The Angband Ladder: Laurel, Hobbit Sorceror by Danny
[ToME 2.3.5 Character Sheet] Name : Laurel Age 30 STR! 33 Sex : Female Height 33 INT! 37 Race : Hobbit Hermit Weight 49 WIS! 40 Class : Sorceror Social Class 33 DEX! 30 Body : Player CON! 40 God : Nobody CHR! 38 + To Melee Hit -13 Level 50 Hit Points 663/ 663 + To Melee Damage -62 Experience 20844055 Spell Points 1508/ 1508 + To Ranged Hit -7 Max Exp 20844055 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 36+141 Gold 1583521 Speed Fast (+42) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-248 Stealth : Poor Magic Device: Excellent Infra-Vision: 50 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Hobbit Warrior. You are the black sheep of the family. You have hazel eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 101 (5050') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 26 (1300') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 21 (1050') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 35 (1750') Your body is a Player. You are currently on level 101 of Angband. You have defeated 9968 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You have completed 66 princess quests. You have completed 66 lost sword quests. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : ..1.4...43.3.... Add Int : ..1....2........ Add Wis : ..1.4..2.3...... Add Dex : ..1............. Add Con : ..1.....4343.... Add Chr : ..1.4..2........ Add Stea. : .......2........ Add Tun.. : ..............1. Add Speed : .*1*43.2.3.3.... Chaotic : .............+.. Slay Evil : .............+.. Slay Und. : .............+.. Poison Brd: .............+.. Sust Str : ..+............. Sust Int : ................ Sust Wis : ..+............. Sust Dex : ...............+ Sust Con : ..+...+...+..... Sust Chr : ..+............. Invisible : .......+........ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ..+.....+....... Hold Life : .....+...+...... Imm Acid : ......++*....... Res Elec : .........+...... Imm Fire : .+*.+..+.+...... Res Cold : .......+.++..... Res Pois : ....+........... Res Fear : ..+.+......+.... Res Light : .....+...+...... Res Dark : .....+.......... Res Blind : .........+...... Res Conf : .....+..++.+.... Res Sound : ........++...... Res Shard : .+....+......... Res Neth : ..+...+......... Res Nexus : ......+.+....... Res Chaos : .....+..++.+.... Res Disen : ....+..+........ Lite : .........+...... See Invis : ..+..+...+...... Regen : ..+......++..... Activate : .++.++.+.++..... Climb : ...........+.... Orc.ESP : .....+..+....... Skills (points left: 39) - Combat 01.000 [0.300] - Archery 01.500 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 06.245 [0.900] . Stealth 12.700 [0.500] . Disarming 03.000 [0.300] - Magic 50.000 [1.000] . Magic-Device 13.800 [1.000] . Spell-power 49.200 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 01.200 [0.400] . Necromancy 36.000 [0.900] . Runecraft 01.800 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 26.450 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.850 [0.500] . Summoning 01.700 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 06.700 [0.500] . Mimicry 01.700 [0.500] Abilities * Perfect casting * Undead Form [Fates] You may meet a White jelly on level 11. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+7,-17)(100%) (+5) d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) a Ring of Speed (+12) {100% off} It increases your speed by 12. You stole it from the Black Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 55 of The Sacred Land Of Mountains. n) The Splint Mail of Uindol (-28,-39) [19,+13](40%) It increases your hit points by 40%. It sustains your constitution. It provides resistance to acid, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 69 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 98 of Angband. u) The Set of Gauntlets 'Paurnimmen' [Essence of Speed] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) a Death mold named Qz (1365 hp) {) The Seeker Bolt of Gaiacir (4d5) (+10,+6) It poisons your foes. It produces chaotic effects. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) a Magical Pick (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. You found it lying on the ground on level 30 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it in the remains of a Demilich on level 55 of Mordor. b) a Fireproof Tome of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. c) 2 Fireproof Tomes of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 23 of The Sandworm lair. d) 2 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. e) 3 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You bought it from the Library. f) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 40 of Mordor. g) a Fireproof Tome of the Tree It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 48 of Mordor. h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. i) a Fireproof Tome of the Time It cannot be harmed by fire. You found it in the remains of a Nightcrawler on level 70 of Paths of the Dead. j) 2 Fireproof Tomes of Meta Spells It cannot be harmed by fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) 2 Fireproof Unholy Tomes of the Hellflame l) a Rune [Sphere] m) a Rune [Protection] n) The Gem of Rage {light absorb} It can be activated for light absorption every 80 turns. You found it in the remains of a Mind flayer on level 34 of Mordor. o) The Gem of Hate {light absorb} It can be activated for light absorption every 80 turns. You found it in the remains of an Emperor wight in the town of Bree . p) 8 Potions of Cure Insanity q) 8 Potions of Healing r) 23 Potions of *Healing* s) 18 Potions of Restore Mana t) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You bought it from the Black Market. u) an Adamantite Rod of Capacity of Nothing (400/400) It can hold more mana. You bought it from the Black Market. v) a Partial Totem of a Giant white mouse w) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 40 of Mordor. [Home Inventory - Bree ] a) a Fireproof Tome of the Mind b) The Mirror of Alternate Dimensions {geno} It can be activated for genocide every 500 turns. You found it lying in a vault on level 29 of The Sandworm lair. c) The Pendulum of Orcus {curing 110} It can be activated for curing every 110 turns. You found it lying on the ground on level 30 of The Sandworm lair. d) Raal's Black Candle {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 54 of The Sacred Land Of Mountains. e) a Parchment titled ``Tenser's Last Words'' {geno} It can be activated for genocide every 500 turns. You found it lying on the ground on level 28 of The Sandworm lair. f) a Parchment titled ``Secrets of the Gnomish Wizards'' {cure insane} It can be activated for cure insanity every 200 turns. You found it in the remains of a Dark elven warlock on level 37 of Mordor. g) 9 Sprigs of Athelas h) 34 Potions of Healing i) 17 Potions of Restore Mana j) 7 Potions of Curing k) 9 Scrolls of Reset Recall l) a Moonstone Rod of Capacity of Recall (150/150) m) a Golden Rod of the Istari of Curing (218/250) n) a Mithril Rod of Quickness of Nothing (160/160) o) an Adamantite Rod of Nothing (200/200) p) The Wand of Digging of Thrain (17 charges) q) an Indestructible Ring of Speed (+7) It increases your speed by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Polished Green Dragon Scale Mail (-2 to accuracy) [30,+22] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It provides resistance to poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Short Bow 'Sildi' (x2) (+5,+17) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and speed by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Mage Staff of Faugron (1d4) (+11,+10) [+5] (+3) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence and spell power by 3. It provides resistance to confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 53 of Mordor. [Home Inventory - Gondolin ] a) The Rusty Chain Mail 'Andir' (-11,-18) [14,+4](20%) It increases your hit points by 20%. It provides resistance to fire, cold, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 78 of Angband. c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 52 of Mordor. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. e) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Paths of the Dead. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) an Elven Cloak [4,+3] (+2 to stealth) k) a Cloak of Mist of Air [1,+9] It allows you to breathe without air. It was given to you as a reward. l) The Large Leather Shield of Talith [4,+8] It sustains your strength, wisdom, dexterity and charisma. It provides immunity to electricity. It provides resistance to fire, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 58 of Dol Guldur. m) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Shield of Deflection of Ilinentir [10,+22] It sustains your intelligence, wisdom and dexterity. It provides immunity to fire. It makes you completely fearless. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 86 of Angband. o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to dark and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Chieftain on level 53 of Mordor. r) The Dragon Helm of Thrain [8,+10] It sustains your wisdom and charisma. It makes you completely fearless. It provides resistance to light, shards, nether and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Mordor. t) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of The Sandworm lair. w) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) [Home Inventory - Minas Anor ] a) 3 Fireproof Tomes of the Eternal Flame It cannot be harmed by fire. You found it lying in a vault on level 27 of The Sandworm lair. b) 3 Fireproof Tomes of Translocation It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 40 of Mordor. c) 3 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 48 of Mordor. d) 2 Fireproof Tomes of the Time It cannot be harmed by fire. You found it in the remains of a Demilich on level 55 of Mordor. e) 2 Fireproof Tomes of the Mind f) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. g) The Ring of Power of Ren the Unclean (+3 to speed) It increases your dexterity, constitution, speed and attack speed by 3 . It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to poison, blindness and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 59 of Dol Guldur. h) The Ring of Power of Akhorahil the Blind (+4% of critical hits) It increases your intelligence, wisdom, infravision and ability to score critical hits by 4. It makes you invisible. It sustains your intelligence and constitution. It provides resistance to confusion and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 62 of The Sacred Land Of Mountains. i) The Ring of Power of Uvatha the Horseman (+4) It increases your charisma by 4. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to electricity, dark, blindness, nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) The Ring of Power of Adunaphel the Quiet (+2) It increases your intelligence and wisdom by 2. It makes you invisible. It provides resistance to acid, nexus and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 55 of The Sacred Land Of Mountains. k) a Ring of Speed (+10) l) a Ring of Lordly Protection [+25] It provides immunity to paralysis. It provides resistance to life draining, poison, shards and disenchantment. m) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Dol Guldur. n) The Ring 'Taranar' (+3) It can be used to store a spell. It increases your strength, intelligence and dexterity by 3. It provides immunity to paralysis. It provides resistance to poison, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. o) The Amulet of Carlammas (+2) p) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of The Sacred Land Of Mountains. q) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 87 of Angband. r) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. s) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 61 of Mordor. t) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and chaos. It cannot be harmed by fire. It was given to you as a reward. u) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. v) a Jewel Encrusted Crown of the Magi [0,+12] (+2) It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Dol Guldur. w) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. x) a Climbing Set [Home Inventory - Lothlorien ] a) a Rune [Sphere] b) a Runestone c) 3 Scrolls of Reset Recall d) The Crumpled Scroll of Mass Resurrection e) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) an Amulet of the Serpents [+5] (+4) g) The Dwarven Lantern of Golfaldol (+3 to searching) It provides light (radius 3) forever. It increases your searching by 3. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. h) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth) i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) j) an Elven Hard Leather Armour (-1 to accuracy) [6,+10] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 98 of Angband. l) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Cloak 'Mined' [1,+0] (+4 to stealth) It increases your stealth by 4. It provides immunity to paralysis. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. o) a Mumak Hide of Air [1,+8] p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 98 of Angband. q) The Set of Gauntlets 'Paurhach' [2,+15] r) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20) It is a great bane of dragons. It makes you completely fearless. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Mage Staff of Power (1d4) (+0,-13) (+9) u) The Mage Staff 'Helmarn' (1d4) (+8,+7) [+4] It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Mage Staff of Drianamon (1d4) (+6,+6) (+2) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 2. It sustains your wisdom. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. b) a True Totem of Glaurung, Father of the Dragons c) The Ring of Power of Dwar, Dog Lord of Waw (+3 to speed) It increases your searching and speed by 3. It makes you invisible. It sustains your intelligence, dexterity and charisma. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol Guldur. d) The Ring of Power of The Witch-King of Angmar (+3% of critical hits) It increases your ability to score critical hits by 3. It makes you invisible. It sustains your intelligence. It makes you completely fearless. It provides resistance to nexus. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Witch-King of Angmar on level 95 of Angband. e) The Ring of Power of Akhorahil the Blind (+1% of critical hits) It increases your wisdom, stealth and ability to score critical hits by 1. It makes you invisible. It sustains your dexterity and constitution. It provides resistance to blindness, nexus and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 50 of Moria. f) The Ring of Power of Hoarmurath of Dir (+2 to infravision) It increases your infravision by 2. It makes you invisible. It provides resistance to cold and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur. g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. h) The Ring of Durin (+2) It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 50 of Mordor. j) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Erebor. l) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 103 of Angband. m) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 20 of Mirkwood. o) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 91 of Angband. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 33 of Mirkwood. s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2 . It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 98 of Angband. v) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . w) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 91 of Angband. x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. a) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . b) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. d) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 51 of Mordor. e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Dol Guldur. g) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. h) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. i) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 63 of Mordor. k) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 67 of The Sacred Land Of Mountains. l) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 67 of The Sacred Land Of Mountains. p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of The Sacred Land Of Mountains. |
Posted on 11.7.2009 19:46
1742. on the Ladder (of 19090)
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