The Angband Ladder: Miriel, High-Elf Mage by <pelpel@zak.att.ne.jp>

  [Angband 2.9.3 Character Dump]

 Name   Miriel                                   Self  RB  CB  EB   Best
 Sex    Female            Age       108   STR! 18/100  +1  -5 +15 18/210
 Race   High-Elf          Height     80   INT! 18/100  +3  +3  +6 18/220
 Class  Mage              Weight    198   WIS! 18/100  -1  +0  +6 18/150
 Title  ***WINNER***      Status     41   DEX! 18/100  +3  +1  +9 18/230
 HP     951/951           Maximize    Y   CON! 18/100  +1  -2 +13 18/220
 SP     368/368           Preserve    Y   CHR! 18/100  +5  +1  +8 18/240

 Level           50       Armor    [57,+120]     Saving Throw     Heroic
 Cur Exp   24754941       Fight    (+36,+28)     Stealth       Excellent
 Max Exp   24754941       Melee    (+55,+49)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+56,+22)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold      21703000       Shots       2/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   220.6 lbs       Infra       110 ft     Searching          Fair

     You are one of several children of a Teleri Archer.  You
     have light grey eyes, straight black hair, and a fair
     complexion.



  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {6350', A.red dragon}
     It affects your strength.
     It affects your charisma.
     It affects your infravision.
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is a great bane of dragons.
     It does extra damage from fire.
     It provides resistance to fire.
     It provides resistance to confusion.
     It provides resistance to chaos.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It aggravates nearby creatures.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {4750', GCV}
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.
c) The Ring of Power (Narya) (+1) {!d, 3600', GCV}
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides immunity to fire.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
d) The Ring of Power (Vilya) (+3) {!d, 6350'}
     It can be activated for...
     large lightning ball (250)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It provides immunity to electricity.
     It slows your metabolism.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
e) The Necklace of the Dwarves (+3) {6350'}
     It affects your strength.
     It affects your constitution.
     It affects your infravision.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
f) The Arkenstone of Thrain {4900'}
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {6350'}
     It can be activated for...
     heal (1000)
     ...if it is being worn.
     It affects your constitution.
     It sustains your constitution.
     It provides resistance to acid.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to life draining.
h) The Cloak 'Colluin' [1,+14] {900', GCV}
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Small Metal Shield of Thorin [3,+25] (+4) {3600', GCV}
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {3600', GCV}
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+16] (+10) {5000', Morgoth}


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {!f!k!d@m1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {!f!k!d@m2}
c) 3 Books of Magic Spells [Incantations and Illusions] {!f!k!d@m3}
d) 4 Books of Magic Spells [Sorcery and Evocations] {!f!k!d@m4}
e) 2 Books of Magic Spells [Resistance of Scarabtarices] {!f!k!d@m5}
f) a Book of Magic Spells [Mordenkainen's Escapes] {!f!k!d@m6, 1650'}
g) 3 Books of Magic Spells [Kelek's Grimoire of Power] {!f!k!d@m7, 750'}
h) a Book of Magic Spells [Tenser's Transformations] {!f!k!d@m8, 1950' BWraith}
i) a Book of Magic Spells [Raal's Tome of Destruction] {!f!k!d@m9, 4500', Goth}
j) 6 Potions of Restore Mana
k) 24 Scrolls of *Identify*
l) 7 Scrolls of Rune of Protection
m) 6 Rods of Healing {4000'}
n) a Wand of Clone Monster (6 charges)
o) a Wand of Clone Monster (5 charges)
p) 5 Wands of Clone Monster (3 charges)
q) The Ring of Power (Nenya) (+2) {!d, 4500', Gothmog}
     It can be activated for...
     large frost ball (200)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides immunity to cold.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
r) an Amulet of the Magi [+5] (+7 to searching)
s) The Two-Handed Flail 'Thunderfist' (3d6) (+10,+18) (+4) {4950', Sauron}
     It affects your strength.
     It is especially deadly against natural creatures.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It does extra damage from electricity.
     It does extra damage from fire.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to dark.


  [Home Inventory]

a) 62 Potions of Restore Mana
b) 4 Rods of Restoration {6350', Death drake}
c) 2 Rings of Damage (+20)
d) 2 Rings of Speed (+15) {6350'}
e) The Ring of Tulkas (+4) {6300', Great hell wyrm}
     It can be activated for...
     haste self (75+d75 turns)
     ...if it is being worn.
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
f) The Amulet of Carlammas (+2) {2550', Hoarmurath of Dir}
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your constitution.
     It provides resistance to fire.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {1750'}
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!d, 3000', Great ice}
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
i) The Shadow Cloak of Luthien [6,+20] (+2) {3600'}
     It can be activated for...
     restore life levels
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to fire.
     It provides resistance to cold.
j) The Large Leather Shield of Celegorm [4,+20] {1650', Acquirement}
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
k) The Large Metal Shield of Anarion [5,+20] {3000'}
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It is permanently cursed.
m) The Iron Helm of Dor-Lomin [5,+20] (+4) {3600', GCV}
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
n) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {2950'}
     It affects your strength.
     It affects your constitution.
o) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It affects your attack speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It provides resistance to light.
     It provides permanent light.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
p) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks) {2500'}
     It affects your dexterity.
     It affects your attack speed.
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It allows you to see invisible monsters.
q) The Bastard Sword 'Calris' (5d4) (+0,+20) (+5) {6350'}
     It affects your constitution.
     It fights against evil with holy fury.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to disenchantment.
     It aggravates nearby creatures.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {4500', Feagwath}
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is especially deadly against giants.
     It is especially deadly against dragons.
     It allows you to see invisible monsters.
s) The Lance of Eorlingas (3d8) (+3,+21) (+2) {4950', Tiamat}
     It affects your dexterity.
     It fights against evil with holy fury.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It allows you to see invisible monsters.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) {6350'}
     It affects your intelligence.
     It is especially deadly against natural creatures.
     It does extra damage from fire.
     It provides resistance to fire.
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {6350'}
     It affects your strength.
     It is especially deadly against natural creatures.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It provides resistance to nexus.
     It allows you to see invisible monsters.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It induces earthquakes.
     It aggravates nearby creatures.
w) The Long Bow of Bard (x3) (+17,+19) (+2) {3600', GCV}
     It affects your dexterity.
     It affects your shooting power.
     It provides immunity to paralysis.
x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10 to speed) {6350', Demon p}
     It can be activated for...
     fire branding of bolts
     ...if it is being worn.
     It affects your speed.
     It provides resistance to fire.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.9.2002 07:09
Last updated on 3.11.2002 11:58

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201. on the Angband Ladder (of 6561)
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On 22.9.2002 07:09 pelpel@zak.att.ne.jp wrote:
High-elven Mages were once popularly believed to be the easiest race/class combo, though I personally think priests are much easier and also fun. Since I've never made decent Mages, and since GoI is gone in the latest versions, I'm tempted to see how they played like. Arts found (in order) -- Thengel, Colluin and Paurhach -- quite unusual... (The Phial was depth 1 rarity 1 before 3.0.0).

On 23.9.2002 06:05 pelpel@zak.att.ne.jp wrote:
This was the first time I posted my char before stat gain, and she's doing that at 1650'. Reached there at clev 26 and still hanging around... Maybe she has to find a lighter weapon that gives her multiple attacks...

On 26.9.2002 17:01 pelpel@zak.att.ne.jp wrote:
Con's maxed pretty early and this max HP? Hmmm I guess I have to find con-boosting arts. Started to descend slowly (now at 1850'), but not daring 2000' with this...

On 28.9.2002 04:15 pelpel@zak.att.ne.jp wrote:
2300'. The scariest moment so far is strain of casting Genocide (^ ^;) In fact, I have killed many of my Mages this way, and I still don't learn the lesson... Well, I can control my intense desire to genocide hounds.

On 29.9.2002 15:57 pelpel@zak.att.ne.jp wrote:
Spent considerable amount of time at 2550', seeking for RChaos, and found a GCV there :). No Thorin :(, but chaos DSM. Can't trade 0% failure on spells AND con boost... Yet I had to leave a *thanc and another art behind. Lo and Behold, the RNG replaces Weaponsmith with Ithil-Mak. Not that I need more money, but this is so annoying...

On 6.10.2002 12:53 pelpel@zak.att.ne.jp wrote:
3000'. Nothing to speak of... Though she hasn't got RChaos yet but for Chaos DSM lying at home, there's no real danger -- genocide, teleaway, destruction, teleport self... (yawn) Two off screen breaths from Uriel was a bit scary, but, fortunately, it was Uriel and not Azriel.

On 13.10.2002 13:59 pelpel@zak.att.ne.jp wrote:
Temporarily wearing Chaos DSM for RChaos. Really boring game, maybe except for Celeborn :( Ah, she's quite rich, isn't she?

On 14.10.2002 14:09 pelpel@zak.att.ne.jp wrote:
Just recalled from GCV at 3600'. It contained -- Thorin, Dor-Lomin, Narya, Fingolfin, Bard, RoS +7 and +8, Ingwe, Til-i-arc, Turmil, and Firestar :) :) :)

On 16.10.2002 15:24 pelpel@zak.att.ne.jp wrote:
10 Million gold... Quite meaningless, but impressive. Since it's first in more than five years I have a > clev 45, I used GoI against some deep uniques and not impressed. Immunities are much nicer and priests have got 0% failure on heal spells... Maybe the very notion of invulnerability was offending to some players...

On 19.10.2002 09:38 pelpel@zak.att.ne.jp wrote:
Manastormed Morgoth. His dreaded weapon was his demise :) It took terribly long (more than 6 million turns), though. Because of that, I didn't have to worry about restore mana or healing pots...

On 24.10.2002 12:54 pelpel@zak.att.ne.jp wrote:
Three Rings for the Elven-kings under the sky...
Have very little time these days, but I'm fortunate enough to find all of them for this char. Never seen the One in V, though.

On 3.11.2002 11:58 pelpel@zak.att.ne.jp wrote:
Shamelessly cloned ~300 wyrms so far... Ironically all the great finds are not from them, but much weaker ones like an ancient red dragon who dropped Zarcuthra. ~30 arts are remaining, but I don't have time or energy for them :(

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