The Angband Ladder: Elragund II, High-Elf Mage by <mb@kuhtor.net>

  [Angband 3.0.1 Character Dump]

 Name   Elragund II                              Self  RB  CB  EB   Best
 Sex    Male              Age       119   STR! 18/100  +1  -5 +14018/1460
 Race   High-Elf          Height     94   INT! 18/100  +3  +3 +13418/1500
 Class  Mage              Weight    192   WIS! 18/100  -1  +0 +13018/1390
 Title  ***WINNER***      Status     47   DEX! 18/100  +3  +1 +13818/1520
 HP     896/927           Maximize    Y   CON! 18/100  +1  -2 +13618/1450
 SP     68/395            Preserve    Y   CHR! 18/100  +5  +1 +13418/1500

 Level           50       Armor     [48,+94]     Saving Throw  Legendary
 Cur Exp   11837539       Fight    (+43,+37)     Stealth          Superb
 Max Exp   11837539       Melee    (+48,+62)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+53,+14)     Shooting      Legendary
                          Blows       3/turn     Disarming        Superb
 Gold      14369930       Shots       1/turn     Magic Device  Legendary
                                                 Perception       Superb
 Burden   232.8 lbs       Infra      1290 ft     Searching     Very Good

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight silver hair, and a fair complexion.




  [Last Messages]

> The Priest casts a fearful illusion.
> You refuse to be frightened.
> The Priest magically summons help!
> You enter a maze of down staircases.
> Looks like any other level.
> The object resists the spell.
> The 9-headed hydra wakes up.
> The Ancient bronze dragon wakes up.
> The Dreadmaster wakes up.
> You hear a door burst open!
> The 11-headed hydra wakes up.
> The Young blue dragon wakes up.
> The Plasma vortex breathes plasma.
> You have been stunned.
> The Scruffy looking hobbit wakes up.


  [Character Equipment]

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of dragons.
   It is a great bane of demons.
   It is a great bane of the undead.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It induces earthquakes.
   It aggravates nearby creatures.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It can be activated for fire branding of bolts every 999 turns if it is
   being worn.
   It affects your speed.
   It provides resistance to fire.
c) The Ring of Tulkas (+4)
   It can be activated for haste self (75+d75 turns) every 150+d150 turns
   if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It provides resistance to fear.
d) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It can be activated for bizarre things every 30+d30 turns if it is being
   worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your dexterity.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to acid.
   It provides immunity to electricity.
   It provides immunity to fire.
   It provides immunity to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to blindness.
   It provides resistance to nether.
   It provides resistance to disenchantment.
   It speeds your regenerative powers.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
   It is permanently cursed.
e) an Amber Amulet of the Magi [+9] (+4)
f) The Phial of Galadriel
   It can be activated for illumination every 10+d10 turns if it is being
   worn.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It can be activated for genocide every 500 turns if it is being worn.
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to disenchantment.
h) The Shadow Cloak of Tuor [6,+12] (+4)
   It affects your dexterity.
   It affects your stealth.
   It provides immunity to acid.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
i) (nothing)
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
   It provides resistance to fear.
   It provides resistance to light.
   It provides resistance to dark.
   It provides resistance to confusion.
   It provides resistance to nexus.
   It provides resistance to nether.
   It provides permanent light.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It is permanently cursed.
k) The Set of Leather Gloves 'Cambeleg' (+6,+7) [1,+14] (+2)
   It affects your strength.
   It affects your constitution.
   It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Speed [6,+9] (+7)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
f) a Book of Magic Spells [Raal's Tome of Destruction]
g) a Book of Magic Spells [Mordenkainen's Escapes]
h) a Book of Magic Spells [Tenser's Transformations]
i) a Book of Magic Spells [Kelek's Grimoire of Power]
j) 7 Cyan Potions of Healing
k) 3 Violet Speckled Potions of *Healing*
l) 4 Puce Potions of Life
m) 5 Dark Red Potions of Restore Mana
n) 17 Scrolls titled "tem temere" of *Identify*
o) an Ivory Staff of the Magi (1 charge)
p) The Ring of Power 'Narya' (+6,+6) (+1)
   It can be activated for large fire ball (120) every 20+d20 turns if it
   is being worn.
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your speed.
   It sustains your strength.
   It sustains your wisdom.
   It sustains your constitution.
   It sustains your charisma.
   It provides immunity to fire.
   It provides resistance to fear.
   It provides resistance to nether.
   It slows your metabolism.
   It speeds your regenerative powers.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It can be activated for heal (500) every 200 turns if it is being worn.
   It affects your strength.
   It affects your wisdom.
   It affects your charisma.
   It affects your speed.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to fear.
r) The Jewel 'Evenstar' (charging)
   It can be activated for restore life levels every 150 turns if it is
   being worn.
   It sustains your intelligence.
   It sustains your wisdom.
   It sustains your constitution.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to life draining.
s) The Palantir of Westernesse (+2)
   It can be activated for clairvoyance every 50+d50 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It affects your infravision.
   It provides resistance to blindness.
   It provides resistance to chaos.
   It gives telepathic powers.
   It allows you to see invisible monsters.
   It aggravates nearby creatures.
   It drains experience.
t) The Small Metal Shield of Thorin [3,+25] (+4)
   It affects your strength.
   It affects your constitution.
   It provides immunity to acid.
   It provides resistance to fear.
   It provides resistance to sound.
   It provides resistance to chaos.
   It provides immunity to paralysis.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It can be activated for detection every 55+d55 turns if it is being
   worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
v) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It affects your dexterity.
   It affects your speed.
   It fights against evil with holy fury.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It does extra damage from acid.
   It sustains your dexterity.
   It provides resistance to acid.
   It provides resistance to dark.
   It provides immunity to paralysis.


  [Home Inventory]

a) 3 Scrolls titled "tem temere" of *Identify*
b) a Scroll titled "uresh u uplu" of *Acquirement*
c) The Ring of Barahir (+1)
   It affects your strength.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your constitution.
   It affects your charisma.
   It affects your stealth.
   It provides resistance to poison.
   It provides resistance to dark.
d) The Amulet of Ingwe (+3)
   It can be activated for dispel evil (x5) every 50+d50 turns if it is
   being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your charisma.
   It affects your infravision.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to cold.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
e) The Star of Elendil
   It can be activated for magic mapping every 50+d50 turns if it is being
   worn.
   It allows you to see invisible monsters.
f) The Arkenstone of Thrain (charging)
   It can be activated for detection every 30+d30 turns if it is being
   worn.
   It provides resistance to light.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It provides resistance to life draining.
g) The Chain Mail of Arvedui (-2) [14,+13] (+2)
   It affects your strength.
   It affects your charisma.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to shards.
   It provides resistance to nexus.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It can be activated for door and trap destruction every 10 turns if it
   is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to poison.
   It provides resistance to confusion.
i) The Full Plate Armour of Isildur [25,+25] (+1)
   It affects your constitution.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It provides resistance to nexus.
j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
   It can be activated for phase door every 2 turns if it is being worn.
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to poison.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It gives telepathic powers.
m) The Metal Cap of Thengel [3,+12] (+3)
   It affects your wisdom.
   It affects your charisma.
   It provides resistance to confusion.
n) The Dagger of Rilia (2d4) (+4,+3)
   It can be activated for stinking cloud (12) every 4+d4 turns if it is
   being worn.
   It is especially deadly against orcs.
   It does extra damage from poison.
   It provides resistance to poison.
   It provides resistance to disenchantment.
o) The Dagger 'Dethanc' (1d4) (+4,+6)
   It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
   being worn.
   It does extra damage from electricity.
   It provides resistance to electricity.
p) The Dagger 'Narthanc' (1d4) (+8,+9)
   It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
   worn.
   It does extra damage from fire.
   It provides resistance to fire.
q) The Dagger 'Nimthanc' (1d4) (+4,+6)
   It can be activated for frost bolt (6d8) every 7+d7 turns if it is being
   worn.
   It does extra damage from frost.
   It provides resistance to cold.
r) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It can be activated for frost bolt (12d8) every 50 turns if it is being
   worn.
   It affects your dexterity.
   It strikes at demons with holy wrath.
   It is especially deadly against orcs.
   It provides resistance to cold.
   It slows your metabolism.
   It induces feather falling.
   It provides immunity to paralysis.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It affects your strength.
   It affects your constitution.
   It affects your speed.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It does extra damage from poison.
   It provides resistance to electricity.
   It provides resistance to light.
   It provides resistance to dark.
   It provides permanent light.
   It allows you to see invisible monsters.
   It provides immunity to paralysis.
   It aggravates nearby creatures.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It affects your charisma.
   It strikes at undead with holy wrath.
   It is especially deadly against giants.
   It does extra damage from fire.
   It provides resistance to fire.
   It provides resistance to sound.
   It induces feather falling.
   It allows you to see invisible monsters.
u) The Lochaber Axe 'Mundwine' (3d8) (+12,+17)
   It is especially deadly against natural creatures.
   It fights against evil with holy fury.
   It strikes at demons with holy wrath.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It affects your intelligence.
   It is especially deadly against natural creatures.
   It does extra damage from fire.
   It provides resistance to fire.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It can be activated for drain life (90) every 40 turns if it is being
   worn.
   It affects your wisdom.
   It affects your infravision.
   It is especially deadly against orcs.
   It does extra damage from frost.
   It provides resistance to cold.
   It provides resistance to light.
   It provides permanent light.
   It speeds your regenerative powers.


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.8.2002 13:51
Last updated on 23.9.2002 15:59

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3419. on the Ladder (of 18951)
909. on the Angband Ladder (of 6491)

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On 28.8.2002 22:35 mb@kuhtor.net wrote:
Attention: This character uses savefile-cheating.

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