The Angband Ladder: Hofs, RohanKnight Paladin by <bashofs@gmail.com>
[ToME 2.3.4 Character Sheet]
Name : Hofs Age 22 STR: 40
Sex : Female Height 40 INT! 28
Race : RohanKnight Weight 77 WIS: 38
Class : Paladin Social Class 1 DEX: 36
Body : Player CON! 40
God : Tulkas CHR! 40
+ To Melee Hit 91 Level 50 Hit Points 1204/ 1204
+ To Melee Damage 91 Experience 15588096 Spell Points 321/ 321
+ To Ranged Hit 75 Max Exp 15647917 Sanity 880/ 880
+ To Ranged Damage 16 Exp to Adv. ***** Piety 125542
AC 25+81 Gold 1912834 Speed Fast (+39)
(Miscellaneous Abilities)
Fighting : Legendary[57]Perception : Excellent Blows/Round: 11
Bows/Throw : Legendary[12]Searching : Excellent Shots/Round: 1
Saving Throw: Heroic Disarming : Bad Mel.dmg/Rnd: 55d5+1001
Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 60 feet
Tactic: berserker
Explor: normal
(Character Background)
You are one of several children of a Devoted Mercenary.
You have brown eyes, straight red hair, and an average
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 62 (3100')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Cirith Ungol: Level 25 (1250')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 66 (3300')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
A lost temple: Level 27 (1350')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 9270 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved 48 princesses.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 1st Quelle of the 2890th year of the third age.
You have been adventuring for 15 days.
adefkmnopsuxz{|@
Add Str : 2..14.........6+
Add Int : ...1..4.........
Add Wis : ...14...........
Add Dex : 23.1......4.....
Add Con : ..31..4......6.+
Add Chr : ...14........6..
Add Stea. : ......42........
Add Sear. : ..3...........6.
Add Infra : ..............6.
Add Tun.. : ..............6.
Add Speed : 23.1434....*...+
Add Blows : ..3.............
Slay Evil : ++...........+..
Slay Und. : .+..............
Slay Demon: .............+..
Slay Orc : .............++.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Kill Drag.: .............+..
Sharpness : +...............
Poison Brd: .+..............
Acid Brand: ..............+.
Fire Brand: .............+..
Sust Str : ...+....++......
Sust Int : ........++......
Sust Wis : ...+............
Sust Dex : .........+......
Sust Con : ...+.....+......
Sust Chr : ...+............
Invisible : ................
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : ++.+...++++.....
Hold Life : .....+.++.......
Imm Acid : .+....+*+.+...+.
Imm Elec : .+....++*+......
Imm Fire : .+.*+.*.........
Res Cold : .+....+.........
Res Pois : ....+...+.......
Res Fear : ...++...........
Res Light : .....+.+........
Res Dark : .....+.+......+.
Res Blind : .........+......
Res Conf : .....+.+.+......
Res Sound : .+..............
Res Shard : .......+.+......
Res Neth : ...+.....+......
Res Nexus : ......+..+......
Res Chaos : .....+.+.+......
Res Disen : ....+....+....+.
Aura Fire : ......+.........
Aura Elec : .......+........
NoTeleport: .+..............
See Invis : +..+.+..........
Digestion : +...............
Regen : ++.+......+.....
Activate : ...+++....+...+.
Cursed : .+..............
Fly : ..+...+.........
Climb : ..............+.
Orc.ESP : .....+........+.
TLord.ESP : ......+.........
Full ESP : ...............+
Skills (points left: 50)
- Combat 28.000 [0.800]
. Weaponmastery 50.000 [1.000]
. Archery 00.500 [0.000]
. Barehand-combat 00.000 [0.900]
- Sneakiness 01.100 [0.900]
. Stealth -07.600 [0.500]
. Disarming 01.000 [0.900]
- Magic 27.181 [0.900]
. Magic-Device 50.000 [1.050]
. Spell-power 00.000 [0.600]
- Spirituality 50.000 [1.000]
. Prayer 50.000 [1.400]
. Mindcraft 50.000 [0.600]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
[Character Equipment]
a) The Long Sword 'Vorpal Blade' (5d5) (+31,+31) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
d) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
e) The Ring 'Dionweth' [Stone Prison] (+3 attacks)
It has a spell stored inside. It increases your constitution,
searching, attack speed and ability to score critical hits by 3. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
f) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich in the town of Gondolin .
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bile Demon on level 60 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Cloak of Galer [1,+9] (+2 to stealth)
It increases your stealth by 2. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to life
draining, electricity, light, dark, shards and chaos. It produces an
electric sheath. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
p) The Large Leather Shield of Adondin [4,+14]
It sustains your strength and intelligence. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, acid and poison. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 78 of Angband.
s) The Metal Cap of Umarmar [3,+9]
It provides light (radius 2) forever. It sustains your strength,
intelligence, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to electricity, blindness,
confusion, shards, nether, nexus, chaos and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Dol Guldur.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Law on level 82 of Angband.
x) a Pair of Hard Leather Boots of Speed [3,+11] (+10)
It increases your speed by 10.
It was given to you as a reward.
z) (nothing)
{) The Seeker Bolt of Ereth (4d5) (+15,+15) (+6)
It increases your constitution and charisma by 6. It does extra
damage from fire. It is a great bane of dragons. It is especially
deadly against orcs. It strikes at demons with holy wrath. It is a
great bane of undead. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Weaponsmith.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth {!d!s}
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Demilich on level 54 of Mordor.
b) a Fireproof War Tome of Tulkas {!d!s}
It cannot be harmed by fire.
You found it in the remains of Gandalf the Grey on level 70 of Erebor.
c) The Diamond Prism of Light {Genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Glabrezu on level 70 of Erebor.
d) Tenser's Alteration Manual (charging) {Restore st&ll}
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 69 of Angband.
e) Valdarbon's Automatic Alchemist {Heal 700}
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Master lich on level 65 of Erebor.
f) Mordenkainen's Mysterious Mind-Masher {Cure Murdock}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Hezrou on level 66 of Erebor.
g) 17 Rations of Food
h) 7 Potions of Healing
i) 5 Potions of Restore Mana
j) a Silver Rod of the Istari of Healing (200/200) {!d!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Gandalf the Grey on level 70 of Erebor.
k) a Mithril Rod of Recall (160/160) {!z!d!s}
l) a Mithril Rod of Disarming (160/160) {!d}
m) a Staff of Healing[4|30] (0 charges)
n) The Golden Horn of the Thunderlords (5 charges) {!z!d!s}
It was given to you as a reward.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 20 of A lost temple.
b) a Tome of the Impenetrable Earth
c) 3 War Tomes of Tulkas
d) The Tome of Hofs {!d!s}
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) a Potion of New Life
f) an Adamantite Rod of Quickness of Nothing (200/200)
It can cast spells faster.
You found it in the remains of an Archlich in the town of Gondolin .
g) a Rod Tip of Detection (80 Mana to cast)
h) a Ring of Invisibility
i) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser black reaver on level 64 of Erebor.
j) The Phial of Undeath (-5) {cursed}
k) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
l) a Large Leather Shield of Reflection [4,+5]
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
n) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It can be wielded two-handed. It increases your dexterity, ability to
tunnel and speed by 5. It sustains your dexterity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
q) The Mace 'Hyamlach' (2d4) (+10,+8) (+2 to speed)
It can be wielded two-handed. It increases your wisdom and speed by 2
. It does extra damage from acid and fire. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and chaos.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 50 of Mordor.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 71 of
Erebor.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cloud giant Priest on level 66 of Erebor.
[Home Inventory - Gondolin ]
a) a Parchment titled ``Demigods and their Uses'' {Genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Headless ghost on level 39 of Mordor.
b) 2 Potions of *Healing*
c) an Adamantite Rod of Nothing (199/200)
d) an Adamantite Rod of Nothing (200/200)
e) an Adamantite Rod of Nothing (200/200)
f) a Rod Tip of Healing (120 Mana to cast)
g) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Carcharoth, the Jaws of Thirst on level 95
of Angband.
h) The Ring 'Gwatarang' (+8)
It increases your strength, wisdom, charisma, searching and speed by 8
. It makes you invisible. It sustains your strength, intelligence,
constitution and charisma. It makes you completely fearless. It
provides resistance to acid, light, confusion and disenchantment. It
allows you to fly. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 69 of Dol Guldur.
i) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 54 of Mordor.
j) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Gandalf the Grey on level 70 of Erebor.
k) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of Erebor.
l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Thunderlord Coat of Marda [9,+25] (+5)
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
blindness, confusion and nexus. It allows you to sense the presence
of thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It drains mana. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 66 of Erebor.
n) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nexus and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Spectral Great Storm Wyrm on level 95 of
Angband.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Fallen angel on level 77 of Angband.
p) The Steel Helm of Hammerhand [6,+19] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
sound. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
[Home Inventory - Minas Anor ]
a) The Set of Gauntlets 'Pauraegen' [2,+15]
[Home Inventory - Lothlorien ]
a) a Tome of the Impenetrable Earth
b) The Deck of Wild Magic {Acquire}
It can be activated for acquirement every 3000 turns.
You found it in the remains of a Black naga Shaman on level 6 of A lost
temple.
c) The Eye of Vecna
It can be activated for cure serious wounds every 75 turns.
You found it in the remains of a Half-orc on level 35 of Moria.
d) a Parchment titled ''Famous Last Words''
It can be activated for cure fear every 100 turns.
You found it in the remains of a Half-orc on level 35 of Moria.
e) an Eye druj (1000 hp)
f) 3 Potions of *Healing*
g) 6 Scrolls of *Identify*
h) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 61 of Erebor.
i) a Golden Rod of Nothing (125/125)
j) a Rod Tip of Restoration (140 Mana to cast)
k) a Staff of Remove Curses[1|18] (8 charges)
l) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
m) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 57 of Dol
Guldur.
n) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 2. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
o) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 62 of Erebor.
p) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+23] (+3)
It increases your dexterity and speed by 3. It makes you completely
fearless. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Large Metal Shield 'Rerath' [5,+5]
It sustains your strength. It provides resistance to fire and chaos.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Jewel Encrusted Crown of Marieri [0,+8]
It makes you completely fearless. It provides resistance to life
draining, electricity, fire and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
t) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mountain ogre on level 39 of Moria.
u) a Shadow Blade of Life (4d4) (+11,+15)(40%) (+2 to stealth)
It increases your stealth by 2. It increases your hit points by 40%.
It provides resistance to life draining and dark. It cannot be harmed
by acid.
You found it lying on the ground on level 64 of Erebor.
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your strength and
constitution by 4. It does extra damage from electricity and fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It makes
you completely fearless. It provides resistance to electricity, fire
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 62 of Erebor.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient gold dragon on level 48 of
Mordor.
[The Mathom-house Inventory - Bree ]
a) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It allows you to see invisible
monsters. It gives telepathic powers. It is cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
|
Posted on 27.7.2007 17:38
2603. on the Ladder (of 19323)
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