The Angband Ladder: Legaywyr, Thunderlord Summoner by <apvargo@indiana.edu>
[ToME 2.1.2 Character Dump] Name : Legaywyr Age 15 STR: 18/*** Sex : Male Height 107 INT: 18/140 Race : Thunderlord Weight 245 WIS: 18/130 Class : Summoner Social Class 53 DEX: 18/170 Body : Player CON: 18/*** God : Nobody CHR: 18/200 + To Melee Hit 61 Level 35 Max Hit Points 842 + To Melee Damage 52 Experience 1644288 Cur Hit Points -137 + To Ranged Hit 66 Max Exp 1644288 Max SP (Mana) 263 + To Ranged Damage 5 Exp to Adv. 1980000 Cur SP (Mana) 74 AC 23+69 Gold 832572 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Bad Blows/Round: 7 Bows/Throw : Legendary[5] Searching : Excellent Shots/Round: 2 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 7d6+364 Stealth : Bad Magic Device: Very Good Infra-Vision: 20 feet Tactic: berserker Explor: running (Character Background) You are one of many Manwe maia. Your eagle looks very good. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 12 (600') The Old Forest: Level 22 (1100') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 47th Quelle of the 2890th year of the third age. It now is 61 days that you are adventuring. Your Attributes: You are dead, killed by a Great Storm Wyrm. You can destroy walls. You can use thunderlords powers. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You can climb high mountains. You have free action. You regenerate quickly. You have ESP. You are lucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Corruption list: Skills (points left: 0) - Combat 02.800 [0.600] . Weaponmastery 04.600 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 40.760 [0.800] . Magic-Device 11.000 [1.000] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] - Monster-lore 41.920 [1.200] . Summoning 40.900 [0.700] . Corpse-preservation 40.000 [1.000] You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved no princesses. You have defeated 3478 enemies. [Fates] You may find a Potion of Clumsiness on level 1. You may meet a Mummified orc on level 12. You are fated to find The Rounded Pebble 'Travak' on level 16. [Character Equipment] a) a Spear (Defender) (1d6) (+15,+12) [+4] (+3 to stealth) It increases your stealth by 3. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 67 of Angband. d) The Sling of Farmer Maggot (x2) (+20,+5) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Power of Uvatha the Horseman (+3) It increases your intelligence by 3. It makes you invisible. It sustains your strength and charisma. It provides resistance to acid, light, dark, sound and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Rare Jewelry Shop. k) an Amulet of Weaponmastery (+4,+4) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Padded Armour of Erian [4,+6] It sustains your wisdom. It provides resistance to cold, confusion, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 4 of Barrow-Downs. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. p) a Shield of Deflection [10,+15] It cannot be harmed by acid. s) an Iron Crown of Seeing [0,+11] (+1 to searching) It increases your searching by 1. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it lying in a vault on level 20 of The Old Forest. u) a Set of Gauntlets of Slaying (+6,+4) [2,+7] {25% off} You bought it from the Black Market. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 19 of The Old Forest. z) (nothing) {) The Bolt of Ninor (1d5) (+17,+7) (+5) It increases your dexterity and constitution by 5. It does extra damage from acid. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 20 of The Old Forest. |) a Magical Gnomish Shovel of Digging (1d2) (+8,+8) (+4) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. [Character Inventory] a) The Pendulum of Orcus {Mass Genocide @ 1000} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 16 of The Old Forest. b) 7 Potions of Healing c) 25 Scrolls of Teleportation d) 80 Scrolls of Identify e) 73 Scrolls of Identify {25% off} f) 3 Scrolls of *Identify* g) 15 Scrolls of Satisfy Hunger {25% off} h) a Wooden Rod of Trap Location (10/10) i) a Partial Totem of Great Storm Wyrm j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 38 Potions of Speed b) 3 Potions of *Healing* c) 2 Potions of Restore Mana d) 2 Potions of Enlightenment e) a Moonstone Rod of Quickness of Nothing (75/75) It can cast spells faster. f) a Wand of Teleport Away[3|22] of Plenty (12 charges) g) a Partial Totem of Leviathan h) a Partial Totem of Elder aranea i) The Ring of Power of Ji Indur Dawndeath (+3 to stealth) It increases your charisma and stealth by 3. It makes you invisible. It provides resistance to poison, light and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 67 of Angband. j) an Indestructible Ring of Flames [+17] It can be activated for ball of fire and resist fire if it is being worn. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 67 of Angband. k) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 67 of Angband. l) The Ring of Turim (+3) It increases your wisdom by 3. It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Ring of Extra Attacks (+2 attacks) It increases your attack speed by 2. You bought it from the Rare Jewelry Shop. n) Elven Blue Dragon Scale Mail (-2) [30,+20] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. p) The Soft Leather Armour 'Coior' [4,+15] It sustains your wisdom. It provides immunity to fire. It provides resistance to electricity, fire, cold, poison, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Cloak of Mimicry [Serpent] 'Dilmithil' [1,+7] It sustains your constitution. It provides immunity to acid. It provides resistance to life draining, poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 4 of Barrow-Downs. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 7 of Barrow-Downs. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Dagger of Annir (1d4) (+13,+8) (+2) It provides light (radius 1) forever. It increases your strength by 2. It does extra damage from acid and frost. It drains life from your foes. It is a great bane of dragons. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 3 of Barrow-Downs. u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. v) The Quarterstaff of Mithil (1d9) (+23,+12) (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from acid. It drains life from your foes. It is especially deadly against dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Angband. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 20 of The Old Forest. b) 99 Potions of Water Curing c) a Partial Totem of Player d) a True Totem of Tom the Stone Troll e) a True Totem of Bert the Stone Troll f) a True Totem of Bill the Stone Troll |
Posted on 30.4.2003 02:38
9565. on the Ladder (of 19092)
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