The Angband Ladder: Gigoth, RohanKnight Geomancer by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Gigoth                 Age                 21       STR! 18/150       
 Sex   : Male                   Height              57       INT! 18/***       
 Race  : Vampire RohanKnight    Weight              76       WIS! 18/200       
 Class : Geomancer              Social Class         1       DEX! 18/170       
 Body  : Player                                              CON! 18/200       
 God   : Eru Iluvatar                                        CHR! 18/150       
                                                                               
 + To Melee Hit          15 Level             36    Hit Points      664/   664 
 + To Melee Damage        2 Experience   1638441    Spell Points   1050/  1050 
 + To Ranged Hit         20 Max Exp      1638441    Sanity          635/   635 
 + To Ranged Damage      12 Exp to Adv.  1925000    Piety                52730 
   AC                21+103 Gold        10078345    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+8     
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 117 (5850')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 23 (1150')

 Your body was a Player.
 You have defeated 2013 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 43rd Quelle of the 2890th year of the third age.
 Your adventure lasted 57 days.

     Your Attributes:
You are dead, killed by Ripe Old Age in the town of Lothlorien.
You can drain life from a foe.
You can switch locations with another being.
You can restore lost life forces.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You can sense the presence of good beings.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ..3.............            
        Add Int   : ....234..2......            
        Add Wis   : ....23...2.....+            
        Add Dex   : .4.3............            
        Add Con   : ..3...4.........            
        Add Chr   : ..3..3..........            
        Mul Mana  : +...+..........+            
        Mul SPower: +...............            
        Add Stea. : ......43...3....            
        Add Sear. : ..3......2......            
        Add Infra : ...3............            
        Add Tun.. : ..............5.            
        Add Speed : .4....43.......+            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ...+............            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : ....+...+......+            
        Res Acid  : .+.+..++........            
        Imm Elec  : .+....+.*.......            
        Imm Fire  : .+*...*.+.......            
        Res Cold  : .+....+........+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : .....+...+......            
        Res Conf  : ...+............            
        Res Sound : ................            
        Res Shard : ........+.......            
        Res Neth  : ...............+            
        Res Nexus : ...+..++........            
        Res Chaos : ...+............            
        Res Disen : ........+.......            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Lite      : ....+.....+....+            
        See Invis : ..+......+......            
        Digestion : ....+...........            
        Regen     : ...++...........            
        Activate  : ..+....+.++.....            
        Hvy Curse : ....+...........            
        Fly       : ..+...+.........            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+...+.........            
        Good.ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 6)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.800 [0.600]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         24.598 [0.900]
          . Magic-Device                         01.500 [1.050]
          . Spell-power                          39.500 [0.700]
          - Geomancy                             39.500 [0.700]
                   . Fire                        36.430 [1.050]
                   . Water                       26.980 [1.050]
                   . Air                         26.980 [1.050]
                   . Earth                       26.980 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           04.200 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           30.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  04.050 [0.550]
          . Prayer                               20.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+6,+6)(60%) (+3) {!k}
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 3.  It increases your mana
    capacity by 60%.  
    You found it lying on the ground on level 28 of The Sandworm lair.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 66 of
    The Sacred Land Of Mountains.
e) The Ring of Flare (+3) {!*}
    It can be activated for dimension door
    every 100 turns if it is being worn. It grants you the power of swap
    position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Ring 'Levaleb' (+3 to infravision) {RChaos}
    It 
    increases your dexterity and infravision by 3.  It sustains your 
    charisma.  It provides resistance to acid, nexus and chaos.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
k) The Blue Stone 'Toris Mejistos' [Manathrust](40%) (+2) {cursed}
    It grants you the power of restore
    life if it is being worn.  It provides light (radius 1) forever.  It
    has a spell stored inside.  It increases your intelligence, wisdom and 
    luck by 2.  It increases your mana capacity by 40%.  It sustains your 
    intelligence and wisdom.  It provides resistance to life draining.  It
    allows you to breathe underwater.  It allows you to sense the presence 
    of evil beings and good beings.  It slows your metabolism.  It speeds
    your regenerative powers.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+3) {!k}
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and charisma by 3.  
    It makes you invisible.  It provides resistance to blindness.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range
    100) every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Small Metal Shield 'Egion' [3,+16] {ImE,rShd}
    It
    sustains your wisdom.  It provides immunity to electricity.  It
    provides resistance to life draining, fire, shards and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of The
    Sacred Land Of Mountains.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Stealth [2,+5] (+3 to stealth) {!k}
    It increases your 
    stealth by 3.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+5) {!*}
    It increases your ability to tunnel
     by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!*}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) a Fireproof Tome of the Blowing Wind {!*}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
c) a Fireproof Tome of the Impenetrable Earth {!*}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Everrunning Wave {!*}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 91 of Mount Doom.
e) a Fireproof Tome of Translocation {!*}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Fireproof Tome of Knowledge {!*}
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
g) a Fireproof Holy Tome of Eru Iluvatar {!*}
    It
    cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 66 of The Sacred Land
    Of Mountains.
h) 4 Potions of Speed {!k}
    
i) 14 Potions of Healing {!k}
    
j) 2 Potions of *Healing* {!k}
    
k) 9 Potions of Restore Mana {!k}
    
l) 11 Scrolls of *Identify* {!k}
    
m) a Silver Rod of the Istari of Home Summoning (200/200) {@z0 !*}
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) a Silver Rod of Simplicity of Recall (100/100) {!*}
    
    You found it lying on the ground on level 29 of The Sandworm lair.
o) a Ring of Ice [+12]
    It
    can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It provides resistance to cold.  It cannot be
    harmed by cold.  
    You found it in the remains of a Flying skull on level 115 of Angband.
p) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 115 of
    Angband.
q) The Anchor of Space-Time {!*}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Morgoth, Lord of Darkness on level 115 of
    Angband.
s) an Elven Cloak [4,+10] (+4 to stealth) {!*}
    It increases your stealth, searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius
    1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 115 of
    Angband.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Small Wooden Boomerang of Sinduina (1d4) (+35,+23)
    It does extra damage from 
    acid and electricity.  It poisons your foes.  It is especially deadly
    against dragons.  It is a great bane of demons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 115 of
    Angband.
w) a Mage Staff of Power (1d4) (-1,-15) (+11) {!k}
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 11.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Bree ]

a) a Spellbook of Geyser
    
b) 6 Sprigs of Athelas
c) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
d) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases
     your mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity
     and constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) an Acidic Small Metal Boomerang of *Slay Undead* (3d4) (+7,+6) (+2) {!*
SeeIn}
    It increases your wisdom by 2.  It does extra damage from 
    acid.  It is a great bane of undead.  It provides resistance to acid
     and nether.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It cannot be harmed by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Climbing Set {!*}
    It
    allows you to climb mountains.  


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  
    It decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Raal's Voodoo Doll of Revenge {cure insanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) a Golden Rod of the Istari of Nothing (250/250)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
d) a Golden Rod of the Istari of Nothing (250/250)
e) a Mithril Rod of the Istari of Nothing (320/320)
f) a Mithril Rod of the Istari of Nothing (320/320)
g) The Ring of Power of Uvatha the Horseman (+4 to stealth) {rSound,rDis}
    It increases your stealth by 4.  
    It makes you invisible.  It provides resistance to acid, fire, sound
     and disenchantment.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) an Indestructible Ring of Speed (+6)
    
    It increases your speed by 6.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) an Amulet of Doom [+4] (+6)
    It increases your strength, intelligence, 
    wisdom, dexterity, constitution and charisma by 6.  It cannot be
    dropped while cursed.  It can re-curse itself.  
    You found it in the remains of an Ancient red dragon on level 64 of The
    Sacred Land Of Mountains.
j) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) an Elven Cloak [4,+11] (+4 to stealth) {!*}
    It 
    increases your stealth, searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
o) a Wolf Pelt of Air [1,+6] {!*}
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to dark and blindness.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of The
    Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) The Short Bow of Ammor (x2) (+3,+20) (+5)
    It provides light (radius 1) forever.  It 
    increases your dexterity, constitution and charisma by 5.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your 
    dexterity by 4.  It makes you invisible.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining.  It allows you to levitate.  It
    produces a fiery sheath.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) a Fireproof Book of Beginner Cantrips {!*}
    It
    cannot be harmed by fire.  
    You bought it from the Book Store.
c) Cathal's Corrupting Cymbal {LA}
    It can be activated for light
    absorption every 80 turns.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) a Potion of New Life {100% off}
    
e) 5 Scrolls of Remove Curse
    
f) a Fireproof Scroll of Mass Genocide
g) The Ring 'Engorodh' (+2 to searching)
    It 
    increases your intelligence, constitution and searching by 2.  It
    sustains your intelligence.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) 2 Rings of Dexterity (+3) {!*}
    It 
    increases your dexterity by 3.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Ring called 'Vamp' (+3) {!*}
    It 
    increases your intelligence by 3.  It provides immunity to paralysis.  
    It provides resistance to fire, light and dark.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
j) The Ring of Nossearth (+4 to stealth) {Fly}
    It increases your wisdom, charisma, stealth and 
    searching by 4.  It provides resistance to acid, poison and light.  It
    allows you to fly.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
k) an Amulet of the Magi (-4,-4) (+1 to searching) {!k}
    It
    can be used to store a spell.  It increases your intelligence and 
    searching by 1.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
l) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 66 of The Sacred Land
    Of Mountains.
n) The Full Plate Armour 'Dundoron' (-70,-64) [25,+4](20%) {ImF}
    It increases your hit points by 20%.  It sustains your 
    wisdom.  It provides immunity to fire.  It provides immunity to
    paralysis.  It provides resistance to electricity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) an Elven Cloak of Vulnerability [4,-52] (+3 to stealth) {cursed, !k}
r) a Metal Cap of Seeing [3,+8] (+2 to searching) {!k}
    It increases your 
    searching by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  
    You bought it from the Black Market.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
u) a Small Wooden Boomerang of *Slay Troll* (1d4) (+11,+13) (+1) {Regen}
    It increases your strength by 1.  It is especially deadly
    against trolls.  It sustains your strength.  It allows you to sense
    the presence of trolls.  It speeds your regenerative powers.  
    You bought it from the Black Market.
v) a Drum of Power (+3) {!* RDis}
    It increases your strength and 
    charisma by 3.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and disenchantment.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
w) a Harp of the Eldar (+2)
    It 
    increases your charisma by 2.  It provides resistance to acid and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
x) a Mage Staff (1d4) (+0,+0)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Idren [-19] {cursed}
    It
    can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It provides resistance to 
    electricity.  It speeds your regenerative powers.  It fills you with
    the Black Breath.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
b) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being
    worn.  It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It is heavily cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) The Amulet of Galivil (+4)
    It increases your infravision by 4.  It sustains your 
    dexterity and charisma.  It provides resistance to confusion, sound, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
d) a Mage Staff of Wizardry (1d4) (-21,-21)(20%) (+1)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your spell power by 1.  It increases your 
    mana capacity by 20%.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
e) a Mage Staff of Mana (1d4) (+1,+4)(60%)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your mana capacity by 60%.  
    You found it in the remains of Sauron, the Sorcerer on level 102 of
    Angband.



Posted on 3.3.2006 03:13
Last updated on 3.3.2006 15:06

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9184. on the Ladder (of 18973)
1612. on the ToME Ladder (of 3151)
17. for this player (

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On 3.3.2006 03:13 veryfoobar-tome@yahoo.com wrote:
I tried a few Melkor Yeeks for a low Exp genociding win, but they didn't work out. Gigoth is more promising, but I'm hoping for a lowest-level win instead of lowest-Exp. He'll shoot for a Good win as a bonus, too.

My Earth elementals did a great job on the Necromancer, and I polished him off with a single Manathrust. Using Geomancer summons to kill ordinary monsters prevents me from gaining unwanted Exp, since they are not pets.

Now I need an Air cloak to go get Toris, and I'll probably need to scum Mordor for Flare, in order to have a shot at Mount Doom.

On 3.3.2006 07:26 veryfoobar-tome@yahoo.com wrote:
Ar-Pharazon didn't drop, same with Shelob and the Watcher. I figured Feagwath wasn't worth it, with a 10% drop chance and almost as much Exp as Sauron.

I decided to head to Mt Doom, and there was (is?) a HUGE collection of uniques on 99. I used Light Speed and Flare to get around. Sauron was hiding on the right, and I cheesed him to death with fireflashes over a dark pit. He dropped the One, and I swapped with an Aether Hound, made a wall, and dropped the ring in the Great Fire. Off to Angband now.

I couldn't find a SoP+12 (or Celebrimbor/Magi crown), so I think I'll have to throw a point into Conveyance to get void gates. Phase Door is currently stuck at 29 with my SoP+11.

I'm still thinking about where to put the remaining 9 skill points.

On 3.3.2006 07:45 veryfoobar-tome@yahoo.com wrote:
Just noticed that I got the final God quest for killing Sauron. Not that the extra 5 prayer points make much difference, though.

On 3.3.2006 09:35 veryfoobar-tome@yahoo.com wrote:
Sauron is permanently dead. I cranked up Fire, planning to flash Morgoth to death.

On 3.3.2006 15:06 veryfoobar-tome@yahoo.com wrote:
Killed Morgoth and retired. Morgy's death threw me over into level 36, bummer.


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