[ToME 2.3.1 Character Sheet] Name : Meridian Age 111 STR: 33 Sex : Female Height 57 INT! 40 Race : Vampire Dark-Elf Weight 77 WIS! 30 Class : Geomancer Social Class 8 DEX! 29 Body : Player CON! 38 God : Eru Iluvatar CHR! 34 + To Melee Hit 3 Level 47 Max Hit Points 984 + To Melee Damage -3 Experience 8908932 Cur Hit Points -111 + To Ranged Hit 12 Max Exp 8908932 Max SP (Mana) 1143 + To Ranged Damage 14 Exp to Adv. 9800000 Cur SP (Mana) 1006 AC 22+101 Gold 739028 Piety -1831 (Miscellaneous Abilities) Fighting : Bad Perception : Good Blows/Round: 4 Bows/Throw : Fair Searching : Good Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-12 Stealth : Superb Magic Device: Very Good Infra-Vision: 150 feet Tactic: coward Explor: running (Character Background) You are one of several children of a Dark Elven Geographer. You have black eyes, wavy black hair and a very pale complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 76 (3800') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 65 (3250') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 28 (1400') Your body was a Player. You have defeated 10741 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 74 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 4th Quelle of the 2890th year of the third age. Your adventure lasted 18 days. Your Attributes: You are dead, killed by a Great Wyrm of Law on level 65 of Dol Guldur. You can drain life from a foe. You can switch locations with another being. You can destroy walls. You can cast magic missiles. You can restore lost life forces. You can sense what is beyond walls. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe underwater. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 66) - Combat 01.000 [0.200] . Weaponmastery 00.200 [0.400] . Archery 02.000 [0.300] . Antimagic 00.000 [0.300] - Sneakiness 01.800 [0.900] . Stealth 06.400 [0.500] . Disarming 00.500 [0.000] - Magic 28.170 [1.100] . Magic-Device 11.950 [1.050] . Spell-power 50.000 [0.700] - Geomancy 17.800 [0.700] . Fire 50.000 [1.050] . Water 12.337 [1.050] . Air 12.337 [1.050] . Earth 12.337 [1.050] . Meta 05.600 [0.700] . Conveyance 07.700 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.400 [0.400] . Necromancy 45.500 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 14.355 [0.550] . Prayer 15.500 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Perfect casting [Fates] You are fated to find a Rod Tip of Trap Location on level 2. You are fated to meet Golfimbul, the Hill Orc Chief on level 5. You are fated to find an Essence of Acid on level 13. [Character Equipment] a) The Mage Staff 'Eriathori' [Drain] (1d4) (+1,+6) [+5](100%) (+5) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your spell power by 5. It increases your mana capacity by 100%. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 52 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll Priest on level 60 of Mordor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of The Sacred Land Of Mountains. f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed) {cursed} It increases your charisma, stealth, infravision, speed and ability to score critical hits by 4. It makes you invisible. It sustains your strength. It provides resistance to nexus. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 74 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of Stealth [4,+11] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Leather Shield of Angor [2,+10] It sustains your charisma. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to life draining, acid, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 39 of Mordor. s) a Golden Crown of the Magi [Recharge] [0,+13] (+3) {@w1!k!v!d!s} It has a spell stored inside. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision) It increases your strength, constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) a Magical Gnomish Shovel (+2) [Character Inventory] a) 3 Tomes of the Eternal Flame {!k!v!d!s} It cannot be harmed by fire. b) a Tome of Translocation {!k!v!d!s} c) a Holy Tome of Eru Iluvatar d) a Fireproof Book of Beginner Cantrips {!k!v!d!s} It cannot be harmed by fire. You bought it from the Book Store. e) a Parchment titled ''Finer Points of Munchkinism'' {!!!d!v!s} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Random Number Generator on level 28 of The Sandworm lair. f) 54 Potions of Cure Critical Wounds {@q1} g) 2 Potions of Healing h) a Potion of Restore Mana i) 4 Potions of Enlightenment j) 41 Scrolls of Teleportation {@r3} k) 9 Scrolls of Word of Recall {!*} l) 7 Scrolls of *Identify* {@r1} m) a Golden Rod of Capacity of Nothing (250/250) n) an Adamantite Rod of Cheapness of Nothing (200/200) {!k!v!d!s} o) an Adamantite Rod of Nothing (200/200) {!k!v!d!s} p) an Adamantite Rod of Nothing (200/200) {@m0!!!k!v!d!s} q) 2 Rod Tips of Speed (100 Mana to cast) r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 41 of Mordor. s) The Partial Plate Armour of Gilwin (-41,-30) [22,+5](40%) t) The Iron Helm 'Holhenneth' [5,+10] (+2) u) The Iron Helm of Knowledge [6,+20] (-6) {@w1!d!v!s} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. v) The Dagger of Rilia (2d4) (+4,+3) w) The Two-Handed Sword 'Uthlach' (3d6) (+10,+24) (+5 to speed) [Home Inventory - Bree ] a) The Bag of Tricks {!*} It can be activated for gain corruption every 10 turns. You found it in the remains of a Random Number Generator on level 28 of The Sandworm lair. b) 10 Sprigs of Athelas c) 5 Potions of Cure Critical Insanity d) 10 Potions of Cure Insanity e) 10 Potions of Speed f) 11 Potions of Healing {!*} g) 6 Potions of Enlightenment {25% off} h) 9 Potions of Curing i) a Scroll of Artifact Creation {!*!*!*} j) a Mithril Rod of Nothing (160/160) k) 2 Rod Tips of Recall (80 Mana to cast) l) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 62 of The Sacred Land Of Mountains. m) The Partial Plate Armour of Ostiredh (-3 to accuracy) [22,+11] It sustains your strength and wisdom. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . n) The Filthy Rag of the Wight [1,+7] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Hard Studded Leather 'Radhri' (-1 to accuracy) [7,+6] It sustains your strength and dexterity. It provides immunity to electricity. It provides resistance to dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Orfax, Son of Boldor on level 62 of Mordor. q) a Fur Cloak of the Magi (-3,-3) [3,+16] (+2) It increases your intelligence, stealth and speed by 2. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. It was given to you as a reward. r) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 52 of Illusory Castle. v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1!d!v!s} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Heavy Crossbow of Televas (x0) (+12,+11) (-4) {cursed} It decreases your intelligence and dexterity by 4. It prevents teleportation. It fires missiles with extra might. It fills you with the Black Breath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) 7 Potions of Healing b) 9 Potions of Restore Mana c) 2 Potions of Enlightenment d) 3 Scrolls of *Destruction* e) The Crumpled Scroll of Mass Resurrection {!*!*!*} f) a Golden Rod of Detection (125/125) {@m0@z1!!!k!v!d!s} g) a Mithril Rod of Simplicity of Nothing (160/160) h) a Rod Tip of Speed (100 Mana to cast) i) a Staff of Wish[1|1] (2 charges) {!*!*!*} j) The Amulet of Halad (+5) It increases your strength and constitution by 5. It provides resistance to fire, blindness and shards. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 70 of Angband. l) The Jewel 'Evenstar' (+3) {!!} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 66 of The Sacred Land Of Mountains. m) The Phial of Galadriel (+4) n) The Phial of Undeath (-5) {cursed} o) The Double Ring Mail of Valam (-2 to accuracy) [15,+10] It sustains your dexterity. It provides immunity to acid. It provides resistance to life draining, electricity, dark, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . p) The Metal Brigandine Armour of Turion (-3 to accuracy) [19,+6] It sustains your intelligence. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . q) The Cord Armour 'Luial' (-68,-48) [6,+20](20%) It increases your hit points by 20%. It sustains your constitution and charisma. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Leather Jacket of Valmen (-1 to accuracy) [12,+0] It provides immunity to cold. It makes you completely fearless. It provides resistance to fire, poison, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 70 of Angband. u) The Golden Crown 'Erith' [0,+7] It sustains your intelligence, wisdom and constitution. It provides resistance to cold, light, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fear on level 56 of Mordor. v) a Steel Helm of Water Breathing [6,+11] It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of a Vampire on level 70 of Angband. w) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 70 of Angband. x) a Mage Staff of Power (1d4) (-13,+3) (+11) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 52 of Illusory Castle. b) 2 Scrolls of *Destruction* c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 51 of Mordor. d) The Amulet of Areste (+1 to searching) It increases your strength, intelligence, searching and infravision by 1. It provides resistance to acid, fire and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. e) The Amulet of Avandar (+5) It can be used to store a spell. It increases your constitution by 5. It sustains your dexterity. It provides resistance to light and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 29 of Mirkwood. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 40 of Mordor. h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Dragon Shield [8,+13] It provides resistance to confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 46 of Mordor. m) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 42 of Mordor. o) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 51 of Mordor. p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 66 of The Sacred Land Of Mountains. q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Dark Sword of Magor (3d7) (+9,+18) (+4 to speed) It generates an antimagic field. It increases your strength, intelligence, constitution and speed by 4. It does extra damage from acid and frost. It is especially deadly against dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. s) The Lance 'Tarad' (2d8) (+8,+7) (+4) It must be wielded two-handed. It increases your intelligence by 4. It does extra damage from frost. It is especially deadly against trolls. It is especially deadly against giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 40 of Mordor. t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Heavy Crossbow of Maeregor (x5) (+9,+15) (+1 to speed) It provides light (radius 1) forever. It increases your intelligence, wisdom, dexterity, constitution and speed by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 46 of Mordor. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. x) The Metal Boomerang 'Dadren' (4d5) (+13,+5) It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 39 of Mordor. [Home Inventory - Lothlorien ] a) a Potion of Cure Insanity b) 4 Potions of Healing {!*} c) 5 Potions of *Healing* {!*} d) a Potion of Enlightenment e) an Adamantite Rod of Quickness of Nothing (200/200) f) a Rod Tip of Recall (80 Mana to cast) g) a Ring of Speed (+10) h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 62 of The Sacred Land Of Mountains. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 75 of Angband. j) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+16] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 46 of The Sacred Land Of Mountains. l) The Rhino Hide Armour of Andude (-1 to accuracy) [8,+6] It provides immunity to paralysis. It provides resistance to fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 30 of Mirkwood. m) The Cloak 'Nurion' [1,+0] It sustains your intelligence. It provides resistance to acid, shards , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. n) a Golden Crown of the Magi [0,+13] (+1) It increases your intelligence and spell power by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Spectral Cutlass of Slay Dragon (1d7) (+7,+10) q) a Spectral Long Sword (2d5) (+5,+3) r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 71 of Angband. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 75 of Angband. u) The Glaive of Menya (2d6) (+11,+19) (+4 to speed) It can be wielded two-handed. It increases your intelligence, constitution and speed by 4. It does extra damage from electricity. It drains life from your foes. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 73 of Angband. v) a Small Metal Boomerang of Westernesse (3d4) (+7,+14) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of Ufthak of Cirith Ungol on level 25 of The Old Forest. w) The Mage Staff of Galvor (1d4) (+2,+0)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It provides resistance to blindness and confusion. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 75 of Angband. x) a Mage Staff of Power [Drain] (1d4) (-2,-3) (+10) {@w1!k!v!d!s} It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 10. You found it lying on the ground on level 26 of The Sandworm lair. [Home Inventory - Khazad-dum ] a) The Stone of Lore b) a Dwarven Steel Helm [6,+6] (+1 to infravision) c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} d) a Dragon Horn (+2) [The Mathom-house Inventory - Bree ] a) Mordekainen's Sneaking Eye It can be activated for decreasing Constitution. You found it lying on the ground on level 15 of A lost temple. b) Baalzebub's Tormented Skullcap It can be activated for high stat loss. You found it lying on the ground on level 10 of Barrow-Downs. c) The Jester's Cap of Insanity It can be activated for cure fear every 100 turns. You found it lying on the ground on level 10 of A lost temple. d) a Parchment titled ``Household Magic'' It can be activated for Ruination. You found it lying on the ground on level 28 of The Sandworm lair. e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 62 of Mordor. f) The Ring of Power of Uvatha the Horseman (+4% of critical hits) It increases your ability to score critical hits by 4. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid and light. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence , wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . i) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . j) The Lucerne Hammer 'Athad' (2d5) (+41,+2) (+1) It can be wielded two-handed. It increases your wisdom, constitution, charisma and ability to tunnel by 1. It does extra damage from frost. It produces chaotic effects. It drains life from your foes. It can cause earthquakes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 66 of Mordor. k) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Mordor.