The Angband Ladder: Jerry3, High-Elf Mage by <jludwi2@vbbn.com>
[Angband 3.0.3 Character Dump] Name Jerry3 Self RB CB EB Best Sex Male Age 112 STR! 18/100 +1 -5 +15 18/210 Race High-Elf Height 102 INT! 18/100 +3 +3 +12 18/280 Class Mage Weight 200 WIS! 18/100 -1 +0 +12 18/210 Title ***WINNER*** Status 46 DEX! 18/100 +3 +1 +9 18/230 HP 889/889 Maximize Y Con! 18/100 +1 -2 +15 18/240 18/235 SP 400/400 Preserve Y CHR! 18/100 +5 +1 +8 18/240 Level 50 Armor [49,+106] Saving Throw Legendary Cur Exp 15552025 Fight (+50,+41) Stealth Excellent Max Exp 15552025 Melee (+72,+66) Fighting Legendary Adv Exp ******** Shoot (+60,+14) Shooting Legendary Blows 4/turn Disarming Superb Gold 6547421 Shots 1/turn Magic Device Legendary Perception Good Burden 271.9 lbs Infra 70 ft Searching Fair You are the only child of a Telerin Archer. You have light grey eyes, straight blond hair, and a fair complexion. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Vecna (emp Linch) L} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and it is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) (charging) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {dl123, cursed} It increases all your stats by 5. It increases your speed by 5. It is cursed. It cannot be harmed by the elements. It might have hidden powers. d) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to fear. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. e) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+27] {gv86 !* whoopie!} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Cloak 'Holcolleth' [1,+4] (+2) {int, wis} It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {fear, snd, chaos} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+10] (+10) {gnd, 30} It increases your speed by 10. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 7 Books of Magic Spells [Incantations and Illusions] d) 5 Books of Magic Spells [Sorcery and Evocations] e) 5 Books of Magic Spells [Resistances of Scarabtarices] {!k!v!d @m4} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!k!v!d =g @m9} It cannot be harmed by the elements. g) 6 Books of Magic Spells [Mordenkainen's Escapes] {!k!v!d @m6 } It cannot be harmed by the elements. h) 6 Books of Magic Spells [Tenser's Transformations] {!k!v!d @m1} It cannot be harmed by the elements. i) 5 Books of Magic Spells [Kelek's Grimoire of Power] {!k!v!d @m0} It cannot be harmed by the elements. j) 9 Light Green Potions of Healing {50% off} k) 7 Gold Potions of *Healing* l) a Blue Speckled Potion of Life m) 44 Red Potions of Restore Mana {10% off} n) a Scroll titled "satsat bitite" of Enchant Weapon To-Dam o) 2 Mistletoe Staffs of Healing (3 charges) p) a Mistletoe Staff of Healing (1 charge) q) a Balsa Staff of the Magi (3 charges) r) a Balsa Staff of the Magi (2 charges) s) The Jewel 'Evenstar' (charging) {scaga worm, lvl 43 (hold life) !k!v!d} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. t) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity, and constitution by 5. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also is heavily cursed. It cannot be harmed by the elements. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It cannot be harmed by the elements. It might have hidden powers. v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It cannot be harmed by the elements. It might have hidden powers. w) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {!*} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Home Inventory] a) 5 Gold Wands of Clone Monster (7 charges) b) a Gold Wand of Clone Monster (22 charges) c) The Ring of Power 'Nenya' (+8,+8) (+2) {!* gv112} It increases all your stats by 2. It increases your speed by 2. It cannot be harmed by the elements. It might have hidden powers. d) The Palantir of Westernesse (+2) {kronos, dl112, !*} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It lights the dungeon around you. It cannot be harmed by the elements. It might have hidden powers. e) The Large Leather Shield of the Haradrim [4,+15] (+2) {psn, fear blind @A1} It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. f) The Large Leather Shield of Celegorm [4,+20] {afcl dark+light, Giant Pit, 4} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. g) The Shield of Deflection of Gil-galad [10,+20] (+5) {dark, disen} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. i) The Iron Helm of Dor-Lomin [5,+20] (+4) {bile wyrm, dl68 !*} It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. j) The Iron Helm 'Holhenneth' [5,+10] (+2) {blnd, conf} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Steel Helm of Hammerhand [6,+20] (+3) {vault, dl44 !k!v!d} It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {nether,conf. c} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {speed, con, fear} It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. n) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. o) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {nether} It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and it is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. p) The Bastard Sword 'Calris' (5d4) (+7,+20) (+5) {uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {acid, fire, dark} It increases your strength and constitution by 2. It slays trolls and dragons, and it is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. r) The Mace 'Taratol' (3d4) (+12,+12) It cannot be harmed by the elements. It might have hidden powers. s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. t) a Heavy Crossbow of the Haradrim (x4) (+14,+21) (+1) It increases your shooting speed and shooting power by 1. It cannot be harmed by acid and fire. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 11.7.2003 06:33
2600. on the Ladder (of 19092)
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