[ToME 2.3.0 Character Sheet] Name : Twiglate Age 305 STR: 40 Sex : Male Height 159 INT: 18 Race : Ent Weight 104 WIS: 26 Class : Monk Social Class 13 DEX: 18 Body : Player CON: 34 God : Tulkas CHR: 21 + To Melee Hit 39 Level 33 Max Hit Points 632 + To Melee Damage 48 Experience 647396 Cur Hit Points 443 + To Ranged Hit 42 Max Exp 647396 Max SP (Mana) 54 + To Ranged Damage 5 Exp to Adv. 687500 Cur SP (Mana) 49 AC 2+115 Gold 69757 Piety 13314 (Miscellaneous Abilities) Fighting : Legendary[12]Perception : Very Bad Blows/Round: 5 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Excellent Disarming : Bad Mel.dmg/Rnd: 250-880 Stealth : Bad Magic Device: Superb Infra-Vision: 90 feet Tactic: berserker Explor: running (Character Background) You are of the second generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 42 (2100') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 33 (1650') Your body is a Player. You are currently on level 42 of Mordor. You have defeated 3294 enemies. You saved Bree from a dreadful Nazgul. You saved 41 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 7th Quelle of the 2890th year of the third age. You have been adventuring for 21 days. adefkmnopsuxz{|@ Add Str : .2.............+ Add Int : ..4..2.......... Add Wis : .....2.......... Add Dex : ....4........... Add Con : ...............+ Add Chr : .....2.......... Add Stea. : ...........3.... Add Infra : ..4............. Add Tun.. : ..............3. Add Speed : ...5...........+ Slay Giant: .+.............. Sust Str : .++............. Sust Int : ..+............. Sust Wis : ....+........... Sust Dex : ................ Sust Con : ....+........... Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ...............+ Reflect : ................ Free Act : ....+..........+ Hold Life : ................ Res Acid : ................ Res Elec : ................ Res Fire : ....+........... Res Cold : ..+............. Res Pois : ....+........... Res Fear : ....+........... Res Lite : ................ Res Dark : ................ Res Blind : ..+............. Res Conf : ................ Res Sound : ................ Res Shard : .+..+........... Res Neth : ....+........... Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ..+............. See Invis : ..+.+..........+ Digestion : ...............+ Activate : ....+........... Orc.ESP : ...............+ Troll.ESP : ...............+ Giant.ESP : .+.............. Evil.ESP : ...............+ Skills (points left: 30) - Combat 20.430 [0.900] . Weaponmastery 00.300 [0.300] . Archery 00.000 [0.400] . Barehand-combat 37.300 [1.100] . Boulder-throwing 19.800 [0.600] - Sneakiness 07.755 [0.900] . Stealth 06.300 [0.900] . Disarming 08.700 [0.900] . Dodging 37.800 [0.700] - Magic 01.032 [0.600] . Magic-Device 17.500 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 31.340 [0.900] . Prayer 08.000 [0.500] . Music 00.000 [0.300] - Monster-lore 01.000 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] Abilities * Tree walking [Fates] You are fated to find a Whip on level 12. You are fated to meet a Blubbering idiot on level 1. [Character Equipment] a) (nothing) d) a Small Wooden Boomerang of *Slay Giant* (1d4) (+3,+5) (+2) It increases your strength by 2. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. It was given to you as a reward. e) The Ring 'Uindionwe' (+4 to infravision) It increases your intelligence and infravision by 4. It makes you invisible. It sustains your strength and intelligence. It provides resistance to cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) a Ring of Speed (+5) {cursed} k) The Amulet 'Teindung' [+4] (+4) {100% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It sustains your wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, poison, shards and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. n) (nothing) o) (nothing) p) (nothing) s) (nothing) u) (nothing) x) a Pair of Soft Leather Boots of Stealth [2,+7] (+3 to stealth) z) (nothing) {) (nothing) |) an Orcish Pick of Digging (+3) [Character Inventory] a) The Tome of Twiglate b) The Gem of Wisdom It can be activated for cure confusion every 500 turns. You found it in the remains of a Ghast in the town of Minas Anor . c) Gruumsh's Bottle of Death It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 14 of Mirkwood. d) The Box of Many Wonders It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Mind flayer on level 27 of Mirkwood. e) Tenser's Torch of Spontaneous Combustion It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Master lich on level 36 of Mordor. f) 5 Sprigs of Athelas g) a Tan Mushroom h) 2 Potions of Cure Light Insanity i) 9 Scrolls of Satisfy Hunger {@r1} j) a Copper Rod of Cheapness of Trap Location (20/20) k) a Silver Rod of Quickness of Recall (100/100) {@z1} l) a Silver Rod of Detection (89/100) {@z2} m) a Golden Rod of Capacity of Nothing (250/250) n) a Wand of Essence of Speed[1|19] (4 charges) o) a Staff of Healing[2|29] (5 charges) p) The Ring of Eglon (+1 to searching) It increases your searching by 1. It sustains your constitution. It provides resistance to poison, blindness, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 35 of Mordor. q) a Ring Mail [12] r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) a Small Wooden Boomerang of Slay Orc (1d4) (+3,+10) t) a Metal Boomerang (4d5) (+4,+3) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) [Home Inventory - Gondolin ] a) The Ring of Power of Uvatha the Horseman (+5 to searching) It increases your strength and searching by 5. It makes you invisible. It provides resistance to cold, poison, confusion and shards. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Amulet of Quenel [+2] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity, constitution and charisma by 2. It sustains your constitution. It provides resistance to cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Helcaraxe. c) an Amulet of Devotion (+1) It provides light (radius 1) forever. It increases your wisdom and charisma by 1. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You found it lying on the ground on level 9 of Barrow-Downs. d) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of Mirkwood. b) 99 Potions of Water Curing {quest} c) The Wand of Digging of Thrain (18 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) a Ring of Critical Hits (+5% of critical hits) {100% off} It increases your ability to score critical hits by 5. You stole it from the Black Market. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Dagger 'Belangil' (2d4) (+6,+9) (+2) l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Halberd of Antar (3d5) (+3,+3) (+1) It can be wielded two-handed. It increases your wisdom and dexterity by 1. It does extra damage from electricity. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. n) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.