The Angband Ladder: Tunwiel, Wood-Elf Archer by <HektorLorenzo@web.de>

  [ToME 2.2.7 Character Dump]

 Name  : Tunwiel                Age                128       STR!     40       
 Sex   : Female                 Height              66       Int!     36     37
 Race  : Zombie Wood-Elf        Weight              78       WIS!     40       
 Class : Archer                 Social Class        36       DEX:     40       
 Body  : Player                                              CON!     39       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          79 Level             50    Max Hit Points      1218   
 + To Melee Damage       70 Experience  30640581    Cur Hit Points      1201   
 + To Ranged Hit        108 Max Exp     30749595    Max SP (Mana)        166   
 + To Ranged Damage      25 Exp to Adv.    *****    Cur SP (Mana)        166   
   AC                37+146 Gold         3282405    Piety             116944   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Legendary[7] Blows/Round:  4         
 Bows/Throw  : Legendary[90]Searching   : Legendary[7] Shots/Round:  4         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  8d4+280   
 Stealth     : Legendary[2] Magic Device: Legendary[7] Infra-Vision: 150 feet  
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Nandorin Ranger.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 104 (5200')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 37 (1850')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently on level 104 of Angband.
 You have defeated 12800 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 27th Hrive of the 2890th year of the third age.
 You have been adventuring for 95 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..124.........6.            
        Add Int   : ..12..42.3......            
        Add Wis   : 3.124..25.......            
        Add Dex   : 3.12.....34.....            
        Add Con   : 3.12..4.........            
        Add Chr   : ..124..253......            
        Mul SPower: .........+......            
        Add Stea. : 3..2..42........            
        Add Sear. : ........53.4..6.            
        Add Infra : ...........4..6.            
        Add Tun.. : ...........4..6.            
        Add Speed : ..124342........            
        Slay Und. : +...............            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............++.            
        Slay Drag.: .............++.            
        Poison Brd: .............+..            
        Acid Brand: .............++.            
        Cold Brand: .............+..            
        Sust Str  : ..+.............            
        Sust Int  : ...+............            
        Sust Wis  : +.++....+.......            
        Sust Dex  : ........+.......            
        Sust Con  : +.+.............            
        Sust Chr  : ..++....+.......            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.++......+.....            
        Hold Life : +..+.+....+....+            
        Imm Acid  : *+....+++++...+.            
        Res Elec  : +.....+.+.......            
        Imm Fire  : +.*.+.*+.+......            
        Imm Cold  : +..*..++.......+            
        Res Pois  : +...+..........+            
        Res Fear  : ..+.+...........            
        Res Lite  : .....+.+.......+            
        Res Dark  : .....+..+.....+.            
        Res Blind : ...+............            
        Res Conf  : +...............            
        Res Sound : +...............            
        Res Shard : .........+......            
        Res Neth  : ..+.............            
        Res Nexus : ......+.........            
        Res Chaos : .....+..........            
        Res Disen : ....+...++....+.            
        Aura Fire : ......+.........            
        Levitate  : +...............            
        Lite      : ........+.......            
        See Invis : +.++.+.........+            
        Digestion : ...............+            
        Regen     : +.+.............            
        Xtra Might: .+.............+            
        Activate  : +.++++.++++...+.            
        Cursed    : .+..............            
        Fly       : ......+.........            
        Orc.ESP   : .....+........+.            
        TLord.ESP : ......+.........            
        Full ESP  : ...+...........+            

Skills (points left: 2)
 - Combat                                        30.600 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              50.000 [1.050]
                   . Sling-mastery               00.000 [0.500]
                   . Bow-mastery                 50.000 [0.500]
                   . Crossbow-mastery            00.000 [0.500]
                   . Boomerang-mastery           00.000 [0.500]
 - Sneakiness                                    03.790 [0.900]
          . Disarming                            10.000 [0.900]
 - Magic                                         03.212 [0.300]
          . Magic-Device                         35.100 [1.100]
          . Divination                           01.300 [0.400]
 - Spirituality                                  07.450 [0.500]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            45.200 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Tree walking


  [Fates]

You are fated to meet a Filthy street urchin on level 18.
You are fated to find a Lembas on level 19.
You are fated to find The Dagger 'Narthanc' on level 18.


  [Character Equipment]

a) a Spectral Tulwar (*Defender*) (2d4) (+8,+5) [+14] (+3 to stealth) {!k}
        It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your wisdom, dexterity, constitution and stealth by 
    3.  It strikes at undead with holy wrath.  It sustains your wisdom and 
    constitution.  It provides immunity to acid.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid, electricity
    , fire, cold, poison, confusion and sound.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 67 of Angband.
d) a Long Bow of Extra Might (x6) (+12,+25) {cursed}
    It provides
    resistance to acid.  It fires missiles with extra might.  It is
    cursed.  
    You found it lying in a vault on level 67 of Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 84 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed
     by 4.  It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Disarm] [6,+20] (+2)
    It can be activated for restore life
    levels every 450 turns if it is being worn. It has a spell stored
    inside.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to life draining and acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
z) a Silent watcher (1523 hp)
{) 29 Seeker Arrows of Vaithloki (4d4) (+24,+28) {90% off}
    It does extra
    damage from acid and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) The Tome of Tunwiel
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Devil's Pentagram {!k!v!d!s; massgeno}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Dread on level 95 of Angband.
c) Raal's Black Candle {!k!v!d!s; massgeno}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master vampire on level 70 of Angband.
d) The Jester's Cap of Insanity {!k!v!d!s; satisfy hunger}
    
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 99 of Angband.
e) The Bottomless Bottle {!k!v!d!s; heal}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Revenant on level 54 of Mordor.
f) The Toenail of Vecna {!k!v!d!s; geno}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 30 of Mirkwood.
g) 15 Potions of Healing {!k!v!d!s!q}
h) 15 Potions of *Healing* {!k!v!d!s!q}
i) 27 Potions of Curing {100% off}
j) 23 Scrolls of Teleportation
k) 7 Scrolls of Word of Recall
l) 72 Scrolls of Identify {@r1}
m) 30 Scrolls of *Identify* {50% off}
n) a Golden Rod of the Istari of Home Summoning (250/250) {@z9}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 85 of Mount Doom.
o) a Mithril Rod of the Istari of Healing (320/320) {@z8}
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 104 of Angband.
p) a Staff of Identify[12|40] (9 charges)
q) a Staff of Genocide[1|13] (1 charge)
r) The Arrow of Hellad (1d4) (+35,+39)
    It
    does extra damage from acid, electricity and frost.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) 30 Arrows 'Ulieltan' (1d4) (+10,+10) {@f3}
    
    It does extra damage from fire.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
t) 18 Seeker Arrows 'Rumar' (4d4) (+19,+15) {90% off}
    It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 21 Silver Arrows of Flame (3d4) (+14,+17)
    It does extra damage from fire.  It fights
    against evil with holy fury.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Sky Drake on level 101 of Angband.
v) 99 Silver Arrows (3d4) (+10,+10)
w) 81 Silver Arrows (3d4) (+10,+10)


  [Home Inventory - Bree ]

a) 57 Morphic Oils of Wolf {100% off}
b) 63 Morphic Oils of Mouse {100% off}
c) 56 Morphic Oils of Spider {100% off}
d) 90 Potions of Cure Insanity
e) a Potion of Life {!k!v!d!s!q}
f) 8 Scrolls of *Remove Curse* {100% off}
g) a Fireproof Scroll of Craftsmanship {100% off}
    It
    cannot be harmed by fire.  
    You stole it from the Black Market.
h) a Staff of Genocide[1|14] (4 charges)
i) a Fireproof Staff of Genocide[1|5] (4 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy
    doors and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
l) The Hard Leather Armour of Himring [6,+15]
    
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 67 of Angband.
m) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    Mordor.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death knight on level 54 of Mordor.
q) The Steel Helm 'Amandor' [6,+8]
    It
    provides light (radius 2) forever.  It makes you completely fearless.  
    It provides resistance to acid, blindness, confusion and nether.  It
    allows you to breathe underwater.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 67 of
    Dol Guldur.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Set of Cesti 'Vanor' [5,+13]
    It sustains your dexterity.  It
    provides resistance to acid, electricity, cold, dark, sound, shards, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 90 of Mount Doom.
u) a Set of Cesti of Power (+5,+3) [5,+11] (+1) {!k}
    
    It increases your strength by 1.  It provides resistance to nether.  
    It was given to you as a reward.
v) The Small Sword 'Sting' (E:149849, L:29) (1d6) (+28,+15) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It does extra damage from fire and frost.  It can cause
    earthquakes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, light and shards.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It slows your metabolism.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck
     by 2.  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
x) The Mage Staff of Athalad (1d4) (-2,-1)(100%) (+5)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) a Parchment titled ''Immortality For Dummies''
    It can be activated for summon pet
    .  
    You found it lying on the ground on level 40 of Mordor.
b) a Golden Rod of Simplicity of Healing (125/125) {!k!v!d!s!q}
    
    You found it in the remains of a Nightcrawler on level 88 of Angband.
c) 2 Rod Tips of Perception (20 Mana to cast)
d) 3 Rod Tips of Healing (120 Mana to cast) {!k!v!d!s!q}
e) a Fireproof Staff of Identify[14|27] of Plenty (25 charges)
f) a Staff of Genocide[1|12] (1 charge)
g) 2 Rings of Accuracy (+21) {!k}
    
    You bought it from the Black Market.
h) an Indestructible Ring of Speed (+14)
    It increases your speed by 14.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Ring 'Orote' (+7) {100% off}
    It increases your 
    strength, dexterity and speed by 7.  It provides resistance to acid, 
    cold, sound and nexus.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 70 of The Sacred
    Land Of Mountains.
k) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 1.  It provides resistance to 
    disenchantment.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 27 of Mirkwood.
m) The Chain Mail of Aelkorion (-2 to accuracy) [14,+25]
    
    It sustains your constitution.  It provides immunity to acid and fire.
    It provides resistance to life draining, poison, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Marda, rider of gold Laronth on level 71 of
    Angband.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, shards, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and 
    speed by 2.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, blindness, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Splint Mail of Hilwe (-6,-22) [19,+14](20%)
    It increases your hit points by 20%.  It
    sustains your dexterity.  It provides immunity to acid and cold.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 100 of Angband.
q) The Full Plate Armour 'Harwe' (-3 to accuracy) [25,+12]
    It
    sustains your dexterity.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Small Leather Shield of Vatar [2,+14]
    It sustains your 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to electricity.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 96 of Angband.
t) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence and luck by 3.  It increases your mana capacity by 
    60%.  It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 93 of Angband.
v) a Pair of Metal Shod Boots of Speed [6,+11] (+8)
    It 
    increases your speed by 8.  
    You found it lying in a vault on level 56 of Mordor.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 90 of Mount Doom.
x) 23 Silver Arrows of Flame (3d4) (+12,+17)


  [Home Inventory - Minas Anor ]

a) a Mithril Rod of the Istari of Disarming (320/320) {@z1}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Lesser Balrog on level 95 of Mount Doom.
b) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
c) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can
    be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Green Thunderlord in the town of
    Bree .
e) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 2.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to cold.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 83 of Angband.
f) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+9,+6)
    It
    can be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
h) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light
    (radius 1) forever.  It increases your searching by 4.  It does extra
    damage from electricity.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It makes you completely fearless.  It provides resistance to 
    electricity, fire and blindness.  It allows you to sense the presence 
    of orcs, trolls and giants.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion
    of the Dawn every 500+d500 turns if it is being worn. It increases 
    your charisma and infravision by 3.  It does extra damage from fire.  
    It is very sharp and can cut your foes.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to fire, light and 
    blindness.  It speeds your regenerative powers.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    fire, chaos and disenchantment.  It drains mana, life and experience.  
    It aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) a Dark Sword of Nothingness (3d7) (-98,-17) {!k!v!d!s!w}
    It generates an antimagic field.  It
    can't attack.  It can re-curse itself.  
    You found it in the remains of a Cave troll on level 47 of Mordor.
n) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified human on level 40 of Mordor.
o) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 84 of Angband.
p) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded
    two-handed.  It can be activated for dispel evil (x4) every 100+d100
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom and speed by 4.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to life draining, electricity, fire, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient black dragon on level 70 of
    Angband.
q) The Ball-and-Chain 'Mande' (2d4) (+33,+7) (+3 to speed)
    It can be wielded two-handed.  It increases your strength, 
    charisma, speed and attack speed by 3.  It does extra damage from 
    electricity and fire.  It poisons your foes.  It drains life from your
    foes.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 85 of Angband.
s) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 96 of
    Angband.
t) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel
     and luck by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
u) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon in the town of
    Gondolin .
w) 21 Silver Arrows of Slay Undead (3d4) (+10,+11)


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2% of critical hits)
    It increases your intelligence, dexterity, constitution and 
    ability to score critical hits by 2.  It makes you invisible.  It
    sustains your dexterity and charisma.  It provides immunity to
    paralysis.  It provides resistance to fire.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Angband.
c) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be
    activated for star ball (150) every 1000 turns if it is being worn. It
    provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 95 of
    Angband.
e) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    dark and confusion.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Swordsman on level 39 of Mordor.
f) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
g) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 83 of Angband.
h) The Horn of Boromir (+3)
    It
    can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 92 of Angband.



Posted on 9.10.2004 23:26
Last updated on 10.10.2004 16:46

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906. on the Ladder (of 19092)
393. on the ToME Ladder (of 3155)
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On 9.10.2004 23:26 HektorLorenzo@web.de wrote:
YASD comin? We'll see.
No decent randart bow showd up, but with Bard and Belthronding I seem to get along pretty well. Sauron gave in after his first round of summoning, without a single hit.

On 10.10.2004 16:46 HektorLorenzo@web.de wrote:
Allright, Morgoth met his fate. I didn't wear The One Ring for the only reason Melkor has to be done. The One Ring would have been perfect for this Archer. So I am still on the Good side. Killing Sauron was easy again. I just shot him to death and it went quick due to my randart arrows with hight to dam and to hit and acid brand. Melkor needed some teleports and quaffing. His melee hits were more troubling than his summoning abilties. I just pierced his minions and still got my hits in.
Mindcraft and Archery work fine together. You don't need to cary around books and stuff. The free slots for ammo come in handy.
Pushing Prayer to 20 was somehow expensive but I got Disarm and Teleport thru conveyance which is very fine.
Lets go for some Cloaks of Air and the for the final battle!

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