The Angband Ladder: Urlik, Ent Monk by <kuiperbelt21692@yahoo.com>
[ToME 2.3.4 Character Sheet] Name : Urlik Age 273 STR: 18/140 Sex : Neuter Height 74 INT: 13 Race : Ent Weight 79 WIS: 18 Class : Monk Social Class 31 DEX: 15 Body : Ettin CON: 18/90 God : Tulkas CHR: 14 + To Melee Hit 21 Level 32 Hit Points -117/ 272 + To Melee Damage 29 Experience 419365 Spell Points 1/ 1 + To Ranged Hit 21 Max Exp 419365 Sanity 213/ 213 + To Ranged Damage 0 Exp to Adv. 500000 Piety 3057 AC 111+175Gold 9655 Speed Fast (+7) (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Very Bad Blows/Round: 5 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 155-625 Stealth : Bad Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: running (Character Background) You are one of the first beings who awoke on Arda. You have brown skin and inflexible members. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Your body was an Ettin. You have defeated 613 enemies. You saved Bree from a dreadful Nazgul. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Quelle of the 2890th year of the third age. Your adventure lasted 15 days. Your Attributes: You are dead, killed by a Greater kraken in a deep water area west of Angband. You cannot speak. You can open doors. You can bash doors. You can move monsters. You have troll blood in your veins. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You are immortal. You appear in woods. You appear in the mountains. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. You can sense the presence of trolls. You can sense the presence of dragons. You have normal luck. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. Your eyes are resistant to blindness. Your intelligence is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. adefklmnopstuxz{|@ Add Str : .4................ Add Int : ......2...1....... Add Wis : ......2........... Add Dex : ....3............. Add Con : ...........1...... Add Chr : .4....2........... Add Stea. : ........1......... Add Infra : ...........1...... Add Tun.. : ................1. Sust Str : .................. Sust Int : ..........+....... Sust Wis : .................. Sust Dex : .................. Sust Con : .................. Sust Chr : .+................ Invisible : ......+........... Mul life : .................. Sens Fire : .................. Reflect : .................. Free Act : .................+ Hold Life : .................. Res Acid : .+........+....... Res Elec : .+...+....+....... Res Fire : .+++......++...... Res Cold : .+.......++....... Res Pois : ....+............+ Res Fear : .................. Res Light : ........+......... Res Dark : ........+......... Res Blind : .+....+........... Res Conf : .................+ Res Sound : ..........+....... Res Shard : .................. Res Neth : .................. Res Nexus : .................. Res Chaos : .................. Res Disen : .................. See Invis : .+........+....... Regen : .................+ Activate : ..+++............. Troll.ESP : ...........+...... Dragon.ESP: ...........+...... Skills (points left: 0) - Combat 36.900 [0.900] . Weaponmastery -00.300 [0.300] . Archery -00.200 [0.400] . Barehand-combat 36.200 [1.100] . Boulder-throwing 00.000 [0.600] - Sneakiness 06.360 [0.900] . Stealth -05.000 [0.900] . Disarming 03.300 [0.900] . Dodging 36.400 [0.700] - Magic 00.714 [0.600] . Magic-Device 18.500 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] - Spirituality 11.000 [0.900] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 07.380 [1.100] . Corpse-preservation 29.500 [0.500] . Possession 00.100 [0.100] Abilities * Tree walking [Character Equipment] a) (nothing) d) a Drum of Power (+4) It increases your strength and charisma by 4. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. e) a Ring of Flames [+13] f) a Ring of Flames [+12] {100% off} It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by fire. You stole it from the Black Market. k) an Amulet of the Serpents [+3] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You found it in the remains of a Mature white dragon in the town of Gondolin . l) an Amulet of Lightning Resistance It provides resistance to electricity. It cannot be harmed by electricity. You bought it from the Magic shop. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) (nothing) o) a Shadow Cloak [6,+4] (+1 to stealth) {100% off} It increases your stealth by 1. It provides resistance to light and dark. p) a Small Metal Shield of Resist Cold [3,+10] s) an Iron Crown of the Magi [0,+11] (+1) {100% off} It increases your intelligence by 1. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. t) a Dwarven Hard Leather Cap [2,+11] (+1 to infravision) It increases your constitution and infravision by 1. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Mature gold dragon in The Pits of Angband. u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) The Tome of Urlik b) 5 Sprigs of Athelas c) 4 Flasks of oil d) a Potion of Healing {25% off} e) 74 Scrolls of Satisfy Hunger f) a Copper Rod of Trap Location (20/20) g) a Silver Rod of Perception (100/100) h) a Staff of Sense Monsters[1|15] (13 charges) i) The Ring of Power of Uvatha the Horseman (+2) It increases your charisma by 2. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire, chaos and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . j) a Ring of Levitation k) a Ring of Damage (+16) You bought it from the Black Market. l) a Ring of Slaying (+15,+7) You bought it from the Black Market. m) 3 Rings of Fear Resistance n) a Ring of Nether Resistance o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonshield [5,+9] It speeds your regenerative powers. b) 2 Rod Tips of Trap Location (8 Mana to cast) c) a Staff of Disarm[1|10] of Plenty (13 charges) d) a Staff of Sense Monsters[1|15] (6 charges) e) an Amulet of Acid Resistance f) a Fur Cloak [3,+11] g) a Dagger of *Slay Troll* (1d4) (+6,+3) (+2) h) a Dagger of Life (1d4) (+6,+6)(20%) i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) j) an Awl-Pike of Gondolin (1d8) (+16,+12) (+2) k) an Awl-Pike of *Slay Orc* (1d8) (+10,+7) (+1) l) a Wooden Boomerang (1d8) (+0,+0) m) a Player corpse n) a Storm giant corpse o) Bill the Stone Troll's corpse p) a Cyclops corpse q) a Werebear corpse r) a Parchment - Adventurer's Guide to Middle-earth [Home Inventory - Gondolin ] a) an Adamantite Rod of Cheapness of Nothing (200/200) It can cast spells for a lesser mana cost. You bought it from the Black Market. b) a Staff of Remove Curses[1|15] (10 charges) c) a Ring of Levitation d) a Ring of Protection [+17] You bought it from the Magic shop. e) a Ring of Nexus Resistance f) a Gold Dragon Scale Mail (-2 to accuracy) [30,+10] It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It provides resistance to sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. g) an Elven Paper Armour of Resistance [4,+15] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and confusion. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon in the town of Gondolin . h) The Hard Leather Armour 'Sernurath' (-1 to accuracy) [6,+9] It provides immunity to acid. It provides resistance to life draining , nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. i) a Small Metal Shield of Resist Lightning [3,+10] j) a Steel Helm of Light [6,+11] It provides light (radius 1) forever. It provides resistance to light . You bought it from the Black Market. k) The Morning Star 'Gelethor' (2d6) (+11,+13) (+4) It increases your wisdom and ability to tunnel by 4. It does extra damage from frost. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant in The Pits of Angband. l) a Pick of Digging (+2) It increases your ability to tunnel by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the General Store. m) a Mattock (+3) It increases your ability to tunnel by 3. n) a Small Wooden Boomerang of *Slay Undead* (1d4) (+11,+5) (+1) It increases your wisdom by 1. It is a great bane of undead. It provides resistance to nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it in the remains of Tom the Stone Troll in the town of Bree . o) an Ancient black dragon corpse [Home Inventory - Minas Anor ] a) a Staff of Vision[4|12] (10 charges) b) a Ring of Levitation It allows you to levitate. You bought it from the Magic shop. c) a Ring of Free Action d) a Ring of See Invisible e) a Small Leather Shield of Resist Acid [2,+6] f) a Large Leather Shield [4,+8] g) a Set of Cesti [5,+7] h) Martti Ihrasaari's corpse i) a Cyclops corpse j) a Giant roc corpse [The Mathom-house Inventory - Bree ] a) a Dark Sword of Morgul (3d7) (-16,-16) [-2] (-2) {cursed} It generates an antimagic field. It decreases your luck by 2. It is very sharp and can make your foes bleed. It allows you to see invisible monsters. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It can re-curse itself. You found it in the remains of a Hezrou in the town of Gondolin . |
Posted on 6.2.2007 02:50
10801. on the Ladder (of 19090)
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