The Angband Ladder: Thien, Dark-Elf Sorceror by <HektorLoenzo@web.de>
[ToME 2.3.1 Character Sheet] Name : Thien Age 86 STR! 40 Sex : Female Height 48 INT! 40 Race : Vampire Dark-Elf Weight 82 WIS! 33 Class : Sorceror Social Class 7 DEX! 38 Body : Player CON! 40 God : Melkor Bauglir CHR! 36 + To Melee Hit 24 Level 50 Max Hit Points 791 + To Melee Damage -19 Experience 40846687 Cur Hit Points 791 + To Ranged Hit 30 Max Exp 40846687 Max SP (Mana) 1909 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1909 AC 30+241 Gold 4393814 Piety 300000 (Miscellaneous Abilities) Fighting : Very Good Perception : Excellent Blows/Round: 4 Bows/Throw : Excellent Searching : Excellent Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-76 Stealth : Superb Magic Device: Superb Infra-Vision: 110 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 25 (1250') Orc Cave: Level 18 (900') Erebor: Level 72 (3600') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 51 (2550') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 24 (1200') Your body is a Player. You are currently on level 99 of Angband. You have defeated 15776 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You found 3 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. adefkmnopsuxz{|@ Add Str : ..24.......3..6+ Add Int : ..2.2..2.33..3.+ Add Wis : ..2.2..2.....3.+ Add Dex : ..24.....3...... Add Con : ..24.......3.3.+ Add Chr : ..2....2.3.....+ Mul Mana : +...+.....+..... Mul SPower: +........+...... Add Stea. : ..2....2........ Add Sear. : .........3....6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*24.3.2...3.... Chaotic : .............+.. Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Elec Brand: .............+.. Sust Str : ........+....... Sust Int : +.+.+........... Sust Wis : +.+.+........... Sust Dex : ........+....... Sust Con : ........+....... Sust Chr : ..+............. Invisible : .......+....+..+ Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : +.+.......+..... Hold Life : ..+.+++.+......+ Imm Acid : ......*+.+....+. Imm Elec : ......*...+..... Imm Fire : .+....++.+.....* Imm Cold : ..*...*+.......+ Res Pois : ..........+....+ Res Fear : ...........+.... Res Lite : .+...+..+....... Res Dark : .....+..+.+...++ Res Blind : ..+............. Res Conf : +....++......... Res Sound : ......+.+..+.... Res Shard : .........+...... Res Neth : ........+......+ Res Nexus : .......+........ Res Chaos : .....++......... Res Disen : ........++....+. Levitate : ..........+..... Lite : +...+........+.+ See Invis : ..+..+.........+ Digestion : ....+........... Regen : ....+........... Activate : .+++.+.+.++...+. Cursed : +..+............ Hvy Curse : +...+........... Fly : +............... Climb : ...........+..+. Orc.ESP : .....+........+. Evil.ESP : ...++........... Good.ESP : ....+........... Full ESP : ..+............. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 124) - Combat 01.000 [0.300] . Archery 02.000 [0.300] - Sneakiness 01.800 [0.900] . Stealth 06.400 [0.500] . Disarming 00.500 [0.000] - Magic 50.000 [1.200] . Magic-Device 20.500 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 05.400 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 12.650 [0.550] . Prayer 07.500 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Symbiosis 01.700 [0.500] Abilities * Perfect casting [Fates] You may meet a Giant white mouse on level 1. You may meet a Mean-looking mercenary on level 1. You are fated to find a Potion of Resist Cold on level 1. You are fated to find a Fortune cookie on level 7. You may find a Potion of Cure Light Wounds on level 1. You may find a Potion of Slow Poison on level 3. [Character Equipment] a) The Mage Staff of Arthlon (1d4) (+8,+7)(100%) (+5) {cursed} It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to confusion. It allows you to fly. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and light. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Tulkas (+4) {cursed} It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. n) The Padded Armour of Gatar (-6,-24) [4,+10](40%) It increases your hit points by 40%. It provides immunity to acid, electricity and cold. It provides resistance to life draining, fire, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 97 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Dragon Shield of Preservation (-6,-6) [8,+40] It sustains your strength, dexterity and constitution. It provides resistance to life draining, light, dark, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 99 of Mount Doom. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 89 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. z) a Master quylthulg (3000 hp) {) The Bolt of Helur (1d5) (+22,+24) (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom and constitution by 3. It does extra damage from electricity. It produces chaotic effects. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 97 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. b) a Fireproof Tome of the Eternal Flame {!k!v!d!s} It cannot be harmed by fire. It was given to you as a reward. c) 2 Fireproof Tomes of the Blowing Wind {!k!v!d!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 43 of Mordor. d) 3 Fireproof Tomes of the Impenetrable Earth {!k!v!d!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Nether wraith on level 66 of Mordor. e) 4 Fireproof Tomes of the Everrunning Wave {!k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. f) a Fireproof Tome of Translocation {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Lesser kraken on level 35 of The Helcaraxe. g) 2 Fireproof Tomes of the Tree {!k!v!d!s} It cannot be harmed by fire. You bought it from the Black Market. h) a Fireproof Tome of Knowledge {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. i) a Fireproof Tome of the Time {!k!v!d!s} It cannot be harmed by fire. You found it in the remains of a Nycadaemon on level 81 of Angband. j) a Fireproof Tome of Meta Spells {!k!v!d!d!k!s} It cannot be harmed by fire. You bought it from the Magic shop. k) a Fireproof Unholy Tome of the Hellflame {!k!k!v!d!s!d} It cannot be harmed by fire. You bought it from the Magic shop. l) Heward's Excellent Experimental Earmuffs {!k!v!d!s; cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Sorcerer on level 82 of Angband. m) 9 Potions of Cure Insanity n) 12 Potions of Berserk Strength o) 94 Potions of Healing {!k!v!d!s!q} p) 23 Potions of *Healing* {!k!v!d!s!q} q) 11 Potions of Restore Mana {!k!v!d!s} r) 37 Potions of Resistance s) 32 Potions of Curing {25% off} t) a Silver Rod of the Istari of Disarming (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lesser Balrog on level 99 of Mount Doom. u) a Mage Staff of Power (1d4) (+1,-17) (+12) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) an Indestructible Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) an Amulet of Reflection {!k} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) The Amulet of Ingwe (+3) d) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in the town of Bree . g) The Amulet 'Findoldo' (+3 to searching) It increases your intelligence, wisdom, constitution, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. h) The Black Dragon Scale Mail 'Galdur' (-2 to accuracy) [30,+28] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your intelligence and dexterity. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to acid, electricity, dark and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Bree . i) The Augmented Chain Mail of Vanoegon (-43,-34) [16,+6](40%) It increases your hit points by 40%. It sustains your strength and intelligence. It makes you completely fearless. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. j) The Splint Mail of Mirdormen (-2 to accuracy) [19,+10] It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Angband. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 73 of Angband. l) The Full Plate Armour of Normedh (-3 to accuracy) [25,+10] It sustains your strength. It provides immunity to fire and cold. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Filthy Rag of the Wight [1,+9](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Robe of Elegros (-8,-9) [2,+18](40%) It increases your hit points by 40%. It sustains your dexterity. It provides immunity to acid. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Angband. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Wolf Pelt of Aman [1,+28] (+1 to stealth) It increases your stealth by 1. It provides resistance to blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadlord on level 80 of Angband. q) a Mouse Fur of Aman [1,+15] (+1 to stealth) {!k!v!d!s; shards} It increases your stealth by 1. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dreadmaster on level 67 of Angband. r) a Snakeskin Cloak of Air [1,+13] It allows you to breathe without air. You found it lying in a vault on level 89 of Angband. s) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Set of Gauntlets 'Paurhach' [Greater Identify] [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Pauraegen' [2,+15] v) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) a Scroll of Acquirement b) a Silver Rod of the Istari of Nothing (200/200) c) The Ring of Orindrim It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light, sound, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. d) The Small Leather Shield of Delydhril [2,+13] {A;F;} It sustains your strength, intelligence, constitution and charisma. It provides immunity to acid and fire. It provides resistance to nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 62 of Mordor. e) The Small Leather Shield of Vaiad [2,+14] It provides immunity to acid and fire. It provides resistance to life draining, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 64 of Mordor. f) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Large Metal Shield 'Hanelin' [5,+9] It sustains your intelligence and constitution. It provides immunity to cold. It provides resistance to life draining, light, nexus and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 59 of Mordor. h) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 57 of Mordor. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 92 of Angband. j) an Iron Crown of the Magi [0,+13] (+2) It can be used to store a spell. It increases your intelligence and spell power by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 73 of Angband. k) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Hard Leather Cap of Thranduil [2,+10] (+2) m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 58 of Mordor. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 60 of Mordor. p) The Steel Helm 'Lebohaum' [20,+80] q) a Dragon Helm [8,+15] r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 50 of Mordor. s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 64 of Mordor. t) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) u) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 82 of Angband. w) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for teleport away every 200 turns if it is being worn. It increases your dexterity by 4. It is especially deadly against dragons. It is especially deadly against natural creatures. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 43 of Mordor. x) a Mage Staff (1d4) (+0,+0) [Home Inventory - Minas Anor ] a) a Fireproof Holy Tome of Eru Iluvatar b) Baalzebub's Tormented Skullcap It can be activated for acquirement every 3000 turns. You found it in the remains of a Dark elven mage on level 85 of Angband. c) Pytar's Portable Pandemonium It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Vampire lord on level 70 of Angband. d) 3 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q} e) The Ring of Power of Ren the Unclean (+4 to speed) It increases your stealth, searching, speed and ability to score critical hits by 4. It makes you invisible. It provides resistance to electricity, confusion, nether and chaos. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 58 of Paths of the Dead. f) The Ring of Power of Ren the Unclean (+4) {li sha dis} It increases your intelligence by 4. It makes you invisible. It makes you completely fearless. It provides resistance to light, dark, shards and disenchantment. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 54 of Paths of the Dead. g) The Ring of Lothal (+4) {con light nexus} It increases your constitution by 4. It provides immunity to paralysis. It provides resistance to fire, light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Ring of Maeren (+2) It increases your wisdom by 2. It makes you invisible. It sustains your strength, wisdom and charisma. It provides resistance to fire, nexus and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 38 of Mordor. i) a Ring of Speed (+13) It increases your speed by 13. You found it in the remains of a Grand master mystic on level 96 of Angband. j) The Ring of Caregol (+5) It increases your speed and attack speed by 5. It sustains your charisma. It provides resistance to shards and nether. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 82 of Angband. k) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Ring of Andent (+2 to speed) It increases your intelligence, wisdom, searching, speed and ability to score critical hits by 2. It provides resistance to life draining, dark, blindness, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 95 of Angband. m) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 50 of Mordor. n) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It makes you completely fearless. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. p) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 32 of Mirkwood. q) The Mithril Chain Mail of Tirhuin (-44,-12) [28,+13](20%) It increases your hit points by 20%. It sustains your dexterity. It provides immunity to electricity and cold. It provides resistance to confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 69 of Angband. r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. s) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) a Dragon Helm [8,+17] u) The Long Bow of Bard (x5) (+17,+19) (+2) v) The Bolt 'Ulkar' (1d5) (+15,+15) (+1 to speed) It increases your intelligence, wisdom and speed by 1. It does extra damage from acid. It poisons your foes . It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 95 of Angband. w) a Small Metal Boomerang of Westernesse (3d4) (+16,+12) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of Ulwarth, Son of Ulfang on level 35 of Mordor. x) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) The Hand of Vecna {!k!v!d!s; heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dreadmaster on level 95 of Angband. b) a Parchment titled ''Finer Points of Munchkinism'' {!k!v!d!s; heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dread on level 90 of Angband. c) 2 Morphic Oils of Wolf d) 3 Morphic Oils of Serpent e) 10 Morphic Oils of Spider f) 9 Morphic Oils of Mouse g) 4 Morphic Oils of Mumak {25% off} h) 30 Potions of Cure Insanity i) 5 Potions of Life {!k!v!d!s!q} j) a Scroll of Protection from Evil k) a Rod Tip of Disarming (50 Mana to cast) l) The Amulet 'Oldaukain' [+4] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your wisdom and dexterity by 6. It sustains your intelligence and dexterity. It provides resistance to poison, dark and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 95 of Angband. m) The Everburning Torch of Dunde (+3 to infravision) It provides light (radius 4) forever. It increases your infravision by 3. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 44 of Mordor. o) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 77 of Angband. p) The Stone of Lore q) The Robe of Nimar [2,+5] It sustains your wisdom. It provides immunity to acid, electricity and cold. It provides resistance to confusion, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 55 of Mordor. r) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. s) a Dragon Shield [8,+17] t) a Golden Crown of the Magi [0,+15] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3 . It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Pair of Metal Shod Boots of Speed [6,+16] (+7) It increases your speed by 7. You found it lying in a vault on level 85 of Mount Doom. v) The Sling of Ulindor (x2) (+14,+9) (+5 to speed) It increases your strength, dexterity, constitution, charisma and speed by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 95 of Angband. w) The Mage Staff of Forochel (3d4) (-11,-7)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Mage Staff of Power (1d4) (-12,-15) (+11) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. You found it in the remains of a Nightwalker on level 73 of Angband. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to light and disenchantment. It allows you to fly. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . |
Posted on 14.2.2005 18:38
564. on the Ladder (of 19090)
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