The Angband Ladder: Rolly III, High-Elf Mage by <christian.roll@dregis.com>

  [Angband 3.0.1 Character Dump]

 Name   Rolly III                                Self  RB  CB  EB   Best
 Sex    Male              Age       103   STR! 18/100  +1  -5  +9 18/190
 Race   High-Elf          Height     80   INT! 18/100  +3  +3 +11 18/210
 Class  Mage              Weight    191   WIS! 18/100  -1  +0 +11 18/210
 Title  ***WINNER***      Status     52   DEX! 18/100  +3  +1  +8 18/180
 HP     595/934           Maximize    N   CON! 18/100  +1  -2 +12 18/220
 SP     264/393           Preserve    N   CHR! 18/100  +5  +1  +6 18/160

 Level           50       Armor    [30,+102]     Saving Throw  Legendary
 Cur Exp   17743084       Fight    (+42,+32)     Stealth       Very Good
 Max Exp   17743084       Melee    (+64,+57)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+51,+12)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       7743090       Shots       1/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   279.1 lbs       Infra        70 ft     Searching          Fair

 You are the only child of a Noldorin Archer.  You have light grey
 eyes, straight black hair, and a fair complexion.




  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It can be activated for frost ball (100) every 40 turns if it is being
   worn.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at undead with holy wrath.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to light.
   It slows your metabolism.
   It provides permanent light.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It has been blessed by the gods.
b) The Light Crossbow 'Cubragol' (x3) (+9,+12) (+10)
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) a Turquoise Ring of Speed (+13)
d) The Ring of Power 'Vilya' (+10,+10) (+3)
   It can be activated for large lightning ball (250) every 20+d20 turns if
   it is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It provides immunity to electricity.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It slows your metabolism.
   It induces feather falling.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
e) The Amulet of Ingwe (+3)
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
f) The Arkenstone of Thrain
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
h) a Shadow Cloak of Protection [6,+18]
i) The Small Metal Shield of Thorin [3,+18] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
j) The Hard Leather Cap of Thranduil [2,+11] (+2)
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
k) The Set of Leather Gloves 'Cambeleg' (+7,+7) [1,+14] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+9] (+5)
   It can be activated for remove fear and cure poison every 5 turns if it
   is being worn.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to confusion.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides immunity to paralysis.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
f) a Book of Magic Spells [Raal's Tome of Destruction]
g) a Book of Magic Spells [Mordenkainen's Escapes]
h) a Book of Magic Spells [Tenser's Transformations]
i) a Book of Magic Spells [Kelek's Grimoire of Power]
j) 19 White Mushrooms of Restoring
k) 9 Hazy Potions of Cure Critical Wounds
l) 30 Gold Speckled Potions of Healing
m) 12 Dark Red Potions of *Healing*
n) 7 Smoky Potions of Life
o) 28 Oily Yellow Potions of Restore Mana
p) 20 Dark Green Potions of Restore Life Levels
q) a Chromium Rod of Healing (charging)
r) a Chromium Rod of Healing (charging)
s) a Turquoise Ring of Speed (+12)
t) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It is cursed.
   It might have hidden powers.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It might have hidden powers.
w) 37 Silver Bolts of Frost (3d5) (+10,+10)


  [Home Inventory]

a) 5 White Mushrooms of Restoring
b) 3 Oily Yellow Potions of Restore Mana
c) 16 Brown Potions of Enlightenment
d) 7 Scrolls titled "rhov doewun" of *Identify*
e) 2 Rosewood Staffs of Healing (3 charges)
f) a Gnarled Staff of Dispel Evil (2 charges)
g) 3 Turquoise Rings of Speed (+9)
h) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
i) The Ring of Power 'Nenya' (+8,+8) (+2)
   It can be activated for large frost ball (200) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your charisma.
   It provides immunity to cold.
   It provides resistance to blindness.
   It induces feather falling.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It provides resistance to life draining.
j) a Bronze Amulet of the Magi [+8] (+4)
k) a Mithril Amulet of Sustenance
l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It can be activated for heal (1000) every 444 turns if it is being worn.
   It affects your constitution.
   It sustains your constitution.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides resistance to chaos.
   It provides resistance to life draining.
m) The Cloak 'Colluin' [1,+15]
   It might have hidden powers.
n) The Shadow Cloak of Luthien [6,+20] (+2)
   It can be activated for restore life levels every 250 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your stealth.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to cold.
o) The Large Metal Shield of Anarion [5,+19]
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
p) a Large Metal Shield of Elvenkind [5,+18] (+1 to stealth) {disen}
   It provides resistance to disenchantment.
q) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to fear.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It can be activated for a magical arrow (150) every 30+d30 turns if it
   is being worn.
   It affects your dexterity.
   It provides resistance to acid.
   It provides immunity to paralysis.
s) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {uncursed}
   It can be activated for phase door every 20 turns if it is being worn.
   It affects your intelligence.
   It affects your dexterity.
   It affects your stealth.
   It affects your speed.
   It induces feather falling.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It affects your dexterity.
   It affects your stealth.
   It affects your speed.
   It affects your shooting speed.
   It provides resistance to disenchantment.
u) 92 Silver Arrows of Frost (3d4) (+8,+9)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : no  (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.10.2002 17:09
Last updated on 8.11.2002 13:28

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2176. on the Ladder (of 18993)
429. on the Angband Ladder (of 6513)
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Comments

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On 23.10.2002 17:09 christian.roll@dregis.com wrote:
Starting again after three years of absence. Many things have changed since then! This is one of my best characters ever, even in the old 1.4-times.

On 23.10.2002 18:39 fentonaa@yahoo.com wrote:
Why not swap in Belthronding for Cubragol? With the haste spell, you'd still have all the speed you need, and have some better missile power (better in many cases than spells, though I haven't done much with version 3 mages). Other than that, you look pretty set for Morgoth...

On 24.10.2002 10:38 christian.roll@dregis.com wrote:
Yes, I thougt about that. But 34 permanent speed is really funny, and I would miss it. With Ringil and its attack power against evil and demons, I normaly don't use magic or missiles, but pillar. I think I will have to wait for Vilya or PDSM for RDis

On 8.11.2002 13:28 christian.roll@dregis.com wrote:
After I found Vilya at last on level 98, I had all resists and finally concluded that I am ready for the final battle. With this set of equipment, it was boringly easy. I did not kill Morgy with Ringil, but blasted him to death with mana strom, phase door and mass genocide for his summons. I needed only 7 PoH, 2 Po*H* (he only casted 2 ball spells) and no PoL. I don't know what to do with this char now, perhaps searching for the One Ring and PDSM...

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