The Angband Ladder: Freritlan, Hobbit Sorceror by <acockbur@mail.wvu.edu>

  [ToME 2.3.1 Character Sheet]

 Name  : Freritlan              Age                 22       STR!     40       
 Sex   : Male                   Height              36       INT!     40       
 Race  : Hobbit                 Weight              60       WIS!     40       
 Class : Sorceror               Social Class         1       DEX:     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR:     40       
                                                                               
 + To Melee Hit         -19 Level             50    Max Hit Points       722   
 + To Melee Damage      -22 Experience  15945740    Cur Hit Points       722   
 + To Ranged Hit         -9 Max Exp     15945740    Max SP (Mana)       1751   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1751   
   AC                45+237 Gold         2432317    Piety               2516   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-88    
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 1410 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Tavern Owner.            
          You are the black sheep of the family.  You have blue eyes,          
          straight brown hair, and a very fair complexion.                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 18 (900')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 4700 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Enderi of the 2890th year of the third age.
 You have been adventuring for 12 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ...21....4.*.23..6.         
        Add Int   : .3.212.....*.......         
        Add Wis   : .3.212.....*.......         
        Add Dex   : ...21......*4......         
        Add Con   : ...21....4.*.23....         
        Add Chr   : ...21......*.......         
        Mul Mana  : ++...+.............         
        Mul SPower: ++.................         
        Add Stea. : ...2...............         
        Add Sear. : ................36.         
        Add Infra : .3.........*....36.         
        Add Tun.. : ................36.         
        Add Speed : ..*21.3.......3....         
        Slay Orc  : ................++.         
        Slay Troll: ................++.         
        Slay Giant: .................+.         
        Slay Drag.: .................+.         
        Acid Brand: ................++.         
        Sust Str  : ....+...+..........         
        Sust Int  : ++.+.+.............         
        Sust Wis  : ++.+++.............         
        Sust Dex  : ..................+         
        Sust Con  : ....+..+..+........         
        Sust Chr  : ...++...+..........         
        Invisible : ...................         
        Mul life  : .......+..........+         
        Sens Fire : .+.................         
        Reflect   : ...................         
        Free Act  : +..++....+..++.....         
        Hold Life : ...+.++...+........         
        Imm Acid  : .........*+++....+.         
        Imm Elec  : .......+*.++.......         
        Imm Fire  : ..+.*...*..+.......         
        Imm Cold  : .*.*......*+.......         
        Res Pois  : ...........+..+....         
        Res Fear  : ....+.........+....         
        Res Lite  : ......+....+.......         
        Res Dark  : ......+....+.....+.         
        Res Blind : ++.+...............         
        Res Conf  : +.....++.+.+.......         
        Res Sound : ........++.........         
        Res Shard : .......++++........         
        Res Neth  : ....+.....++.......         
        Res Nexus : .......+..++.......         
        Res Chaos : ......+..+.........         
        Res Disen : .................+.         
        Levitate  : ..+...............+         
        Lite      : +....+.....+.......         
        See Invis : ++.++.+....+.......         
        Digestion : .....+.............         
        Regen     : ....++......+......         
        Activate  : ..+++.+.....+....+.         
        Cursed    : ...........+.......         
        Hvy Curse : .....+.....+.......         
        Prm Curse : ...........+.......         
        Fly       : +..................         
        Climb     : ..............+..+.         
        Orc.ESP   : ......+..+......++.         
        Troll.ESP : ................+..         
        Evil.ESP  : .....+.............         
        Good.ESP  : .....+.............         
        Full ESP  : ...+.......+.......         

Skills (points left: 0)
 - Combat                                        01.300 [0.400]
          . Weaponmastery                        01.000 [0.300]
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    12.325 [0.900]
          . Stealth                              27.400 [0.500]
          . Disarming                            01.500 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         17.800 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          05.400 [0.900]
 - Spirituality                                  13.300 [0.550]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  06.400 [0.500]
          . Symbiosis                            03.200 [0.500]
          . Mimicry                              37.200 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff 'Nathrim' (1d4) (+11,+1)(80%) (+4)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your spell power by 4.  It increases your 
    mana capacity by 80%.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 86 of
    Mount Doom.
b) The Mage Staff of Forochel (3d4) (-12,-6)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your 
    intelligence, wisdom, infravision and spell power by 3.  It increases
     your mana capacity by 60%.  It sustains your intelligence and wisdom.
    It provides immunity to cold.  It provides resistance to blindness.  
    It renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated
    for healing (500) every 200+d100 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 1.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the
    power of restore life if it is being worn.  It provides light (radius
    1) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and luck by 2.  It increases your mana capacity
     by 40%.  It sustains your intelligence and wisdom.  It provides
    resistance to life draining.  It allows you to breathe underwater.  It
    allows you to sense the presence of evil beings and good beings.  It
    slows your metabolism.  It speeds your regenerative powers.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
    Land Of Mountains.
n) The Full Plate Armour of Mirie (-54,-35) [25,+11](40%)
    It increases your hit points by 40%.  It sustains 
    your constitution.  It provides resistance to electricity, confusion, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azriel, Angel of Death on level 70 of The
    Sacred Land Of Mountains.
o) The Cloak 'Negron' [1,+18]
    It sustains your strength and charisma.  It
    provides immunity to electricity and fire.  It provides resistance to 
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 99 of Angband.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    shards and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 58 of Paths of
    the Dead.
q) The Large Leather Shield 'Essin' [4,+10]
    It sustains your constitution.  It provides immunity to cold.
    It provides resistance to life draining, acid, electricity, shards, 
    nether and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Mordor.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Mordor.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 86 of Mount Doom.
z) a Shimmering mold (378 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases 
    your searching, infravision, ability to tunnel and luck by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to sense the presence 
    of orcs and trolls.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 86 of Mount Doom.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) a Tome of Knowledge {@m3@b3 !k!v!d!s}
f) a Fireproof Tome of the Time {!k!v!d!s}
g) a Fireproof Unholy Tome of the Hellflame {!k!v!d!s}
h) a Fireproof Holy Tome of Manwe Sulimo {!k!v!d!s}
i) The Tome of Freritlan {!k!v!d!s}
j) 13 Potions of Healing
k) 4 Potions of Restore Mana
l) a Golden Rod of the Istari of Disarming (250/250)
m) a Mithril Rod of the Istari of Home Summoning (320/320) {!k!d!v!s}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Potions of *Healing*
b) 2 Potions of Life
c) 12 Potions of Restore Mana
d) 2 Scrolls of Reset Recall {!*!*}
e) a Mithril Rod of Capacity of Nothing (320/320)
f) a Rod Tip of Disarming (50 Mana to cast)
g) The Metal Lamellar Armour of Andollie (-36,-12) [23,+15](20%)
    It
    increases your hit points by 20%.  It sustains your dexterity and 
    charisma.  It provides immunity to fire.  It provides resistance to 
    electricity and fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
i) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It makes you completely fearless.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Mouse Fur 'Nondor' [1,+0] (+4 to stealth)
    It increases your 
    stealth by 4.  It sustains your charisma.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to acid, electricity and poison.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Set of Cesti of Rangul [5,+11]
    It provides resistance to electricity, poison, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater Balrog on level 82 of Angband.
m) a Two-Handed Flail of Greater Life (3d6) (+19,+12)(60%) {!k}
n) The Sling of the Thain (x6) (+15,+15) (+4)
    
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
q) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 
    3.  It provides resistance to acid, electricity, fire, cold and sound.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 91 of Mount Doom.


  [Home Inventory - Gondolin ]

a) The Ring of Earinumar (+4) {100% off}
    It increases 
    your searching and speed by 4.  It makes you invisible.  It sustains 
    your intelligence.  It provides resistance to fire and shards.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
b) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Mordor.
c) The Ring of Arauglion (+4 to stealth)
    It increases your intelligence and stealth by 4.  It sustains 
    your dexterity.  It provides resistance to poison, shards and chaos.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Amulet of Peran (+3)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity and stealth by 3.  It sustains your dexterity.  It
    provides resistance to acid, poison and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 58 of Paths of the Dead.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater titan on level 65 of Mordor.
f) The Jewel 'Evenstar' (+3)
g) The Robe of Great Luck [-30,-20] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Golden Crown 'Uldar' [0,+14]
    It sustains your charisma.  It
    provides resistance to sound, nether and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 61 of Mordor.
k) a Light Crossbow of Accuracy (x3) (+30,+20)
    
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Tome of the Eternal Flame {@m4@b4 !k!v!d!s}
b) a Fireproof Tome of the Blowing Wind {@m1@b1 !k!v!d!s}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Tome of the Everrunning Wave {!k!v!d!s}
d) The Ring of Tulkas (+4)
    It can
    be activated for haste self (75+d75 turns) every 150+d150 turns if it
    is being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
e) an Amulet of Doom [+5] (+8)
f) an Amulet of Telepathy
g) The Metal Brigandine Armour of Osgan (-36,-47) [19,+0](20%)
    It increases
     your hit points by 20%.  It sustains your charisma.  It provides
    immunity to electricity.  It provides resistance to cold and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
h) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns
     if it is being worn. It increases your constitution by 2.  It
    sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Mount Doom.
i) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be
    activated for remove fear and cure poison every 5 turns if it is being
    worn. It increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 86 of Mount Doom.
k) The Mattock of Maguiatar (+1)
    It provides
    light (radius 1) forever.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma and ability to tunnel by 1.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
l) The Sling of Bargot (x2) (+16,+14) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, dexterity, constitution and speed by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Mordor.
m) The Mage Staff of Pelmon (1d4) (+7,+7)(60%)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your mana capacity by 60%.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) a Mage Staff of Wizardry (1d4) (-10,+5)(60%) (+3)


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
c) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 54 of Mordor.
d) an Amulet of Telepathy
    It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
e) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 54 of Mordor.
g) The Double Chain Mail of Rhormar (-15,-9) [16,+7](20%)
    It
    increases your hit points by 20%.  It sustains your strength, wisdom
     and constitution.  It provides immunity to electricity.  It provides
    resistance to nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Cloak of Hithondor [1,+10]
    It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to acid and fire.  It
    provides resistance to electricity, fire, poison, light, confusion, 
    shards and nether.  It produces a fiery sheath.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) The Cloak of Thingol [1,+18] (+3)
    It can
    be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) an Elven Cloak of Stealth [4,+14] (+7 to stealth)
    It 
    increases your stealth, searching and luck by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 27 of
    Mirkwood.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Steel Helm of Tumur [6,+7]
    It provides light (radius 3) forever.  It
    provides immunity to paralysis.  It provides resistance to fire and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 44 of Mordor.
o) The Pair of Hard Leather Boots of Miryar [3,+13]
    
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
p) a Cleaver of Life (2d4) (+9,+18)(20%)
    It increases your hit points
     by 20%.  It provides resistance to life draining.  
    You found it in the remains of Smaug the Golden on level 66 of The Sacred
    Land Of Mountains.
q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 68 of Dol
    Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50
    turns if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 58 of Mordor.
b) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
c) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 9.4.2005 15:52

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2501. on the Ladder (of 18973)
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On 9.4.2005 15:52 acockbur@mail.wvu.edu wrote:
Maybe I should have been using the weapon of greater life. I probably will if I go into the Void.

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