[ToME 2.3.1 Character Sheet] Name : Oneibaen Age 23 STR: 28 Sex : Male Height 57 INT: 18 Race : RohanKnight Weight 84 WIS: 22 Class : Paladin Social Class 1 DEX: 30 Body : Player CON: 33 God : Tulkas CHR: 34 + To Melee Hit 58 Level 33 Max Hit Points 503 + To Melee Damage 36 Experience 537318 Cur Hit Points -21 + To Ranged Hit 37 Max Exp 538594 Max SP (Mana) 174 + To Ranged Damage 9 Exp to Adv. 660000 Cur SP (Mana) 168 AC 24+78 Gold 399294 Piety 14278 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Poor Blows/Round: 5 Bows/Throw : Superb Searching : Poor Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 5d4+180 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: furious Explor: fast (Character Background) You are one of several children of a Serf. You have blue eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 34 (1700') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 26 (1300') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 22 (1100') The Land Of Rhun: Level 33 (1650') The Sandworm lair: Level 30 (1500') A lost temple: Level 20 (1000') Your body was a Player. You have defeated 5858 enemies. You saved a young hobbit from an horrible fate. You saved 32 princesses. You found 3 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. Your adventure lasted 12 days. Your Attributes: You are dead, killed by a Dreadlord on level 33 of The Land Of Rhun. You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can use rohir powers. Your position is very uncertain. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with electricity. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to blasts of shards. You are resistant to nexus attacks. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon shocks your foes. Your weapon strikes at evil with extra force. Skills (points left: 0) - Combat 37.600 [0.800] . Weaponmastery 37.100 [1.000] . Archery 00.500 [0.000] . Barehand-combat 02.700 [0.900] - Sneakiness 03.800 [0.900] . Stealth -8.000 [0.400] . Disarming 06.400 [0.900] - Magic 37.378 [0.900] . Magic-Device 17.250 [1.050] . Spell-power 00.000 [0.600] - Spirituality 37.500 [1.000] . Prayer 22.000 [1.400] . Mindcraft 37.800 [0.600] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Character Equipment] a) The Dagger 'Dethanc' (E:129415, L:29) (1d4) (+28,+17) (+3) {.} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It increases your charisma by 3. It does extra damage from electricity. It fights against evil with holy fury. It provides resistance to electricity and fire. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. d) a Metal Boomerang of Slay Demon (4d5) (+7,+9) e) a Ring of Accuracy (+12) f) a Ring of Blindness Resistance k) an Amulet of Spell [Divine Aim] m) The Phial of Galadriel (+4) {!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 23 of Mirkwood. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield 'Arithol' [3,+5] It makes you completely fearless. It provides resistance to life draining, electricity and poison. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots of Levitation [2,+10] It allows you to levitate. You bought it from the Black Market. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) Boccob's Magical Mish-mash {MassGeno} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 31 of The Land Of Rhun. b) a Ration of Food c) 13 Lembases d) 7 Potions of Speed e) 35 Potions of Cure Critical Wounds {25% off} f) 4 Potions of Healing g) 7 Potions of Restore Mana h) a Potion of Resistance i) a Potion of Curing j) 7 Scrolls of Word of Recall {!*!*} k) 10 Scrolls of Identify {@r1} l) 13 Scrolls of *Identify* {25% off} m) a Silver Rod of Charging of Nothing (100/100) n) a Wand of Teleport Away[7|20] of Plenty (8 charges) o) The Wand of Digging of Thrain (72 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) a Staff of Disarm[1|10] (23 charges) q) a Staff of Probability Travel[2|8] (2 charges) r) a Staff of Sense Monsters[8|18] (11 charges) s) a Cleaver of Slay Demon (2d4) (+11,+6) t) a Great Axe of Extra Attacks (4d4) (+9,+8) (+3 attacks) u) a Cutlass of *Slay Undead* (1d7) (+6,+6) (+1) v) a Spectral Claymore (2d8) (+7,+10) w) an Executioner's Sword of *Slay Undead* (4d5) (+14,+10) (+1) [Home Inventory - Bree ] a) a Spellbook of Divine Aim {!k!v!d!s} b) 4 Flasks of oil {@F0} c) a Scroll of Reset Recall d) an Iron Rod of Illumination (50/50) e) a Rod Tip of Recall (80 Mana to cast) {!*!*} f) a Wand of Manathrust[1|15] (11 charges) g) a Wand of Poison Blood[1|35] (23 charges) h) a Brass Lantern (with 10589 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. i) The Rhino Hide Armour 'Tarwe' (-49,-1) [8,+1](20%) It increases your hit points by 20%. It sustains your dexterity and charisma. It provides immunity to fire. It provides resistance to cold, light, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. j) The Leather Scale Mail of Gwenyar (-1 to accuracy) [11,+8] It sustains your strength. It provides immunity to electricity. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Iron Helm of Ethorisse [5,+3] It provides light (radius 1) forever. It sustains your strength. It makes you completely fearless. It provides resistance to fire, light, chaos and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 22 of Mirkwood. l) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid . It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity , speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 25 of Mirkwood. p) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Mirkwood. q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 32 of Mirkwood. r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 30 of Mirkwood. s) The Harp of Daeron (+1 to speed) It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. [Home Inventory - Minas Anor ] a) Tenser's Mechanical Magician {CureIns} It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 12 of A lost temple. b) a Sprig of Athelas c) 2 Potions of Cure Serious Insanity d) a Potion of Restore Life Levels e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. [Home Inventory - Lothlorien ] a) The Gem of Ghosts {RStatsLL} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 27 of The Land Of Rhun. b) Bigby's Big Book of Brutality {CConf} It can be activated for cure confusion every 100 turns. You found it in the remains of a Dark elven warlock on level 30 of The Land Of Rhun. c) a Sprig of Athelas d) a Flask of oil {@F0} e) 2 Potions of Cure Serious Insanity f) 2 Potions of Restore Mana g) a Wand of Manathrust[2|17] (15 charges) h) a Ring of Sound Resistance i) an Amulet of Anti-Teleportation {cursed} j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire on level 29 of The Land Of Rhun. l) a Light Crossbow of Extra Shots (x3) (+5,+6) m) 33 Arrows of Frost (1d4) (+7,+10) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Orc Cave. b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.