The Angband Ladder: Polynices X, High-Elf Mage by <fletcher@speakeasy.org>
[Angband 2.9.7 alpha Character Dump] Name Polynices X Self RB CB EB Best Sex Male Age 116 STR! 18/100 +1 -5 +11 18/170 Race High-Elf Height 96 INT! 18/100 +3 +3 +6 18/220 Class Mage Weight 162 WIS! 18/100 -1 +0 +9 18/180 Title ***WINNER*** Status 41 DEX! 18/100 +3 +1 +13 18/270 HP 902/902 Maximize Y CON! 18/100 +1 -2 +14 18/230 SP 382/382 Preserve Y CHR! 18/100 +5 +1 +3 18/190 Level 50 Armor [31,+119] Saving Throw Legendary Cur Exp 11686172 Fight (+35,+23) Stealth Superb Max Exp 11686172 Melee (+50,+42) Fighting Legendary Adv Exp ******** Shoot (+55,+22) Shooting Legendary Blows 4/turn Disarming Superb Gold 5577397 Shots 2/turn Magic Device Legendary Perception Good Burden 324.3 lbs Infra 70 ft Searching Fair You are one of several children of a Teleri Archer. You have light grey eyes, straight black hair, and a fair complexion. [Character Equipment] a) The Trident of Ulmo (4d8) (+15,+19) (+4) {@w0!d!k!s!v} It can be activated for teleport away every 50 turns if it is being worn. It affects your dexterity. It is especially deadly against natural creatures. It is especially deadly against dragons. It provides immunity to acid. It provides resistance to nether. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. It has been blessed by the gods. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It affects your dexterity. It affects your stealth. It affects your speed. It affects your shooting speed. It provides resistance to disenchantment. c) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It provides resistance to fear. d) a Ring of Speed (+9) e) The Amulet of Ingwe (+3) It can be activated for dispel evil (x5) every 50+d50 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It provides immunity to paralysis. f) The Arkenstone of Thrain It can be activated for detection every 30+d30 turns if it is being worn. It provides resistance to light. It provides resistance to dark. It allows you to see invisible monsters. It provides resistance to life draining. g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It can be activated for door and trap destruction every 10 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your constitution. It provides resistance to acid. It provides resistance to poison. It provides resistance to confusion. h) The Cloak 'Colannon' [1,+15] (+3) It can be activated for teleport every 45 turns if it is being worn. It affects your stealth. It affects your speed. It provides resistance to nexus. i) The Small Metal Shield of Thorin [3,+25] (+4) It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to fear. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. j) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal (500) every 250 turns if it is being worn. It affects your strength. It affects your wisdom. It affects your constitution. It affects your speed. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to sound. It provides resistance to chaos. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for a magical arrow (150) every 30+d30 turns if it is being worn. It affects your dexterity. It provides resistance to acid. It provides immunity to paralysis. l) a Pair of Metal Shod Boots of Speed [6,+10] (+10) {^<^>} [Character Inventory] a) 5 Books of Magic Spells [An Introduction to Spellcasting] {@m1!d!k!s!v, 25%} b) a Book of Magic Spells [The Art of Divination] {@m2!d!k!s!v, 10% off} c) 4 Books of Magic Spells [Elementary Evocations] {@m3!d!k!s!v} d) 4 Books of Magic Spells [Applied Conjuration] {@m4!d!k!s!v, 25% off} e) a Book of Magic Spells [The Space-Time Continuum] {@m6!d!k!s!v} f) a Book of Magic Spells [Grimoire of Black Magic] {@m7!d!k!s!v} g) 2 Books of Magic Spells [Ethereal Armor] {@m5!d!k!s!v} h) a Book of Magic Spells [Energy Transference] {@m8!d!k!s!v} i) a Book of Magic Spells [Tome of Destruction] {@m9!d!k!s!v} j) 26 Mushrooms of Restoring {@E1} k) 45 Potions of Healing {@q1!d!k!q!s!v, 10% off} l) 35 Potions of Restore Mana {@q2!d!k!q!s!v, 40% off} m) 2 Potions of Enlightenment {10% off} n) a Rod of Enlightenment (charging) {@z2!d!k!s!v} o) a Rod of Healing {@z1!d!k!s!v} p) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It might have hidden powers. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It is cursed. It might have hidden powers. r) The Beaked Axe of Theoden (2d6) (+10,+11) (+3) {@w0!d!k!s!v} It can be activated for drain life (120) every 40 turns if it is being worn. It affects your wisdom. It affects your constitution. It is especially deadly against dragons. It slows your metabolism. It gives telepathic powers. s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It might have hidden powers. t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It might have hidden powers. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It might have hidden powers. v) 3 Seeker Arrows of Wounding (4d4) (+13,+16) {@f1=g} w) 13 Seeker Arrows (4d4) (+6,+9) {@f1=g} [Home Inventory] a) 3 Books of Magic Spells [Applied Conjuration] {@m4!d!k!s!v, 25% off} b) 5 Scrolls of *Identify* {!r} c) a Scroll of *Remove Curse* d) The Ring of Barahir (+1) {!d!k!s!v} It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It provides resistance to poison. It provides resistance to dark. e) an Amulet of Sustenance f) The Amulet of Carlammas (+2) It can be activated for protection from evil every 225+d225 turns if it is being worn. It affects your constitution. It provides resistance to fire. g) The Necklace of the Dwarves (+3) It affects your strength. It affects your constitution. It affects your infravision. It provides resistance to fear. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to disenchantment. i) a Shadow Cloak of Aman [6,+22] (+2 to stealth) It provides resistance to chaos. j) a Small Leather Shield of Preservation [2,+18] It provides resistance to disenchantment. k) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk rage (50+d50 turns) every 50 turns if it is being worn. It affects your strength. It affects your constitution. It sustains your strength. It sustains your constitution. It provides resistance to poison. It provides resistance to fear. It provides resistance to blindness. It aggravates nearby creatures. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (10d8) every 100 turns if it is being worn. It affects your wisdom. It affects your charisma. It sustains your wisdom. It sustains your dexterity. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to dark. It provides resistance to disenchantment. It provides permanent light. n) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your searching. It affects your speed. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. It provides resistance to blindness. It provides resistance to sound. It provides resistance to shards. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. o) The Hard Leather Cap of Thranduil [2,+10] (+2) It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It affects your intelligence. It affects your dexterity. It affects your charisma. It affects your searching. It provides resistance to acid. It provides resistance to fire. It provides resistance to shards. It provides resistance to disenchantment. q) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It affects your intelligence. It affects your wisdom. It affects your searching. It provides resistance to blindness. It provides resistance to confusion. It allows you to see invisible monsters. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It affects your searching. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against dragons. It does extra damage from frost. It provides resistance to cold. It provides resistance to dark. It slows your metabolism. It provides permanent light. It has been blessed by the gods. s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It affects your strength. It affects your constitution. It affects your speed. It fights against evil with holy fury. It strikes at demons with holy wrath. It does extra damage from poison. It provides resistance to electricity. It provides resistance to light. It provides resistance to dark. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. It aggravates nearby creatures. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w0!d!k!s!v} It can be activated for fire ball (72) every 40 turns if it is being worn. It affects your strength. It affects your dexterity. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It does extra damage from fire. It sustains your strength. It sustains your dexterity. It provides resistance to fire. It provides resistance to fear. It provides resistance to disenchantment. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) It affects your dexterity. It affects your attack speed. It is especially deadly against natural creatures. It fights against evil with holy fury. It strikes at undead with holy wrath. It allows you to see invisible monsters. v) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {@w1!d!k!s!v} It affects your strength. It affects your constitution. It affects your ability to tunnel. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It does extra damage from acid. It does extra damage from fire. It provides resistance to acid. It provides resistance to fire. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to chaos. It provides immunity to paralysis. w) The Short Bow of Amras (x2) (+11,+14) (+1 to speed) It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your speed. It affects your shooting speed. It affects your shooting power. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It slows your metabolism. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 10.4.2002 05:47
3508. on the Ladder (of 19097)
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