[ToME 2.3.1 Character Sheet] Name : Biffer Age 23 STR! 40 Sex : Male Height 51 INT! 28 Race : RohanKnight Weight 87 WIS! 40 Class : Paladin Social Class 1 DEX! 35 Body : Player CON! 40 God : Tulkas CHR! 40 + To Melee Hit 86 Level 50 Max Hit Points 1156 + To Melee Damage 65 Experience 34771298 Cur Hit Points 1156 + To Ranged Hit 53 Max Exp 34771298 Max SP (Mana) 673 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 673 AC 62+169 Gold 6040662 Piety 51639 (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Fair Blows/Round: 14 Bows/Throw : Legendary[5] Searching : Fair Shots/Round: 1 Saving Throw: Heroic Disarming : Very Good Mel.dmg/Rnd: 14d6+910 Stealth : Bad Magic Device: Legendary[12]Infra-Vision: 0 feet Tactic: confident Explor: normal (Character Background) You are one of several children of a Serf. You have green eyes, straight blond hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 18 (900') Erebor: Level 72 (3600') The Old Forest: Level 15 (750') Moria: Level 45 (2250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 32 (1600') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 17969 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 95 princesses. You saved Arda and became a famed King. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. adefkmnopsuxz{|@ Add Str : 5.3.4.4........+ Add Int : ..........3..... Add Wis : 5...4........... Add Dex : 5............... Add Con : 5.3............+ Add Chr : ..3.4.4......... Mul Mana : ..........+..... Add Sear. : ..3............. Add Tun.. : ..............6. Add Speed : 5*..41.........+ Add Blows : 5............3.. Chaotic : .............+.. Vampiric : .............+.. Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............+.. Slay Orc : +............... Slay Drag.: +............... Elec Brand: +............... Fire Brand: +............+.. Sust Str : ................ Sust Int : ................ Sust Wis : +..........+.... Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : +............... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +.........+..... Hold Life : .....+.....+.... Imm Acid : +.....+*........ Imm Elec : +.....+*..++.... Imm Fire : ++*.+.+....+.... Imm Cold : ......+*........ Res Pois : ....+..+..+..... Res Fear : ....+........... Res Lite : +............... Res Dark : +.....+...+..... Res Blind : ................ Res Conf : +..........+.... Res Sound : ...........+.... Res Shard : .......+........ Res Neth : ...........+.... Res Nexus : ......+......... Res Chaos : +............... Res Disen : .+..+.+....+.... Aura Fire : +............... Aura Elec : +............... Levitate : ..........+..... Lite : +....+.......... See Invis : +.+..+.......... Digestion : +............... Activate : .++.+++...+..... Teleport : +............... Fly : ..+........+.... Sentient : +............... Orc.ESP : +.....+......... Troll.ESP : +............... Undead.ESP: +............... TLord.ESP : ..+............. Good.ESP : +............... Spider ESP: +............... Full ESP : ...............+ Corruption list: Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Skills (points left: 0) - Combat 50.000 [0.800] . Weaponmastery 50.000 [1.000] . Archery 00.500 [0.000] . Barehand-combat 02.700 [0.900] - Sneakiness 18.650 [0.900] . Stealth -6.-100 [0.500] . Disarming 22.600 [0.900] - Magic 48.889 [0.900] . Magic-Device 39.300 [1.050] . Spell-power 00.000 [0.600] - Spirituality 50.000 [1.000] . Prayer 50.000 [1.400] . Mindcraft 50.000 [0.600] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Fates] You are fated to find The Dagger 'Nimthanc' on level 1. You are fated to find The Dagger 'Nimthanc' on level 1. You are fated to meet a Mangy-looking leper on level 2. You are fated to find a Ring of Acid on level 1. You are fated to find a Potion of Invisibility on level 1. You are fated to find The Dagger 'Nimthanc' on level 1. You may meet a Killer white beetle on level 78. [Character Equipment] a) The Small Sword 'Sting' (E:13896931, L:50) (1d6) (+43,+17) (+5 to speed) {!d!} It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, speed and attack speed by 5. It does extra damage from electricity and fire. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, spiders, undead and good beings. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 70 of Dol Guldur. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor. f) The Ring of Power 'Nenya' (+9,+9) (+2) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!d!k!v} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 72 of Erebor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nexus and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak 'Rhunen' [1,+13] {100% off} It provides immunity to acid, electricity and cold. It provides resistance to cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. p) (nothing) s) The Steel Helm 'Lebohaum' [20,+80] u) The Set of Gauntlets of Eol [Divine Aim] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. x) The Pair of Hard Leather Boots of Elegor [3,+16] It sustains your wisdom. It provides resistance to life draining, electricity, fire, confusion, sound, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. z) (nothing) {) The Seeker Bolt of Telenna (4d5) (+21,+26) (+3 attacks) It increases your attack speed by 3. It does extra damage from fire. It produces chaotic effects. It drains life from your foes. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. |) a Dwarven Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghast on level 99 of Mount Doom. [Character Inventory] a) 4 Fireproof Tomes of the Impenetrable Earth {!d!k!v} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. b) The Shrunken Head of Nightmares {!d!k!v} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 78 of Angband. c) The Mirror of Alternate Dimensions {!d!k!v} It can be activated for mass genocide every 1000 turns. You bought it from the Magic shop. d) a Parchment titled ``Household Magic'' {!d!v!k} It can be activated for genocide every 500 turns. You found it in the remains of a Ghoul on level 98 of Angband. e) The Hand of Vecna {!d!k!v} It can be activated for heal 700 hit points every 100 turns. You bought it from the Magic shop. f) Jor's Book of Impossible Occurences {!d!v!k} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dreadmaster on level 100 of Angband. g) 26 Rations of Food h) 24 Potions of Healing {100% off} i) 11 Potions of Restore Mana j) 38 Potions of Curing {100% off} k) a Silver Rod of the Istari of Home Summoning (200/200) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 47 of Mordor. l) a Silver Rod of the Istari of Healing (200/200) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 54 of Mordor. m) a Silver Rod of the Istari of Healing (200/200) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Hezrou on level 83 of Angband. n) a Golden Rod of the Istari of Healing (250/250) {!d!k!v} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. o) a Mithril Rod of Cheapness of Restoration (112/160) It can cast spells for a lesser mana cost. You found it in the remains of an Archlich on level 98 of Angband. p) an Adamantite Rod of Capacity of Recall (352/400) {!d!k!v} It can hold more mana. You found it in the remains of a Demilich on level 47 of Mordor. q) an Adamantite Rod of Quickness of Disarming (200/200) {!d!k!v} It can cast spells faster. It was given to you as a reward. r) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 72 of Angband. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} t) The Mighty Hammer 'Grond' (E:35403, L:25) (9d9) (+46,+35) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It does extra damage from electricity and frost. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) The Light Crossbow 'Tharn' (x3) (+12,+20) (+5 to speed) v) 81 Empty Bottles w) (nothing) [Home Inventory - Bree ] a) 4 Fireproof Tomes of the Impenetrable Earth {!d!k!v} It cannot be harmed by acid. It cannot be harmed by fire. You bought it from the Library. b) 3 Necklaces 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. c) a Dwarven Lantern of the Magi [Stone Prison] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. d) The Phial of Galadriel (+4) {!d!k!v} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Minas Anor . f) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 35 of Mordor. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 65 of Mordor. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 35 of Mordor. i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!d!k!v} It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Large Metal Shield of Heros [5,+15] It sustains your intelligence and constitution. It provides immunity to fire. It provides resistance to life draining, cold, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 85 of Angband. m) a Pair of Soft Leather Boots of Speed [2,+14] (+7) {100% off} It increases your speed by 7. You stole it from the Footwear Shop. n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [Home Inventory - Gondolin ] a) The Ring 'Adain' (+2) It increases your constitution by 2. It makes you invisible. It provides resistance to fire, blindness, confusion and chaos. It allows you to fly. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 72 of Angband. b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. c) an Indestructible Ring of Lordly Protection [+24] {100% off} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. d) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 53 of Mordor. e) The Small Metal Shield of Thorin [3,+25] (+4) {!d!k!v} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Set of Gauntlets 'Paurnimmen' [Divine Aim] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) {!d!k!v} It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion , shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Bolt 'Mindolf' (1d5) (+19,+7) (+2 to speed) It increases your strength and speed by 2. It does extra damage from acid and frost. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 56 of Mordor. [Home Inventory - Minas Anor ] a) 2 Fireproof War Tomes of Tulkas {100% off} It cannot be harmed by fire. You stole it from the Library. b) The Bag of Tricks It can be activated for curing every 110 turns. You found it lying on the floor of a special level. c) Benetar's Mana Battery {!d!k!v} It can be activated for curing every 110 turns. You found it in the remains of a Master vampire on level 47 of Mordor. d) 2 Mushrooms of Restoring e) 12 Sprigs of Athelas {100% off} f) 15 Potions of Cure Critical Insanity g) 21 Potions of *Healing* {100% off} h) 2 Potions of Life {100% off} i) 8 Potions of Restore Life Levels j) 2 Scrolls of *Remove Curse* {100% off} k) a Silver Rod of the Istari of Nothing (200/200) l) a Silver Rod of the Istari of Nothing (200/200) m) a Mithril Rod of Simplicity of Restoration (151/160) You found it in the remains of a Demilich on level 88 of Angband. n) 5 Rod Tips of Healing (120 Mana to cast) o) The Ring 'Gorod' (+2 attacks) {100% off} It increases your wisdom, dexterity and attack speed by 2. It provides immunity to paralysis. It provides resistance to blindness. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. p) The Cloak of Thorongil [1,+10] q) The Large Metal Shield 'Marimron' [5,+16] r) The Steel Helm of Hammerhand [6,+20] (+3) {!d!k!v} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 100 of Angband. t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 93 of Mount Doom. v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) w) The Dark Sword 'Mormegil' (E:108193, L:28) (6d7) (+21,+9) [-20] (+3 to speed) { It generates an antimagic field. It increases your charisma, speed and attack speed by 3. It does extra damage from fire and frost. It poisons your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, cold, chaos and disenchantment. It allows you to sense the presence of trolls. It slows your metabolism. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 50 of Moria. x) 4 Climbing Sets {100% off} [Home Inventory - Lothlorien ] a) Mordenkainen's Mysterious Mind-Masher It can be activated for satisfy hunger every 100 turns. You bought it from the Magic shop. b) a Potion of New Life c) 3 Scrolls of *Enchant Weapon* d) 11 Scrolls of Reset Recall e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. f) a Rod Tip of Havoc (90 Mana to cast) {100% off} g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 53 of Mordor. h) The Amulet of Carlammas (+2) {100% off} It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Magic shop. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 47 of Mordor. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in the town of Minas Anor . k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice priest on level 47 of Mordor. n) The Set of Gauntlets 'Paurnen' [Divine Aim] [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It has a spell stored inside. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 20 of Orc Cave. o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Khazad-dum ] a) a Staff of Identify[7|33] (0 charges) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of The Sacred Land Of Mountains. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 43 of Mordor. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven sorcerer on level 57 of Dol Guldur. d) The Wand of Digging of Thrain (18 charges) {100% off} You stole it from the Magic shop. e) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. f) The Ring of Power of Ji Indur Dawndeath (+2 to speed) It increases your speed, attack speed and ability to score critical hits by 2. It makes you invisible. It provides resistance to nexus. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 59 of Dol Guldur. g) The Ring of Power of Khamul, the Black Easterling (+2 to speed) It increases your stealth, speed and attack speed by 2. It makes you invisible. It sustains your dexterity. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 99 of Mount Doom. h) The Ring of Power of Adunaphel the Quiet (+1 to speed) It increases your speed, attack speed and ability to score critical hits by 1. It makes you invisible. It sustains your wisdom. It provides resistance to poison and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 70 of Dol Guldur. i) The Ring of Power of Dwar, Dog Lord of Waw (+5% of critical hits) It increases your dexterity, charisma and ability to score critical hits by 5. It makes you invisible. It provides resistance to chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. j) The Ring of Power of Hoarmurath of Dir (+1 attack) It increases your intelligence and attack speed by 1. It makes you invisible. It provides resistance to fire and cold. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 60 of Dol Guldur. k) The Ring of Power of Adunaphel the Quiet (+5 to searching) It increases your charisma and searching by 5. It makes you invisible. It provides immunity to paralysis. It provides resistance to poison, confusion, shards, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 59 of Mordor. l) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your dexterity and searching by 4. It makes you invisible. It provides resistance to acid, blindness, sound and chaos . It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . m) The Ring of Power of Dwar, Dog Lord of Waw (+4 to searching) It increases your intelligence and searching by 4. It makes you invisible. It provides resistance to cold and chaos. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Mordor. n) The Ring of Power of Khamul, the Black Easterling (+1% of critical hits) It increases your stealth and ability to score critical hits by 1. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to fly. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 70 of Dol Guldur. o) The Ring of Power of Ren the Unclean (+1 to infravision) It increases your wisdom and infravision by 1. It makes you invisible. It provides resistance to fire and confusion. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 63 of Paths of the Dead. p) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. q) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 53 of Mordor. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 64 of Mordor. u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.