The Angband Ladder: Hilinwan, Thunderlord Sorceror by <mux@FreeBSD.org>

  [ToME 2.3.4 Character Sheet]

 Name  : Hilinwan               Age                 19       STR!     40       
 Sex   : Male                   Height             171       INT!     40       
 Race  : Thunderlord            Weight             214       WIS!     29       
 Class : Sorceror               Social Class        62       DEX:     35       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR:     40       
                                                                               
 + To Melee Hit          11 Level             36    Hit Points      449/   449 
 + To Melee Damage      -11 Experience   1958468    Spell Points    679/   689 
 + To Ranged Hit         37 Max Exp      1958468    Sanity          383/   383 
 + To Ranged Damage       9 Exp to Adv.  2365000    Piety                93102 
   AC                27+136 Gold         2531500    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Poor         Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-44    
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 70 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a               
          beneficent but unseen force.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 25 (1250')
        Orc Cave: Level 19 (950')
        The Old Forest: Level 13 (650')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 10334 enemies.
 You saved 15 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 38th Quelle of the 2890th year of the third age.
 You have been adventuring for 52 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.2....4.2....+            
        Add Int   : .3124..........+            
        Add Wis   : .3.............+            
        Add Dex   : .3....3.........            
        Add Con   : .312....4.25...+            
        Add Chr   : .3.............+            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .......3........            
        Add Sear. : .....2..........            
        Add Infra : ...2.......5....            
        Add Tun.. : ..............6.            
        Add Speed : ......33........            
        Slay Evil : .............+..            
        Sust Str  : .........+......            
        Sust Int  : +...............            
        Sust Wis  : ..+.+...........            
        Sust Dex  : ................            
        Sust Con  : ..+.+....+......            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +..+....+.+.....            
        Hold Life : .........+......            
        Imm Acid  : ......++*......+            
        Res Elec  : ..+............+            
        Res Fire  : ..++...........+            
        Res Cold  : ....+....+.....+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ....++..........            
        Res Dark  : .....+.....+....            
        Res Blind : ..+.....+.......            
        Res Conf  : ....+.+.++......            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ..+.............            
        Res Nexus : .......+........            
        Res Chaos : ....+.+.+.......            
        Res Disen : .........+......            
        Levitate  : ....+..........+            
        Lite      : +....+..........            
        See Invis : +....+...+......            
        Digestion : ....+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : .......+........            
        Fly       : ...............+            
        Orc.ESP   : ........+.......            
        Dragon.ESP: ...............+            

Skills (points left: 0)
 - Combat                                        01.000 [0.300]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                             -15.600 [0.500]
          . Disarming                            00.600 [0.000]
 - Magic                                         32.000 [1.000]
          . Magic-Device                         04.000 [1.000]
          . Spell-power                          40.800 [0.600]
          . Sorcery                              40.900 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  24.535 [0.550]
          . Prayer                               43.500 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You may meet a Shrieker mushroom patch on level 1.
You may find a Bolt on level 1.
You may find a Broad Sword on level 1.
You may find a Potion of Boldness on level 18.


  [Character Equipment]

a) The Mage Staff of Agalir (1d4) (-4,-13) [+3](60%) (+3)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your spell power by 3.  
    It increases your mana capacity by 60%.  It sustains your intelligence
    .  It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Sandworm lair.
d) The Short Bow of Cirhor (x5) (+20,+9) (+3)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 3.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water troll on level 42 of Moria.
e) The Ring of Belevri (+1)
    It increases your intelligence and constitution by 1.  It makes you
    invisible.  It sustains your wisdom and constitution.  It provides
    resistance to electricity, fire, blindness and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 31 of Moria.
f) The Ring 'Ciriach' (+2)
    It increases your strength, intelligence, constitution and infravision
     by 2.  It provides immunity to paralysis.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet of Aedhwe (+4)
    It increases your intelligence by 4.  It sustains your wisdom and 
    constitution.  It provides resistance to cold, light and chaos.  It
    allows you to levitate.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 35 of Moria.
m) The Dwarven Lantern 'Galminath' (+2 to searching)
    It provides light (radius 5) forever.  It increases your searching by 
    2.  It provides resistance to light and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Mining Supply store.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young dragon turtle on level 34 of The
    Small Water Cave.
s) The Iron Helm of Oldana [5,+16]
    It sustains your strength and constitution.  It provides resistance to 
    life draining, cold, confusion and disenchantment.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Swordsman on level 24 of A lost temple.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+5 to infravision)
    It increases your constitution and infravision by 5.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 32 Silver Arrows (exploding) (3d4) (+2,+3)
|) a Dwarven Shovel of Digging (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m9@b9!d!d!k!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame {@m2@b2!d!d!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) a Fireproof Tome of the Blowing Wind {@m6@b6!d!d!k!k}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {@m3@b3!d!d!k!k}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Tome of the Everrunning Wave {@m7@b7!d!d!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) a Fireproof Tome of Translocation {@m4@b4!d!d!k!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) a Fireproof Tome of the Tree {@m0@b0!d!d!k!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of Knowledge {@m1@b1!d!d!k!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
i) a Fireproof Tome of the Time {@m8@b8!d!d!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
j) a Fireproof Unholy Tome of the Hellflame {@m5@b5!d!d!k!k}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) 10 Potions of Healing
l) 5 Potions of Restore Mana
m) a Silver Rod of the Istari of Fire Balls (200/200) {!d!d!k!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) a Golden Rod of the Istari of Acid Balls (250/250) {!d!d!k!k}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
o) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Tome of the Mind
b) a Fireproof Book of Beginner Cantrips {@m1@b1!d!d!k!k}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
c) a Spellbook of Identify
d) a Spellbook of Vision {75% off}
e) a Spellbook of Disarm
f) a Spellbook of Noxious Cloud
g) a Spellbook of Drain
h) The Lost Works of Kenault
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 10 of Orc Cave.
i) The Padded Armour of Andird [4,+5]
    It sustains your strength and intelligence.  It provides immunity to
    paralysis.  It provides resistance to life draining, acid and 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 17 of Orc Cave.
j) a Shovel (+1)
k) a Mage Staff of Power [Manathrust] (1d4) (-6,-6) (+2)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 2.  
    You bought it from the Expensive Black Market.
l) a Mage Staff [Manathrust] (1d4) (+5,+2)


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dreadmaster on level 41 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
c) The Demonhorn of Dagorn [2,+11]
    It provides light (radius 2) forever.  It sustains your dexterity and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, poison, blindness, sound and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Library.
d) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black knight on level 26 of Mirkwood.
e) a Fireproof Tome of Meta Spells
f) a Corrupted Tome of Melkor
g) The Gem of Ice {mess genocide@1000}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 22 of Mirkwood.
h) a Parchment titled ''Famous Last Words''
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
i) a Potion of *Healing*
j) a Potion of Life
k) The Ring of Curagon (+2)
    It increases your dexterity and constitution by 2.  It sustains your 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    poison, light and shards.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
l) an Amulet of the Magi [Noxious Cloud] (-4,-4) (+2 to searching)
    It has a spell stored inside.  It increases your intelligence and 
    searching by 2.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
m) a Feanorian Lamp
n) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 43 of Moria.
q) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
s) The Hard Studded Leather of Thilin (-1 to accuracy) [7,+8]
    It sustains your wisdom.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 50 of Moria.
t) The Small Metal Shield of Norimarya [3,+8]
    It sustains your strength and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice priest on level 19 of Orc Cave.
    
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 30 of Moria.
v) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
w) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 49 of Moria.
x) The Sling of Farmer Maggot (x2) (+20,+3) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Mind
b) Baalzebub's All-seeing Servant
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
c) The Tome of Collected Weird Magic (charging) {acquirement@3000}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dark elven warlock on level 45 of Moria.
d) Mordekainen's Pocket Magician
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 11 of Mirkwood.
e) The Grail of Kenault
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 12 of Mirkwood.
f) 99 Potions of Water Curing {quest}
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 45 of Moria.
i) an Elven Cloak of Protection [4,+21] (+1 to stealth)
    It increases your stealth, searching and luck by 1.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
j) The Iron Crown 'Nathollor' [0,+8]
    It sustains your strength and constitution.  It provides resistance to 
    poison and chaos.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 46 of Moria.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 45 of Moria.
m) The Pair of Metal Shod Boots 'Olost' [6,+14]
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) The Mage Staff of Daingonwe (1d4) (-11,-2)(20%) (+1)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 1.  It increases your 
    mana capacity by 20%.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) a Mage Staff of Wizardry (1d4) (-32,-15)(40%) (+2)
p) a Mage Staff of Wizardry (1d4) (-7,-11)(40%) (+2)


  [The Mathom-house Inventory - Bree ]

a) The Gem of Knowledge
    It can be activated for decreasing Charisma.  
    You found it lying in a vault on level 24 of The Sandworm lair.
b) Raal's Voodoo Doll of Revenge
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
c) Lloth's Ceremonial Dagger
    It can be activated for confusion.  
    You found it in the remains of a Hill orc Rogue on level 10 of Orc Cave.



Posted on 1.2.2008 16:46

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On 1.2.2008 16:46 mux@FreeBSD.org wrote:
My first Thunderlord Sorceror character to get interesting. I'm hoping the extra HP over my previous Dark-Elf Sorceror will pay!

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