The Angband Ladder: Sipje IV, High-Elf Mage by Mars
[Angband 3.0.3 Character Dump] Name Sipje IV Self RB CB EB Best Sex Male Age 122 STR! 18/100 +1 -5 +8 18/140 Race High-Elf Height 99 INT! 18/100 +3 +3 +9 18/250 Class Mage Weight 181 WIS! 18/100 -1 +0 +11 18/200 Title ***WINNER*** Status 83 DEX! 18/100 +3 +1 +14 18/280 HP 925/925 Maximize Y CON! 18/100 +1 -2 +13 18/220 SP 93/380 Preserve Y CHR! 18/100 +5 +1 +7 18/230 Level 50 Armor [41,+163] Saving Throw Legendary Cur Exp 23011205 Fight (+27,+16) Stealth Superb Max Exp 23011205 Melee (+37,+26) Fighting Legendary Adv Exp ******** Shoot (+44,+18) Shooting Legendary Blows 4/turn Disarming Superb Gold 14562030 Shots 2/turn Magic Device Legendary Perception Good Burden 318.5 lbs Infra 150 ft Searching Fair You are the only child of a Telerin Mage. You have light grey eyes, straight silver hair, and a fair complexion. [Last Messages] > On the ground: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]. > You have 4 Scrolls of *Identify* (m). > You have The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (p). > You see Chaos Dragon Scale Mail (-2) [30,+25]. > You hear a door burst open! > You see The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}. > You have The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (p). > You see The Robe of Lamrant [2,+15] (+4). > You have no room for The Robe of Lamrant [2,+15] (+4). > You have no wand to aim. > You drop 8 Mithril Bolts of Slay Demon (3d5) (+8,+18) {=g} (w). > You have no more Mithril Bolts of Slay Demon (3d5) (+8,+18) {=g} (w). > You have The Robe of Lamrant [2,+15] (+4) (p). > Looks like any other level. > You see 8 Mithril Bolts of Slay Demon (3d5) (+8,+18) {=g}. [Character Equipment] a) The Quarterstaff 'Bastang' (1d9) (+10,+10) (+3) {Kavlax 43} It increases your dexterity, constitution, and charisma by 3. It slays orcs and giants. It provides resistance to confusion. It sustains your strength, dexterity, and constitution. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. b) a Heavy Crossbow of the Haradrim (x4) (+17,+18) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. c) a Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. d) The Ring of Ruthar (+4) It increases your strength, intelligence, constitution, and charisma by 4. It increases your speed by 4. It provides resistance to lightning, fire, and life draining. It sustains your strength, intelligence, constitution, and charisma. It grants you immunity to paralysis, but it also aggravates creatures around you. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Necklace of Liondi It provides immunity to cold. It provides resistance to dark. It speeds your regeneration. It cannot be harmed by the elements. f) The Arkenstone of Dilingwe (+5) {DemiL 53} It increases your speed by 5. It provides resistance to blindness, sound, and chaos. It lights the dungeon around you. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Chain Mail 'Monde' (-2) [14,+12] (+4) It increases your strength, wisdom, and dexterity by 4. It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It sustains your wisdom and dexterity. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. h) The Cloak of Vathalma [1,+12] (+3) It increases your wisdom and dexterity by 3. It increases your stealth by 3. It provides resistance to lightning, shards, and life draining. It sustains your wisdom and dexterity. It activates for large fire ball (120) every 15 turns. It cannot be harmed by the elements. i) The Shield of Deflection of Turan [10,+26] (+5) It increases your intelligence by 5. It increases your speed by 5. It provides resistance to acid, lightning, cold, and disenchantment. It sustains your intelligence. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. j) The Iron Helm of Arech [5,+13] {Saruman 60} It provides resistance to fire, blindness, and chaos. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Cesti of Vastin (+5,+6) [5,+16] (+4) It increases your wisdom and dexterity by 4. It increases your speed by 4. It provides resistance to acid, cold, and shards. It sustains your wisdom and dexterity. It grants you immunity to paralysis. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Alalanie [6,+19] (+11) {flr 33} It increases your infravision and speed by 11. It provides resistance to acid, fire, and chaos. It sustains your dexterity. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] {@1, 10% off} b) 4 Books of Magic Spells [Conjurings and Tricks] {@2} c) 3 Books of Magic Spells [Incantations and Illusions] {@3} d) 5 Books of Magic Spells [Sorcery and Evocations] {@4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@6 Smaug 50} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@7} It cannot be harmed by the elements. h) a Book of Magic Spells [Kelek's Grimoire of Power] {@8 flr 40} It cannot be harmed by the elements. i) 7 Potions of Healing j) 13 Potions of *Healing* k) 5 Potions of Life l) 9 Potions of Restore Mana m) 4 Scrolls of *Identify* n) a Staff of the Magi (4 charges) o) a Staff of the Magi (1 charge) p) The Robe of Lamrant [2,+15] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, fire, cold, and nexus. It sustains your strength and constitution. It makes you fall like a feather. It grants you the power of telepathy, but it also aggravates creatures around you. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and it is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. s) 32 Bolts of Slay Evil (1d5) (+12,+9) {=g} It slays all evil creatures. t) 25 Seeker Bolts of Frost (4d5) (+10,+9) {=g} It is branded with frost. It cannot be harmed by cold. u) 35 Seeker Bolts of Venom (4d5) (+8,+8) {=g} It is branded with poison. v) 37 Seeker Bolts of Flame (4d5) (+8,+9) {=g} It is branded with fire. It cannot be harmed by fire. w) 20 Mithril Bolts of Slay Undead (3d5) (+17,+9) {=g} It slays undead. It cannot be harmed by acid and fire. [Home Inventory] a) a Book of Magic Spells [Tenser's Transformations] {forest T 51 @9} It cannot be harmed by the elements. b) 20 Potions of Healing c) 15 Potions of *Healing* d) 4 Potions of Life e) 9 Scrolls of *Identify* f) a Ring of Speed (+11) It increases your speed by 11. g) The Ring of Ronion (+2) It increases your dexterity and constitution by 2. It increases your infravision by 2. It provides resistance to lightning, shards, and disenchantment. It sustains your dexterity and constitution. It grants you the ability to see invisible things. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. h) The Ring 'Caranol' (+5) It increases your intelligence and dexterity by 5. It provides resistance to acid, poison, and chaos. It sustains your wisdom and constitution. It slows your metabolism and lights the dungeon around you. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. i) The Amulet of Lairi (+5) {G. Titan 66} It increases your speed by 5. It provides resistance to acid, lightning, poison, blindness, and chaos. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. j) The Elfstone 'Enyata' (+3) {SwampWyrp 60} It increases your infravision by 3. It provides resistance to blindness and nexus. It sustains your charisma. It grants you immunity to paralysis. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. k) an Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching , infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. l) The Soft Leather Armour of Istir [4,+16] (+2) {stone troll 30} It increases your constitution by 2. It increases your infravision by 2. It provides immunity to lightning. It provides resistance to fire, cold, light, and sound. It sustains your constitution. It cannot be harmed by the elements. m) The Hard Studded Leather 'Haromir' (-1) [7,+11] (+2) {floor 26} It increases your intelligence, wisdom, and constitution by 2. It increases your stealth by 2. It provides resistance to acid, fire, and cold. It sustains your strength, intelligence, wisdom, and constitution. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. n) The Cloak of Urion [1,+29] (+2) {?*Acq* 42} It increases your wisdom by 2. It increases your stealth, searching, and speed by 2. It provides resistance to blindness and sound. It sustains your wisdom. It speeds your regeneration. It cannot be harmed by the elements. o) The Small Leather Shield of Nienn [2,+10] It provides immunity to lightning. It provides resistance to dark. It lights the dungeon around you. It activates for protection from evil every 100+d100 turns. It cannot be harmed by the elements. p) a Small Leather Shield of Preservation [2,+18] It provides resistance to nether, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It cannot be harmed by the elements. q) The Large Leather Shield of Gorog [4,+11] {Bert 42} It provides resistance to poison. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Set of Cesti 'Umenelf' (+2,+2) [5,+13] (+2) It increases your strength and intelligence by 2. It increases your stealth by 2. It provides resistance to acid and fire. It sustains your intelligence and constitution. It slows your metabolism. It grants you immunity to paralysis. It cannot be harmed by the elements. s) The Broad Sword of Niendor (4d5) (+9,+9) (+3) {@w0 DEwar 26} It increases your constitution by 3. It increases your searching by 3. It slays dragons. It provides resistance to blindness. It cannot be harmed by the elements. t) The Bastard Sword of Halion (3d4) (+9,+8) (+2) {@w0 flr 29} It increases your attack speed by 2. It provides resistance to nether and chaos. It cannot be harmed by the elements. u) The Executioner's Sword of Cilos (4d5) (+12,+16) {Glaurung 78} It slays undead. It is branded with frost. It provides immunity to acid. It provides resistance to cold. It sustains your constitution. It makes you fall like a feather. It grants you immunity to paralysis. It cannot be harmed by the elements. v) The Spear of Borniad (6d6) (+15,+14) (+2) {Greater basilisk 53} It increases your dexterity by 2. It slays orcs, trolls, and giants. It is branded with frost. It provides immunity to cold. It sustains your dexterity. It speeds your regeneration. It cannot be harmed by the elements. w) The Lead-Filled Mace 'Nellor' (4d4) (+13,+21) (+4) {Glaurung 78} It increases your intelligence, wisdom, and charisma by 4. It increases your searching by 4. It slays demons, undead, and all evil creatures. It provides resistance to confusion. It sustains your wisdom. It activates for word of recall every 200 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 17.11.2003 16:56
1498. on the Ladder (of 19090)
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