The Angband Ladder: Honeysuckle, Hobbit Sorceror by <maija.toivola@spamisevil-tut.fi>
[ToME 2.2.5 Character Dump] Name : Honeysuckle Age 23 STR! 38 Sex : Female Height 35 INT! 39 Race : Hobbit Weight 49 WIS! 34 Class : Sorceror Social Class 74 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 30 + To Melee Hit 20 Level 50 Max Hit Points 517 + To Melee Damage -11 Experience 17041997 Cur Hit Points 517 + To Ranged Hit 30 Max Exp 17041997 Max SP (Mana) 1602 + To Ranged Damage 6 Exp to Adv. ***** Cur SP (Mana) 1602 AC 26+117 Gold 3440899 Piety 36850 (Miscellaneous Abilities) Fighting : Excellent Perception : Heroic Blows/Round: 4 Bows/Throw : Superb Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-44 Stealth : Heroic Magic Device: Superb Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 86 (4300') Barrow-Downs: Level 8 (400') Mount Doom: Level 85 (4250') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 24 (1200') Your opponents are behaving stupidly. Your body is a Player. You are currently on level 86 of Angband. You have defeated 17957 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 42 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 17th Quelle of the 2890th year of the third age. You have been adventuring for 31 days. adefkmnopsuxz{|@ Add Str : .39.......23.... Add Int : ......4..2...... Add Wis : .........2...... Add Dex : ...*............ Add Con : .3..3.4...23.... Add Stea. : ......42........ Add Sear. : ...*.....2...... Add Tun.. : ..............4. Add Speed : ..9*.34....3.... Slay Evil : .+.............. Slay Demon: .+.............. Slay Troll: .+.............. Slay Drag.: .+.............. Sust Str : ................ Sust Int : ...++..+........ Sust Wis : ....+...+....... Sust Dex : ..+....+.......+ Sust Con : ....+........... Sust Chr : ...+............ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : .+........+..... Hold Life : .+..++.......... Imm Acid : ......+.*....... Imm Elec : ......+.*....... Imm Fire : ......*+........ Imm Cold : ....+.+*........ Res Pois : ........+....... Res Fear : .+.....+...+.... Res Lite : ..+..+.......... Res Dark : .++.++..+....... Res Blind : .........+...... Res Conf : ...+...+........ Res Sound : ........+....... Res Shard : ........+....... Res Neth : ....+........... Res Nexus : ......+......... Res Chaos : .....+.......... Res Disen : ..+....+...+.... Aura Fire : ......++........ Levitate : ..+............. Lite : .+..+........... See Invis : .+...+...+...... Regen : .+.++........... Activate : ....++...+...... Fly : ......++........ Orc.ESP : .....+.......... Evil.ESP : .+.............. TLord.ESP : ......+......... Skills (points left: 83) . Sling-mastery 00.000 [0.300] . Sneakiness 01.000 [0.900] - Magic 46.600 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 49.800 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 02.500 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to meet a Pitiful-looking beggar on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+1,-9)(100%) (+5) d) a Small Wooden Boomerang of Gondolin (1d4) (+11,+6) (+3) It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. e) The Ring of Vanthord (+9) It increases your strength and speed by 9. It sustains your dexterity. It provides resistance to light, dark and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Mount Doom. f) The Ring of Eldaciri (+10) It increases your dexterity, searching and speed by 10. It sustains your intelligence and charisma. It provides resistance to confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 69 of Angband. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 66 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Fur Cloak of Manna [3,+11] (+2 to stealth) It increases your stealth by 2. It sustains your intelligence and dexterity. It provides immunity to cold. It makes you completely fearless. It provides resistance to fire, confusion and disenchantment. It allows you to fly. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. p) The Small Leather Shield of Fuiliath [2,+10] It sustains your wisdom. It provides immunity to acid and electricity. It provides resistance to electricity, poison, dark, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 64 of The Sacred Land Of Mountains. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to disenchantment. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. z) a Death mold (985 hp) {) (nothing) |) a Magical Orcish Pick of Digging (+8,+8) (+4) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 30 of The Sandworm lair. b) 2 Fireproof Tomes of the Eternal Flame c) 4 Fireproof Tomes of the Blowing Wind d) 5 Fireproof Tomes of the Impenetrable Earth e) 2 Fireproof Tomes of the Everrunning Wave f) 3 Fireproof Tomes of Translocation g) 2 Fireproof Tomes of the Tree h) 3 Fireproof Tomes of Knowledge i) a Fireproof Tome of the Time j) 2 Fireproof Tomes of Meta Spells k) 3 Fireproof Tomes of the Mind l) The Bag of Tricks It can be activated for summon pet. You found it lying in a vault on level 62 of The Sacred Land Of Mountains. m) 35 Potions of Healing n) 3 Potions of *Healing* o) 17 Potions of Restore Mana p) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 79 of Angband. r) The Amulet of Rastirri It provides resistance to light, dark and shards. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 77 of Angband. s) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 76 of Angband. t) The Set of Cesti 'Fardarsir' [5,+12] It sustains your wisdom. It provides immunity to paralysis. It provides resistance to confusion, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 79 of Angband. u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) v) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 76 of Angband. w) a Mage Staff of Wizardry (1d4) (-21,-24)(60%) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying on the ground on level 24 of The Helcaraxe. [Home Inventory - Bree ] a) The Cunning Plan of Zog It can be activated for curing. You found it in the remains of a Black ooze on level 30 of The Sandworm lair. b) Cathal's Corrupting Cymbal It can be activated for cure confusion. You found it lying on the ground on level 25 of The Sandworm lair. c) 7 Sprigs of Athelas d) a Potion of *Healing* e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 52 of Mordor. f) an Indestructible Amulet of Brilliance (+5) It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 59 of Mordor. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlas, the Titan on level 85 of Mount Doom. h) The Anchor of Space-Time i) The Multi-Hued Dragon Scale Mail 'Dagon' (-2 to accuracy) [30,+24] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , fire, cold, poison, nexus and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . j) The Rusty Chain Mail of Urhuden (-5 to accuracy) [14,+3] It sustains your strength and constitution. It provides immunity to acid. It provides resistance to life draining, electricity, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Ancient multi-hued dragon on level 66 of The Sacred Land Of Mountains. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) The Full Plate Armour of Luvin (-30,-35) [25,+5](40%) It increases your hit points by 40%. It provides immunity to cold. It provides resistance to acid, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 51 of The Sacred Land Of Mountains. m) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. n) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. p) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 21 of A lost temple. t) a Long Sword of Westernesse (2d5) (+6,+16) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it lying on the ground on level 33 of Maze. u) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of The Sacred Land Of Mountains. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. w) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. x) The Bolt of Valda (1d5) (+25,+12) (+1) It increases your intelligence and wisdom by 1. It does extra damage from electricity. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) 3 Fireproof Tomes of Magical Energy b) 3 Fireproof Tomes of the Eternal Flame c) a Fireproof Tome of the Blowing Wind d) 3 Fireproof Tomes of the Impenetrable Earth e) 5 Fireproof Tomes of the Everrunning Wave f) 3 Fireproof Tomes of Translocation g) 7 Fireproof Tomes of Knowledge h) 6 Fireproof Tomes of the Time i) 3 Fireproof Tomes of Meta Spells j) 4 Fireproof Tomes of the Mind k) 3 Potions of *Healing* l) The Ring 'Lothrog' (+2 to speed) It increases your speed by 2. It sustains your intelligence, dexterity, constitution and charisma. It provides resistance to acid, sound and disenchantment. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 52 of Mordor. m) The Ring of Finornin (+2 to searching) It increases your searching by 2. It makes you completely fearless. It provides resistance to acid, dark, nexus and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard king on level 20 of Mirkwood. n) an Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. o) an Indestructible Amulet of the Serpents [+7] (+6) p) a Dwarven Lantern of the Magi (+3) q) The Metal Brigandine Armour of Mellindil (-51,-56) [19,+9](20%) It increases your hit points by 20%. It sustains your charisma. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archangel on level 40 of The Helcaraxe. r) The Stone and Hide Armour of Astil (-1 to accuracy) [15,+8] It sustains your strength, intelligence, constitution and charisma. It makes you completely fearless. It provides resistance to electricity, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 40 of The Helcaraxe. s) The Feathers Cloak of Nelen [1,+5] It provides immunity to fire. It makes you completely fearless. It provides resistance to cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. t) The Hard Leather Cap of Noromen [2,+6] It sustains your wisdom. It provides resistance to cold, light and nexus . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} v) The Espadon 'Hilan' (2d9) (+2,+7) (+1 to speed) It provides light (radius 1) forever. It increases your speed by 1. It does extra damage from fire. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 52 of The Sacred Land Of Mountains. x) a Mage Staff of Wizardry (1d4) (+6,-14)(60%) (+3) [Home Inventory - Minas Anor ] a) a Parchment titled ``Magic for the Layman'' It can be activated for teleport level. You found it in the remains of a Barrow wight on level 50 of Mordor. b) Boccob's Magical Mish-mash It can be activated for cure confusion. You found it in the remains of a Gnome mage on level 24 of A lost temple. c) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 66 of The Sacred Land Of Mountains. e) an Amulet of Brilliance (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. You found it lying on the ground on level 51 of Mordor. f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 51 of Mordor. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 66 of The Sacred Land Of Mountains. h) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 24 of Mirkwood. j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. k) Elven Chain Mail of Resistance (-2 to accuracy) [14,+13] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Archer on level 47 of Mordor. l) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 47 of Mordor. m) The Metal Brigandine Armour of Turunt (-3 to accuracy) [19,+11] It provides immunity to electricity. It provides resistance to acid, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 39 of Mordor. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young bronze dragon on level 62 of The Sacred Land Of Mountains. o) The Leather Scale Mail of Endarnor (-1 to accuracy) [11,+19] It sustains your constitution. It provides immunity to acid and cold. It provides resistance to fire, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) an Elven Cloak [4,+11] (+4 to stealth) q) The Fur Cloak of Galion [3,+15] It sustains your constitution. It provides immunity to fire. It provides resistance to acid, electricity, cold, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 63 of The Sacred Land Of Mountains. s) a Golden Crown of Telepathy [0,+13] t) a Golden Crown of the Magi [0,+7] (+1) It can be used to store a spell. It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gabriel, the Messenger on level 66 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) The Devil's Pentagram It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Ghoulking on level 27 of Mirkwood. b) Mordekainen's Sneaking Eye It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 25 of Mirkwood. c) the Medallion of Good Will It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a White wraith on level 29 of The Helcaraxe. d) Agannazar's Altruistic Assassin It can be activated for summon pet. You found it lying on the ground on level 21 of Mirkwood. e) 3 Potions of *Healing* f) 2 Potions of Life g) The Ring of Elacir (+5% of critical hits) It increases your constitution and ability to score critical hits by 5. It sustains your strength and wisdom. It provides resistance to poison, dark, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) a Ring of Speed (+10) It increases your speed by 10. You bought it from the Rare Jewelry Shop. i) The Ring of Ancamarir It provides resistance to acid, confusion and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 71 of Angband. j) The Ring 'Melen' It sustains your wisdom, dexterity and charisma. It provides resistance to electricity, blindness and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. k) The Phial of Undeath (-5) {cursed} l) The Metal Brigandine Armour of Bragorin (-3 to accuracy) [19,+0] It sustains your strength and wisdom. It provides immunity to cold. It provides resistance to life draining, cold, poison, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. m) The Robe 'Aeluinor' [2,+8] It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining, fire, dark, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 59 of Dol Guldur. n) The Robe of Tuoronnas (-28,-47) [2,+1](20%) It increases your hit points by 20%. It sustains your strength and dexterity. It provides immunity to electricity. It provides resistance to cold, poison, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. o) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Hard Studded Leather of Turech (-16,-25) [7,+17](40%) It increases your hit points by 40%. It sustains your intelligence, dexterity and constitution. It provides resistance to chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) an Elven Cloak of the Magi (-2,-4) [4,+19] (+5) It can be used to store a spell. It increases your intelligence, stealth, searching, speed and luck by 5. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. r) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 70 of Angband. u) The Dragon Helm of Thrain [8,+10] It provides light (radius 3) forever. It sustains your strength and constitution. It provides resistance to shards and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. w) a Two-Handed Flail of Greater Life (3d6) (+20,+10)(20%) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of The Sandworm lair. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Erebor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of Mordor. d) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for Ruination. You found it lying on the ground on level 30 of The Sandworm lair. e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Mordor. f) The Ring of Celiande (+1 to speed) It increases your intelligence, speed and attack speed by 1. It makes you invisible. It provides resistance to acid, fire, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . g) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Amulet of Avarwen [-6] (-5) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It sustains your constitution. It provides resistance to sound and disenchantment. It speeds your regenerative powers. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 72 of Erebor. i) The Amulet of Anachar (+2) It increases your searching by 2. It sustains your wisdom. It provides resistance to electricity, fire, nexus and chaos. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 55 of Mordor. j) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord in the town of Gondolin . k) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 52 of Mordor. l) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord on level 51 of Mordor. m) The Dagger 'Glothras' (1d4) (-3,+0) (+5) It increases your strength and wisdom by 5. It does extra damage from acid. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 52 of Mordor. o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . r) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . s) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed} It decreases your wisdom and stealth by 4. It poisons your foes. It provides resistance to light, dark, blindness, confusion and nether. It allows you to sense the presence of good beings. It drains mana and life. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . v) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Polyphemus, the Blind Cyclops in the town of Gondolin . w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 50 of Mordor. |
Posted on 19.2.2004 18:34
2309. on the Ladder (of 19090)
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