The Angband Ladder: lowver A, Thunderlord Necromancer by <ewan.mcnay@yale.edu>
[ToME 2.3.3(CVS) Character Sheet] Name : lowver Age 20 STR! 40 Sex : Female Height 152 INT! 40 Race : Thunderlord Weight 229 Wis! 40 40 Class : Necromancer Social Class 72 DEX! 40 Body : Player Con! 37 38 God : Melkor Bauglir CHR! 40 + To Melee Hit 103 Level 37 Hit Points 660/ 684 + To Melee Damage 60 Experience 2931078 Spell Points 375/ 375 + To Ranged Hit 108 Max Exp 3011889 Sanity 689/ 689 + To Ranged Damage 9 Exp to Adv. 3010000 Piety 12000 AC 27+108 Gold 589335 Speed Fast (+48) (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Very Bad Blows/Round: 9 Bows/Throw : Legendary[30]Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 18d5+540 Stealth : Bad Magic Device: Excellent Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are one of many Manwe Maia. Your eagle looks very good. In the past you dwelt on earth in the form of a wise and ancient counsellor. Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 109 (5450') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Orc Cave: Level 15 (750') The Old Forest: Level 13 (650') Moria: Level 32 (1600') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 22 (1100') Your body is a Player. You are disguised as a Wolf. You are currently on level 109 of Angband. You have defeated 4159 enemies. You destroyed the One Ring, thus weakening Sauron. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 17 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 16th Quelle of the 2890th year of the third age. You have been adventuring for 30 days. adefkmnopsuxz{|@ Add Str : .4.8...........+ Add Int : 2....342.......+ Add Wis : 2..8.3.2.......+ Add Dex : .4.84.....3..... Add Con : .4....4........+ Add Chr : .4...3.2.......+ Add Stea. : ....4.42........ Add Sear. : ..........3..... Add Infra : ....4........... Add Tun.. : ..............1. Add Speed : ..*84.42........ Add Blows : 2............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Drag.: +............... Sust Str : ...........+.... Sust Int : ...+............ Sust Wis : ................ Sust Dex : ....+........... Sust Con : ................ Sust Chr : ...........+.... Invisible : .......+.......+ Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : +.........+..... Hold Life : ................ Imm Acid : ...+..++*....... Res Elec : ...+..+......... Imm Fire : ......*+.......+ Res Cold : ...+..++...+.... Res Pois : ....+......+.... Res Fear : ...............+ Res Light : ........+..+.... Res Dark : ...+....+....... Res Blind : ................ Res Conf : +.......+..+...+ Res Sound : .......+...+.... Res Shard : ................ Res Neth : ................ Res Nexus : +...+.+....+.... Res Chaos : +.......+....... Res Disen : +............... Aura Fire : ......+......... Levitate : ..........+..... Lite : .+.............. See Invis : +..+............ Activate : .......+........ Blessed : +............... Cursed : .....+.....+.... Fly : ......+......... TLord.ESP : ......+......... Full ESP : .........+...... Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Anti-teleportation: Prevents all teleportations, be it of you or monsters //And boy did it take many characters to get one through the *right* corruptions first... now that was boring. Skills (points left: 6) //Damn! I forgot to spend the last level's new points! - Combat 20.150 [0.500] . Weaponmastery 40.600 [0.600] . Archery 01.500 [0.300] - Sneakiness 04.000 [0.900] . Stealth -16.000 [0.400] . Disarming 00.600 [0.000] - Magic 20.773 [0.900] . Magic-Device 14.200 [1.200] . Divination 05.600 [0.700] //Early on, for trap/monster detection . Demonology 39.000 [1.500] . Necromancy 21.000 [1.000] //To get absorb soul; almost the only necro spell I ever cast in the later stages, but horrify works well early on and raise dead is occasionally useful. - Spirituality 08.200 [0.550] . Prayer 35.000 [0.500] //Essential for this build. Glad to discover that I could re-worship Melkor after destroying the One. - Monster-lore 01.000 [1.100] . Corpse-preservation 05.000 [0.900] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Undead Form [Character Equipment] a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. d) The Short Bow of Lonas (x2) (+14,+9) (+4) {100% off} It provides light (radius 1) forever. It increases your strength, dexterity, constitution and charisma by 4. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. e) a Ring of Speed (+19) {100% off} It increases your speed by 19. You stole it from the Speed Ring Market. f) The Ring 'Andin' (+8) {100% off} It increases your strength, wisdom, dexterity and speed by 8. It sustains your intelligence. It provides resistance to acid, electricity, cold and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) an Amulet of Trickery (+4) {!*} It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. You stole it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) {cursed} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It is cursed. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [Curse] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Dirimbrin [5,+15] It provides immunity to acid. It provides resistance to light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) an Iron Crown of Telepathy [0,+11] {!*} It gives telepathic powers. You stole it from the Black Market. u) a Set of Leather Gloves of Thievery (+8,+1) [1,+9] (+3) It increases your dexterity and searching by 3. It provides immunity to paralysis. It allows you to levitate. It cannot be harmed by acid. You found it in the remains of an Elder vampire on level 74 of Angband. //I never found decent endgame head- or hand-gear. Part of that was trying not to kill too many folk in avoidance of xp, of course. Which was the biggest factor behind the dubious shop-scumming, too. x) The Pair of Metal Shod Boots of Finelwin [6,+10] {cursed} It sustains your strength and charisma. It provides resistance to cold, poison, light, confusion, sound and nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) 23 Seeker Arrows (exploding) (4d4) (+10,+7) |) a Pick (+1) {25% off} [Character Inventory] a) a Demonblade (4d6) (+8,+10) {!*} b) a Tome of Translocation c) a Tome of the Tree d) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it in the remains of a Dread on level 74 of Angband. e) 25 Morphic Oils of Wolf {100% off} f) 38 Potions of Speed {100% off} g) 8 Potions of Restore Mana {100% off} h) 4 Scrolls of Word of Recall i) 25 Scrolls of Identify {100% off} j) 23 Scrolls of Satisfy Hunger {100% off} k) 11 Scrolls of Holy Chant {100% off} l) 8 Scrolls of Protection from Evil {100% off} m) a Scroll of Genocide {100% off} n) a Scroll of Mass Genocide o) The Ring 'Oimbrimar' (+8) {100% off} It increases your intelligence, charisma, stealth and speed by 8. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, fire, light and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. p) The Ring of Flare (+3) {Tselakus 3700} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 74 of Angband. q) an Amulet of Weaponmastery (+6,+6) [+4] (+3) {100% off} It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You stole it from the Rare Jewelry Shop. r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) It can be activated for detection, probing and identify true every 1000 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma and searching by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining, fire and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Bolt of Belth (1d5) (+20,+23) It does extra damage from electricity and frost. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. [Home Inventory - Bree ] a) The Gem of Wisdom {tele level} It can be activated for teleport level every 50 turns. You found it in the remains of a Blue ooze on level 2 of Barrow-Downs. b) 5 Sprigs of Athelas c) a Potion of Cure Insanity d) 24 Scrolls of *Identify* {90% off} e) a Wand of Teleport Away[1|20] (7 charges) f) The Wand of Digging of Thrain (18 charges) g) The Ring of Glion (+6) {100% off} It increases your strength, intelligence, searching and speed by 6. It makes you invisible. It sustains your wisdom. It provides resistance to cold, light, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring of Mirnil (+3) {100% off} It increases your intelligence , wisdom, searching, speed and attack speed by 3. It provides immunity to paralysis. It provides resistance to sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring of Halar (+3) {100% off} It increases your strength, constitution, speed and attack speed by 3. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring of Brodrilth (+6) {100% off} It increases your stealth and speed by 6. It sustains your wisdom. It makes you completely fearless. It provides resistance to sound and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 99 of Mount Doom. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 90 of Angband. m) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 90 of Angband. n) a Small Metal Shield of Reflection [3,+11] {!*} o) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 22 of Orc Cave. r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Mount Doom. s) The Small Sword of Unennon (1d6) (+21,+17) (+5) {100% off} It increases your strength, wisdom and constitution by 5. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. t) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Long Bow of Ereno (x5) (+8,+9) (+2) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and constitution by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 21 of Orc Cave. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) a Small Wooden Boomerang (Defender) (1d4) (+10,+9) [+8] (+1 to stealth) {100%} It increases your stealth by 1. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Home Inventory - Gondolin ] a) 14 Morphic Oils of Wolf {100% off} b) 3 Potions of Cure Insanity {100% off} c) 5 Potions of Restore Mana {100% off} d) 3 Potions of Resistance {100% off} e) 14 Scrolls of Satisfy Hunger {100% off} f) 37 Scrolls of Holy Chant {100% off} g) an Adamantite Rod of Teleport Other (200/200) h) a Rod Tip of Healing (120 Mana to cast) i) a Ring of Damage (+23) You found it in the remains of an Ancient multi-hued dragon on level 54 of The Sacred Land Of Mountains. j) 2 Rings of Speed (+17) {100% off} It increases your speed by 17. You stole it from the Speed Ring Market. k) The Ring of Helohta (+4) {100% off} It increases your intelligence , dexterity and speed by 4. It sustains your strength. It provides resistance to electricity and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. l) The Ring of Curevalin (+3) {100% off} It increases your strength, searching and speed by 3. It sustains your strength and constitution. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. m) The Ring 'Kement' (+5) {100% off} It increases your constitution and speed by 5. It sustains your intelligence, wisdom and constitution. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. n) The Ring of Valach (+5) {100% off} It increases your intelligence , constitution and speed by 5. It sustains your wisdom. It makes you completely fearless. It provides resistance to poison, light and sound. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. o) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Rare Jewelry Shop. p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 74 of Angband. q) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 74 of Angband. r) The Metal Lamellar Armour of Elarthil (-3 to accuracy) [23,+10] It sustains your wisdom and charisma. It provides immunity to electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Knight Templar on level 74 of Angband. s) The Small Metal Shield of Antheb [3,+16] It sustains your dexterity. It provides immunity to electricity. It provides resistance to poison, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Angband. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Lothlorien ] a) a Ring of Slaying (+7,+7) {100% off} You stole it from the Black Market. b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Bar Chain Mail of Eluilin (-43,-29) [18,+0](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to acid. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Dagger 'Belangil' (2d4) (+10,+11) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . g) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) 19 Mushrooms of Cure Serious Wounds {100% off} b) The Ring of Power of Uvatha the Horseman (+4 to stealth) It increases your dexterity, charisma and stealth by 4. It makes you invisible. It sustains your constitution. It provides resistance to poison and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 23.6.2006 19:26
8954. on the Ladder (of 19090)
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