14:39 Elliott946@aol.com wrote:
Yup. Orc caves can have towns, and so can Moria, the Sacred Land of Mountains, the Illusory Castle (shudder), and the Nether Realms (double shudder).

For next steps, I'd go to the bottom of the Helcaraxe (bring levitation) and the Heart of the Earth (they should be trivial for you at this point). After that, I'd finish clearing Mirkwood and Mordor for random quests. Once those were done, go for the Necromancer, talk to Galadriel, and then hit up the potential ring bearers (Shelob, Watcher, etc.).

Yes, you do need more hitpoints, but you're not horribly bad for your level. Switching to that other crossbow would give you a +2 CON, but the damage from your current one is hard to give up.

Good luck and keep on rolling!


On 14.6.2005 19:46 matthew.robb1@btinternet.com wrote:
Thanks as ever.

Orc Caves - actually for now, Maedhros is better than Haradakett. No towns in the whole place! Haven't done all of the SLoM yet. Finally have found another town in Moria - makes life much easier on stat gain. Illusory Castle is a pain, and I don't even know how to get to the Nether Realms...

Helcaraxe I've not done without cold immunity before, and always thunderlorded to the bottom. I've never got the hang of potion mining from fountains before, so haven't got much fin from this one.

Golgarach is dead. Got nothing of interest

FF from BD was zero - from Mirkwood I got the odd thing. I'm tempted to go down the conveyance and trapping routes - probably taking conveyance from Manwe - but this is very expensive. I'm afraid I still don't have a good strategy here - antimagic is still an option(!) - but I think it's a bit cheesy

BTW - I'm also playing a lost soul thaumaturgist. How easy is that? I did a chequerboard vault using area spells, and got Umbar, a bigger x-bow than the one I'm wielding with this character, and an x-bow of siegecraft (x5). Freaky. But I left them all behind (got a randart boomerang of speed).
Same vault, also got blood of life forthe first time. I take it you just drink it immediately and if you die it somehow ressurects you?

However, this one is my main character, and I'll move through Mirkwoood and Mordor to get to the Sorceror.



On 15.6.2005 01:09 matthew.robb1@btinternet.com wrote:
Sauron dead. Am ring hunting. Presumably you can see the ring in the monster inventory and kow if they're carrying it. Feagwath wasn't, but he only took two bolts!


On 15.6.2005 14:36 matthew.robb1@btinternet.com wrote:
Hmm, the ring does not show up in the inventories...

Glaurung had it

On 15.6.2005 19:12 Elliott946@aol.com wrote:
Correct. The One Ring is not actually an item, so it doesn't show up in inventories. There's a second item in the game that behaves the same way, but I won't spoil it and say what it is.

Are you going to wear the One Ring or destroy it? Its all up to you. However, if you destroy it, you won't be able to look for Dungeon Towns in the Nether Realms.

On 15.6.2005 20:39 matthew.robb1@btinternet.com wrote:
Why can't I look for towns in the Nether Realms without the Ring?

I intend to destroy it anyway - my first winner (I hope) should be a 'proper' one

cheers

On 15.6.2005 22:15 Elliott946@aol.com wrote:
Well, you can't look for towns in the Nether Realms because... oh, that's too much of a spoiler to post here.

I'll say it this way: Go destroy the One Ring, finish off Sauron and Morgoth and become a *WINNER*... then have a little chat with Galadriel...

On 16.6.2005 00:20 wrote:
Tease!

Maeglin down - hp fantastic. Im hacking through Mordor to reach Mt Doom. Not hard so far, but I'm only at level 46

Just about to do Last Alliance quest... wish me luck!

On 16.6.2005 04:22 Elliott946@aol.com wrote:
Go get 'em. You've got plenty of firepower to do it. Just be careful and bring plenty of ammo.

On 16.6.2005 04:25 Elliott946@aol.com wrote:
Your current most comparable character is currently one of my first characters (in fact, my very first character to get past the Gondolin Trolls). He was a wood-elf archer (though a sling user) who in fact died during the Last Alliance quest. You're much better equipped, though, and shouldn't share his fate.

On 16.6.2005 09:51 matthew.robb1@btinternet.com wrote:
Hmm, last alliance was OK too - a few hairy moments when I ran out of ammo, but otherwise not too bad.

I've now got ~95 skill points to spend. I've been inspired by the guy who won using trapping skill only, so I think I'll put a few points into disarming, get trapping, and then spend what remains on conveyance, divination and magic (with whatever is left on spirituality). Then I'll wield the mage staff of power+10 and get into it.

The other option is to put the points into prayer, and use that to do the conveyance - but I can't see myself getting enough prayer to get the avatar spell from Manwe and it's *so* expensive to get prayer. I'm doing the quests as soon as I can, but Im' not having a lot of luck - and completing the quest doesn't get a lot of skill points anyway

Final option is to go down the antimagic route, but I've already spent points on magic device, and think anti-magic archers are a bit cheesy to be honest.

I just don't know enough about necromancy and symbiosis to know what to do with them - but obviously they create some fairly powerful options.

On 17.6.2005 00:53 matthew.robb1@btinternet wrote:
Higher risk, but I've decided not to do mordor, but just thunderlord it to mt doom.

Much harder there, but well worth the plunge - arkenstone and fingolfin

Want to offload the Ring.

BTW, can I 'd'rop it once i'm over the pit?

On 18.6.2005 01:29 matthew.robb1@btinternet.com wrote:
Whay-hey!

Sauron dead. Mt Doom took a long time, but wasn't that bad all things considered. Nearly ran out of good ammo, and was pleased to find two nenyas, two elessars, and so on. Good it all told, except from Sauron. Even the GWoPs don't like several thousand damage a round from slay dragon bolts

I got a triple immunity randart chaos dragon scale mail, and with nenya etc I need to do a massive inventory restructuring.

later...

On 19.6.2005 21:34 matthew.robb1@btinternet.com wrote:
Updated for inventory control post-Mt Doom

Now have covered shards but exposed myself to nether - not attractive, but neither is shards. I'm carrying Brech to cover nether

Have more randart arrows - Mr Doom is a good place to make them

Now the remaining tasks are

1) Finish off the quests in Mordor.
2) Go to Angband
3) Work out what I'm going to spend the points on

On 20.6.2005 15:17 Elliott946@aol.com wrote:
Sounds like things are going well. Personally, I'd rather leave Shards uncovered than Nether, but I guess you have a good swap to cover Nether so it probably won't be fatal as long as you're careful.

Good luck with the rest of the quests.

On 20.6.2005 15:22 matthew.robb1@btinternet.com wrote:
Thanks.

Mordor complete. I'll pay a short visit to Helcaraxe to get the guardian, but then Angband.

Never been there before, so this is all new stuff. Mt Doom was new too - that's a really good level to play.

On 24.6.2005 00:06 matthew.robb1@btinternet.com wrote:
Penultimate dump I reckon (unless I vrave the Void). Ring done, Dim Gates done, all resistances, enough power to hit Morgy, a clear enough strategy through wands of strike and phasing doors with jump gates.

Win or lose, here goes!

On 24.6.2005 17:49 Elliott946@aol.com wrote:
Good luck!

On 25.6.2005 23:53 matthew.robb1@btinternet.com wrote:
Winner!

First one. Probably, given the amount of time it takes, the last. But a winner nonetheless. I've accepted Galadriel's offer to go into the Void, but not sure if I will really do it.

Morgoth not that bad in all honesty. He summoned twice, once bringing Atlas and a few Ringwraiths, once just ancient dragons. Ancient dragons got mass gen, Atlas just too slow and unable to act at distance. Probably only fought for about 6-7 rounds before killing big P. Can't work out if slay giant had any effect...

Many thanks for your help - not sure I'd have won without it.

cheers

On 26.6.2005 00:58 Makkoan@hotmail.com wrote:
Congrats on first win!

On 26.6.2005 08:05 matthew.robb1@btinternet.com wrote:
Many thanks!

Lost souls are so much more fun than the standard route...

In the end, success boiled down to a big x-bow, and fast, light armour. I hardly used anything else. The traps were useless - I couldn't get Morgorth to walk onto them



On 26.6.2005 16:17 elliott946@aol.com wrote:
Congradulations! Awesome job! That crossbow ended up lasting you the entire game, which is nice. Too bad about the traps, but the important thing is that you beat the big buy.

No, the anti-Giant stuff wasn't helping vs Morgoth. The only brand that helps is slay evil.

On 26.6.2005 18:25 wrote:
Thanks!

That means I could have done the job in half the number of bolts - and I didn't even do simple things like enchant up the x-bow to the max.

I reckon in part I was lucky - if he'd done one more big summons, I'd have been in a lot more trouble - whilst I didn't use a single healing potion or anything, I did run out of artefact bolts. So more enemies would have been most unwelcome

Many thanks again, I never did really use those skill points - a few on prayer gave me more Manwe spells, but I only even used the first. I also used divination to help ID stuff, but that's not a massive gain, just a gameplay benefit

One day I'll work out what the other skills like symbiosis are there for!

thanks again

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Faoldan, L50 Wood-Elf Archer
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Kaelactred, L50 Wood-Elf Archer winner
503rd in ToME (2.0.0) by <s_latour@hotmail.com> (95%)

Acunnor, L50 Wood-Elf Archer
580th in ToME (2.1.2) by <ap.bezemer@freeler.nl> (95%)

Diana, L50 Wood-Elf Archer winner
306th in ToME (2.2.2) by <lorddimwit@hotmail.com> (95%)

Wolf, L50 Wood-Elf Archer
880th in ToME (2.2.3) by <teber@sharden.nl> (95%)

Slingy, L50 Wood-Elf Archer winner
358th in ToME (2.2.5) by <s_latour@hotmail.com> (95%)

DeadZone, L50 Wood-Elf Archer winner
505th in ToME (2.2.5) by <Elliott946@aol.com> (95%)

Silverleaf, L50 Wood-Elf Archer
648th in ToME (2.2.5) by <jason@divinetv.net> (95%)

Balista, L50 Wood-Elf Archer winner
593rd in ToME (2.2.7) by <elliott946@aol.com> (95%)

Gerawan, L50 Wood-Elf Archer winner
497th in ToME (2.2.7) by <misiu.pysiu@poczta.fm> (95%)



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