The Angband Ladder: Rowan, High-Elf Mage by <dgwynne@ntlworld.com>

  [Angband 3.0.5 Character Dump]

 Name   Rowan                                    Self  RB  CB  EB   Best
 Sex    Female            Age       125   STR! 18/100  +1  -5  +5 18/110
 Race   High-Elf          Height     82   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    184   WIS! 18/100  -1  +0  +8 18/170
 Title  Arch-Mage         Status     32   DEX! 18/100  +3  +1  +5 18/190
 HP     -38/897           Maximize    Y   CON! 18/100  +1  -2 +12 18/210
 SP     10/375            Preserve    Y   CHR! 18/100  +5  +1  +8 18/240

 Level           50       Armor    [54,+123]     Saving Throw  Legendary
 Cur Exp   15762124       Fight     (+15,+2)     Stealth          Superb
 Max Exp   15793910       Melee    (+36,+26)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+25,+14)     Shooting         Heroic
 MaxDepth    Lev 69       Blows       4/turn     Disarming        Superb
 Gold       8040807       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   213.3 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Ranger.  You have light
 grey eyes, wavy brown hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++++... Blind:.............
 Elec:......+.+++.. Confu:......+......
 Fire:.+....++.+... Sound:......+......
 Cold:+.....++.+... Shard:.............
 Pois:...+......+.. Nexus:......+....+.
 Fear:+........+... Nethr:.............
 Lite:+....+......+ Chaos:.............
 Dark:...+.+..+.+.. Disen:........+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:+...+........ Stea.:...+...+.....
Feath:..........++. Sear.:.............
PLite:+.......++... Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:++.....+.....
Invis:+....+...+..+ Blows:.............
FrAct:+.........+.. Shots:.............
HLife:....++....... Might:.............


  [Last Messages]

> You hit the Dracolich.
> It was a good hit!
> You miss the Dracolich.
> You hit the Dracolich. <3x>
> You miss the Dracolich.
> You hit the Dracolich.
> The Dracolich claws you.
> The Dracolich misses you.
> The Dracolich bites you.
> You keep hold of your life force!
> You hit the Dracolich. <3x>
> You miss the Dracolich.
> The Dracolich breathes nether.
> You feel your life slipping away!
> You die.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+21,+24) (+10 to speed) {Floor, 25ish.}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Malachite Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
e) an Adamant Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3)
   It increases your intelligence by 3.  It provides resistance to 
   lightning, poison, and dark.  It makes you fall like a feather.  It
   grants you immunity to paralysis, but it also aggravates creatures
   around you.  It activates for mana bolt (12d8) every 30+d30 turns.  It
   cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 3 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
j) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
k) 2 Holy Books of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
l) 9 Grey Speckled Potions of Speed
m) 2 Yellow Speckled Potions of Healing
n) 4 Mithril-Plated Rods of Detection
   It cannot be harmed by electricity.  
o) 6 Rusty Rods of Teleport Other
p) 3 Redwood Staffs of Teleportation (3 charges)
q) a Tortoise Shell Ring of Speed (+4)
   It increases your speed by 4.  
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
s) a Broad Sword (Holy Avenger) (2d5) (+13,+10) [+2] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your wisdom.  
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  


  [Home Inventory]

a) 21 Books of Magic Spells [Magic for Beginners]
b) 25 Books of Magic Spells [Conjurings and Tricks]
c) 33 Books of Magic Spells [Incantations and Illusions]
d) 29 Books of Magic Spells [Sorcery and Evocations]
e) 3 Books of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
f) 20 Grey Mushrooms of Restoring
g) 12 White Potions of *Healing*
h) 2 Indigo Potions of Life
i) 20 Red Speckled Potions of Restore Mana
j) 9 Scrolls titled "enguni tue" of Teleportation
k) 47 Scrolls titled "botpay wedsa" of *Identify*
l) 8 Scrolls titled "anro erden" of *Destruction*
m) 33 Redwood Staffs of Teleportation (243 charges)
n) a Tortoise Shell Ring of Speed (+8)
   It increases your speed by 8.  
o) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
p) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
q) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
r) The Augmented Chain Mail of Caspanion (-2) [16,+17] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
s) The Small Metal Shield of Thorin [3,+23] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
t) The Large Metal Shield of Anarion [5,+18]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
v) The Set of Leather Gloves 'Cambeleg' (+6,+6) [1,+13] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
w) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
x) The Long Bow of Bard (x3) (+15,+17) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.1.2005 21:53
Last updated on 5.7.2005 21:35

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2550. on the Ladder (of 19090)
552. on the Angband Ladder (of 6561)
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Comments

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On 11.1.2005 21:53 dgwynne@ntlworld.com wrote:
New refugee from Nethack, and I'm so proud of how well my little Rowan is doing!

On 14.1.2005 14:46 thazar AT ntlworld DOT com wrote:
Vardis is coming up fast, I'll catch you yet!

Are you glad I converted you from 'hack?

On 17.1.2005 22:46 dgwynne@ntlworld.com wrote:
She's still going, time for an update....

On 23.1.2005 11:49 dgwynne@ntlworld.com wrote:
Uploaded on players behalf.
I think she figured out ringil was good, doing much better than Vardis....

On 24.1.2005 08:25 donalde@pp.inet.fi wrote:
In every town visit, check black market for rings of constitution / strengt. You should wear it, or any other suitable ring. If y0ou find, you can wear handgear of agility, they don't effect spellcasting. Don't melee disenchanting creatures, teleport them away, or kill in distance. Why you are carrying that scroll of enchant to hit around? Sell that defender sword, you won't wear it.

On 24.1.2005 08:49 dgwynne@ntlworld.com wrote:
Thanks for the comments!! I have gloves of free action since the last update, just took me an age to find them. The scroll was an oversight - I forgot I had it! :) Had a lovely level yesterday - level 30 with a vault including the local monster uniion meeting of six uniques (including Saruman, Gabriel Glaurang Father of Dragons and a Ringwraith), three more ancient dragons, a lich, a lesser balrog and some other lovelies that I can't even spell. Was going to add it to the screendumps for posterity, but alas I don't have it in an html file! :) Now I just have to figure out who the disenchanting creatures _are_... It's.. interesting... playing this game blind, as a newbie! :-)

On 24.1.2005 11:32 dgwynne@ntlworld.com wrote:
Just a li'l mini-update...

On 24.1.2005 15:46 donalde@pp.inet.fi wrote:
Easiest way to look disenchanters is to look oooks monster spoilers, search Angband 3.0.5 in monster discriptions for 'disenchant', you should get list of some 25 monsters. (If you wan't to use spoilers.) If not, use proping.

You might consider swapping that other elvenkind armour, since resist dark is important to spellcaster. Also, try to get resist blindness and resist confusion. If shopkeeper is has enough money, sell those two bladed weapons from your home, you won't use them, you have no need. I doubt that you won't swap ringil, and if you swap, you have much better weapon that plain defender or BoC

On 27.1.2005 23:31 dgwynne@ntlworld.com wrote:
Still can't bring myself to sell off backup weapons - what if something happens to my sweet li'l Ringil! Anything's better than nothing....

On 29.1.2005 00:56 donalde@pp.inet.fi wrote:
you can lose artifact only two ways: dop it on floor, and leave level, or read scroll of curse weapon. (or was it *curse weapon*, I don't remember). Disenchants just takes away to_hit and to_dam bonuses.

Scum Black Market, or at least visit it every time you recall from dungeon, and swap that =oProtection to =oConstitution as soon as possible. You have quite low CON and hp.

Sell at least those restore potions from home, also =oFA (you have FA in Ringil). And if you still run out of base in home, sell those spare copies of town spellbooks.

On 1.2.2005 23:24 dgwynne@ntlworld.com wrote:
Finally found a ring of Con - this is still in the dungeon, hence the odd inventory! Stat gain not going bad, still need more resistance items, but that's all down to the luck of finding them. Or, err, not.

Lesson for the day - do not let your character faint from hunger while fighting Gravity Hounds. Three hitpoints remaining is just *too* close for comfort....

On 5.2.2005 00:35 dgwynne@ntlworld.com wrote:
Met my first Ancient Dragon (Blue). Very nearly through statgain - just need a last con potion. There has to be one *somewhere*!

On 5.2.2005 11:18 donalde@pp.inet.fi wrote:
*Identify* that elvenkind shield, you need RConf and RBlind before going much deeper, since confusion is killer in deeper.

On 5.2.2005 12:05 dgwynne@ntlworld.com wrote:
Well pointed out! I thought I had already. Check box ticked for RConf! Shame a death mold managed to disenchant it a little, but never mind.

Have I said thank you for all the advice yet? *Thank you* I think you're definitely intrumental in helping keep Rowan alive so far!

On 6.2.2005 13:47 dgwynne@ntlworld.com wrote:
Still going... Really need hold life and nether resist, I think...

On 6.2.2005 13:59 donalde@pp.inet.fi wrote:
I'd wear Caspanion, thus getting more hp, your CON is dangerously low. You lose RDark on that, but gain valuable hp. And also you'll get RPoison and RConf, thus allowing swap other equipment. If you find headgear providing ESP, swap amulet. You also may test how thing go, if yo swap tahta =oINT to RoS.

On 7.2.2005 22:44 dgwynne@ntlworld.com wrote:
Kavlax the Many Headed is _tough_! But I now have almost all the spellbooks. Still debating the armour swap - changing means that I have a 1% failure on a lot of spells, and I rather like being able to rely on them... Swapped my armour for leather with Resist Blindness in the interim.

On 8.2.2005 09:25 donalde@pp.inet.fi wrote:
few comments: sell those statpotions, you donät need to store them at home. (you'll get some 8k gold / one potion). Sell that elvenkind shield with RNexus. Also, if you run out of space in your home, sell ?*RemoveCurse*, since only item they can be used is Calris, and no one will ever wear Calris if other possibility is Ringil. In what you need !oCCW? Have you been using them lately? Hopefully you soon find good helm and better amulet.

On 10.2.2005 23:52 dgwynne@ntlworld.com wrote:
Finally cracked and turned on autoscum in the desperate hope for decent armour! Hasn't notably worked so far... Did get Smaug, though.

On 14.2.2005 18:01 dgwynne@ntlworld.com wrote:
Scumming for good armour seems to have improved matters significantly. Nearly feeling brave enough to go deep-diving..

On 14.2.2005 18:21 donalde@pp.inet.fi wrote:
sell all junk: !oCCW's (have you been using them lately?), statpotions, RAcid armour, mattock, GoldDSM, Arvendui, all elvenkind armours and shields, defender, Osondir. You still need few more CON, =oCON(+6) would do trick. Or Thorin. :)

If you can handle monsters on your current level, dive a bit, and see if you can manage in bit deeper.

On 17.2.2005 18:01 dgwynne@ntlworld.com wrote:
Only problem with selling stuff off is that I have a truly rotten armourer and weaponsmith at the moment - 10K/5K respectively. I live in hope that the shops will change hands soon!

On 21.2.2005 23:24 dgwynne@ntlworld.com wrote:
Still going. Diving now. Glug glug glug...

On 21.2.2005 23:32 dgwynne@ntlworld.com wrote:
Ahead of hubby's Vardis Hawk again.. but only barely! And he's nearly levelled! I'll outlast him yet! Muhahahaha!

On 22.2.2005 19:27 donalde@pp.inet.fi wrote:
Your char is still going. :) Few comments: wear carlammas, itäll put you 18/200 CON, putting your HP up to max. Useless items thatyou should sell: "oDevotion, BronzeDSM, Arvendui, all weapons. (I doubt that you'll swap ringil, unless you happen to find something even better) But you won't swap ringil to any weapon at your home.

On 31.5.2005 20:27 dgwynne@ntlworld.com wrote:
Just in case anyone was wondering - Rowan is not yet dead, and is still (slowly) making her way down the dungeon. Even with a good shield and amulet now (finally!)

On 17.6.2005 00:05 dgwynne@ntlworld.com wrote:
Still going... I hate disenchanters!

On 25.6.2005 18:08 dgwynne@ntlworld.com wrote:
Heigh ho, heigh ho, it's down the dungeon we go. With a bucket and spade and a hand grenade, heigh ho, heigh ho.

On 26.6.2005 18:46 dgwynne@ntlworld.com wrote:
Level 50! Nowhere to go from here but downhill...

On 5.7.2005 15:15 thazar AT nltworld DOT com wrote:
You go girl, say 'Hi' to Sauron for Vardis.

On 5.7.2005 21:35 dgwynne@ntlworld.com wrote:
Oooooops! Saw a greater vault, fell through a trapdoor in my eagerness to get there, got cross and didn't quit. Mental note to self.. never play on while not paying attention!

I would say 'YASD' however as this was pretty much my first ever anband character, it's more 'VFSD' - Very First Stupid Death....

On 5.7.2005 23:30 roblt97@hotmail.com wrote:
Ouch. I was having fun reading your progress, too. Better luck next time--and get those resists covered! :)

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