The Angband Ladder: Veg, Wood-Elf Archer by <HektorLorenzo@web.de>

  [ToME 2.3.1 Character Sheet]

 Name  : Veg                    Age                102       STR!     40       
 Sex   : Female                 Height              47       INT!     37       
 Race  : Wood-Elf               Weight              80       WIS!     40       
 Class : Archer                 Social Class        49       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     38       
                                                                               
 + To Melee Hit          88 Level             50    Max Hit Points      1130   
 + To Melee Damage       93 Experience  34252122    Cur Hit Points       811   
 + To Ranged Hit        114 Max Exp     34313190    Max SP (Mana)        226   
 + To Ranged Damage      23 Exp to Adv.    *****    Cur SP (Mana)        226   
   AC                27+128 Gold         3518398                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Superb       Blows/Round:  6         
 Bows/Throw  : Legendary[80]Searching   : Superb       Shots/Round:  4         
 Saving Throw: Bad          Disarming   : Poor         Mel.dmg/Rnd:  24d5+558  
 Stealth     : Superb       Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Nandorin Archer.  You have               
          light grey eyes, straight blond hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 125 (6250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 14 (700')
        Moria: Level 41 (2050')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 63 (3150')
        A lost temple: Level 10 (500')

 Your body is a Player.
 You are currently on level 125 of Angband.
 You have defeated 16338 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Quelle of the 2890th year of the third age.
 You have been adventuring for 66 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...24....3.3..6.            
        Add Int   : ...2..4.........            
        Add Wis   : ..524....3...2..            
        Add Dex   : ...2......4.....            
        Add Con   : ..52..4..3.3....            
        Add Chr   : ...24........2..            
        Add Stea. : ...2..45........            
        Add Sear. : .......5......6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : *.52434..3.3....            
        Add Blows : .............2..            
        Chaotic   : .............+..            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............++.            
        Slay Troll: +.............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Cold Brand: +...............            
        Sust Str  : ..+.....+.......            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.++......+.....            
        Hold Life : ...+.+..........            
        Imm Acid  : ......+.*.+...+.            
        Imm Elec  : .+....+.*+......            
        Imm Fire  : ..+.+.*.++......            
        Imm Cold  : +.+*..+..+......            
        Res Pois  : ..+.+...+.......            
        Res Fear  : +.+.+......+....            
        Res Lite  : +....+..++.....+            
        Res Dark  : .....+........+.            
        Res Blind : ..++.....+......            
        Res Conf  : .....+...+......            
        Res Sound : .........+......            
        Res Shard : ...........+....            
        Res Neth  : .......+........            
        Res Nexus : ..+...+.........            
        Res Chaos : .....+...+......            
        Res Disen : ....+....+....+.            
        Aura Fire : ......+.........            
        Lite      : +........+......            
        See Invis : +.++.+...++.....            
        Digestion : +...............            
        Regen     : +........+......            
        Xtra Might: .+.............+            
        Activate  : +..+++...++...+.            
        Blessed   : +............+..            
        Cursed    : ....+...........            
        Hvy Curse : ....+...........            
        Fly       : ......+.........            
        Climb     : ...........+..+.            
        Orc.ESP   : .....+........+.            
        TLord.ESP : ......+.........            
        Full ESP  : ...+............            

Skills (points left: 54)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        -1.-500 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 00.000 [0.500]
                   . Crossbow-mastery            50.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
          . Barehand-combat                      01.000 [0.300]
          . Antimagic                            50.000 [0.500]
 - Sneakiness                                    09.900 [0.900]
          . Stealth                              11.400 [0.500]
          . Disarming                            04.200 [0.900]
 - Magic                                         00.000 [0.200]
          . Magic-Device                         00.000 [1.100]
 - Spirituality                                  08.900 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You may find a Rune [Arrow] on level 2.
You may meet a Battle-scarred veteran on level 9.
You may find a Scroll of Identify on level 6.
You are fated to meet a Mean-looking mercenary on level 3.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Heavy Crossbow of Extra Might (x8) (+23,+23)
    It provides resistance to electricity.
    It fires missiles with extra might.  
    You found it in the remains of a Great Wyrm of Many Colours on level 107
    of Angband.
e) The Ring of Vastir (+5 to speed)
    It increases your wisdom, constitution and speed by 5.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, cold, poison, blindness and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Chaos drake on level 40 of Mordor.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 84 of
    Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 60 of
    Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Aman [4,+33] (+5 to stealth) {!k!v!d}
    It increases your stealth, searching and 
    luck by 5.  It provides resistance to nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield 'Felon' [3,+19]
    It sustains your strength.  It
    provides immunity to acid and electricity.  It provides resistance to 
    acid, electricity, fire, poison and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700
    hit points every 250 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom, constitution
     and speed by 3.  It provides resistance to electricity, fire, cold, 
    light, blindness, confusion, sound, chaos and disenchantment.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 79 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to shards.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 99 of Angband.
z) (nothing)
{) 8 Bolts of Nimrin (1d5) (+10,+11) (+2 attacks) {90% off}
    It increases your 
    wisdom, charisma and attack speed by 2.  It does extra damage from 
    electricity.  It produces chaotic effects.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) 14 Potions of Speed
b) 11 Potions of *Healing* {!k!v!d!s!q}
c) 4 Potions of Resistance
d) 29 Potions of Curing {25% off}
e) 79 Scrolls of Teleportation {25% off}
f) 12 Scrolls of Word of Recall
g) 56 Scrolls of Identify {@r1}
h) 79 Scrolls of *Identify* {90% off}
i) 43 Scrolls of Magic Mapping
j) 19 Scrolls of Satisfy Hunger
k) a Ring of Critical Hits
l) a Balance Dragon Scale Mail [30] {good}
m) The Chain Mail of Erielwe (-2 to accuracy) [14,+18] {!WOW!!}
    It sustains your strength, wisdom and 
    constitution.  It provides immunity to acid, electricity, fire and 
    cold.  It makes you completely fearless.  It provides resistance to 
    life draining, fire, cold, confusion, shards, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 125 of Angband.
n) 17 Seeker Bolts of Helaquen (4d5) (+32,+20) (+3 to speed) {90% off}
    It increases 
    your constitution and speed by 3.  It does extra damage from fire.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
o) 28 Seeker Bolts of Acid (4d5) (+16,+17) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
p) 29 Seeker Bolts of Venom (4d5) (+17,+14) {90% off}
    It poisons your foes.  
    You made it yourself.
q) 27 Seeker Bolts of Frost (4d5) (+15,+19) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
r) 19 Seeker Bolts of Slay Demon (4d5) (+20,+15) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
s) 27 Seeker Bolts of Slay Undead (4d5) (+15,+18) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
t) 28 Silver Bolts of Lightning (3d5) (+17,+19)
    It does extra damage from electricity.  It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 112 of Angband.
u) 27 Silver Bolts of Frost (3d5) (+19,+15)
    It does extra
    damage from frost.  It fights against evil with holy fury.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  It cannot be harmed
    by cold.  
    You found it lying in a vault on level 113 of Angband.
v) 23 Silver Bolts of Slay Evil (3d5) (+15,+19)
    It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it lying in a vault on level 99 of Angband.
w) 28 Silver Bolts (3d5) (+5,+7)


  [Home Inventory - Bree ]

a) The Diamond Prism of Light {!k!v!d!s; heal}
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Monastic lich on level 59 of Mordor.
b) Kelek's Wormhole Machine {!k!v!d!s; restore all}
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Spectre in the town of Minas Anor .
c) The Hand of Vecna {!k!v!d!s; massgeno}
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Skeleton Dark elven warlock on level 47
    of Mordor.
d) 14 Morphic Oils of Mouse {25% off}
e) 4 Morphic Oils of Spider
f) 11 Morphic Oils of Serpent
g) 35 Potions of Cure Insanity
h) 4 Potions of Life {!k!v!d!s!q}
i) 28 Potions of Enlightenment
j) 27 Potions of Resistance
k) 32 Scrolls of Enchant Weapon To-Hit {25% off}
l) 84 Scrolls of Enchant Weapon To-Dam {50% off}
m) The Ring of Power of Ren the Unclean (+4 to speed)
    It increases your speed by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    resistance to acid, electricity, confusion, sound and disenchantment.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 90 of Angband.
n) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    
    It increases your intelligence, wisdom and attack speed by 3.  It
    makes you invisible.  It provides resistance to electricity, poison, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 99 of Mount
    Doom.
o) The Ring of Power of Ji Indur Dawndeath (+4 to infravision)
    It increases your infravision by 4.  It makes you invisible.  It
    sustains your intelligence, constitution and charisma.  It makes you
    completely fearless.  It provides resistance to nether and chaos.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 99 of Mount
    Doom.
p) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150
    turns if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
q) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Jewel 'Evenstar' (+3)
    It can be activated
    for restore stats and life levels every 750 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your constitution
     by 3.  It sustains your intelligence, wisdom and constitution.  It
    provides resistance to life draining, cold, dark and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in the town of Bree .
s) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hezrou on level 41 of Moria.
t) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    Mordor.
u) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) a Magical Gnomish Shovel (+2)
w) 92 Silver Bolts (3d5) (+9,+8)
x) 90 Silver Bolts (3d5) (+7,+6)


  [Home Inventory - Gondolin ]

a) 21 Scrolls of *Remove Curse* {100% off}
b) 2 Scrolls of Holy Prayer
c) 3 Scrolls of Genocide
d) 4 Scrolls of Mass Genocide
e) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Cloak 'Colluin' [1,+20]
    It can be activated
    for resistance (20+d20 turns) every 111 turns if it is being worn. It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of good beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) a Fur Cloak of Air [3,+10]
    It allows you to breathe without air.  
    
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
h) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your 
    dexterity and stealth by 4.  It makes you invisible.  It provides
    immunity to acid.  It provides immunity to paralysis.  It allows you
    to breathe underwater.  It allows you to climb mountains.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) a Small Leather Shield of Reflection [2,+18] {!k}
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 59 of Mordor.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, chaos and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 113 of Angband.
l) The Small Metal Shield 'Fingis' [3,+15]
    It provides
    immunity to electricity.  It provides resistance to electricity, fire, 
    light, shards, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 74 of
    Angband.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It allows you to sense the presence 
    of evil beings.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
o) a Dragon Shield of Preservation (-4,-2) [8,+45] {!k!v!d!s}
    It sustains your strength, dexterity
     and constitution.  It provides resistance to life draining, confusion
    , shards, nether, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
p) a Dragon Shield [8,+15] {!k!v!d!s}
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 60 of
    Mordor.
s) a Pair of Soft Leather Boots of Speed [2,+10] (+6) {!k}
    It increases your speed by 6.  
    It was given to you as a reward.
t) The Pair of Soft Leather Boots of Ethith [2,+18]
    It sustains your strength and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to poison, light, dark, confusion, sound, shards, nether and chaos.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 113 of Angband.
v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you
    the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
w) a Dark Sword (*Defender*) (3d7) (+15,+12) [+13] (+4 to stealth)
    It generates an antimagic field.  It 
    increases your wisdom, dexterity, constitution and stealth by 4.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 123 of Angband.


  [Home Inventory - Minas Anor ]

a) The Green Dragon Scale Mail 'Halithmo' (-2 to accuracy) [30,+33]
    
    It can be activated for breathe poison gas (150) every 90+d90 turns if
    it is being worn. It sustains your constitution.  It provides immunity 
    to electricity and cold.  It provides resistance to poison and 
    confusion.  It allows you to fly.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Ring Mail 'Istanirn' (-2 to accuracy) [12,+18]
    It sustains your dexterity.  It
    provides immunity to acid.  It makes you completely fearless.  It
    provides resistance to life draining and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards, nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Armoury.
d) The Double Ring Mail 'Heron' (-2 to accuracy) [15,+15]
    It sustains your strength, dexterity
     and charisma.  It provides immunity to electricity and fire.  It
    provides resistance to electricity, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 41 of Moria.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 74 of Angband.
g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It
    can be activated for heal (777), curing and heroism every 300 turns if
    it is being worn. It increases your intelligence, wisdom and stealth
     by 4.  It makes you completely fearless.  It provides resistance to 
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 113 of Angband.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be
    activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, nexus and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Robe of Great Luck [-30,+6] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 81 of Angband.
j) The Hard Leather Armour 'Estelo' (-6,-11) [6,+12](20%)
    It increases your 
    hit points by 20%.  It sustains your intelligence and dexterity.  It
    provides immunity to acid.  It provides resistance to cold, light, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 84 of Angband.
k) The Rhino Hide Armour of Liolda (-1 to accuracy) [8,+12]
    
    It provides immunity to electricity and cold.  It provides resistance 
    to cold and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 109 of Angband.
l) The Stone and Hide Armour 'Cuindilor' (-1 to accuracy) [15,+17]
    
    It sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to life draining, electricity, sound, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.

m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
        It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 94 of Angband.
n) The Massive Iron Crown of Morgoth [0,+8] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 107 of
    Angband.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every
    20+d50 turns if it is being worn. It increases your intelligence, 
    dexterity, charisma, searching and spell power by 3.  It provides
    resistance to acid, fire, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
q) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if
    it is being worn. It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 99 of Angband.
r) a Dragon Helm of Water Breathing [8,+21]
    It provides
    resistance to nether, nexus and disenchantment.  It allows you to
    breathe underwater.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 84 of Angband.
s) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 95 of Angband.
t) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+9,+10)
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 86 of Angband.
v) a Dark Sword (3d7) (-8,-6) {!k}
w) The Spear of Orome (4d6) (+15,+15) (+4)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 99 of Angband.
x) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded
    two-handed.  It can be activated for dispel evil (x4) every 100+d100
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom and speed by 4.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to life draining, electricity, fire, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Osyluth on level 93 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Khamul, the Black Easterling
    It
    makes you invisible.  It sustains your strength, intelligence and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to fire.  It allows you to levitate.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 90 of
    Angband.
b) The Ring of Power of Adunaphel the Quiet
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to acid, electricity, fire, cold and nether.  It allows you
    to fly.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 52 of Paths of
    the Dead.
c) Wormtongue, Agent of Saruman's skeleton
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
    Barrow-Downs.



Posted on 13.1.2005 00:39
Last updated on 14.1.2005 21:42

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On 13.1.2005 00:39 HektorLorenzo@web.de wrote:
So here it is my --th attempt with an Archer to make it thru the void. Melian got ressurected by the Blood of Life, Unfortuneately all artifact-ammo had been spent at that point. Nasty. We, with Vegll Anti-magic turned out to be helpfull. Sauron and Morgoth were able to summon only once. I could teleport to a different location, and finish them there. No big deal. Just some ! of Healing. Neither Life and *Healing* were necessary. In close proximity the anti-magic shell is sufficient against nasty magic attacks. But it doesnt seem to help with ranged magic attacks. But hell who knows after all.
I wonder where to put my remaining skillpoints. Stealth. Saving-Throw?
Hmm.
I am lacking the third ring of power to complete my set, since my to-hit bonus is low.
And some nice potiions too. :)

Annoying. Veg was born with bad luck, so my current Artifact ammo is the only one I got so far. :/ but look at the intrinsics of that ammo!

On 14.1.2005 21:42 HektorLorenzo@web.de wrote:
Muaahaha. Look at my randart armour I found. So I am still only looking for a decent Ring of Accuracy and a Scroll of Artifact Creation, and a Darksword of Nothingness before questing the void.
Wish me luck!


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